Commit graph

50 commits

Author SHA1 Message Date
Zach H
186f4289e9
Address /W4 compiler warnings for Windows (#4910) 2023-10-15 20:31:13 -04:00
cajun
b5305aa5e4
Attach and Unattach apply to entire selection (#4651)
* (un)attach applies to entire selection

* additional code formatting, just because it's nicer

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-08-25 21:26:29 -04:00
Zach H
3e90f109a2
Prevent bad access potential for removals by checking bounds (#4617)
* Prevent bad access potential for removals by checking bounds
Fix #4616

Switch to removeOne instead of bound checking removeAt

* Revert server cardzone check
2022-05-08 20:26:50 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
Danny Piper
689f65b38a
Fix for poor performance with large decks (#4347)
* Fix for #4284

-> The menus have the update menu thing emitted when they get triggered.
| -> works surprising well https://youtu.be/KOOmhxvHA2c is a demo on a 10000ish card deck

* changed my comment to make sense

* fix to the issues that @ebbit1q found

what caued them idk

* Revert "fix to the issues that @ebbit1q found"

This reverts commit 20b1ad9f7a.

* actual fix for the issues @ebbit1q found

* its dirty but works

* fix cards in zoneviews not having a menu

* deleted isempty check as it is updated after the check

* key binds should work now

-> menus updated on zone change/attach/retranslate UI if selected

* clangify

* remove updateCardMenu from carditem entirely

updateCardMenu is done by the player and having it in carditem led to it
often being run multiple times, I've opted to instead run it in the
player and remove the signal entirely

the new logic updates the cardMenu every time a card is set as the
activeCard in the game tab

additionally a cardmenu can change while selected if the selected card:
moves zone, is flipped, or is attached (it receives the unattach action)

this is done in the player instead now, checking if the card is the
activeCard

this however exposes a flaw in the selection management where if you
unselect a card the activeCard is set to nullptr, this was an existing
bug and causes the action on selected cards to suddenly disappear, even
if there are other cards selected!

* revert null test of aCardMenu

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2021-09-14 16:35:47 -04:00
ebbit1q
00ed5c370c
implement a maximum amount of cardmenus generated for views (#4262) 2021-03-13 14:44:57 -05:00
ebbit1q
c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
cf08d1d267 Revert "Condensed Card Counter Context Menu" (#2433) 2017-03-02 17:47:15 -05:00
poixen
2d216807c7 Condensed counter menu 2017-01-06 19:07:31 +01:00
Matt Lowe
097090ac1c Updated static variable name
+ Updated DELTA variable to more suitable name:
ROTATION_DEGREES_PER_FRAME
2014-11-03 16:33:48 +01:00
Matt Lowe
c130ee92fa Additional comment
+ Added additional comment explaining what DELTA is.
2014-11-03 14:39:51 +01:00
Matt Lowe
2193d247d0 Improved card animation performance
+ Cards now animate smoother and faster
+ removed redundant computations performed each frame
2014-10-16 18:06:30 +02:00
Matt Kelly
1bc48a7849 Convert rest of source to 4-space indent 2014-02-11 11:14:19 -05:00
Max-Wilhelm Bruker
5ff1fd8ec6 added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
Max-Wilhelm Bruker
adbb607700 Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
Max-Wilhelm Bruker
7cec442694 setDoesntUntap fixed, card menu moved to player to avoid unnecessary allocation of QActions 2012-02-20 17:26:46 +01:00
Max-Wilhelm Bruker
d5c628966f PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
Max-Wilhelm Bruker
add47315d5 added drawArrow context menu item 2011-07-05 21:02:24 +02:00
Max-Wilhelm Bruker
64c3c0984e minor performance improvements, removed explicit font size setting 2011-03-07 18:50:06 +01:00
Max-Wilhelm Bruker
d05603f83b p/t changes 2011-02-16 18:34:46 +01:00
Max-Wilhelm Bruker
9c527fb5aa Click to hide revealed cards; MultiMove function 2011-01-15 21:39:24 +01:00
Max-Wilhelm Bruker
231887367c card menu improvement, change controller support (bug #3) 2010-12-23 19:21:47 +01:00
Max-Wilhelm Bruker
6e567d5b2f crash fix 2010-12-01 14:56:50 +01:00
Max-Wilhelm Bruker
c8779032c8 minor hover bug fix 2010-11-10 02:04:40 +01:00
Max-Wilhelm Bruker
92d40515f2 changed card hover handling 2010-11-09 16:19:13 +01:00
Max-Wilhelm Bruker
614f106304 arrows can target players; card attachment works 2010-07-17 18:24:14 +02:00
Max-Wilhelm Bruker
61b82bd6f9 arrows can target players now 2010-06-27 17:56:09 +02:00
Max-Wilhelm Bruker
cbf201ed9b optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code 2010-06-27 14:50:51 +02:00
Max-Wilhelm Bruker
df7bcf179d set p/t, set annotation, multiple counters per card 2010-06-17 20:13:27 +02:00
Max-Wilhelm Bruker
e9a0203880 make more use of SettingsCache 2010-03-06 23:02:45 +01:00
Max-Wilhelm Bruker
2c9a8c2b57 minor cleanups and optimizations 2010-03-06 22:10:50 +01:00
Max-Wilhelm Bruker
89fe7d2d69 more beautiful arrows; fixed server bug regarding facedown cards 2010-02-24 14:43:18 +01:00
Max-Wilhelm Bruker
e0c7df1694 deck list editing in deck storage tab; mouse hover event for deck view 2009-12-19 20:34:33 +01:00
Max-Wilhelm Bruker
77015c9ebf event handling 2009-11-28 00:02:11 +01:00
Max-Wilhelm Bruker
e796af2b89 game is almost playable again 2009-11-26 18:52:53 +01:00
Max-Wilhelm Bruker
8dcf81654e decklist transfer code 2009-11-22 00:34:31 +01:00
Max-Wilhelm Bruker
77f5ec29eb some gui code 2009-11-16 17:18:13 +01:00
Max-Wilhelm Bruker
4beb990f38 dynamic pixmap cache update 2009-08-29 20:17:02 +02:00
Max-Wilhelm Bruker
a3f6adddc9 improved last commit 2009-07-11 16:22:09 +02:00
Max-Wilhelm Bruker
44c64322d3 doubleclick on cards in hand 2009-07-10 23:06:20 +02:00
Max-Wilhelm Bruker
9749423d62 improved card drag, still unfinished 2009-07-07 16:32:32 +02:00
Max-Wilhelm Bruker
ae82996c0e made counters look nicer 2009-06-30 01:53:49 +02:00
brukie
0f272a2f51 improved card dragging 2009-06-16 18:20:29 +02:00
brukie
04072b02d1 scaled pixmap cache. major speed improvement 2009-06-03 15:38:21 +02:00
Max-Wilhelm Bruker
13b6a360d2 minor fixes 2009-05-27 02:33:43 +02:00
brukie
7e13352a95 minor cleanups 2009-05-22 22:32:05 +02:00
Max-Wilhelm Bruker
a429a4a004 minor changes, implemented 'doesn't untap' and facedown cards 2009-04-07 21:37:57 +02:00
Max-Wilhelm Bruker
8782438fcc renamed playerzone to cardzone 2009-03-25 15:08:36 +01:00
Max-Wilhelm Bruker
a11f93df4d initial commit 2009-03-13 22:50:41 +01:00