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17ed97be13
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17ed97be13 | ||
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f1923e7c13 | ||
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257fe7be82 |
14 changed files with 853 additions and 13 deletions
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@ -214,6 +214,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/deck_editor/deck_editor_printing_selector_dock_widget.cpp
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src/interface/widgets/deck_editor/deck_list_style_proxy.cpp
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src/interface/widgets/deck_editor/deck_state_manager.cpp
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src/interface/widgets/deck_editor/deck_zone_dialog.cpp
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src/interface/widgets/deck_editor/printing_disabled_info_widget.cpp
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src/interface/widgets/general/background_sources.cpp
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src/interface/widgets/general/display/background_plate_widget.cpp
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@ -2,6 +2,7 @@
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/deck_list/deck_list_history_manager.h>
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#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
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DeckStateManager::DeckStateManager(QObject *parent)
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: QObject(parent), deckList(QSharedPointer<DeckList>(new DeckList)),
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@ -307,6 +308,180 @@ bool DeckStateManager::decrementCountAtIndex(const QModelIndex &idx)
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return offsetCountAtIndex(idx, -1);
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}
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bool DeckStateManager::moveCardToZone(const QModelIndex &idx, const QString &targetZoneName)
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{
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if (!idx.isValid()) {
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return false;
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}
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// Only actual card rows can be moved. Group or zone rows report an
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// aggregate amount and must never be deleted by this operation.
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if (!idx.data(DeckRoles::IsCardRole).toBool()) {
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return false;
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}
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QString cardName = idx.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
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QString providerId = idx.siblingAtColumn(DeckListModelColumns::CARD_PROVIDER_ID).data(Qt::DisplayRole).toString();
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int copies = idx.siblingAtColumn(DeckListModelColumns::CARD_AMOUNT).data(Qt::EditRole).toInt();
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if (copies <= 0) {
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return false;
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}
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// Tokens only live in the tokens zone and cannot be moved into decks.
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CardInfoPtr info = CardDatabaseManager::query()->getCardInfo(cardName);
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if (info && info->getIsToken()) {
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return false;
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}
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// Determine the zone the card currently lives in: the enclosing custom
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// zone, or the nearest top-level zone (board zone or legacy zone).
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QString currentZoneName;
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for (QModelIndex ancestor = idx.parent(); ancestor.isValid(); ancestor = ancestor.parent()) {
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bool isCustomZone = ancestor.data(DeckRoles::IsCustomZoneRole).toBool();
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if (isCustomZone || !ancestor.parent().isValid()) {
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currentZoneName = ancestor.siblingAtColumn(DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
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break;
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}
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}
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if (currentZoneName == targetZoneName) {
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return false;
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}
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QString reason = tr("Moved %1 × \"%2\" (%3) to %4")
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.arg(copies)
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.arg(cardName)
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.arg(providerId)
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.arg(InnerDecklistNode::visibleNameFromName(targetZoneName));
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return modifyDeck(reason, [&idx, &cardName, &providerId, &targetZoneName, copies](auto model) {
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if (!model->removeRow(idx.row(), idx.parent())) {
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return false;
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}
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if (ExactCard card = CardDatabaseManager::query()->getCard({cardName, providerId})) {
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for (int i = 0; i < copies; ++i) {
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model->addCard(card, targetZoneName);
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}
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} else {
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for (int i = 0; i < copies; ++i) {
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model->addPreferredPrintingCard(cardName, targetZoneName, true);
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}
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}
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return true;
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});
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}
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bool DeckStateManager::createCustomZone(const QString &boardZoneName, const QString &zoneName)
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{
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const QString trimmedZoneName = zoneName.trimmed();
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if (trimmedZoneName.isEmpty()) {
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return false;
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}
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QString reason =
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tr("Created zone \"%1\" in %2").arg(trimmedZoneName, InnerDecklistNode::visibleNameFromName(boardZoneName));
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return modifyTree(reason, [&boardZoneName, &trimmedZoneName](DecklistNodeTree *tree) {
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return tree->addCustomZone(boardZoneName, trimmedZoneName) != nullptr;
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});
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}
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bool DeckStateManager::renameCustomZone(const QString &oldZoneName, const QString &newZoneName)
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{
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const QString trimmedNewZoneName = newZoneName.trimmed();
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if (trimmedNewZoneName.isEmpty() || oldZoneName == trimmedNewZoneName) {
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return false;
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}
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QString reason = tr("Renamed zone \"%1\" to \"%2\"").arg(oldZoneName, trimmedNewZoneName);
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return modifyTree(reason, [&oldZoneName, &trimmedNewZoneName](DecklistNodeTree *tree) {
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return tree->renameCustomZone(oldZoneName, trimmedNewZoneName);
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});
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}
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bool DeckStateManager::moveCustomZone(const QString &zoneName, const QString &newBoardZoneName)
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{
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const auto *tree = deckList->getTree();
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// Locate the board currently holding the zone.
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QString currentBoardName;
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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for (const auto *zone : tree->getCustomZones(boardName)) {
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if (zone->getName() == zoneName) {
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currentBoardName = boardName;
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break;
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}
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}
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if (!currentBoardName.isEmpty()) {
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break;
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}
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}
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if (currentBoardName.isEmpty()) {
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return false;
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}
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// Same-board moves are no-ops and must not pollute the history.
