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5 commits
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a44757bd11
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[Client] Improve card database update visibility (#7458)
* [Client] Improve card database update visibility Addresses Cockatrice/Cockatrice#7431. Cockatrice previously offered no in-client feedback while the card database updater ran: the only progress UI lived in the first-run wizard, stderr/stdout were not parsed in interactive runs, and starting a second update with Oracle already open or with a hidden background run active just showed a confusing 'already running' guard - even though Oracle is launched as a separate process with no lifecycle tracking. - Add a status-bar widget (CardDatabaseUpdateStatusBar) that appears while an update runs and shows the Downloading/Parsing/Importing stages with percent progress; it is also used in the quit-confirm prompt so users see an unfinished update before cancelling it. - Parse the updater's PROGRESS lines (new CardUpdateProgressParser, unit-tested) in both foreground and background runs and log stage changes to the new card_database.update category, throttled to at most one line per second; forward Oracle stderr to the logs. - Show a tray balloon when a background update starts and on finish or failure instead of staying silent. - Request a running Oracle instance to raise itself (QLocalServer CockatriceOracleRaise-<user>) when the user starts another update, and demote the 'already running' guard to an informative message only when no running instance can be found. - Emit download/scan/import progress unconditionally from Oracle so interactive and background runs behave the same. - Document the new log category in the troubleshooting guide. * [Client] Address card database update review feedback * [Client] Add setting to control card database update tray notifications * [Client] Address remaining card database update review nits - Rename card_update_progress_parser.{h,cpp} to card_update_progress.{h,cpp} - Store the CardUpdateProgress struct in the status bar widget * Lint. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d603a2bb6a
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[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list * [IWYU] Apply include-what-you-use across the tree Run one whole-tree IWYU pass over the libcockatrice_* libraries, the Cockatrice client, Oracle, Servatrice and the test suite, so each translation unit includes what it uses directly and forward-declares what it does not need. IWYU only analyses real translation units, never the moc code CMake generates from Q_OBJECT headers, so it strips includes that moc output silently relies on. Where a type is passed by value (or nested in a QList/QMap) in a signal or slot signature, the generated moc code needs the complete type; those includes are kept with an explanatory `// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets such as QSqlDatabase. A handful of includes are added by hand where callers brace-initialize a const-reference parameter, which also requires the complete type. Applied as a single commit on purpose: stripping includes from the libcockatrice_* headers is precisely what breaks the client, test and server translation units, and the fixes for those live in the same translation units. Splitting by component would therefore leave intermediate commits that do not compile. All 426 modified Q_OBJECT/Q_GADGET headers were verified to be moc-self-contained by compiling each generated moc_*.cpp standalone; several built only because of moc include ordering in mocs_compilation.cpp before the keep-includes were added. * [Tooling] Emit public Qt headers and fix IWYU fallout CI found Three problems the local build could not see, all because a green local build only proves the configuration it was run under. Private Qt headers. IWYU emitted private, lowercase Qt headers, and qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only emitted a mapping when the capital header name mirrored the private one (QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is wrapped by QtTypes instead, got no mapping and kept the private spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and provides the same typedefs either way, and rewrite the 100 affected includes. Do not generalize this to "prefer any Qt* wrapper". The table is generated from whichever Qt is installed, and the wrappers are not equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so that heuristic trades one breakage for another. Every other lowercase header still in the tree has shipped publicly since Qt 5, so those are left alone. Platform-guarded includes. IWYU only sees the preprocessor configuration it is handed, so it dropped an include that only the macOS branch of main.cpp needs, and the macOS jobs failed on an undeclared UrlSchemeEventFilter. Restore the include. Force-compiling every file that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__ reports nothing else, so the macOS branches are covered rather than assumed. shellcheck. Drop a leftover variable and stop assigning the include-what-you-use lookup, which was only ever an existence check. * [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert, QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation. Qt 6.5 split those declarations out of qglobal.h into separate headers, so neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or directory". qtypes.h is worse still: it only appeared in Qt 6.9. QtGlobal is the one spelling that works across the whole supported range. It has been public since Qt 5, defines these declarations itself up to Qt 6.4, and includes the split headers from Qt 6.5 on, so redirect all eight private headers to it and collapse the affected includes in the tree. Curated overrides now take precedence over the name-mirroring rule, which cannot know about Qt version floors because the mapping is generated from whatever Qt is installed. That rule was mapping qtversionchecks.h to <QtVersionChecks> even with an override present, because the override was only consulted as a fallback. A curated key that matches nothing is now a hard error rather than a silent fallback, and the redirected headers are no longer advertised as the home of a symbol. Verified every Qt include in the tree resolves