* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Enable buttons for current game when receiving server response
Previously, upon joining a game, we were unconditionally re-enabling the
"Join" button in the lobby, even if it was not enabled in the first
place, causing #4698. This could also lead to issues where if the user
selects a different game after joining (which they can do in case of
e.g. network connectivity issues), the "Join as spectator" button could
get incorrectly disabled.
This fixes#4698 by re-enabling the buttons based on the state of the
currently selected game at the time the response is received. This also
avoids inconsistencies if a different game has been selected in between
joining and receiving a response from the server.
* Typo: enable gameButton in enableButtons
The "create game" button was incorrectly being disabled in enableButtons
whereas (as the name indicates) it should have been enabled
* Remove misleading comment about race conditions
* When trying to join a game from GameSelector that's already been joined by you, navigate to its game tab.
* return immediately, do not change button states
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* implement max lengths for input dialogs that are sent to the server
* missed a double setMaxLength
* implement max string lengths server side
* add custom getText dialog with max length
* fix deck storage tab and miscellaneous server side
* add max size for deck uploads
* final pass on client side limits
* Part 1 for #3067: Basic combo box (dropdown) filtering mechanism for game age.
* Apply suggestions from draft review
# Conflicts:
# cockatrice/src/gamesmodel.cpp
# cockatrice/src/gamesmodel.h
* switch to using QTime
* check for games older than a day
* formatting for casts and more unnecessary cosmetic changes
* ebbit1q fixes
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Fix#3957: Properly set filters to defaults on initial load and disable "Clear filters" button if filters are set to defaults
* Reuse resetFilterParameters() in GamesProxyModel constructor, and remove "off" designation for player min/max (as a default of 1/99 is enforced by the UI).