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if (currentBoardName == newBoardZoneName) {
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return true;
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}
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// Zone names are deck-unique among zones created through this manager, so a
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// same-named zone on the target board can only come from an imported deck.
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// Refuse the move instead of silently stacking same-named zones.
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for (const auto *zone : tree->getCustomZones(newBoardZoneName)) {
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if (zone->getName() == zoneName) {
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return false;
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}
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}
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QString reason =
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tr("Moved zone \"%1\" to %2").arg(zoneName, InnerDecklistNode::visibleNameFromName(newBoardZoneName));
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return modifyTree(reason, [&zoneName, &newBoardZoneName](DecklistNodeTree *tree) {
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return tree->moveCustomZone(zoneName, newBoardZoneName);
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});
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}
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bool DeckStateManager::removeCustomZone(const QString &zoneName)
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{
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QString reason = tr("Deleted zone \"%1\"").arg(zoneName);
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return modifyTree(reason, [&zoneName](DecklistNodeTree *tree) { return tree->removeCustomZone(zoneName); });
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}
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QString DeckStateManager::validateNewZoneName(const QString &zoneName) const
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{
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if (zoneName.trimmed().isEmpty()) {
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return tr("Enter a zone name.");
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}
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const QString trimmedZoneName = zoneName.trimmed();
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// The standard zone names are reserved even before they exist.
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if (trimmedZoneName == DECK_ZONE_MAIN || trimmedZoneName == DECK_ZONE_SIDE ||
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trimmedZoneName == DECK_ZONE_MAYBEBOARD || trimmedZoneName == DECK_ZONE_TOKENS) {
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return tr("This name is reserved.");
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}
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const auto *tree = deckList->getTree();
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// Reuse the tree's own uniqueness contract: any top-level zone and any
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// custom zone on *every* board claims the name (hasZoneName also reserves
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// the standard board names, which we already rejected with a dedicated
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// message above). Scanning only the standard boards here would miss a
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// custom zone an imported deck carries under `tokens`.
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if (tree->hasZoneName(trimmedZoneName)) {
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return tr("A zone with this name already exists.");
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}
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return {};
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}
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bool DeckStateManager::offsetCountAtIndex(const QModelIndex &idx, int offset)
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{
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if (!idx.isValid()) {
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@ -367,6 +542,22 @@ void DeckStateManager::requestHistorySave(const QString &reason)
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historyManager->save(deckList->createMemento(reason));
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}
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bool DeckStateManager::modifyTree(const QString &reason, const std::function<bool(DecklistNodeTree *)> &operation)
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{
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DeckListMemento memento = deckList->createMemento(reason);
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bool success = operation(deckList->getTree());
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if (success) {
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historyManager->save(memento);
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deckListModel->rebuildTree();
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deckList->refreshDeckHash();
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emit deckListModel->deckHashChanged();
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doCardModified();
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}
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return success;
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}
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/**
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* @brief Handles updating state and emitting signals whenever the cards are modified
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*/
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@ -5,6 +5,7 @@
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#include "deck_list_model.h"
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#include <QSharedPointer>
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#include <functional>
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#include <libcockatrice/deck_list/deck_list.h>
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class DeckListHistoryManager;
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@ -236,6 +237,68 @@ public:
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*/
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bool decrementCountAtIndex(const QModelIndex &idx);
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/**
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* @brief Moves all copies of the card at the given index to the given zone.
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* No-ops if the index is invalid, not a card node, the card is a token, or the
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* card is already in the target zone.
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* Saves the operation to history if successful.
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*
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* @param idx The model index of the card to move
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* @param targetZoneName The zone to move the card to (board zone or custom zone name)
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* @return Whether the operation was successfully performed
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*/
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bool moveCardToZone(const QModelIndex &idx, const QString &targetZoneName);
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/**
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* @brief Creates a new custom zone nested under a board zone.
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* Saves the operation to history if successful.
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*
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* @param boardZoneName The board zone to nest the custom zone under
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* @param zoneName The name of the new custom zone. Gets trimmed and must be
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* unique across the deck.
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* @return Whether the zone was created
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*/
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bool createCustomZone(const QString &boardZoneName, const QString &zoneName);
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/**
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* @brief Renames a custom zone.
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* Saves the operation to history if successful.
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*
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* @param oldZoneName The current name of the custom zone
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* @param newZoneName The new name. Gets trimmed and must be unique across the deck.
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* @return Whether the rename succeeded
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*/
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bool renameCustomZone(const QString &oldZoneName, const QString &newZoneName);
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/**
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* @brief Moves a custom zone (and its cards) to a different board zone.
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* Same-board moves succeed without creating a history entry.
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* Saves the operation to history if successful.
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*
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* @param zoneName The custom zone to move
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* @param newBoardZoneName The board zone to move the custom zone under
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* @return Whether the move succeeded
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*/
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bool moveCustomZone(const QString &zoneName, const QString &newBoardZoneName);
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/**
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* @brief Removes a custom zone and all its cards.
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* Saves the operation to history if successful.
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*
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* @param zoneName The custom zone to remove
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* @return Whether the zone was removed
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*/
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bool removeCustomZone(const QString &zoneName);
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/**
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* @brief Checks whether a candidate name is usable for a new custom zone.
