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Author SHA1 Message Date
RickyRister
1ed9823b56
[CardInfo] use QString QHash instead of QVariantHash for properties (#7063)
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* [CardInfo] use QString QHash instead of QVariantHash for properties

* bump CACHE_VERSION

* cleanups
2026-08-02 20:02:37 -07:00
RickyRister
b44dcf5951
[Replay] Refactor: extract replay playback logic into single class (#7060)
* [Replay] Refactor: consolidate replay logic into single class

* fixes
2026-08-02 19:22:33 -07:00
RickyRister
ca1c063687
[Game] Implement total power tally (#7057)
* [Game] Implement total power tally

* PR comments
2026-08-02 19:20:47 -07:00
RickyRister
a4557454a7
[Game] Remove tally requiring two cards selected (#7058) 2026-08-02 18:51:10 -07:00
tooomm
486b8e8407
Capitalize label (#7066) 2026-08-02 21:17:20 -04:00
31 changed files with 462 additions and 316 deletions

View file

@ -99,6 +99,7 @@ set(cockatrice_SOURCES
src/game_graphics/player/menu/sideboard_menu.cpp
src/game_graphics/player/menu/tally_menu.cpp
src/game_graphics/player/menu/utility_menu.cpp
src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
@ -229,6 +230,7 @@ set(cockatrice_SOURCES
src/interface/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
src/interface/widgets/quick_settings/settings_button_widget.cpp
src/interface/widgets/quick_settings/settings_popup_widget.cpp
src/interface/widgets/replay/replay_manager.cpp
src/interface/widgets/replay/replay_quick_settings_widget.cpp
src/interface/widgets/replay/replay_timeline_widget.cpp
src/interface/widgets/replay/replay_widget.cpp

View file

@ -31,7 +31,7 @@ AbstractClient *AbstractGame::getClientForPlayer(int playerId) const
}
}
void AbstractGame::loadReplay(GameReplay *replay)
void AbstractGame::loadReplay(const GameReplay *replay)
{
gameMetaInfo->setFromProto(replay->game_info());
gameMetaInfo->setSpectatorsOmniscient(true);

View file

@ -53,7 +53,7 @@ public:
AbstractClient *getClientForPlayer(int playerId) const;
void loadReplay(GameReplay *replay);
void loadReplay(const GameReplay *replay);
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;

View file

@ -2,7 +2,7 @@
#include "../interface/widgets/tabs/tab_game.h"
Replay::Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
{
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);

View file

@ -15,7 +15,7 @@ class Replay : public AbstractGame
Q_OBJECT
public:
explicit Replay(QObject *_parent, GameReplay *_replay, bool isLocalGame);
explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -256,7 +256,7 @@ void GameView::updateTotalSelectionCount(const QSize &viewSize)
GameScene *gameScene = static_cast<GameScene *>(scene());
QList<TallyRow> entries = Tally::compute(gameScene->selectedCards(), tallyType);
if (entries.isEmpty() || count <= 1) {
if (entries.isEmpty()) {
tallyContainer->hide();
cachedTallyRows.clear();
return;

View file

@ -11,10 +11,12 @@ TallyMenu::TallyMenu()
aTallyNone = createTallyAction(TallyType::None);
aTallySubtypes = createTallyAction(TallyType::Subtypes);
aTallyTotalPower = createTallyAction(TallyType::TotalPower);
addAction(aTallyNone);
addSeparator();
addAction(aTallySubtypes);
addAction(aTallyTotalPower);
retranslateUi();
}
@ -51,4 +53,5 @@ void TallyMenu::retranslateUi()
aTallyNone->setText(tr("None"));
aTallySubtypes->setText(tr("Subtypes"));
aTallyTotalPower->setText(tr("Total Power"));
}

View file

@ -23,6 +23,7 @@ private:
QAction *aTallyNone = nullptr;
QAction *aTallySubtypes = nullptr;
QAction *aTallyTotalPower = nullptr;
QAction *createTallyAction(TallyType tallyType);
};

