Commit graph

24 commits

Author SHA1 Message Date
BruebachL
a791389c6a
[Fonts] Restore DeckList Serif default and live-update all role readers (#7541)
* [Fonts] Restore DeckList Serif default and live-update all role readers

* [Fonts] Keep the DeckList fallback on the application font

DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.

- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
  fallback for the two historical sites: the deck view zone headers and
  the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
  scene items already schedules the repaint in every attached view.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:55 +01:00
BruebachL
3bcdfc3793
[Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539)
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles

* [Fonts] Drop unused lambda captures in font-refresh handlers

* [Fonts] Fix pixel sizes and game overlay fonts from review

- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-04 07:57:54 +01:00
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
tooomm
5d025ca0bd
Use capitalized app names (#7255)
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* use capitalized app name

* update urls

* app description

* Update main.cpp
2026-09-12 17:30:46 +02:00
BruebachL
0d09e633e3
[Client] Expose custom zone management in the deck editor (#7205)
* [Client] Expose custom zone management in the deck editor

Wires the state layer into every editor surface that shows deck zones.

- Deck dock: context menu on zones gains New/Rename/Delete/Change
  board actions, with per-zone submenus for adding cards.
- Card database dock and visual database display gain an add-to-zone
  submenu listing custom zones per board plus a create-zone entry.
- All prompt call sites pass validateNewZoneName so duplicates and
  reserved names are rejected inline before Ok unlocks.
- Rename reuses the same dialog in name-only mode, keeping one
  validation contract for every zone-name entry point.
- Change board marks the current board instead of offering a no-op,
  and the state layer refuses moves onto boards holding a same-named
  zone from imported decks.

* [DeckEditor] Address custom-zone menu and export review feedback

* [DeckLoader] Keep the sideboard marker and block ordering when exporting nested zones

- saveToStream_DeckZone threads the owning board zone name down to the card
  writer, so cards in a custom zone under the sideboard keep their SB:
  prefix instead of being re-imported into the maindeck
- nested sub-zones are collected during the loop and written after the
  parent zone's own header and cards, so they no longer read as part of the
  zone printed before them

* [DeckEditor] Fix move-to-zone menu use-after-free and per-zone enabled state

- resolve the card name/provider/collector number before createNewCustomZone
  rebuilds the model tree, then re-find the refreshed index via findCard and
  move it (mirrors the decrementCard re-find pattern)
- the enabled test now compares the card's own zone (nearest custom-zone
  ancestor, else its board), matching moveCardToZone's lookup, so moving a
  card out of a custom zone back to the board root is offered and the card's
  own zone is disabled

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 22:00:21 +02:00
Christo
e674a39b87
Fix #6952: prevent deck loss when saving to a full disk (#6978)
* Fix #6952: prevent deck loss when saving to a full disk

DeckLoader::saveToFile() opened the target with QFile in WriteOnly mode,
which truncates the existing file to 0 bytes the moment it is opened. The
serializers (DeckList::saveToFile_Native/_Plain) always return true and the
result of flush() was ignored, so a write that failed part-way -- e.g.
because the disk was full -- left a 0-byte file behind yet was still
reported (and logged) as a successful save. The same truncate-then-write
pattern in updateLastLoadedTimestamp() could destroy a deck on load.

Switch both paths to QSaveFile, which writes to a temporary file and only
atomically replaces the target if commit() succeeds. On any write or flush
failure commit() returns false, the original deck is left untouched, and
the failure is logged instead of being reported as success.

* Use QSaveFile in convertToCockatriceFormat() too

convertToCockatriceFormat() had the same data-loss pattern: QFile WriteOnly
truncated the .cod, saveToFile_Native() always returns true, and the original
file was then removed unconditionally -- so a full disk during conversion wrote
a 0-byte .cod and then deleted the source deck.

Switch to QSaveFile (write + atomic commit), remove the original only after a
successful commit, and move the format check ahead of the file open so an
already-Cockatrice or unsupported deck never truncates or deletes anything.

Raised in review by ZeldaZach.
2026-06-09 07:54:01 +02:00
RickyRister
67f6ab66f0
[DeckLoader] Don't modify text deck files on load (#6888)
* [DeckLoader] Don't modify text deck files on load

* formatter
2026-05-13 11:32:05 -07:00
RickyRister
dead993639
[DeckList] Refactor load from plaintext to take normalizer as param (#6664)
* [DeckList] Refactor load from plaintext to take normalizer as param

* update usages

* weaken unit test

* weaken unit test more

* revert unit test

* move CardNameNormalizer to libcockatrice_card

* update unit test

* formatting
2026-03-06 10:39:04 -08:00
RickyRister
39ddaa0c35
[VDS] Reload deck on hover if file has been modified since last load (#6507)
* add reload to DeckLoader

* [VDS] Reload deck on hover if file has been modified since last load

* fix version incompatibility
2026-01-22 23:31:39 -05:00
RickyRister
d579c82cb9
[DeckLoader] Make save/load methods static (#6476)
* const

* [DeckLoader] make methods static

* use static methods

* add docs

* add docs
2026-01-16 13:20:36 -05:00
RickyRister
a0f977e80c
[DeckList] refactor: pass DeckList by const ref (#6437)
* [DeckList] refactor: pass DeckList by const ref

* Change getDeckList to return a const ref
2025-12-21 16:19:33 -08:00
RickyRister
d6db21419c
[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422) 2025-12-20 13:39:00 +01:00
RickyRister
5d9d7d3aa5
[DeckLoader] remove unused private methods (#6417) 2025-12-14 14:26:06 -08:00
RickyRister
2e2682aad4
[DeckList] Refactor and cleanup methods that iterate over nodes (#6407)
* remove helpers

* create getZoneNodes method

* replace direct calls to getRoot and forEachCard

* remove more non-const uses of forEachCard

* make node getter return const lists

* one more usage

* address comment

* address comment again

* fix hash

* fix hashes (for real this time)
2025-12-12 12:37:44 -08:00
RickyRister
2b690f8c87
[DeckLoader] Extract cardNode functions to own file (#6408)
* [DeckLoader] Extract cardNode functions to own file

* update usages
2025-12-08 00:47:24 -08:00
RickyRister
c8b419888a
[DeckLoader] Extract LoadedDeck struct (#6406)
* [DeckLoader] Extract LoadedDeck struct

* update usages

* Move enum to separate namespace

* format

* format

* format
2025-12-07 15:03:52 +01:00
RickyRister
d57bec8ec6
[DeckList] Move decklist node classes into new folder (#6381)
* [DeckList] Move decklist node classes into new folder

* reformat

* fix
2025-11-30 13:05:49 +01:00
RickyRister
858361e6d3
[DeckLoader] Refactor last load info into struct (#6366)
* [DeckLoader] Refactor last load info into struct

* Use constant

* [[nodiscard]]

* do discard, I guess.

---------

Co-authored-by: Brübach, Lukas <lukas.bruebach@student.fhws.de>
2025-11-28 23:41:11 +01:00
BruebachL
ab5d6db8a2
[DeckList] Disable copy constructor (#6339)
* [DeckList] Disable copy constructor

Took 1 hour 44 minutes

Took 1 minute

# Commit time for manual adjustment:
# Took 28 seconds


Took 33 seconds

* Revert member to pointer.

Took 19 minutes

* Revert pulling up setters/getters now that getDeckList is no longer const.

Took 6 minutes

* Revert more.

Took 2 minutes

* One more fix.

Took 1 minute

* Update cockatrice/src/interface/deck_loader/deck_loader.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-11-20 13:20:09 +01:00
BruebachL
8788a7aada
[DeckLoader] Disable copy constructor (#6338)
Took 1 hour 19 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-19 12:16:39 +01:00
RickyRister
16392c28c5
[DeckLoader] Refactor to make some methods static (#6336)
* Make forEachCard const

* Make some DeckLoader methods static

* Update usages

* Update method param documentation in deck_loader.cpp

---------

Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com>
2025-11-17 03:49:45 -08:00
BruebachL
0f60824749
Set DeckList parent when ownership changes (#6317)
* Initialize all deck list member variables in constructor.

Took 10 minutes

* Revert "Initialize all deck list member variables in constructor."

This reverts commit fba2455808.

* setParent

Took 1 hour 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-15 10:28:54 +01:00
BruebachL
8e88749078
A DeckLoader is not a DeckList. (#6306)
* A DeckLoader is not a DeckList.

Took 2 hours 39 minutes

* Explicitly initialize base class in copy constructor?

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 20:16:44 -05:00
BruebachL
bfedc12fa8
Deck loader is a gui class. (#6294)
* Deck loader is a gui class.

Took 31 minutes

Took 3 minutes

* Deck Loader is responsible for printing.

Took 8 minutes


Took 2 seconds

* Style proxy.

Took 14 minutes

Took 6 minutes

Took 1 minute

* Don't need to include QBrush anymore.

Took 3 minutes

Took 7 seconds

* Includes for printer.

Took 5 minutes

* Nuke getDeckList()

Took 9 minutes

* Adjust to rebase.

Took 35 seconds

* Lint.

Took 3 minutes

* Braces for one line return statements.

Took 13 minutes

Took 50 seconds

* Enum for model columns.

Took 9 minutes

* One more single line if.

Took 1 minute

* Another style lint on a sunday night

Took 5 minutes

* Move enum to namespace.

Took 3 minutes

* Fix a critical blocker.

Took 5 minutes

* Update docs.

Took 3 minutes

* Doxygen and namespace enums.

Took 2 minutes

Took 15 seconds

* Adjust to namespace.

Took 4 minutes

Took 1 minute

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-11 11:57:41 +01:00
Renamed from libcockatrice_models/libcockatrice/models/deck_list/deck_loader.cpp (Browse further)