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*
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* @param zoneName The candidate name
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* @return An empty string when the name is usable, otherwise a user-facing
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* error message describing the problem
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*/
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[[nodiscard]] QString validateNewZoneName(const QString &zoneName) const;
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/**
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* Undoes n steps of the history, setting the decklist state and updating the current step in the historyManager.
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* @param steps Number of steps to undo.
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@ -257,6 +320,7 @@ public slots:
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private:
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bool offsetCountAtIndex(const QModelIndex &idx, int offset);
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bool modifyTree(const QString &reason, const std::function<bool(DecklistNodeTree *)> &operation);
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void doCardModified();
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void doMetadataModified();
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@ -0,0 +1,145 @@
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#include "deck_zone_dialog.h"
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#include <QComboBox>
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#include <QDialogButtonBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>
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#include <libcockatrice/utility/string_limits.h>
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DeckZoneDialog::DeckZoneDialog(QWidget *parent,
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const QString &initialBoardName,
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const std::function<QString(const QString &)> &_nameValidator,
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bool _allowBoardSelection)
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: QDialog(parent), nameValidator(_nameValidator), allowBoardSelection(_allowBoardSelection)
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{
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nameLabel = new QLabel(this);
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nameEdit = new QLineEdit(this);
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nameEdit->setMaxLength(MAX_NAME_LENGTH);
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errorLabel = new QLabel(this);
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errorLabel->hide();
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boardLabel = new QLabel(this);
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boardCombo = new QComboBox(this);
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for (const QString &boardName : InnerDecklistNode::boardZoneNames()) {
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// Use the icon overload explicitly so `boardName` lands in the user data role
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// (visible text is applied below in retranslateUi). The two-argument form
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// addItem({}, boardName) would be ambiguous and resolve to the icon overload
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// with empty user data, yielding empty entries and an empty getBoardName().
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boardCombo->addItem({}, {}, boardName);
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}
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if (!initialBoardName.isEmpty()) {
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int idx = boardCombo->findData(initialBoardName);
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if (idx != -1) {
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boardCombo->setCurrentIndex(idx);
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}
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}
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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auto *layout = new QVBoxLayout(this);
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layout->addWidget(nameLabel);
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layout->addWidget(nameEdit);
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layout->addWidget(errorLabel);
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if (allowBoardSelection) {
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layout->addWidget(boardLabel);
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layout->addWidget(boardCombo);
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} else {
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boardLabel->hide();
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boardCombo->hide();
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}
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layout->addWidget(buttonBox);
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retranslateUi();
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connect(nameEdit, &QLineEdit::textChanged, this, [this] { validateName(); });
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validateName();
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nameEdit->setFocus();
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}
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QString DeckZoneDialog::getZoneName() const
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{
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return nameEdit->text().trimmed();
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}
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QString DeckZoneDialog::getBoardName() const
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{
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return boardCombo->currentData().toString();
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}
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void DeckZoneDialog::setZoneName(const QString &zoneName)
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{
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nameEdit->setText(zoneName);
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nameEdit->selectAll();
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}
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void DeckZoneDialog::changeEvent(QEvent *event)
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{
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QDialog::changeEvent(event);
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if (event->type() == QEvent::LanguageChange) {
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retranslateUi();
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}
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}
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void DeckZoneDialog::retranslateUi()
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{
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setWindowTitle(allowBoardSelection ? tr("New zone") : tr("Rename zone"));
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nameLabel->setText(tr("Zone &name:"));
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nameLabel->setBuddy(nameEdit);
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boardLabel->setText(tr("&Parent zone:"));
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boardLabel->setBuddy(boardCombo);
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for (int i = 0; i < boardCombo->count(); i++) {
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boardCombo->setItemText(i, InnerDecklistNode::visibleNameFromName(boardCombo->itemData(i).toString()));
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}
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}
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void DeckZoneDialog::validateName()
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{
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const QString zoneName = nameEdit->text().trimmed();
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QString error;
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if (zoneName.isEmpty()) {
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error = tr("Enter a zone name.");
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} else if (nameValidator) {
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error = nameValidator(zoneName);
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}
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errorLabel->setText(error);
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errorLabel->setVisible(!error.isEmpty());
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buttonBox->button(QDialogButtonBox::Ok)->setEnabled(error.isEmpty());
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}
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|
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QString DeckZoneDialog::promptForNewZone(QWidget *parent,
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const QString &initialBoardName,
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QString *chosenBoardName,
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const std::function<QString(const QString &)> &nameValidator)
|
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{
|
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DeckZoneDialog dialog(parent, initialBoardName, nameValidator);
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if (dialog.exec() != QDialog::Accepted) {
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return {};
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}
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|
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if (chosenBoardName) {
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*chosenBoardName = dialog.getBoardName();
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}
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return dialog.getZoneName();
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}
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QString DeckZoneDialog::promptForRename(QWidget *parent,
|
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const QString ¤tZoneName,
|
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const std::function<QString(const QString &)> &nameValidator)
|
||||
{
|
||||
DeckZoneDialog dialog(parent, {}, nameValidator, false);
|
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dialog.setZoneName(currentZoneName);
|
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return dialog.exec() == QDialog::Accepted ? dialog.getZoneName() : QString();
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}
|
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123
cockatrice/src/interface/widgets/deck_editor/deck_zone_dialog.h
Normal file
123
cockatrice/src/interface/widgets/deck_editor/deck_zone_dialog.h
Normal file
|
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@ -0,0 +1,123 @@
|
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/**
|
||||
* @file deck_zone_dialog.h
|
||||
* @ingroup DeckEditorWidgets
|
||||
* @brief Shared dialog for creating custom deck zones.
|
||||
*/
|
||||
|
||||
#ifndef DECK_ZONE_DIALOG_H
|
||||
#define DECK_ZONE_DIALOG_H
|
||||
|
||||
#include <QDialog>
|
||||
#include <QEvent>
|
||||
#include <QString>
|
||||
#include <functional>
|
||||
|
||||
class QComboBox;
|
||||
class QDialogButtonBox;
|
||||
class QLabel;
|
||||
class QLineEdit;
|
||||
class QWidget;
|
||||
|
||||
/**
|
||||
* @brief Modal dialog asking for the name and parent zone of a new custom deck zone.
|
||||
*
|
||||
* Menus construct the dialog transiently around exec(), so validation state only
|
||||
* ever reflects the name currently typed.
|
||||
*/
|
||||
class DeckZoneDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief Constructs the dialog and runs the initial validation pass.
|
||||
*
|
||||
* @param parent The parent widget for the dialog
|
||||
* @param initialBoardName The board zone to preselect in the combo. Unknown names
|
||||
* fall back to main.
|
||||
* @param _nameValidator Given the trimmed candidate name, returns an empty string
|
||||
* when it is usable, otherwise a user-facing error message. May be empty.
|
||||
* @param _allowBoardSelection When false the parent-zone combo is hidden and the
|
||||
* dialog acts as a rename prompt for an existing zone.
|
||||
*/
|
||||
explicit DeckZoneDialog(QWidget *parent = nullptr,
|
||||
const QString &initialBoardName = {},
|
||||
const std::function<QString(const QString &)> &_nameValidator = {},
|
||||
bool _allowBoardSelection = true);
|
||||
|
||||
/**
|
||||
* @brief The trimmed zone name entered by the user.
|
||||
*/
|
||||
[[nodiscard]] QString getZoneName() const;
|
||||
|
||||
/**
|
||||
* @brief The internal name of the board zone selected in the combo.
|
||||
*/
|
||||
[[nodiscard]] QString getBoardName() const;
|
||||
|
||||
/**
|
||||
* @brief Prefills the name field, e.g. with the current name when renaming.
|
||||
*
|
||||
* @param zoneName The text to put into the name field, selected for quick editing
|
||||
*/
|
||||
void setZoneName(const QString &zoneName);
|
||||
|
||||
/**
|
||||
* @brief Prompts the user for a new custom zone name and the board zone to nest it under.
|
||||
*
|
||||
* Convenience wrapper that runs DeckZoneDialog modally.
|
||||
*
|
||||
* @param parent The parent widget for the dialog
|
||||
* @param initialBoardName The board zone to preselect in the dialog. Unknown names fall
|
||||
* back to main.
|
||||
* @param chosenBoardName (out) The internal name of the board zone the user chose
|
||||
* @param nameValidator Optional validator forwarded to the dialog
|
||||
* @return The trimmed zone name, or an empty string if the user cancelled
|
||||
*/
|
||||
static QString promptForNewZone(QWidget *parent,
|
||||
const QString &initialBoardName,
|
||||
QString *chosenBoardName,
|
||||
const std::function<QString(const QString &)> &nameValidator = {});
|
||||
|
||||
/**
|
||||
* @brief Prompts the user for a new name for an existing custom zone.
|
||||
*
|
||||
* Same inline validation as promptForNewZone, but without a parent-zone picker.
|
||||
*
|
||||
* @param parent The parent widget for the dialog
|
||||
* @param currentZoneName The current name, prefilled for editing
|
||||
* @param nameValidator Validator deciding whether a candidate name is usable. It sees
|
||||
* the current name too, so callers wanting to allow unchanged names must
|
||||
* special-case that themselves.
|
||||
* @return The trimmed new name, or an empty string if the user cancelled
|
||||
*/
|
||||
static QString promptForRename(QWidget *parent,
|
||||
const QString ¤tZoneName,
|
||||
const std::function<QString(const QString &)> &nameValidator = {});
|
||||
|
||||
protected:
|
||||
void changeEvent(QEvent *event) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Sets every user-visible string. Runs on construction and on runtime
|
||||
* language changes.
|
||||
*/
|
||||
void retranslateUi();
|
||||
|
||||
/**
|
||||
* @brief Validates the current input, toggling Ok and the inline error label.
|
||||
*/
|
||||
void validateName();
|
||||
|
||||
QLabel *nameLabel;
|
||||
QLineEdit *nameEdit;
|
||||
QLabel *errorLabel;
|
||||
QLabel *boardLabel;
|
||||
QComboBox *boardCombo;
|
||||
QDialogButtonBox *buttonBox;
|
||||
std::function<QString(const QString &)> nameValidator;
|
||||
bool allowBoardSelection;
|
||||
};
|
||||
|
||||
#endif // DECK_ZONE_DIALOG_H
|
||||
|
|
@ -115,6 +115,15 @@ public:
|
|||
*/
|
||||
QList<const InnerDecklistNode *> getCustomZones(const QString &boardZoneName) const;
|
||||
|
||||
/**
|
||||
* @brief Checks whether a zone name is taken anywhere in the deck.