View file

@ -0,0 +1,36 @@
#include "stats_tally.h"
#include "../board/card_item.h"
#include <QCoreApplication>
#include <QList>
#include <algorithm>
static int sumPowers(const QList<CardItem *> &cards)
{
// calculate total power;
int total = 0;
for (auto card : cards) {
QVariantList parsed = CardItem::parsePT(card->getPT());
if (!parsed.isEmpty()) {
int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
total += qMax(power, 0);
}
}
return total;
}
QList<TallyRow> StatsTally::computeTotalPower(const QList<CardItem *> &cards)
{
// don't bother if none of the cards have pt
bool hasPT =
std::any_of(cards.cbegin(), cards.cend(), [](const CardItem *card) { return !card->getPT().isEmpty(); });
if (!hasPT) {
return {};
}
int total = sumPowers(cards);
QString name = QCoreApplication::translate("StatsTally", "Total Power");
return {TallyRow{name, QString::number(total)}};
}

View file

@ -0,0 +1,21 @@
#ifndef COCKATRICE_STATS_TALLY_H
#define COCKATRICE_STATS_TALLY_H
#include "tally.h"
/**
* @brief Extracts and tallies stats from selected cards.
*/
namespace StatsTally
{
/**
* @brief Sums the power of all selected cards
*
* @param cards The list of selected card items to analyze.
* @return A single row containing the total, or an empty list if none of the cards have pt
*/
QList<TallyRow> computeTotalPower(const QList<CardItem *> &cards);
} // namespace StatsTally
#endif // COCKATRICE_STATS_TALLY_H

View file

@ -1,5 +1,6 @@
#include "tally.h"
#include "stats_tally.h"
#include "subtype_tally.h"
TallyType Tally::intToType(int value)
@ -18,6 +19,8 @@ QList<TallyRow> Tally::compute(const QList<CardItem *> &cards, const TallyType t
return {};
case TallyType::Subtypes:
return SubtypeTally::countSubtypes(cards);
case TallyType::TotalPower:
return StatsTally::computeTotalPower(cards);
}
return {};
}

View file

@ -20,7 +20,8 @@ enum class TallyType
{
None,
Subtypes,
MaxValue = Subtypes // sentinel value
TotalPower,
MaxValue = TotalPower // sentinel value
};
namespace Tally

View file

@ -0,0 +1,178 @@
#include "replay_manager.h"
#include "../../../client/settings/cache_settings.h"
#include <QTimer>
#include <libcockatrice/settings/interface_settings.h>
static constexpr int TIMER_INTERVAL_MS = 200;
static QList<int> createReplayTimeline(const GameReplay *replay)
{
// Create list: event number -> time [ms]
unsigned int lastEventTimestamp = 0;
const int eventCount = replay->event_list_size();
QList<int> replayTimeline;
for (int i = 0; i < eventCount; ++i) {
int nextSecondIndex = i + 1;
while (nextSecondIndex < eventCount &&
replay->event_list(nextSecondIndex).seconds_elapsed() == lastEventTimestamp) {
++nextSecondIndex;
}
// Distribute simultaneous events evenly across 1 second.
const int numberEventsThisSecond = nextSecondIndex - i;
for (int k = 0; k < numberEventsThisSecond; ++k) {
int eventMs = replay->event_list(i + k).seconds_elapsed() * 1000;
int distributionMs = static_cast<int>(static_cast<qreal>(k) / numberEventsThisSecond * 1000);
replayTimeline.append(eventMs + distributionMs);
}
if (nextSecondIndex < eventCount) {
lastEventTimestamp = replay->event_list(nextSecondIndex).seconds_elapsed();
}
i += numberEventsThisSecond - 1;
}
return replayTimeline;
}
ReplayManager::ReplayManager(QObject *parent, GameReplay *replay)
: QObject(parent), replay(replay), replayTimeline(createReplayTimeline(replay))
{
maxTime = replayTimeline.isEmpty() ? 0 : replayTimeline.last();
replayTimer = new QTimer(this);
replayTimer->setInterval(TIMER_INTERVAL_MS);
connect(replayTimer, &QTimer::timeout, this, &ReplayManager::replayTimerTimeout);
rewindBufferingTimer = new QTimer(this);
rewindBufferingTimer->setSingleShot(true);
connect(rewindBufferingTimer, &QTimer::timeout, this, &ReplayManager::processRewind);
}
ReplayManager::~ReplayManager()
{
delete replay;
}
void ReplayManager::skipToTime(int newTime, bool doRewindBuffering)
{
// check boundary conditions
if (newTime < 0) {
newTime = 0;
}
if (newTime > maxTime) {
newTime = maxTime;
}
newTime -= newTime % TIMER_INTERVAL_MS; // Time should always be a multiple of the interval
const bool isBackwardsSkip = newTime < currentProcessedTime;
currentVisualTime = newTime;
if (isBackwardsSkip) {
handleBackwardsSkip(doRewindBuffering);
} else {
processNewEvents(FORWARD_SKIP);
}
timeChanged(currentVisualTime);
}
/**
* @brief Handles a backwards skip in the replay timeline.
*
* @param doRewindBuffering When true, if multiple backward skips are made in quick succession, only a single rewind
* is processed at the end. When false, the backwards skip will always cause an immediate rewind.
*/
void ReplayManager::handleBackwardsSkip(bool doRewindBuffering)
{
if (doRewindBuffering) {
// We use a one-shot timer to implement the rewind buffering.
// The rewind only happens once the timer runs out.
// If another backwards skip happens, the timer will just get reset instead of rewinding.
rewindBufferingTimer->stop();
rewindBufferingTimer->start(SettingsCache::instance().interface().getRewindBufferingMs());
} else {
// otherwise, process the rewind immediately
processRewind();
}
}
void ReplayManager::processRewind()
{
// stop any queued-up rewinds
rewindBufferingTimer->stop();
// process the rewind
currentEvent = 0;
emit rewound();
processNewEvents(BACKWARD_SKIP);
}
void ReplayManager::replayTimerTimeout()
{
currentVisualTime += TIMER_INTERVAL_MS;
processNewEvents(NORMAL_PLAYBACK);
timeChanged(currentVisualTime);
}
/** @brief Processes all unprocessed events up to the current time. */
void ReplayManager::processNewEvents(PlaybackMode playbackMode)
{
currentProcessedTime = currentVisualTime;
while (currentEvent < replayTimeline.size() && replayTimeline[currentEvent] < currentProcessedTime) {
EventProcessingOptions options;
// backwards skip => always skip reveal windows
// forwards skip => skip reveal windows that don't happen within a big skip of the target
if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS) {
options |= SKIP_REVEAL_WINDOW;
}
// backwards skip => always skip tap animation
if (playbackMode == BACKWARD_SKIP) {
options |= SKIP_TAP_ANIMATION;
}
emit eventReplayed(replay->event_list(currentEvent), options);
++currentEvent;
}
if (currentEvent == replayTimeline.size()) {
emit replayFinished();
replayTimer->stop();
}
}
void ReplayManager::setTimeScaleFactor(qreal _timeScaleFactor)
{
timeScaleFactor = _timeScaleFactor;
int interval = std::max(1, qRound(TIMER_INTERVAL_MS / timeScaleFactor));
replayTimer->setInterval(interval);
}
void ReplayManager::startReplay()
{
replayTimer->start();
}
void ReplayManager::stopReplay()
{
replayTimer->stop();
}
void ReplayManager::setTime(int time)
{
// don't buffer rewinds from clicks, since clicks usually don't happen fast enough to require buffering
skipToTime(time, false);
}
void ReplayManager::skipByAmount(int amount)
{
skipToTime(currentVisualTime + amount, amount < 0);
}

View file

@ -0,0 +1,80 @@
#ifndef COCKATRICE_REPLAY_MANAGER_H
#define COCKATRICE_REPLAY_MANAGER_H
#include "../../../game/player/event_processing_options.h"
#include <QObject>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
class GameReplay;
class QTimer;
/**
* @brief This class handles all logic to do with playing back replays
*/
class ReplayManager : public QObject
{
Q_OBJECT
enum PlaybackMode
{
NORMAL_PLAYBACK,
FORWARD_SKIP,
BACKWARD_SKIP
};
GameReplay *replay;
QList<int> replayTimeline; ///< timestamp of each event, with the indexes corresponding
int maxTime;
QTimer *replayTimer;
QTimer *rewindBufferingTimer;
qreal timeScaleFactor = 1.0;
int currentVisualTime = 0; ///< time currently displayed by the timeline
int currentProcessedTime = 0; ///< time that events are currently processed up to. Could differ from visual time due
///< to rewind buffering
int currentEvent = 0; ///< current event's index
void skipToTime(int newTime, bool doRewindBuffering);
void handleBackwardsSkip(bool doRewindBuffering);
void processRewind();
void processNewEvents(PlaybackMode playbackMode);
private slots:
void replayTimerTimeout();
public:
static constexpr int SMALL_SKIP_MS = 1000;
static constexpr int BIG_SKIP_MS = 10000;
/**
* @param parent The parent QObject
* @param replay Cannot be null. Takes ownership of the object.
*/
explicit ReplayManager(QObject *parent, GameReplay *replay);
~ReplayManager() override;
const QList<int> &getReplayTimeline() const
{
return replayTimeline;
}
void setTimeScaleFactor(qreal _timeScaleFactor);
public slots:
void startReplay();
void stopReplay();
void setTime(int time);
void skipByAmount(int amount); // use a negative amount to skip backwards
signals:
void timeChanged(int time);
void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
void replayFinished();
void rewound();
};
#endif // COCKATRICE_REPLAY_MANAGER_H