against the real qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing. * [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include Two more headers IWYU emitted do not exist on Qt 6.4.2: QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in qglobal.h directly and the standalone header is a hard error. QtGlobal covers both, so map qoverload.h to it like the other 6.5+ split headers. QMetaMethodArgument is never referenced anywhere in the tree. It is a bare forwarder for qobjectdefs.h that our generator advertised as a class symbol, which is how IWYU came to add the include at all. The symbol mappings are generated from header names, so they cannot tell a forwarder that happens to be capitalised from a real class; removing the unused include is the fix, and the generic case stays a known limitation of the generator. Extending the audit to every Q* header (an earlier pass only matched headers starting with "Qt" or lowercase q*.h, so it missed all of them) against the real qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing. * [Game] Give moc the complete CardItem type in player_actions.h player_actions.h forward declares CardItem but passes QList<CardItem *> by value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu 24.04 fails with "invalid application of 'sizeof' to incomplete type 'CardItem'". Newer Qt tolerates the incomplete type, which is why only the 6.4.2 jobs failed. Include the defining header with an IWYU pragma keep, matching how the other MOC-required includes in this area are handled. * [Game] Give moc the complete ServerInfo_Card type player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal and slot signatures. moc instantiates the metatype for those parameters, which Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the 6.4.2 jobs failed. Include the generated protobuf header with an IWYU pragma keep, following the pattern already used for ServerInfo_Player and ServerInfo_User in game_event_handler.h. * [Client] Complete the types Qt 6.4 needs for connect and moc Qt 6.4 expands QMetaType::fromType on the normalised argument list of a PMF connect and on moc-generated metatypes, which requires sizeof on every signal and slot parameter. Newer Qt tolerates forward declarations there, so only the Debian 12 and Ubuntu 24.04 jobs failed, with "invalid application of 'sizeof' to incomplete type" for QMouseEvent, QPrinter and GameReplay. Replace the forward declarations with the real includes: - QMouseEvent in the nine widget headers that pass it through signals - QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda - game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so the project's game/replay.h only forward declares it and cannot supply the complete type. Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2 headers, which reproduces those two CI jobs locally in one pass. * [Client] Complete Release and QMenu for Qt 6.4 moc and connect Continuing the Qt 6.4 complete-type sweep: - window_main.cpp connects ClientUpdateChecker::finishedCheck to MainWindow::checkClientUpdatesFinished, whose Release * parameter made moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf message, so Release likewise needed release_channel.h in the three headers declaring those signals: window_main.h, dlg_update.h and client_update_checker.h. - moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by TabSupervisor::setMenu and MainWindow::updateTabMenu. Verified by regenerating moc output with the Debian moc 6.4.2 for all 434 Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612 source TUs, against the Qt 6.4.2 headers: no remaining failures. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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add65caae5
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[Client] Hand off single-instance payloads outside the readyRead signal (#7373)
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* [Client] Hand off single-instance payloads outside the readyRead signal Opening a cockatrice:// link from outside a running client showed the "Join game ...?" confirmation and then crashed on both answers. The join reached the server first, so the other players saw the user join and immediately disconnect. SingleInstanceManager::handleNewConnection() emitted filesReceived from inside the forwarding socket's readyRead lambda and only disconnected afterwards. A joingame link makes the handler show a modal QMessageBox, which runs a nested event loop. The sending instance exits as soon as it has the acknowledgment, so the socket was disconnected and deleteLater'd inside that loop: it died in the middle of its own readyRead signal, and both this lambda and Qt's signal dispatch kept using the freed memory. Disconnect right after the acknowledgment and emit filesReceived through a queued call, so no handler and no nested event loop ever runs inside the socket's signal. Guarding the disconnect call alone is not enough, since Qt still touches the socket after the lambda returns. Add a regression test that reproduces the nested-event-loop hand-off. * [Tests] Apply cmake-format to the single-instance test wiring * [Client] Defer the single-instance socket teardown past the readyRead frame The forwarded payload is emitted synchronously from inside the forwarding socket's readyRead, which is what lets the modal "Join game?" confirmation appear. A handler can spin a nested event loop, and the sending instance exits as soon as it has the ACK, so the socket is disconnected and deleteLater'd while that loop runs. Control then returns to this frame with the socket already destroyed, and the inline disconnectFromServer() touched freed memory. Queue the teardown instead and guard it with a QPointer taken before the handlers run -- building the guard afterwards is itself a use-after-free, since QPointer dereferences the pointer it is constructed from. The payload still reaches the handlers synchronously, so the confirmation is unchanged. The regression test covers both halves: the handlers must run while the socket is still connected, and the socket must not be torn down until the readyRead frame has returned. * Lint. * [Client] Only delete the single-instance socket outside the readyRead frame The auto-delete on `disconnected` was the remaining use-after-free. A handler may spin a nested event loop (the