|
||||
*
|
||||
* Covers the standard board names and any top-level or nested custom zone.
|
||||
* @param zoneName The checked name.
|
||||
* @return true if the name is reserved or already in use.
|
||||
*/
|
||||
bool hasZoneName(const QString &zoneName) const;
|
||||
|
||||
/**
|
||||
* @brief Applies a function to every card in the deck tree. This can modify the cards.
|
||||
*
|
||||
|
|
@ -129,7 +138,6 @@ private:
|
|||
InnerDecklistNode *findBoardZone(const QString &boardZoneName) const;
|
||||
InnerDecklistNode *findOrCreateBoardZone(const QString &boardZoneName);
|
||||
InnerDecklistNode *findCustomZoneByName(const QString &zoneName) const;
|
||||
bool hasZoneName(const QString &zoneName) const;
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_DECKLIST_NODE_TREE_H
|
||||
|
|
|
|||
|
|
@ -43,6 +43,13 @@ void InnerDecklistNode::setSortMethod(DeckSortMethod method)
|
|||
}
|
||||
}
|
||||
|
||||
const QList<QString> &InnerDecklistNode::boardZoneNames()
|
||||
{
|
||||
static const QList<QString> names = {QString(DECK_ZONE_MAIN), QString(DECK_ZONE_SIDE),
|
||||
QString(DECK_ZONE_MAYBEBOARD)};
|
||||
return names;
|
||||
}
|
||||
|
||||
QString InnerDecklistNode::getVisibleName() const
|
||||
{
|
||||
return visibleNameFromName(name);
|
||||
|
|
|
|||
|
|
@ -18,6 +18,9 @@
|
|||
|
||||
#include "abstract_deck_list_node.h"
|
||||
|
||||
#include <QList>
|
||||
#include <QString>
|
||||
|
||||
/** @brief Constant for the "main" deck zone name. */
|
||||
#define DECK_ZONE_MAIN "main"
|
||||
/** @brief Constant for the "sideboard" zone name. */
|
||||
|
|
@ -118,6 +121,13 @@ public:
|
|||
*/
|
||||
static QString visibleNameFromName(const QString &_name);
|
||||
|
||||
/**
|
||||
* @brief The standard board zone names, in display order.
|
||||
*
|
||||
* @return main, side and maybeboard.
|
||||
*/
|
||||
static const QList<QString> &boardZoneNames();
|
||||
|
||||
/**
|
||||
* @brief Get this node’s display-friendly name.
|
||||
* @return Human-readable name (zone/group name).
|
||||
|
|
|
|||
|
|
@ -378,7 +378,8 @@ bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
|
|||
|
||||
InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerDecklistNode *parent)
|
||||
{
|
||||
auto *newNode = dynamic_cast<InnerDecklistNode *>(parent->findChild(name));
|
||||
// Group lookups must not resolve a mirrored custom zone that shares the name.
|
||||
auto *newNode = DeckListModelCustomZones::findGroupChild(parent, name);
|
||||
if (!newNode) {
|
||||
beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
|
||||
newNode = new InnerDecklistNode(name, parent);
|
||||
|
|
@ -401,7 +402,7 @@ DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName,
|
|||
// nested under the board.
|
||||
if (auto *zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName))) {
|
||||
QString groupCriteria = extractGroupCriteriaValue(info, activeGroupCriteria);
|
||||
if (auto *groupNode = dynamic_cast<InnerDecklistNode *>(zoneNode->findChild(groupCriteria))) {
|
||||
if (auto *groupNode = DeckListModelCustomZones::findGroupChild(zoneNode, groupCriteria)) {
|
||||
if (auto *card = dynamic_cast<DecklistModelCardNode *>(
|
||||
groupNode->findCardChildByNameProviderIdAndNumber(cardName, providerId, cardNumber))) {
|
||||
return card;
|
||||
|
|
@ -486,6 +487,26 @@ QModelIndex DeckListModel::addCard(const ExactCard &card, const QString &zoneNam
|
|||
// Custom zone: cards live flat inside the zone.
|
||||
cardParent = customZoneNode;
|
||||
} else {
|
||||
// Not present in the shadow tree. The deck tree may still hold a custom
|
||||
// zone that has not been mirrored (callers can add a zone and then a
|
||||
// card without a rebuild). Check before falling back to creating a
|
||||
// top-level zone the deck does not actually have.
|
||||
auto *listRoot = deckList->getTree()->getRoot();
|
||||
bool hasDeckZone = false;
|
||||
for (int i = 0; i < listRoot->size(); ++i) {
|
||||
if (auto *boardZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i))) {
|
||||
if (boardZone->findChild(zoneName)) {
|
||||
hasDeckZone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasDeckZone) {
|
||||
rebuildTree();
|
||||
return addCard(card, zoneName);
|
||||
}
|
||||
|
||||
// Unknown zone: create a top-level zone (legacy behavior).
|
||||
QString groupCriteria = extractGroupCriteriaValue(cardInfo, activeGroupCriteria);
|
||||
auto *newZone = createNodeIfNeeded(zoneName, root);
|
||||
|
|
|
|||
|
|
@ -14,26 +14,55 @@ bool isCustomZone(const AbstractDecklistNode *node)
|
|||
return dynamic_cast<const DecklistModelSubZoneNode *>(node) != nullptr;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Flattens every card under @p zone into @p shadowZone, preserving order.
|
||||
*
|
||||
* Custom zones mirror as a single row level: cards nested in sub-zones of any
|
||||
* depth are added as direct children of the mirrored zone so no card is left
|
||||
* without a model row.
|
||||
*/
|
||||
void flattenCards(const InnerDecklistNode *zone, InnerDecklistNode *shadowZone)
|
||||
{
|
||||
for (int k = 0; k < zone->size(); k++) {
|
||||
if (auto *zoneCard = dynamic_cast<DecklistCardNode *>(zone->at(k))) {
|
||||
new DecklistModelCardNode(zoneCard, shadowZone);
|
||||
} else if (auto *subZone = dynamic_cast<const InnerDecklistNode *>(zone->at(k))) {
|
||||
flattenCards(subZone, shadowZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void mirrorCustomZones(const InnerDecklistNode *deckBoardZone, InnerDecklistNode *shadowBoardZone)
|
||||
{
|
||||
for (int j = 0; j < deckBoardZone->size(); j++) {
|
||||
auto *customCard = dynamic_cast<DecklistCardNode *>(deckBoardZone->at(j));
|
||||
if (customCard) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto *customZone = dynamic_cast<const InnerDecklistNode *>(deckBoardZone->at(j));
|
||||
if (!customZone) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto *shadowZone = new DecklistModelSubZoneNode(customZone->getName(), shadowBoardZone);
|
||||
for (int k = 0; k < customZone->size(); k++) {
|
||||
if (auto *zoneCard = dynamic_cast<DecklistCardNode *>(customZone->at(k))) {
|
||||
new DecklistModelCardNode(zoneCard, shadowZone);
|
||||
}
|
||||
flattenCards(customZone, shadowZone);
|
||||
}
|
||||
}
|
||||
|
||||
InnerDecklistNode *findGroupChild(InnerDecklistNode *parent, const QString &name)
|
||||
{
|
||||
for (int i = 0; i < parent->size(); i++) {
|
||||
AbstractDecklistNode *child = parent->at(i);
|
||||
if (isCustomZone(child)) {
|
||||
continue;
|
||||
}
|
||||
auto *group = dynamic_cast<InnerDecklistNode *>(child);
|
||||
if (group && group->getName() == name) {
|
||||
return group;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
DecklistModelSubZoneNode *findSubZoneByName(InnerDecklistNode *root, const QString &zoneName)
|
||||
|
|
|
|||
|
|
@ -43,6 +43,21 @@ namespace DeckListModelCustomZones
|
|||
*/
|
||||
[[nodiscard]] bool isCustomZone(const AbstractDecklistNode *node);
|
||||
|
||||
/**
|
||||
* @brief Finds a criteria-group child of @p parent by name, skipping custom zones.
|
||||
*
|
||||
* The shadow tree keeps criteria groups and mirrored custom zones as siblings
|
||||
* under a board zone, and `InnerDecklistNode::findChild` matches both by name.
|
||||
* Group lookups must not resolve a custom zone that happens to share the group
|
||||
* name (e.g. a zone called "Creature"), so this searches only non-custom
|
||||
* children.
|
||||
*
|
||||
* @param parent The shadow node whose children are searched.
|
||||
* @param name The group name to find.
|
||||
* @return The matching group node, or nullptr if none exists.
|
||||
*/
|
||||
[[nodiscard]] InnerDecklistNode *findGroupChild(InnerDecklistNode *parent, const QString &name);
|
||||
|
||||
/**
|
||||
* @brief Mirrors the custom zones of a deck board zone into its shadow board node.
|
||||
*
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
add_executable(deck_list_model_custom_zones_test deck_list_model_custom_zones_test.cpp)
|
||||
add_executable(deck_list_model_custom_zones_test ${VERSION_STRING_CPP} deck_list_model_custom_zones_test.cpp)
|
||||
|
||||
if(NOT GTEST_FOUND)
|
||||
add_dependencies(deck_list_model_custom_zones_test gtest)
|
||||
|
|
|
|||
|
|
@ -129,6 +129,51 @@ TEST(DeckListModelCustomZones, MirrorCustomZonesWithNoCustomZonesIsNoop)
|
|||
EXPECT_EQ(shadowBoard->size(), 0);
|
||||
}
|
||||
|
||||
TEST(DeckListModelCustomZones, MirrorCustomZonesFlattensNestedSubzones)
|
||||
{
|
||||
// Cards deeper than one level under a custom zone still get a model row.
|
||||
auto *deckBoard = new InnerDecklistNode(DECK_ZONE_MAIN);
|
||||
auto *deckZone = new InnerDecklistNode("Removal", deckBoard);
|
||||
auto *deckCard1 = new DecklistCardNode("Bolt", 1, deckZone);
|
||||
auto *deeper = new InnerDecklistNode("Deeper", deckZone);
|
||||
auto *deckCard2 = new DecklistCardNode("Swords", 1, deeper);
|
||||
|
||||
InnerDecklistNode shadowRoot;
|
||||
auto *shadowBoard = new InnerDecklistNode(DECK_ZONE_MAIN, &shadowRoot);
|
||||
|
||||
DeckListModelCustomZones::mirrorCustomZones(deckBoard, shadowBoard);
|
||||
|
||||
ASSERT_EQ(shadowBoard->size(), 1);
|
||||
auto *shadowZone = dynamic_cast<DecklistModelSubZoneNode *>(shadowBoard->at(0));
|
||||
ASSERT_NE(shadowZone, nullptr);
|
||||
EXPECT_EQ(shadowZone->getName(), QString("Removal"));
|
||||
|
||||
// Both cards are flattened into the mirrored zone, preserving order.
