Commit graph

63 commits

Author SHA1 Message Date
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Antoine Dahan
72743e834e
Selecting game already open in a tab brings user to that tab. (#4653)
* When trying to join a game from GameSelector that's already been joined by you, navigate to its game tab.

* return immediately, do not change button states

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-10-29 15:46:50 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ebbit1q
18a07274d4
clangify everything with the new header sorting (#3908) 2020-03-18 17:36:02 -04:00
Phillip Wheatley
91dc8b3b08
Add configuration option to send desktop notification on buddy presence (#3886) 2020-03-16 21:49:11 -04:00
ebbit1q
c874f201c3 add a bunch of parents to dialogs (#3658)
* add a bunch of parents to dialogs

works on #3651

* use game as parent instead

* add more parents

* fix create token dialog modality

* add parent to game information window

* replace a bunch of nullptrs with the magic of sed

* add parent to tip of the day and counters

* reorder game ptr

* set parent for life counter

* clangify
2019-03-26 14:54:47 -04:00
Nick Beeuwsaert
2206328406 Add custom QStyle class to tab bar to fix render issue on macOS. (#3095)
* Add custom QStyle class to tab bar to fix render issue on macOS. fixes #3070

* clangify
2018-02-08 15:39:29 +01:00
ctrlaltca
b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
bc52882ac4
Fix Bad Gameplay (#3034) 2018-01-19 20:34:14 -05:00
Zach H
691bf36fbe
Disable sideboard button w/o deck (#3025) 2018-01-19 10:50:18 -05:00
Gavin Bisesi
8ac2a5870d Un-const non-pointer return types 2017-03-22 21:12:42 -04:00
Gavin Bisesi
a3f4012d1a Reduce TabSupervisor direct usage in UserContextMenu 2017-03-22 20:44:05 -04:00
Gavin Bisesi
d65a444ac5 Remove direct usages of TabSupervisor from Chatview
- There still might be inherited usages
- It's still used in the ctor

Areas to test
- Mentions
- Chat notifications
- Username clickable links
2017-03-22 20:44:05 -04:00
woogerboy21
6962777ded Rework idle timeout, now server side (#2259)
* Server side idle timeout

Initial commit for server side idle timeout counter.  This adds a new
int value that is updated when room/game/mod/admin commands occur and is
checked during the regular ping timout function that if the users new
"idle" value exceeds the idleclienttimeout value defined in the servers
configuration file the user is logged out.  The user will receive a
warning at the 90% time frame mark about being idle.

* Use round instead of ceil

Travis fix for older xcode issue's.

* Fixed requested items

Mis-spelleed function, added header, added warning message sent check
value.  Also corrected the protobuf declaration file for
event_notifyuser

* Moved bool to protected

* Re-Ordered Declarations

* Removed most stylistic items

Resolved most noted things.

* Remove client side idle timeout

Removed client side idle timeout functionality
2016-11-08 22:18:12 -05:00
woogerboy21
7af2f3f057 Idle Client Timeout Functionality
Added the functionality client side to log users out of servers if they
are idle for more than 1 hour without joining either a game or room.
Sending a message (room/game/private) or performing a game action.
2016-10-09 13:55:07 -04:00
woogerboy21
62ffcde6bd Added logs tab to allow moderators the ability to review log history/details 2015-09-23 00:50:01 -04:00
Fabio Bas
00e3e63f41 Themes: remove all hardcoded extensions 2015-09-13 00:14:36 +02:00
Fabio Bas
4ee12f0b69 Don't change window maximized state when clicking a notification 2015-09-08 17:49:31 +02:00
woogerboy21
39fcabe921 Allows moderators to promote users to mod and demote mod to user 2015-08-20 22:42:10 -04:00
Zach H
cc3e4edfd9 rename function 2015-07-03 00:37:30 -04:00
Zach H
e2be1cd897 fix local mention crash 2015-07-03 00:30:59 -04:00
Matt Lowe
6b307469fe Fixed issue with clicking on PM bubbles
Previously would not open the client if the window was minimized.
Added the same popup fix for mentions
2015-04-07 23:32:13 +02:00
Fabio Bas
1f33e34d8f Add tooltips to tabs 2015-03-19 16:43:27 +01:00
Fabio Bas
dafa7c6fe1 fix #811 2015-03-19 16:08:46 +01:00
Fabio Bas
399d4bf516 cockatrice: ask to save modified decks on close; fix #759 2015-02-21 15:21:26 +01:00
Matt Kelly
1bc48a7849 Convert rest of source to 4-space indent 2014-02-11 11:14:19 -05:00
Max-Wilhelm Bruker
0eee6d7ab9 fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
Max-Wilhelm Bruker
cc516823d7 deck editor is tab, replay viewer is tab, deck editor shown by default, cache window geometry between sessions, 'open this deck in deck editor' open in game 2012-04-22 12:23:33 +02:00
Max-Wilhelm Bruker
38cf2621b4 preliminary changes to make deck editor a tab 2012-04-22 05:06:51 -04:00
Max-Wilhelm Bruker
95cd293b9c context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
Max-Wilhelm Bruker
f9e0b6fe9e moved the user list context menu to a separate class to avoid redundant code 2012-04-07 23:05:45 +02:00
Max-Wilhelm Bruker
3b70ad8c66 minor fixes wrt commit 4e4a7563db 2012-03-25 14:41:52 +02:00
Max-Wilhelm Bruker
b0378544c4 added icon for expiration lock button, added close button to replay tab, minor GUI fixes 2012-03-04 12:05:28 +01:00
Max-Wilhelm Bruker
c6c6a970c6 interface & client tab for replay transfer 2012-02-25 19:33:44 +01:00
Max-Wilhelm Bruker
d5c628966f PB: everything compiles except for deck storage 2012-01-01 02:48:24 +01:00
Max-Wilhelm Bruker
f115342e47 local mode is working again 2011-12-18 23:30:53 +01:00
Max-Wilhelm Bruker
c7ef61f750 moderators can override game restrictions and kick players when spectating; game host privileges shift when host leaves 2011-11-13 13:13:41 +01:00
Max-Wilhelm Bruker
632e9bbff3 improved banning and deck hashing 2011-11-01 22:44:51 +01:00
Max-Wilhelm Bruker
f10d9c9bec strip newlines from msg in cmdRoomSay; improved i18n in MessageLogWidget 2011-07-06 18:45:56 +02:00
Max-Wilhelm Bruker
cc795a2dd7 don't call alert() when a message in a public chat is received 2011-06-25 01:26:20 +02:00
Max-Wilhelm Bruker
0ea8375a2f close buttons for tabs 2011-04-17 17:23:44 +02:00
Max-Wilhelm Bruker
87933ba82d fix 2011-03-03 18:03:54 +01:00
Max-Wilhelm Bruker
57f9e2c3b4 user banning 2011-03-03 01:16:13 +01:00
Max-Wilhelm Bruker
9e34c9c985 more buddy list & ignore list code 2011-02-28 20:44:03 +01:00
Max-Wilhelm Bruker
92e842bb74 fixed direct chat, fixed in-game attachment bugs 2011-01-25 00:12:35 +01:00
Max-Wilhelm Bruker
bd9e142d1d added admin tab; server status message update 2011-01-14 16:55:16 +01:00
Max-Wilhelm Bruker
62ccd51f11 minor fix 2011-01-03 21:11:51 +01:00
Max-Wilhelm Bruker
78d81ae65a room stuff and minor fixes 2011-01-03 19:01:49 +01:00
Max-Wilhelm Bruker
80277ff573 rooms work mostly 2011-01-02 16:13:07 +01:00
Max-Wilhelm Bruker
e597325ec3 implemented direct chat 2010-09-18 23:47:39 +02:00