* Add scheme-variant theme asset resolution (#7209-1)
ThemeManager::assetPath() and schemeVariantPath() resolve a theme asset to its scheme-variant file (prefix-light/dark.png) with fallback to the plain asset, and themePixmap()/loadBrush()/loadExtraBrush() use them. CSS files load style-dark.css or style-light.css when present. Home widget re-resolves its background on theme change.
Link pixel_map_generator.cpp into the oracle target, which needs Qt6::Xml for QDomDocument.
* Fix clang-format wrap of theme format probe lists
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Add developer staff role
Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.
- Protocol: IsDeveloper flag, developer_commands.proto envelope,
Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
minimal Developer stats tab, log tab access, promote/demote actions
Took 24 minutes
Took 18 seconds
* [Server/Client/Protocol] Address developer role review feedback
Address ZeizaZach's review of the developer staff role:
- Nudge the developer log query to exclude private chat and sender IPs
(the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
client picks the DeveloperCommand-scoped extension by extendee, and the
server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
and add a server-side test for the developer command path.
* Add missing trailing newline to user_context_menu.cpp
* Remove stale includes of deleted command_get_log_history proto
The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.
* [Server] Exclude chat rows when private-chat filter is bypassable
A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.
[Client] Demote mod+dev to moderator path in log-tab dispatch
The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.
[Client] Hide the IP-address filter for developer log tab users
The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.
* Developer pawn is silver.
* [Client] Fix indentation of merged Card Art Rules / Developer tabs
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDS] Cache mana symbol renders and skip redundant resizes
- Render each mana symbol once at a bounded master size and derive every
requested size from the cached master, avoiding repeated full-size SVG
rasterization on the GUI thread
- Share scaled results through a process-wide cache keyed by symbol and
size, so repeated widget creation and rescales don't redo the work
- Skip redundant resize work in ColorIdentityWidget and ManaSymbolWidget
when sizes did not change
Took 8 minutes
Took 50 seconds
* Move to pixmap generator
Took 8 minutes
Took 4 seconds
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
cn.svg and ss.svg defined their star polygons with coordinates around
plus/minus 5e5 compensated by tiny scale transforms. Qt drops shapes whose
device space bounds exceed its rasterizer coordinate limit, so both flags
silently lost their stars when rendered wider than roughly 76px. That
threshold was always exceeded because loadSvg with expandOnly renders at
the declared 640x480 native size before scaling down to the icon size.
Fold the scale transforms into the polygon coordinates so the geometry is
unchanged while bounds stay small at every render size.
Also cap expandOnly and usericon render canvases at four times the
requested size to bound memory use and keep pathological theme svgs away
from the rasterizer limit.
Took 8 minutes
Took 57 seconds
Took 3 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled