Commit graph

24 commits

Author SHA1 Message Date
BruebachL
f3913949b2
Automatic Card Database Updates (#6004)
* Add the option to background the oracle wizard, add an option to automatically launch oracle wizard in background every X days since last launch.

* Mocks and a typo.

* Lint.

* Lint?

* qOverload the spinBox.

* Change to a prompt instead.

* An Label.

* Update window_main.cpp

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-06-29 22:21:52 -04:00
RickyRister
6cb4e203f1
Move "show status bar" action under Help menu (#5989) 2025-06-14 11:08:39 -04:00
RickyRister
da2488f7d8
Add option to hide status bar (#5983)
* reorganize actions

* add setting to settingsCache

* use setting

* add shortcut

* fix typo
2025-06-13 08:55:04 -04:00
RickyRister
a5638ccc3b
Parent the "new sets found" dialog (#5948) 2025-05-18 22:06:32 -04:00
ebbit1q
9463390e80
fix client crash when server goes down during registration (#5787) 2025-04-11 23:01:14 -04:00
RickyRister
d662152088
Change default log level to info (#5779)
* update qtlogging.ini

* bump some qCDebug to qCInfo and qCWarning
2025-04-03 00:17:10 -04:00
Basile Clement
37382dea44
Close the TabGames when closing the TabSupervisor (#5735)
* Close the `TabGame`s when closing the `TabSupervisor`

This ensures that we go through the same code path (in terms of Qt
events) when closing the whole supervisor as when closing a single tab.
Also, use the `close` event instead of the `hide` event to detect when
we are closing a game.

Fixes #5697

* Compat with old Qt versions

* Old Qt, reloaded

* Review: use hideEvent and call super
2025-03-16 23:05:04 +00:00
BruebachL
6a008acb2b
Enhance card update error description. (#5638)
* Enhance card update error description.

* Enhance card update error description.

* Lint.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-18 22:20:06 +00:00
BruebachL
aa24502129
Move logging from QDebug to QCDebug and introduce LoggingCategories. (#5491)
* Move logging from QDebug to QCDebug and introduce LoggingCategories.

* Lint.

* Unlint like one change.

* Remove .debug category since this is autofilled by Qt and used to differentiate between QCDebug and QCWarning and QCError.

* Uncomment defaults, include main category.

* Make PictureLoader logging a bit more useful.

* Lint...?

* Address comments.

* Clean up some unnecessary classes in logging statements.

* Add a new message format to the logging handler.

* Lint.

* Lint.

* Support Windows in Regex

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2025-01-19 13:14:23 +00:00
RickyRister
7e19b52926
fix tab-specific menus not present when tab is opened on startup (#5478) 2025-01-16 04:04:15 +00:00
RickyRister
a417b049da
Make Visual Deck Storage tab be managed by TabSupervisor (#5453)
* remove closeRequest override

* remove visualDeckStorage from WindowMain

* manage visual deck storage in TabSupervisor

* open on startup

* refresh vds on db load finish

* open deck editor tab first on startup
2025-01-13 18:42:58 +00:00
RickyRister
9bd024d39f
Make all tabs closable; add tabs menu (#5451)
* make closeRequest call close by default

* make all tabs closable by default

* closeRequest instead of deleteLater on stop

* null out pointer on destroy

* no need to manually null out the tabs anymore

* comment

* pass tabsMenu into ctor

* comment

* implement tabs menu

* fix segfault on close (again)

* remove deck editor action from WindowMain
2025-01-12 16:15:19 -05:00
RickyRister
a6fc88c79a
Always set TabSupervisor as parent in Tab subclasses (#5449)
* refactor closeTab

* always set tab parent to tabSupervisor

* set tabSupervisor parent

* use close instead of deleteLater

* be more clear about overloads
2025-01-12 02:34:11 -05:00
RickyRister
23171f79d0
Refactor window_main to new Qt Slot/Signal syntax (#5423) 2025-01-06 12:38:44 -05:00
BruebachL
62f7c7f9ce
New visual deck storage (#5290)
* Add TabDeckStorageVisual

* Visual Deck Storage

* Add BannerCard to .cod format, use it in the visual deck storage widget.

* Show filename instead of deckname if deck name is empty.

* Lint.

* Don't delint cmake list through hooks.

* Add deck loading functionality.

* Open Decks on double click, not single click.

* Void event for now.

* Fix build issue with overload?

* Fix build issue with overload?

* Include QDebug.

* Turn the tab into a widget.

* Move the signals down to the widget, move the connections and slots up to the parent widgets.

* No banner card equals an empty CardInfoPtr.

* Add an option to sort by filename or last modified.

* Flip last modified comparison.

* Lint.

* Don't open decks twice in the storage tab.

* Fix unload deck not working by showing/hiding widgets instead of adding/removing to layout.

* Add a search bar.

* Add a card size slider.

* Lint.

* Lint.

* Lint.

* Fix settings mocks.

* No need to QDebug.

* No need to QDebug.

* Member variable.

* Member variable.

* Non-lambda.

* Change set to list conversion.

* Specify overload.

* Include MouseEvent

* Adjust font size dynamically.

* Add an option to show the visual deck storage on database load.

* Fix the close button not working on the tab, add an option to launch the visual deck storage tab to Cockatrice menu.

* Override virtual functions.

* Correct tab text.

* Add a setting to remember last used sorting order for visual deck storage widget.

* Update banner card combo box correctly.

* Fix mocks.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2025-01-05 18:12:20 -05:00
RickyRister
455cd9717a
add menu action to open settings folder (#5412) 2025-01-04 01:49:41 +00:00
RickyRister
8a427955e7
Add debug setting to start local game on startup (#5408)
* new properties

* refactor

* start local game on startup

* disable autoconnect
2025-01-02 09:51:59 -05:00
RickyRister
df9c5ae53c
Check for client updates on startup (#5359) 2024-12-28 21:29:59 +00:00
RickyRister
e8e57989ba
Reload card database action now also reloads the download urls (#5262)
* add sync method to SettingsManager

* sync download urls on reload card database
2024-12-18 04:39:58 +00:00
RickyRister
a8471f62bc
clean up DownloadSettings (#5194)
* refactor DownloadSettings

* only reset to default on first run

* use c++ foreach

* use addItems

* move default urls to static const
2024-11-26 02:12:56 +00:00
RickyRister
3255ed3ffb
add menu option to reload card db (#5196) 2024-11-25 07:43:08 +00:00
lumadd
3c40cc4b7d
[4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player group (#5079)
* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family

* [4191] fix: fix formatting

* Revert "[4191] fix: fix formatting"

This reverts commit 86a4a675f3bc8118d4ba8dd45f408c4e8c348f33.

* Revert "[4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family"

This reverts commit 3ec183628df81c48123a8a248d0416c529ee0c8e.

* [4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group

* Revert "[4191] fix: Textbox and tab_game shortcut groups cannot conflict with Player group"

This reverts commit 36800393339d997df1a932bb798f95d2d387399a.

* [4191] fix: Move unfocusTextBox and aFocusChat shortcuts to Player family

* [4191] fix: Migrate shortcuts if new version is detected

* [4191] fix: formatting

* [4191] fix: Maybe fix build issue on Windows7, Debian11, UbuntuBionic and UbuntuFocal
2024-11-09 19:56:42 +01:00
BruebachL
5f4ad87a47
Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159)
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-05 19:32:59 +01:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/window_main.cpp (Browse further)