View file

@ -4,26 +4,19 @@
#include <QPainter>
#include <QPainterPath>
#include <QTimer>
#include <libcockatrice/settings/interface_settings.h>
ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent)
: QWidget(parent), maxBinValue(1), maxTime(1), timeScaleFactor(1.0), currentVisualTime(0), currentProcessedTime(0),
currentEvent(0)
static constexpr int BIN_LENGTH = 5000;
static constexpr int MIN_RESOLUTION_MS = 1000;
ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent) : QWidget(parent)
{
replayTimer = new QTimer(this);
replayTimer->setInterval(TIMER_INTERVAL_MS);
connect(replayTimer, &QTimer::timeout, this, &ReplayTimelineWidget::replayTimerTimeout);
rewindBufferingTimer = new QTimer(this);
rewindBufferingTimer->setSingleShot(true);
connect(rewindBufferingTimer, &QTimer::timeout, this, &ReplayTimelineWidget::processRewind);
}
void ReplayTimelineWidget::setTimeline(const QList<int> &_replayTimeline)
void ReplayTimelineWidget::setTimeline(const QList<int> &replayTimeline)
{
replayTimeline = _replayTimeline;
histogram.clear();
currentTime = 0;
int binEndTime = BIN_LENGTH - 1;
int binValue = 0;
for (int i : replayTimeline) {
@ -66,7 +59,7 @@ void ReplayTimelineWidget::paintEvent(QPaintEvent * /* event */)
painter.fillPath(path, Qt::black);
const QColor barColor = QColor::fromHsv(120, 255, 255, 100);
quint64 w = (quint64)(width() - 1) * (quint64)currentVisualTime / maxTime;
quint64 w = (quint64)(width() - 1) * (quint64)currentTime / maxTime;
painter.fillRect(0, 0, static_cast<int>(w), height() - 1, barColor);
}
@ -77,63 +70,24 @@ void ReplayTimelineWidget::mousePressEvent(QMouseEvent *event)
#else
int newTime = static_cast<int>((qint64)maxTime * (qint64)event->x() / width());
#endif
// don't buffer rewinds from clicks, since clicks usually don't happen fast enough to require buffering
skipToTime(newTime, false);
emit timeClicked(newTime);
}
void ReplayTimelineWidget::skipToTime(int newTime, bool doRewindBuffering)
void ReplayTimelineWidget::setCurrentTime(int time)
{
// check boundary conditions
if (newTime < 0) {
newTime = 0;
}
if (newTime > maxTime) {
newTime = maxTime;
int newTime = qBound(0, time, maxTime);
if (currentTime == newTime) {
return;
}
newTime -= newTime % TIMER_INTERVAL_MS; // Time should always be a multiple of the interval
bool doUpdate = currentTime / MIN_RESOLUTION_MS != newTime / MIN_RESOLUTION_MS;
const bool isBackwardsSkip = newTime < currentProcessedTime;
currentVisualTime = newTime;
currentTime = newTime;
if (isBackwardsSkip) {
handleBackwardsSkip(doRewindBuffering);
} else {
processNewEvents(FORWARD_SKIP);
if (doUpdate) {
update();
}
update();
}
/**
* @brief Handles a backwards skip in the replay timeline.
*
* @param doRewindBuffering When true, if multiple backward skips are made in quick succession, only a single rewind
* is processed at the end. When false, the backwards skip will always cause an immediate rewind.
*/
void ReplayTimelineWidget::handleBackwardsSkip(bool doRewindBuffering)
{
if (doRewindBuffering) {
// We use a one-shot timer to implement the rewind buffering.
// The rewind only happens once the timer runs out.
// If another backwards skip happens, the timer will just get reset instead of rewinding.
rewindBufferingTimer->stop();
rewindBufferingTimer->start(SettingsCache::instance().interface().getRewindBufferingMs());
} else {
// otherwise, process the rewind immediately
processRewind();
}
}
void ReplayTimelineWidget::processRewind()
{
// stop any queued-up rewinds
rewindBufferingTimer->stop();
// process the rewind
currentEvent = 0;
emit rewound();
processNewEvents(BACKWARD_SKIP);
}
QSize ReplayTimelineWidget::sizeHint() const
@ -145,64 +99,3 @@ QSize ReplayTimelineWidget::minimumSizeHint() const
{
return {400, 50};
}
void ReplayTimelineWidget::replayTimerTimeout()
{
currentVisualTime += TIMER_INTERVAL_MS;
processNewEvents(NORMAL_PLAYBACK);
if (!(currentVisualTime % 1000)) {
update();
}
}
/** @brief Processes all unprocessed events up to the current time. */
void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
{
currentProcessedTime = currentVisualTime;
while ((currentEvent < replayTimeline.size()) && (replayTimeline[currentEvent] < currentProcessedTime)) {
EventProcessingOptions options;
// backwards skip => always skip reveal windows
// forwards skip => skip reveal windows that don't happen within a big skip of the target
if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS) {
options |= SKIP_REVEAL_WINDOW;
}
// backwards skip => always skip tap animation
if (playbackMode == BACKWARD_SKIP) {
options |= SKIP_TAP_ANIMATION;
}
emit processNextEvent(options);
++currentEvent;
}
if (currentEvent == replayTimeline.size()) {
emit replayFinished();
replayTimer->stop();
}
}
void ReplayTimelineWidget::setTimeScaleFactor(qreal _timeScaleFactor)
{
timeScaleFactor = _timeScaleFactor;
int interval = std::max(1, qRound(TIMER_INTERVAL_MS / timeScaleFactor));
replayTimer->setInterval(interval);
}
void ReplayTimelineWidget::startReplay()
{
replayTimer->start();
}
void ReplayTimelineWidget::stopReplay()
{
replayTimer->stop();
}
void ReplayTimelineWidget::skipByAmount(int amount)
{
skipToTime(currentVisualTime + amount, amount < 0);
}