modal "Join game?" box), the sending instance exits as soon as it has the ACK, and so the peer closes while that loop runs. deleteLater() issued from inside such a loop is not deferred to the outer loop: Qt frees the object as soon as the nested loop unwinds, which is still inside this readyRead emission, so Qt's own signal dispatch and the handler lambda both keep using a freed socket. When the notification happens to arrive late the bug hides, which is why this only reproduced on some platforms. Drop the auto-delete and let the queued teardown own the socket's lifetime: it disconnects and then deletes, once the frame has unwound. The QPointer guard was necessary but not sufficient -- it stopped us dereferencing a dead pointer, not the socket being freed underneath the frame. The test waits on the socket's destroyed signal instead of polling, so the teardown assertion does not depend on platform event timing. * [Client] Do not queue the single-instance socket teardown The previous commit moved the deleteLater() off the disconnected signal and into a queued invocation, believing that "queued" meant "after the readyRead frame returns". It does not. A queued call is delivered by whichever event loop is running, and the modal "Join game?" box runs a nested one -- so the teardown was still executed inside the readyRead emission, which is exactly the use-after-free it claimed to prevent. Queueing was never necessary. Because nothing connects deleted/close to the socket's disconnected signal any more, no nested loop can free it while the handlers run, and emit filesReceived() is synchronous: once it returns, the frame has unwound and the socket can be closed and deleted inline. The QPointer stays, covering the one case that remains -- the primary shutting down while the confirmation box is open, since QLocalServer destroys its pending connections. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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8ca749c07d
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[DeckShare] Open shared decks via links with a gated preview flow (#7244)
* [DeckShare] Open shared decks via links with a gated preview flow - Serialized url-chain dispatcher in IntentUrlParser; queue-drained urlChainFinished(bool) drives the startup auto-connect fallback - Open-shared-deck intent with sequential download state machine, 15s per-item timeout, partial-success offer, livable Cancel via ApplicationModal dlg_login_prompt interactive fallback - Preview dialog: download progress label, share vocab sweep, palette-highlight selection frame, Space/Enter keyboard toggle, NoFocus checkbox, double-click tile opens immediately - Confirm-before-server-migration with one-shot restore to the previous server on failed/cancelled chains (statusChanged settle deferral), hostname-only identity comparisons - Skip credential link when already connected; arrow-key navigation in FlowWidget; card glows use palette highlight - Address code-review M1-M4 and UI/UX QA blockers 1-2 * [DeckShare] End the open-shared-deck files with a trailing newline * [DeckShare] Forward a dependency's cancellation as the owner's own * [DeckShare] Let intent chains opt into the link sign-in dialog * [DeckShare] Track link-intent chains per-run so each can restore its own session * [Settings] Match a server on the exact host and port when adding it * [DeckShare] Confirm the share link's target server before opening a deck * [DeckShare] Reformat the link sign-in intent constructor * [DeckShare] Time the share-list round trip and backstop silently-destroyed intent chains * [Client] Drain a single-instance payload before its handlers read the socket again * [Client] Treat a busy single-instance primary as alive instead of stealing its socket * [DeckShare] Keep arrow-key navigation between flow items inside a scroll area * [Client] Skip the startup connection when a macOS URL launch owns the connection * [Client] Redact share secrets from activation URL logs * [Client] Make the link-connection gates port-aware and keyboard-safe Second-pass review notes for the shared-deck link flow (Cockatrice#7244): - FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so combo/spin controls on the analytics flows keep their own arrow keys - isConnectedTo and the open-deck/join-game preconditions compare the configured server port alongside the host, so a same-host/different-port link cannot resolve its share token or game id on the wrong instance - the link sign-in dialog reuses an existing server entry's saved name instead of renaming it to the raw hostname - skipStartupAutoConnect is cleared once the launch chain connects, so a later mid-session declined link cannot fire the startup fallback - the plain-launch path of SingleInstanceManager no longer blocks on the primary's ACK - link- and server-supplied text is html-escaped in the confirm prompts and shared-deck preview so markup cannot spoof the shown messages --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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59d90db3c7
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Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775)
* [Application] Add single instance guard and mime types. Took 2 hours 39 minutes Took 18 minutes Took 5 minutes Took 12 seconds Took 11 seconds * Rework Took 30 minutes Took 50 seconds * Only enforce single instance if launched with arguments. Took 5 minutes * Prototype intents Took 53 minutes Took 6 seconds * Connect/disconnect and join game/room intents. Took 3 hours 14 minutes Took 2 seconds Took 15 seconds * Fix include. Took 1 minute Took 23 seconds Took 2 seconds * Mac handling. Took 10 minutes Took 12 seconds Took 3 minutes * Lint. Took 3 minutes * Rebase. Took 3 minutes Took 17 seconds * Implement UrlSchemeEventFilter Took 10 minutes Took 7 seconds * Qt Moc Took 3 minutes * Modern PList. Took 21 minutes Took 1 minute * Debug output. Took 6 minutes Took 19 minutes * Watch file:// prefix. Took 15 minutes Took 7 seconds * Better handler. Took 6 minutes * Don't store reference in member Took 5 minutes * Move impl to cpp, fix lifetime issues. Took 11 minutes Took 2 minutes * Better single-instance handoff, url intent harded copy game link context-menu Polish for installers Took 35 minutes Took 8 seconds --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |