The per-card text size lives in the theme now, so a theme can pick the size
it was designed for instead of every user overriding it globally.
- CardText stores family + max point size; CardTextMinSize stores the
overlay shrink-to-fit floor (omitted from fonts.toml when 1).
- ThemeManager::cardTextMaxSize()/cardTextMinSize() resolve the range with
the retired defaults (12 max, 1 min), and cardTextMaxSize() falls back to
the CardText role size that #7541 made live.
- The overlay widget starts at the explicit size when one is set (deck
preview), else the theme max, and shrinks down to the theme floor.
- The appearance page's "Maximum font size" spin is gone; the range is
edited in the theme's font grid, whose min/max spins now keep the saved
range consistent with each other.
- Migration: appearance/maxFontSize is seeded into every user theme folder
and into the active theme's folder (created when the theme is a shipped
one that only exists in the system directory). The retired
game/maxfontsize -> appearance/maxFontSize mapping stays, so users still
on global.ini keep their value through the chain.
DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.
- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
fallback for the two historical sites: the deck view zone headers and
the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
scene items already schedules the repaint in every attached view.
- Set the sizes the stylesheets carried with setPixelSize() rather than
setPointSize(): home buttons (34), banner (24), home group box (20),
the placeholder labels (14), the analytics drag handle (10), the EDHREC
navigation buttons (24), the user info popup (11/14/11/10/11) and the
game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
stylesheets set, so digit widths stop changing as counts tick and
white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
preview, quick setup, analytics panel, home box and public decks build
their font once in a local lambda instead of twice.
- CardText's unset fallback is qApp->font() again: only the three counter
painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
before the role existed, and they now ask for it through
ThemeManager::cardTextFont(). Card names, player names, counters, the
overlay, the Archidekt and EDHREC labels and the completer delegate keep the
app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
and details (16px) sizes: the stylesheets said px, and setPointSize made
them about a third larger.
- ChatLog's unset fallback is qApp->font() again: ChatView never set a font
before the role existed, so an unset role must not switch chat and the game
log to monospace at the system GeneralFont size.
- Move the monospace fallback the report dialogs used before into
report_utils::reportLogFont(), which returns the theme's ChatLog role when it
is set and the old monospace otherwise. tab_report, dlg_my_reports and
dlg_report_user now share it, so they cannot drift and they honour a themed
size instead of overriding it.
- Add ThemeManager::defaultAppFont(), which resolves an unset role against the
startup font instead of currentFonts, and use it in FontGridWidget::loadFonts
so the grid never shows the live preview as the theme's default.
- Reload the live theme in PaletteEditorDialog::onReset before re-reading the
grid, so Reset restores the saved fonts before loadFonts resolves fallbacks.
- Capture the untouched application font next to the default palette and use
it in previewFonts' else branch, so a config without InterfaceDefault
restores the startup font instead of leaving the last preview applied.
- Drop the unpolish/polish loop from previewFonts: QApplication::setFont
already notifies every widget, and the loop ran on every editor auto-apply.
* [Security] Add per-address rate limiting for auth endpoints
Introduce a thread-safe RateLimiter that tracks attempts per key
(IP address) within a sliding time window, and wire it into the
authentication endpoints:
- Login: failed login attempts from an address are counted; once the
configured maximum is exceeded within the window, further logins
from that address are rejected with RespTooManyRequests. A
successful login clears the failed attempts for that address.
- Registration: implement the previously stubbed
tooManyRegistrationAttempts, limiting how many accounts can be
created per address per window.
- Forgot-password: throttle both the email-request and the
email-challenge paths per address.
New [security] settings with defaults:
max_login_attempts_per_ip=5 / login_attempt_window_seconds=900
max_registrations_per_ip=2 / registration_window_seconds=3600
max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600
Adds unit tests for the RateLimiter (window limit, over-limit
blocking, clearing, per-key independence).
Took 3 minutes
* [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate
- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently
- Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds
- Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out
- Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt
- recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)
* [Server] Inform client of login/registration rate limit timeout
- Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute
seconds until oldest attempt exits the sliding window
- Expose loginRateLimitRemainingSeconds via Server/Servatrice
- Include denied_end_time (absolute epoch) in RespTooManyRequests for
login pre-auth and when transitioning to lockout after failed attempt
- Include denied_end_time in registration rate limit response
- Client: show retry time for login RespTooManyRequests
- Client: simplify registration RespTooManyRequests message to show
retry time when provided
- Add test for retryAfterSecondsAt
* [Client] Restore registration guidance and drop duplicated rate limit reason
The registration RespTooManyRequests case now only shows the retry-after
copy when the server actually sent a denied_end_time; the per-email account
cap path (no end time) falls back to the previous guidance about already
having an account and contacting the server operator.
Drop the canned denied_reason_str from the new login rate limit branches so
the client no longer prints the same sentence twice.
* [Server] Exempt trusted_sources from auth rate limits
Addresses in security/trusted_sources bypass per-address limits, matching
the existing max_users_per_address bypass in initSession. Without this,
Webatrice behind local nginx (all clients as 127.0.0.1) would lock out
every web user after 5 mistyped passwords, and cap the whole server at
2 registrations / 3 forgot-password requests per window.
Adds Servatrice::isRateLimitExempt helper; recordFailedLogin,
isLoginRateLimited, recordRegistrationAttempt and
recordForgotPasswordAttempt all check it.
# Conflicts:
# servatrice/src/servatrice.cpp
* [Server] Key login rate limit by (address, username)
A successful login cleared the whole per-IP failure history, so 4 bad
guesses plus 1 self-login (or guest UnknownUser login) from the same
address bypassed the limiter. Failures are now bucketed per
(address, lowercase username) and a success clears only its own pair.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Completer] Minimum size popup, fall back to compact design if not possible.
Took 15 minutes
Took 6 seconds
Took 5 minutes
* [Completer] Fix popup going offscreen by clamping in screen coordinates
The position clamping in applyPopupWidth() was comparing popup->pos()
(parent coordinates) against screen->availableGeometry() (screen
coordinates). When the parent widget is not at the screen origin the
clamping computed a position in the wrong coordinate space, placing the
popup offscreen. Convert to global coordinates first, clamp, then map
back to parent coordinates.
* [Completer] Clamp popup from geometry() in screen coordinates
setMinimumWidth() already widens the popup synchronously, so the old
width() < minWidth guard never ran and the popup grew past the right
screen edge. The popup is also a top-level Qt::Popup window, so move()
takes global coordinates and the mapFromGlobal round-trip moved it to
the top-left of the screen. Clamp x from geometry() after
setMinimumWidth() and move(QPoint(clampedX, popup->y())) directly.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Oracle] Don't report a cancelled card database update as successful (#3470)
Took 3 minutes
* [Oracle] Only report cancel when nothing was saved yet
Rejecting the wizard after SaveSetsPage or a download page already
wrote the database to disk still replaced cards.xml on disk, but
wasCancelled() forced exit code 1 so Cockatrice skipped the reload.
Track successful saves with OracleWizard::markDatabaseSaved() and only
treat a cancel as a failure when nothing was saved.
* [Oracle] Restore updater stderr in card update error dialog
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Style] Confirm broken Windows styles with a dialog offering Fusion
* [Style] Address review nits on broken style dialog
Extract Fusion index lookup into findFusionIndex helper and add all
message box buttons before choosing the default button.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Raise rubber band above count label and collapse multi-selection on click
Raise rubber band on start and collapse multi-selection to clicked card when left-clicking an already-selected card with no modifiers.
* [Game] Collapse multi-selection on release instead of press
Collapsing at press time dropped the selection before the drag started,
which broke dragging multiple cards. Keep the selection on press and
collapse it on release when the pointer stayed within the drag
distance.
* [Game] Defer selection collapse until the double-click window passes
A release without drag collapsed the multi-selection immediately, so a
double-click that followed (playSelected acts on scene()->selectedItems())
only ever saw the single clicked card. When the card handles
double-clicks on the selection, arm the collapse on a single-shot timer
for QApplication::doubleClickInterval() instead and cancel it from the
double-click handler; a new press disarms the other cards and a
selection-count guard covers rubber-band/ctrl changes meanwhile.
* [Game] Keep sideboard multi-selection on double-click
DeckViewCard overrides doubleClickActsOnSelection to preserve the
selection, restoring master behavior where double-clicking moves all
selected cards between main and side. DeckView cancels any pending
collapse before reading the selection.
* [Game] Remove duplicated inline selection-collapse declarations
* [Game] Fix DeckView collapse call visibility and multi-selection collapse
Make cancelPendingSelectionCollapse() public so DeckView can call it on
selected DeckViewCards. Always arm the deferred collapse on release
instead of skipping cards whose double-click acts on the selection;
the double-click-interval timer plus the cancel calls in
CardItem::mouseDoubleClickEvent and DeckView::mouseDoubleClickEvent
already preserve the selection for double-clicks.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration
- Save game-filter parameters on toolbar changes, debounced with flush on close
- Repair pre-camelCase gamefilters.ini keys in place on startup
- Map the legacy creator-name filter to hostNameFilter
- Balance begin/endFilterChange in GamesProxyModel::refresh
- Align the hideIgnoredUserGames default between model and settings
- Cover the migration with regression tests
* [Review] Address RickyRister comments on filter persistence
- Rename game-type prefix constants to SCREAMING_SNAKE to match
MIGRATION_SENTINEL_KEY and project style
- Document why GameSelector destructor flushes a pending debounced
filter save (toolbar path has no other writer)
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Reload when the first run enables all sets
checkUnknownSets() enabled every set when none was enabled, but the
database had already been parsed under that empty enablement, so the
parsers had stripped every printing. It only notified the models and never
reloaded, leaving the deck editor's card database display empty until the
next launch.
Route the all-sets-enabled case through the same reload the new-sets path
uses, and skip caching a snapshot whose sets are all disabled.
* [CardDB] Own checkUnknownSets after startup and fix the cache skip
The loader's initialLoadComplete guard skipped checkUnknownSets() on the
first successful load of the session, so a download that landed after
startupConfigCheck() and the onboarding wizard had already run (e.g.
skipping the wizard download and fetching later from the menu) left every
set disabled and the deck editor blank until the next launch. The guard
also let the check run on the worker before the queued snapshot swap, and
alongside reloadCardDatabasesAndNotify()'s own check, double-emitting
cardDatabaseNewSetsFound on manual reloads.
Move the check to the callers that load after startup: the post-update,
custom-import, and spoiler paths run it via a QFutureWatcher once the
finished snapshot has been swapped in, and the loader's synchronous
path-change reload runs it directly.
Judge the cache skip by the parsed sets' own enablement, what the parsers
actually saw, instead of getEnabledSetNames(), which reports empty for the
noop controller even though it enables every set. Wait for the first-run
reparse before opening Manage Sets so the dialog cannot bind to the
pre-reload set instances.
* [CardDB] Queue post-reload check and unblock first-run Manage Sets
reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse.
* [CardDB] Batch the first-run enable-all into a single settings flush
checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own.
Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there).
Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread.
Adds a cache-invalidation test driving the real checkUnknownSets() first-run path.
* [CardDB] Batch the new-sets-found enable-all the same way
The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog.
Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes.
Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Spectator join/leave events were triggering the game tab's attention
indicator (exclamation mark and taskbar alert) for players who often
leave the tab open while waiting for an opponent. This made spectator
activity a false alarm.
Only emit the user event when an actual player joins or leaves, keeping
spectator joins/leaves quiet.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Invalidate view when hiding replaced card menu
Hide any visible card menu before replacing and invalidate viewport.
* [Game] Fix viewport update compile error in setCardMenu
QWidget::update has no QRectF overload, and sceneRect is in scene
coordinates rather than viewport coordinates anyway, so invalidate the
whole viewport instead.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
An open [[ card link now takes precedence over a space-preceded @
mention, so typing an @ before a card no longer shadows the card
completer.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
- Remove the third close option (Resolve with note...) so closing a
report is one of two clear actions
- Make Resolve always prompt for the optional resolution note, matching
Dismiss, and rename the button to Resolve...
- Halve the resolveReport signature now that every caller prompts
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Report] Add report reopen action for closed reports
- New Command_ReportReopen moderator command (extension 1206) with server
handler that reopens resolved/dismissed reports, resets resolution state
and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test
* [Report] Surface resolution audit info in report details
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
instead of duplicating the description into the chat log context
* [Report] Add context menu to report queue rows
- Open the standard UserContextMenu on right-click/Menu key for the
reported user, selecting the row first so the details panel matches
the menu target
- Carry the reported user's level in ServerInfo_Report so the menu
shows the same actions as the user list, with an IsUser fallback for
deleted or unregistered users
- Wire the Private chat action through TabReport to TabSupervisor and
retranslate the menu on live language switches
* [Server] Fix reported_user_level column indices in report queries
The SELECT lists resolved_by_name at index 10, shifting room_id to 11,
replay_id to 12, reported_user_id to 13 and reported_user_admin to 14.
The code read 12/13, so 'user exists' meant 'a replay exists' and the
admin flags came from the user id (e.g. id 5 -> admin+judge; users
without a replay reported as unregistered, hiding registered-only
actions). Fixed in cmdReportList and cmdReportMyList, plus the column
comment.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
instead of duplicating the description into the chat log context
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
- New Command_ReportReopen moderator command (extension 1206) with server
handler that reopens resolved/dismissed reports, resets resolution state
and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [UI] Fix auto-completion acceptance on Space/Tab/Enter
* [UI] Accept current completion when no item selected in popup
* [UI] Also accept completion on focus out when none selected
* [UI] Keep focus in chat on Tab completion acceptance
* [UI] Prevent Tab from moving focus when no completion popup
* [UI] Refocus on Tab when completing
* [UI] Let focusOut handle Tab completion acceptance
* [UI] Restore Tab behavior to match original (handle in focusOut)
* [UI] Defer refocus on Tab to avoid focus chain issues
* [UI] Auto-select first completion match in popup
* [UI] Auto-select first match when completer popup resets
* Revert "[UI] Auto-select first match when completer popup resets"
This reverts commit c7a3de3595.
* Revert "[UI] Auto-select first completion match in popup"
This reverts commit ae0dfb8622.
* [UI] Ensure completion selection updates on model changes
* Revert "[UI] Ensure completion selection updates on model changes"
This reverts commit 686bbef5b2.
* [UI] Highlight the selected completion in chat popups
The card completer's above-variant moved the current row with
NoUpdate, so the delegate never painted the selection border, and it
used Select which accumulated highlights while navigating. Use
ClearAndSelect so only the current row is highlighted and the old one is
cleared.
The mention popup opened with no current row at all, so nothing was
highlighted and there was no visual hint of what Enter would insert.
Select the row currentCompletion() uses, and install a delegate that
mirrors the active highlight into the inactive group so the selection
stays visible when the transient popup is not the active window.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
getPreferredPrinting returns a null PrintingInfo when a deck card has no
database entry or printings. SetProviderIdToPreferred dereferenced
getSet() unconditionally, crashing on custom or unresolved cards.
Guard against a null preferred set and leave the card's cleared printing
data as is.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Improve card database update visibility
Addresses Cockatrice/Cockatrice#7431.
Cockatrice previously offered no in-client feedback while the card
database updater ran: the only progress UI lived in the first-run
wizard, stderr/stdout were not parsed in interactive runs, and starting
a second update with Oracle already open or with a hidden background run
active just showed a confusing 'already running' guard - even though
Oracle is launched as a separate process with no lifecycle tracking.
- Add a status-bar widget (CardDatabaseUpdateStatusBar) that appears
while an update runs and shows the Downloading/Parsing/Importing
stages with percent progress; it is also used in the quit-confirm
prompt so users see an unfinished update before cancelling it.
- Parse the updater's PROGRESS lines (new CardUpdateProgressParser,
unit-tested) in both foreground and background runs and log stage
changes to the new card_database.update category, throttled to at
most one line per second; forward Oracle stderr to the logs.
- Show a tray balloon when a background update starts and on finish or
failure instead of staying silent.
- Request a running Oracle instance to raise itself (QLocalServer
CockatriceOracleRaise-<user>) when the user starts another update, and
demote the 'already running' guard to an informative message only when
no running instance can be found.
- Emit download/scan/import progress unconditionally from Oracle so
interactive and background runs behave the same.
- Document the new log category in the troubleshooting guide.
* [Client] Address card database update review feedback
* [Client] Add setting to control card database update tray notifications
* [Client] Address remaining card database update review nits
- Rename card_update_progress_parser.{h,cpp} to card_update_progress.{h,cpp}
- Store the CardUpdateProgress struct in the status bar widget
* Lint.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Style] Fall back to the built-in windows style instead of windowsvista
The Windows Vista native style is broken the same way as the Windows 11 one,
so the sanitizer now catches both and falls back to the built-in QWindowsStyle
instead of the Vista plugin. The style picker no longer offers either.
* [Style] Keep Windows native styles selectable but warn about them
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Use native title bar height for ZoneViewWidget close button
Compute title bar height from style (PM_TitleBarHeight) instead of hardcoded 24.0 to align hit box with native close button.
* [Game] Fix ZoneViewWidget title bar height compile errors
Drop the redundant static on the anonymous namespace helper, stop
redeclaring titleBarHeight's parameter and reuse tbh in the fallback
path, and restore the position clamp that still referenced the removed
kTitleBarHeight constant.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Drop rebalanced-card filtering from the v4 parser
Rebalanced cards no longer exist, so the includeRebalancedCards
preference has no data to filter. Always keep printings marked
isRebalanced and remove the now-unused ICardPreferenceProvider
plumbing from CockatriceXml4Parser and CardDatabaseLoader.
The setting itself (CardsDisplaySettings, Manage Sets checkbox,
Oracle attribute mapping) is removed in a follow-up.
* [CardDB] Drop the rebalanced-cards setting entirely
Rebalanced Alchemy cards no longer exist, so remove the
includeRebalancedCards preference surface: the CardsDisplaySettings
getter/setter/signal, the ICardPreferenceProvider and
ICardsDisplaySettingsProvider methods, the Manage Sets checkbox, the
legacy settings migration mapping, the isRebalanced attribute mapping
in the Oracle importer, and the isRebalanced attribute in the v4
schema.
Builds on #7448, which already stopped the v4 parser from filtering
on the preference.
* [CardDB] Drop the unused isOnlineOnly printing property
The Arena-card detection switched from isOnlineOnly to isRebalanced in
#5778, so nothing has read this printing property since; it only
round-trips from the Oracle importer into cards.xml. Remove the
importer mapping, the benchmark fixture field and the v4 schema
attribute so regenerated databases stop carrying it.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Completer] Stop line edit rewrite on popup highlight
* [Completer] Extract the completion index into a variable
Make the popup selection update readable at a glance.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
TabEdhRecMain never emitted tabTextChanged, so TabSupervisor::updateTabText
was never called and the tab kept the title it was created with.
addEdhrecMainTab() creates the tab without a card, so every search left the
title reading "EDHRec: " with no card name for the rest of the tab's life.
addEdhrecTab() sets the card before myAddTab(), which is why the older
TabEdhRec tab was never affected.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* first version
* combined logic + better regex
* Simplify, we only support 64bit, installer prevents wrong installs
* lint + fix Linux versions (missing declaration)
* update regex
* improve/add comments
* comments
* ReleaseChannel: parse non-numeric OS versions on Windows Server
QSysInfo::productVersion() returns "Server 2022" on Windows Server, so
splitting on '.' and calling toInt() made the version unparseable and
disabled the in-client updater there. Extract the first numeric token
instead; Server 2022 becomes 2022 and matches the Win10 assets.
* ReleaseChannel: don't offer 64-bit assets on 32-bit Windows
The old downloadMatchesCurrentOS() had an explicit 32-bit branch that
only accepted "32bit" assets. Restore that guard: 32-bit Windows builds
return no match instead of being offered the 64-bit Win10 installer that
won't run.
* ReleaseChannel: only query the OS version on updater platforms
The in-client updater only ships assets for macOS and Windows, but the
host system version was still being resolved on every platform, including
Linux where it is never used. Compute it only under the Q_OS_MACOS /
Q_OS_WIN guards.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Translations] Load Qt's own translations and build ours with the binary
Three separate bugs kept translations from working.
installNewTranslator() loaded the application translation into
qtTranslator. QTranslator discards its previous contents on every load, so
that wiped the qt_<lang>.qm loaded one line earlier and installed an empty
translator instead. Qt's own strings were never translated on any platform.
Give each file its own translator.
QLibraryInfo::path(TranslationsPath) was the only directory searched for
Qt's translations. A relocated Qt can report a path that does not exist: the
KDE Flatpak runtime reports /usr/translations while its files live in
/usr/share/qt6/translations. Probe the usual install layouts and only hand
back the ones that exist.
The .qm files were attached to the default build target only, so building
the executable on its own left it without any translations and the language
selector empty. Attach them to the target as well.
Move the shared lookup into TranslationLoader so client and Oracle cannot
drift again, and have it report a missing translation at debug level. An
unset language is the default for English, which has no file to begin with,
and warning about it only added noise to every fresh debug log.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Tests] Define main() in translation_loader_test
Without a GTest installation the fallback in tests/CMakeLists.txt links
only gtest, not gtest_main, so the test has to bring its own main(). Every
other test already does; only this one relied on the distribution package
and failed to link on CI.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Tests] Put the translation loader fixture next to the test executable
A multi-config generator (MSBuild, Xcode) writes the executable to a
per-config subdirectory while the .qm stays in the current binary
directory, so applicationDirPath() never saw the fixture and
ABuildTreeFindsTheTranslationsNextToTheExecutable failed on Windows.
* [Translations] Depend on Qt's lrelease target and skip the loader test without lrelease
Attaching the .qm custom commands to a second custom target races with
Qt's own <Project>_lrelease target on MSBuild/Makefiles and is rejected
by Xcode, so depend on Qt's target instead. Only build the translation
loader test when Qt6::lrelease is available.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* [Settings] Back up the settings folder before migrating
The per-file settings migration only preserved global.ini, as
global.ini.old. Everything else the migrations write was overwritten in
place with no way back: the legacy migration and the 17 per-domain
migrateXxxSettings functions all write straight into the per-domain .ini
files, so any of them that got a key mapping wrong silently replaced a
working file. The re-migration path is the sharpest case, because
migrateSettingsFromGlobalIni() runs again whenever an older build wrote
non-sentinel keys back into global.ini, and those values then land on
top of per-domain files the user had already edited.
Snapshot the whole settings folder before either migration runs, into a
timestamped sibling settings-backup-<yyyyMMdd-HHmmss>. A sibling rather
than a child, so a backup is never copied into the next backup and the
"Open Settings Folder" action keeps showing only live files. Keep every
snapshot; settings files are kilobytes, so growth is not a concern.
SettingsMigration::isMigrationPending() gates the copy so a normal start
creates nothing. It reuses the same condition migrateSettingsFromGlobalIni()
uses to decide whether it has work, factored into a shared helper so the
two cannot drift, and it ignores the legacy migration on an empty profile
where that migration only writes its sentinel. The backup itself skips a
folder whose files are all empty, which covers a fresh profile whose
global.ini was created but never written.
A failed copy logs a warning and returns an empty path rather than
aborting the migration, since a full disk or an unwritable data folder
must not leave the client unable to start. global.ini.old still works as
the single-file escape hatch.
Document the folder layout, the automatic backups, and the fact that
migrations only run forwards, so users know to copy the settings folder
before downgrading to a version that cannot read the per-group files.
* [Client] Match the desktop file name case for the portal app ID
QGuiApplication::setDesktopFileName() was given "Cockatrice"/"Oracle"
while the installed desktop entries are cockatrice.desktop and
oracle.desktop. Linux paths are case-sensitive, so xdg-desktop-portal
failed the app-info lookup for "Cockatrice" and Qt warned on every
QDesktopServices call that it could not register with the host portal.
The same string becomes the xdg-shell appId, so the window icon lookup
failed on Wayland for the same reason.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The game log translates its sentences, zone names and counter names, but every
card name was rendered as the raw canonical name straight from the server.
The card board and the card info text already went through
CardLocalization::displayName(), so the log was the odd one out.
cardLink() used one string for both the card:// href and the visible label,
which left no room for a localized label. Split the two: the href keeps the
canonical name because ChatView::mousePressEvent feeds it straight to
showCardInfoPopup for lookup, while the label goes through the display
language. Same split for [card] chat tags in ChatView::appendCardTag.
Sanitize the name while building the link. logUndoDraw already did this by
hand and had drifted into its own non-italic copy of cardLink(); route it back
through the helper.
Add CardLocalization::displayNameFor() for callers that only hold a canonical
name and need no CardInfoPtr of their own.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Theme] Carry Default theme directory customizations over to System
The Default -> System rename rewrote the stored theme name but left the
user profile's themes/Default directory behind, so anyone who had
customized zone graphics, stylesheets or palettes there silently lost them.
Migrate the directory alongside the name. Rename it when System does not
exist yet, otherwise merge file by file without overwriting what System
already has, then drop the legacy directory. Users who already ran the
rename get their customizations back on the next start, and a hand-made
Default folder of a user on another theme is left untouched.
* [Tests] Give theme_migration_test an explicit main and gate it on WITH_CLIENT
The build machines that cannot find GTest fall back to the downloaded
googletest, which links the bare gtest library without gtest_main. Every
other test defines its own main() for that reason; this one did not, so
Debian 13, Fedora 44 and Ubuntu 26.04 failed to link it.
The test compiles client sources, so -DTEST=1 -DWITH_CLIENT=0 has no way
to build it. Gate the subdirectory on WITH_CLIENT like the other
client-source test.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Hand off single-instance payloads outside the readyRead signal
Opening a cockatrice:// link from outside a running client showed the
"Join game ...?" confirmation and then crashed on both answers. The
join reached the server first, so the other players saw the user join
and immediately disconnect.
SingleInstanceManager::handleNewConnection() emitted filesReceived from
inside the forwarding socket's readyRead lambda and only disconnected
afterwards. A joingame link makes the handler show a modal QMessageBox,
which runs a nested event loop. The sending instance exits as soon as
it has the acknowledgment, so the socket was disconnected and
deleteLater'd inside that loop: it died in the middle of its own
readyRead signal, and both this lambda and Qt's signal dispatch kept
using the freed memory.
Disconnect right after the acknowledgment and emit filesReceived
through a queued call, so no handler and no nested event loop ever runs
inside the socket's signal. Guarding the disconnect call alone is not
enough, since Qt still touches the socket after the lambda returns.
Add a regression test that reproduces the nested-event-loop hand-off.
* [Tests] Apply cmake-format to the single-instance test wiring
* [Client] Defer the single-instance socket teardown past the readyRead frame
The forwarded payload is emitted synchronously from inside the forwarding
socket's readyRead, which is what lets the modal "Join game?" confirmation
appear. A handler can spin a nested event loop, and the sending instance
exits as soon as it has the ACK, so the socket is disconnected and
deleteLater'd while that loop runs. Control then returns to this frame with
the socket already destroyed, and the inline disconnectFromServer() touched
freed memory.
Queue the teardown instead and guard it with a QPointer taken before the
handlers run -- building the guard afterwards is itself a use-after-free,
since QPointer dereferences the pointer it is constructed from. The payload
still reaches the handlers synchronously, so the confirmation is unchanged.
The regression test covers both halves: the handlers must run while the
socket is still connected, and the socket must not be torn down until the
readyRead frame has returned.
* Lint.
* [Client] Only delete the single-instance socket outside the readyRead frame
The auto-delete on `disconnected` was the remaining use-after-free. A
handler may spin a nested event loop (the modal "Join game?" box), the
sending instance exits as soon as it has the ACK, and so the peer closes
while that loop runs. deleteLater() issued from inside such a loop is not
deferred to the outer loop: Qt frees the object as soon as the nested loop
unwinds, which is still inside this readyRead emission, so Qt's own signal
dispatch and the handler lambda both keep using a freed socket. When the
notification happens to arrive late the bug hides, which is why this only
reproduced on some platforms.
Drop the auto-delete and let the queued teardown own the socket's lifetime:
it disconnects and then deletes, once the frame has unwound. The QPointer
guard was necessary but not sufficient -- it stopped us dereferencing a
dead pointer, not the socket being freed underneath the frame.
The test waits on the socket's destroyed signal instead of polling, so the
teardown assertion does not depend on platform event timing.
* [Client] Do not queue the single-instance socket teardown
The previous commit moved the deleteLater() off the disconnected signal
and into a queued invocation, believing that "queued" meant "after the
readyRead frame returns". It does not. A queued call is delivered by
whichever event loop is running, and the modal "Join game?" box runs a
nested one -- so the teardown was still executed inside the readyRead
emission, which is exactly the use-after-free it claimed to prevent.
Queueing was never necessary. Because nothing connects deleted/close to
the socket's disconnected signal any more, no nested loop can free it
while the handlers run, and emit filesReceived() is synchronous: once it
returns, the frame has unwound and the socket can be closed and deleted
inline. The QPointer stays, covering the one case that remains -- the
primary shutting down while the confirmation box is open, since
QLocalServer destroys its pending connections.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The games list in the profile hover card offered "Join game" and
"Spectate", but UserInfoPopup::joinGameRequested was only forwarded to an
identical UserListWidget::joinGameRequested signal that nothing connected
to. Clicking either entry sent no command, opened no tab and showed no
error.
Route the request to TabSupervisor, which owns the join flow. The popup's
games list spans every room the user is in, so the target room may not be
open yet; IntentJoinServerGame already joins the room first and retries,
which is why this goes through the intent rather than straight to
GameSelector.
Extract the intent construction that joinReportGame already had into a
shared joinGameByIntent helper instead of duplicating it.
Also stop disabling "Join game" for games that are full or already
running. GameSelector::joinGame() offers to join as a spectator in that
case, so a greyed-out entry read as a dead button; GameSelector's own
context menu never disables it either.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Add option to use game time in game log timestamps (#2202)
Game log timestamps showed the local clock time, which is meaningless in
a replay or in a log read after the fact — nobody can tell when a play
happened relative to the game.
Add a "Use game time instead of local time in game logs" setting. When
enabled, the message log stamps entries with the elapsed game time
(HH:MM:SS since the game started); regular chat views keep the local
clock.
* [Game] Move formatElapsedTime helper out of public slots (#2202)
The message log needs the HH:MM:SS formatter used by the game timer, but
it lives in GameState's public slots, tying a pure formatting helper to
the signal-slot machinery.
Move formatElapsedTime into a public section of GameState so the log can
call it directly, and add the missing trailing newline to game_state.cpp.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>