ebbit1q
f0c3860032
squash #6156 ( #6161 )
...
* move common server files
* update includes with move
* create participant, move code
* fix linker errors
* fix regressions
* mark function as override to make clang happy
* split out spectator to new file
* forgot to add to cmakelists
* autocompleter picking wrong casing for var name
* clean up forwards declarations in player
* fix includes in game
2025-09-20 14:37:12 +02:00
ebbit1q
18a07274d4
clangify everything with the new header sorting ( #3908 )
2020-03-18 17:36:02 -04:00
ctrlaltca
b29bd9e070
Clang-format ( #3028 )
...
* 1/3 Add .clang-format file and travis compilation check
* 2/3 Run clang-format
* 3/3 Fix compilation problems due to include reordering
* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Fabio Bas
81cad7cefd
Possibly fix #1716
2015-12-20 14:38:27 +01:00
arxanas
4e8ba699d2
Tabs to spaces.
2014-07-08 22:53:02 -04:00
Max-Wilhelm Bruker
7a30b827c8
changed Server_Room::gamesMutex to QReadWriteLock
2013-02-11 15:43:31 +01:00
Max-Wilhelm Bruker
7417236c3a
preliminary AlwaysRevealTopCard support related to issue #31 , server code cleanup (finally removed getGameState)
2012-03-31 21:47:30 +02:00
Max-Wilhelm Bruker
af8e357487
improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker
5db0fcd6ae
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
0ae18d7b2e
more ISL code: join, leave, and userMessage work on both sides
2012-03-11 17:25:45 +01:00