|
||||
ASSERT_EQ(shadowZone->size(), 2);
|
||||
auto *shadowCard1 = dynamic_cast<DecklistModelCardNode *>(shadowZone->at(0));
|
||||
auto *shadowCard2 = dynamic_cast<DecklistModelCardNode *>(shadowZone->at(1));
|
||||
ASSERT_NE(shadowCard1, nullptr);
|
||||
ASSERT_NE(shadowCard2, nullptr);
|
||||
EXPECT_EQ(shadowCard1->getDataNode(), deckCard1);
|
||||
EXPECT_EQ(shadowCard2->getDataNode(), deckCard2);
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// findGroupChild
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelCustomZones, FindGroupChildSkipsCustomZones)
|
||||
{
|
||||
InnerDecklistNode root;
|
||||
auto *board = new InnerDecklistNode(DECK_ZONE_MAIN, &root);
|
||||
auto *group = new InnerDecklistNode("Creature", board);
|
||||
new DecklistModelSubZoneNode("Creature", board);
|
||||
|
||||
EXPECT_EQ(DeckListModelCustomZones::findGroupChild(board, "Creature"), group);
|
||||
EXPECT_EQ(DeckListModelCustomZones::findGroupChild(board, "Missing"), nullptr);
|
||||
EXPECT_EQ(DeckListModelCustomZones::findGroupChild(&root, DECK_ZONE_MAIN), board);
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// sortWithCustomZonesLast
|
||||
// =====================================================================================================================
|
||||
|
|
@ -223,3 +268,9 @@ TEST(DeckListModelCustomZones, SortPlainNodeDoesNotReorderCustomZones)
|
|||
EXPECT_EQ(mapping[1].first, 0);
|
||||
EXPECT_EQ(mapping[1].second, 1);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <libcockatrice/card/card_info.h>
|
||||
#include <libcockatrice/card/database/card_database_manager.h>
|
||||
#include <libcockatrice/card/game_specific_terms.h>
|
||||
#include <libcockatrice/card/printing/exact_card.h>
|
||||
#include <libcockatrice/deck_list/deck_list.h>
|
||||
#include <libcockatrice/deck_list/deck_list_node_tree.h>
|
||||
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
|
||||
|
|
@ -25,6 +29,32 @@ int totalCustomZoneRows(const DeckListModel &model)
|
|||
return count;
|
||||
}
|
||||
|
||||
QModelIndex findBoardIndex(const DeckListModel &model, const QString &boardName)
|
||||
{
|
||||
for (int r = 0; r < model.rowCount(QModelIndex()); ++r) {
|
||||
const QModelIndex idx = model.index(r, 0, QModelIndex());
|
||||
if (idx.data(DeckRoles::IsCardRole).toBool()) {
|
||||
continue;
|
||||
}
|
||||
const QString name = idx.sibling(idx.row(), DeckListModelColumns::CARD_NAME).data(Qt::EditRole).toString();
|
||||
if (name == boardName) {
|
||||
return idx;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
QModelIndex findZoneRow(const DeckListModel &model, const QModelIndex &board)
|
||||
{
|
||||
for (int r = 0; r < model.rowCount(board); ++r) {
|
||||
const QModelIndex child = model.index(r, 0, board);
|
||||
if (child.data(DeckRoles::IsCustomZoneRole).toBool()) {
|
||||
return child;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// The "Add to Zone" combobox/submenu lists getCustomZoneNames(), which reads the
|
||||
|
|
@ -69,3 +99,148 @@ TEST(DeckListModelZoneIntegration, RebuildTreeMirrorsEachZoneOnce)
|
|||
EXPECT_EQ(model.getCustomZoneNames(DECK_ZONE_MAIN), (QStringList{"Removal", "Utility"}));
|
||||
EXPECT_EQ(totalCustomZoneRows(model), 2);
|
||||
}
|
||||
|
||||
// =====================================================================================================================
|
||||
// Model behaviour: addCard routing, findCard lookup, removeRows guard, empty-zone survival.
|
||||
// =====================================================================================================================
|
||||
|
||||
TEST(DeckListModelZoneIntegration, AddCardRoutesIntoMirroredCustomZone)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
model.rebuildTree();
|
||||
|
||||
QModelIndex added = model.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), "Removal");
|
||||
ASSERT_TRUE(added.isValid());
|
||||
|
||||
// The card is a direct child of the mirrored custom zone, not a new top-level zone.
|
||||
const QModelIndex zoneParent = added.parent();
|
||||
ASSERT_TRUE(zoneParent.isValid());
|
||||
EXPECT_TRUE(zoneParent.data(DeckRoles::IsCustomZoneRole).toBool());
|
||||
EXPECT_EQ(zoneParent.sibling(zoneParent.row(), DeckListModelColumns::CARD_NAME).data(Qt::DisplayRole).toString(),
|
||||
QString("Removal"));
|
||||
|
||||
// No "Removal" top-level zone appeared in the deck tree.
|
||||
auto *listRoot = tree->getRoot();
|
||||
bool topLevelRemoval = false;
|
||||
for (int i = 0; i < listRoot->size(); ++i) {
|
||||
if (auto *zone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i))) {
|
||||
topLevelRemoval |= zone->getName() == "Removal";
|
||||
}
|
||||
}
|
||||
EXPECT_FALSE(topLevelRemoval);
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, AddCardToUnmirroredCustomZoneRebuildsNotCreatesTopLevel)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
// The zone exists on the deck tree but the shadow tree has never mirrored it.
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
|
||||
QModelIndex added = model.addCard(ExactCard(CardInfo::newInstance("Lightning Bolt")), "Removal");
|
||||
ASSERT_TRUE(added.isValid());
|
||||
|
||||
const QModelIndex zoneParent = added.parent();
|
||||
ASSERT_TRUE(zoneParent.isValid());
|
||||
EXPECT_TRUE(zoneParent.data(DeckRoles::IsCustomZoneRole).toBool());
|
||||
EXPECT_EQ(zoneParent.sibling(zoneParent.row(), DeckListModelColumns::CARD_NAME).data(Qt::DisplayRole).toString(),
|
||||
QString("Removal"));
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, AddCardCreatesGroupSeparatelyFromSameNamedZone)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
// A custom zone named exactly like a grouping criterion.
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Creature"), nullptr);
|
||||
model.rebuildTree();
|
||||
|
||||
CardInfoPtr bear = CardInfo::newInstance("Grizzly Bears");
|
||||
bear->setProperty(Mtg::MainCardType, "Creature");
|
||||
|
||||
QModelIndex added = model.addCard(ExactCard(bear), DECK_ZONE_MAIN);
|
||||
ASSERT_TRUE(added.isValid());
|
||||
|
||||
// The card lands in a *group* node called "Creature", not swallowed by the custom zone.
|
||||
const QModelIndex groupParent = added.parent();
|
||||
ASSERT_TRUE(groupParent.isValid());
|
||||
EXPECT_FALSE(groupParent.data(DeckRoles::IsCustomZoneRole).toBool());
|
||||
EXPECT_EQ(groupParent.sibling(groupParent.row(), DeckListModelColumns::CARD_NAME).data(Qt::DisplayRole).toString(),
|
||||
QString("Creature"));
|
||||
|
||||
// The board keeps both rows: the "Creature" group and the "Creature" custom zone.
|
||||
const QModelIndex boardIndex = groupParent.parent();
|
||||
ASSERT_TRUE(boardIndex.isValid());
|
||||
EXPECT_EQ(model.rowCount(boardIndex), 2);
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, FindCardResolvesCardInsideCustomZone)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
model.rebuildTree();
|
||||
|
||||
// findCard resolves through the card database; register the card we add.
|
||||
const QString cardName = "Swords to Plowshares";
|
||||
CardInfoPtr info = CardInfo::newInstance(cardName);
|
||||
CardDatabaseManager::getInstance()->addCard(info);
|
||||
|
||||
QModelIndex added = model.addCard(ExactCard(info), "Removal");
|
||||
ASSERT_TRUE(added.isValid());
|
||||
|
||||
QModelIndex found = model.findCard(cardName, "Removal");
|
||||
EXPECT_TRUE(found.isValid());
|
||||
EXPECT_EQ(found, added);
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, RemoveRowsRefusesCustomZoneRow)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
tree->addCard("Lightning Bolt", 2, DECK_ZONE_MAIN, -1);
|
||||
model.rebuildTree();
|
||||
|
||||
const QModelIndex mainIndex = findBoardIndex(model, DECK_ZONE_MAIN);
|
||||
ASSERT_TRUE(mainIndex.isValid());
|
||||
const QModelIndex zoneRow = findZoneRow(model, mainIndex);
|
||||
ASSERT_TRUE(zoneRow.isValid());
|
||||
|
||||
EXPECT_FALSE(model.removeRow(zoneRow.row(), zoneRow.parent()));
|
||||
EXPECT_EQ(model.rowCount(mainIndex), 2); // the zone survives, alongside the card group
|
||||
}
|
||||
|
||||
TEST(DeckListModelZoneIntegration, EmptyCustomZoneSurvivesMirrorAndPruning)
|
||||
{
|
||||
QSharedPointer<DeckList> deck(new DeckList());
|
||||
DeckListModel model(nullptr, deck);
|
||||
auto *tree = deck->getTree();
|
||||
|
||||
// An empty custom zone must be mirrored (the stack deliberately keeps it alive).
|
||||
ASSERT_NE(tree->addCustomZone(DECK_ZONE_MAIN, "Removal"), nullptr);
|
||||
model.rebuildTree();
|
||||
|
||||
const QModelIndex mainIndex = findBoardIndex(model, DECK_ZONE_MAIN);
|
||||
ASSERT_TRUE(mainIndex.isValid());
|
||||
EXPECT_EQ(model.rowCount(mainIndex), 1);
|
||||
EXPECT_TRUE(findZoneRow(model, mainIndex).isValid());
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue