* [Themes] Add identity default palettes for the image themes
The Fabric, Leather, Plasma and VelvetMarble themes shipped only zone art and no palette, so their chrome fell back to the bare OS palette. Each theme now ships light and dark curated defaults written in the palette editor's own conventions, with [AppColors] so the home-tab buttons keep the theme's identity over static backgrounds.
- Add palette-default-light.toml / palette-default-dark.toml for the four themes; scheme resolution follows the OS since the themes declare no color scheme.
- Tint the window/base/button chrome and bevels towards each theme's identity: navy cloth (Fabric), black-brown with brass accents (Leather), electric violet with cyan sparks (Plasma), charcoal velvet with slate marble (VelvetMarble).
- Fill [AppColors] AccentStrong / AccentSoft per theme so the home-tab button gradient matches instead of falling back to the default greens.
- Derive Disabled and Inactive groups with the same conventions as PaletteGenerator::fromAccent.
* [Themes] Add home backgrounds for the image themes
* [Themes] Ship Fusion style + scheme backgrounds for the image themes
Address PR review:
- Add theme.cfg ([Style] Name = Fusion, ColorScheme = System) to Fabric,
Leather, Plasma and VelvetMarble so their curated palettes actually apply.
Without it the native style paints button chrome from the OS (windowsvista
on Windows has no dark mode), making the dark palettes' light ButtonText
unreadable on light buttons.
- Leverage the scheme-variant asset resolution: register home-dark.png and
home-light.png in resources and add them to the qrc so the built-in home
background also flips with the palette instead of staying static.
- Fix Leather [Palette.Inactive] Accent, which copied the Active Highlight
color instead of the theme accent (dark #4a5f8f -> #c9995a, light
#34508c -> #a5712f) in both palette files.
* [Themes] Align light plasma home background with the dark variant
Recolored the Plasma light home background to mirror the dark one:
brighter violet/cyan blooms, vivid azure spark arcs, and higher accent
saturation against the same pale-lavender key. Brightness is unchanged
so it still reads as a light scheme.
* [Home] Add option to disable the home tab background dim
Adds a 'Dim the home tab background' checkbox to the Home tab settings
page (Appearance). When unchecked, HomeWidget skips the translucent
black overlay it paints over the whole background. Default is on,
preserving current behavior; the home tab repaints live on change.
* Update leather backgrounds
* Update velvet marble backgrounds
* Update light plasma background
* Update light fabric background
* WIP [UI] Theme-aware onboarding banner with frosted light mode
Banner colours now derive from palette tokens at ~60fps (tick-driven,
equality-guarded setters) so scheme switches and live accent-picker
previews apply instantly:
- dark stages: byte-for-byte the original treatment (near-black stage
from window hue, Highlight accent, white centre halo, vignette 0.62)
- light stages: pastel accent-hue wash instead of a neutral grey copy,
brightness-lifted accent for additive glow legibility, deep-Highlight
halo (uGlowColor) instead of white blowout, gentler vignette
(uVignetteMin 0.88) so corners don't go muddy
- black logo silhouette variant selected on light stages
- theme picker preseeded with brand green (brand_colors.h single source)
WIP notes for next session:
- real-pixel wizard screenshot check still pending (headless capture
exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel
analysis not finished)
- user plans separately: promote Fusion to default theme, Default -> system
* [Themes] Align Fusion accent tokens with the SVG brand gradient
Align AccentStrong (#139740) and AccentSoft (#c9fd62) and the linked
Link/Accent roles with cockatrice.svg's linearGradient4265-7-8 stops so the
identity gradient used by the logo emulation matches the static art the icon
shipped.
* [Onboarding] Draw the banner logo as a static gradient plate
Replace the black/white logo tint switch with a ShaderEffect plate that
repaints the SVG's brand gradient (light AccentSoft -> dark AccentStrong
along the baked-in userSpaceOnUse axis) clipped to the full-color logo's
alpha silhouette, with the white highlight path overlaid on top — matching
the home widget's QPainter composite. The plate is static: no glow or
breathing. Brand colors flow from BannerShaderConfig's new brandStrong/
brandSoft pair instead of the removed logoDark flag, and the background
motifs get a touch more accent so the mark keeps its coloured surround.
* [Home] Draw the featured logo as a theme gradient composite
Repaint cockatrice.svg in Qt instead of showing the baked-in static art:
fill the full-color logo's alpha silhouette with the same brand gradient the
banner plate uses (light AccentSoft grading to dark AccentStrong along the
SVG's userSpaceOnUse axis), then overlay the white highlight path. Renders
an explicit QPixmap so the mark stays crisp at the 200px display size, and
re-seeds it on theme/palette/appearance changes so it never goes stale.
* [Resources] Drop the unused black logo asset
No consumer remains after the banner's logoDark toggle was replaced by the
static gradient plate (unit-tested in d7529e0c6a), so remove
cockatrice-logo-black.svg and its qrc entry.
* [Onboarding] Seed the theme picker from the theme's identity accent
Replace the hardcoded brand-green preseed with the shipped theme's own
AccentStrong (Plasma seeds violet, Fusion green), resolved from the default
palette so auto/user-generated palettes can't mask it, and re-seed whenever
the theme changes so the swatch never goes stale. Also consult the shipped
palette in maybeAutoGeneratePalette so scheme flips don't regenerate a fresh
palette over curated theme colors.
* Regenerate zone assets for Fabric, Leather, VelvetMarble themes
Align zone textures with each theme's palette identity:
- Fabric: linen weave in navy/steel tones (was generic green/blue/red/gray)
- Leather: grain texture in warm brown/amber tones
- VelvetMarble: smooth charcoal marble veining (replaces .jpg with .png)
All zones now have dark + light scheme variants for OS color scheme
adaptation. Plasma zones deferred to separate iteration.
* Regenerate Plasma zone assets: horizontal-hand layout, seamless tiling
Bake each zone's phase from its true world position in the horizontal-hand
layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen
continues continuously across zone boundaries. All zones share one
mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a
distinct blue-violet identity and the light scheme gets extra contrast.
* Regenerate VelvetMarble zones: classic Perlin marble, seamless tiling
* Regenerate VelvetMarble zones: domain-warped fractal veins, stone grain
* Promote Fusion to default theme, rename Default to System
Fresh installs and new profiles now default to the Fusion (dark) theme
instead of the platform-native theme. The old "Default" theme is
renamed "System" to better describe its purpose — using the OS-native
Qt style (windowsvista, macOS, etc.).
Existing users who had "Default" selected are automatically migrated
to "System" so they keep their platform-native styling. Users with
an empty or invalid theme name now fall back to Fusion.
* Move checkbox.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Add [AppColors] application palette roles
The home-tab buttons' gradient over the static theme background was hardcoded, and accent-derived fallbacks could not be themed or edited: QPalette's role set is closed, so any application-specific color has to live in Cockatrice's own palette layer.
- Add an AppColor::Role enum (AccentStrong / AccentSoft) stored on PaletteConfig and round-tripped from palette-<scheme>.toml under a new [AppColors] section.
- Cache the applied app colors in ThemeManager and expose appColor(Role) with a palette-accent-derived fallback; emit paletteChanged() from applyStyleAndPalette so previews, scheme switches and OS dark mode repaint palette-driven widgets.
- Fill both app roles in PaletteGenerator::fromAccent and surface them as a dedicated section in the palette editor.
- Drive the home-tab buttons from appColor() whenever the background source is the theme (any theme, not just built-ins).
- Ship AccentStrong / AccentSoft values in the Fusion and Default default palettes so the static home-tab buttons keep their classic greens.
# Conflicts:
# cockatrice/src/interface/widgets/general/home_widget.cpp
* [AppColors] Address review comments
- PaletteEditorDialog::onSave(): compare whole PaletteConfig (colors and
appColors) so a change to only AccentStrong/AccentSoft writes the file;
add PaletteConfig::operator==.
- appColor(): derive both roles from QPalette::Highlight unconditionally.
The Fusion palettes pin Accent to near-Window values, and QPalette::Accent
only exists on Qt 6.6+, so keying on it made identical themes render very
differently across Qt versions.
- themeChangedSlot(): merge the theme default's [AppColors] into a custom
palette that predates the section instead of all-or-nothing per file;
hasPalette() now counts an appColors-only file as a palette.
- Add Default/palette-default-light.toml so the Default theme's Light scheme
keeps the classic greens instead of falling back to the OS accent.
- home_widget: restore the isBuiltInTheme() half of the Automatic condition;
non-built-in themes extract button colors from their own background art.
- palette_grid_widget: use appEnum.value(i) for the role cast (3 sites),
append appHeader to headerLabels, fix the 'Lighted' typo.
* [Themes] Route theme writes to the user themes directory
setColorScheme()/setStyleName() and the palette editor wrote directly to
the resolved theme directory, which for built-in themes is the read-only
system (install) location. Changes therefore landed in the install dir and
were lost on upgrade.
Add ThemeManager::writableThemeDir(), which always resolves to the user
themes directory, and route all theme writes through it. The palette editor
reuses the same helper, dropping its private writability probe.
* [Home] Replace 'Automatic' button color with explicit theme colors default
The Automatic option gated on isBuiltInTheme(): built-in themes used the
theme's accent colors, while non-built-in themes extracted colors from
their own background art. That made the result depend on the theme's
origin rather than what the user actually sees.
Remove Automatic and expose two explicit choices: 'From theme colors'
(always the theme's identity accents, now the default) and 'Extract from
background' (always sample the painted background). Drop the now-unused
isBuiltInTheme() helper.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [App/Theme] Palette Editor
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* Add oracle, add palette files and configs.
Took 10 minutes
* Fix a stupid include mistake, thanks IDE
Took 3 minutes
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* Includes.
Took 4 minutes
* Fix ampersand not displaying correctly.
Took 14 minutes
* Longer variable names.
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* Change ampersand everywhere
Took 23 seconds
* Doxygen properly.
Took 1 minute
* Remove namespace, fold I/O into structs.
Took 12 minutes
* Remove namespace, fold I/O into structs.
Took 33 seconds
* Alphabetize.
Took 35 seconds
* Lint.
Took 49 seconds
* Add a combo box to quick switch settings.
Took 19 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* add button to open themes location to settings
botton creates directory if it doesn't exist yet
themes path is no longer hardcoded but included in settings
themes now default to None the default theme is no longer required
themes set to None will not look for empty directories anymore
this is backwards compatible
users with a nonexistant theme (Default) set will get the new None theme
* remove default theme from install instructions