View file

@ -18,57 +18,25 @@ class QTimer;
class ReplayTimelineWidget : public QWidget
{
Q_OBJECT
signals:
void processNextEvent(EventProcessingOptions options);
void replayFinished();
void rewound();
void timeClicked(int newTime);
private:
enum PlaybackMode
{
NORMAL_PLAYBACK,
FORWARD_SKIP,
BACKWARD_SKIP
};
static constexpr int TIMER_INTERVAL_MS = 200;
static constexpr int BIN_LENGTH = 5000;
QTimer *replayTimer;
QTimer *rewindBufferingTimer;
QList<int> replayTimeline;
QList<int> histogram;
int maxBinValue, maxTime;
qreal timeScaleFactor;
int currentVisualTime; // time currently displayed by the timeline
int currentProcessedTime; // time that events are currently processed up to. Could differ from visual time due to
// rewind buffering
int currentEvent;
int maxBinValue = 1;
int maxTime = 1;
void skipToTime(int newTime, bool doRewindBuffering);
void handleBackwardsSkip(bool doRewindBuffering);
void processRewind();
void processNewEvents(PlaybackMode playbackMode);
private slots:
void replayTimerTimeout();
int currentTime = 0;
public:
static constexpr int SMALL_SKIP_MS = 1000;
static constexpr int BIG_SKIP_MS = 10000;
explicit ReplayTimelineWidget(QWidget *parent = nullptr);
void setTimeline(const QList<int> &_replayTimeline);
void setTimeline(const QList<int> &replayTimeline);
[[nodiscard]] QSize sizeHint() const override;
[[nodiscard]] QSize minimumSizeHint() const override;
void setTimeScaleFactor(qreal _timeScaleFactor);
[[nodiscard]] int getCurrentEvent() const
{
return currentEvent;
}
public slots:
void startReplay();
void stopReplay();
void skipByAmount(int amount); // use a negative amount to skip backwards
void setCurrentTime(int time);
protected:
void paintEvent(QPaintEvent *event) override;

View file

@ -1,70 +1,50 @@
#include "replay_widget.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../interface/widgets/tabs/tab_game.h"
#include "replay_manager.h"
#include "replay_quick_settings_widget.h"
#include <QHBoxLayout>
#include <QToolButton>
ReplayWidget::ReplayWidget(TabGame *parent, GameReplay *_replay)
: QWidget(parent), game(parent), replay(_replay), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
aReplaySkipBackwardBig(nullptr)
ReplayWidget::ReplayWidget(QWidget *parent, GameReplay *replay)
: QWidget(parent), replayPlayButton(nullptr), replayFastForwardButton(nullptr), aReplaySkipForward(nullptr),
aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr), aReplaySkipBackwardBig(nullptr)
{
if (replay) {
game->getGame()->loadReplay(replay);
// Create list: event number -> time [ms]
// Distribute simultaneous events evenly across 1 second.
unsigned int lastEventTimestamp = 0;
const int eventCount = replay->event_list_size();
for (int i = 0; i < eventCount; ++i) {
int j = i + 1;
while ((j < eventCount) && (replay->event_list(j).seconds_elapsed() == lastEventTimestamp)) {
++j;
}
const int numberEventsThisSecond = j - i;
for (int k = 0; k < numberEventsThisSecond; ++k) {
replayTimeline.append(replay->event_list(i + k).seconds_elapsed() * 1000 +
(int)((qreal)k / (qreal)numberEventsThisSecond * 1000));
}
if (j < eventCount) {
lastEventTimestamp = replay->event_list(j).seconds_elapsed();
}
i += numberEventsThisSecond - 1;
}
}
// replay manager
replayManager = new ReplayManager(this, replay);
connect(replayManager, &ReplayManager::eventReplayed, this, &ReplayWidget::eventReplayed);
connect(replayManager, &ReplayManager::replayFinished, this, &ReplayWidget::replayFinished);
connect(replayManager, &ReplayManager::rewound, this, &ReplayWidget::rewound);
// timeline widget
timelineWidget = new ReplayTimelineWidget;
timelineWidget->setTimeline(replayTimeline);
connect(timelineWidget, &ReplayTimelineWidget::processNextEvent, this, &ReplayWidget::replayNextEvent);
connect(timelineWidget, &ReplayTimelineWidget::replayFinished, this, &ReplayWidget::replayFinished);
connect(timelineWidget, &ReplayTimelineWidget::rewound, this, &ReplayWidget::replayRewind);
timelineWidget->setTimeline(replayManager->getReplayTimeline());
connect(replayManager, &ReplayManager::timeChanged, timelineWidget, &ReplayTimelineWidget::setCurrentTime);
connect(timelineWidget, &ReplayTimelineWidget::timeClicked, replayManager, &ReplayManager::setTime);
// timeline skip shortcuts
aReplaySkipForward = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipForward);
connect(aReplaySkipForward, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::SMALL_SKIP_MS); });
[this] { replayManager->skipByAmount(ReplayManager::SMALL_SKIP_MS); });
aReplaySkipBackward = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipBackward);
connect(aReplaySkipBackward, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::SMALL_SKIP_MS); });
[this] { replayManager->skipByAmount(-ReplayManager::SMALL_SKIP_MS); });
aReplaySkipForwardBig = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipForwardBig);
connect(aReplaySkipForwardBig, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(ReplayTimelineWidget::BIG_SKIP_MS); });
[this] { replayManager->skipByAmount(ReplayManager::BIG_SKIP_MS); });
aReplaySkipBackwardBig = new QAction(timelineWidget);
timelineWidget->addAction(aReplaySkipBackwardBig);
connect(aReplaySkipBackwardBig, &QAction::triggered, this,
[this] { timelineWidget->skipByAmount(-ReplayTimelineWidget::BIG_SKIP_MS); });
[this] { replayManager->skipByAmount(-ReplayManager::BIG_SKIP_MS); });
// buttons
replayPlayButton = new QToolButton;
@ -97,18 +77,11 @@ ReplayWidget::ReplayWidget(TabGame *parent, GameReplay *_replay)
setObjectName("replayControlWidget");
setLayout(replayControlLayout);
connect(this, &ReplayWidget::requestChatAndPhaseReset, game, &TabGame::resetChatAndPhase);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&ReplayWidget::refreshShortcuts);
refreshShortcuts();
}
void ReplayWidget::replayNextEvent(EventProcessingOptions options)
{
emit eventReplayed(replay->event_list(timelineWidget->getCurrentEvent()), options);
}
void ReplayWidget::replayFinished()
{
replayPlayButton->setChecked(false);
@ -117,24 +90,16 @@ void ReplayWidget::replayFinished()
void ReplayWidget::replayPlayButtonToggled(bool checked)
{
if (checked) { // start replay
timelineWidget->startReplay();
replayManager->startReplay();
} else { // pause replay
timelineWidget->stopReplay();
replayManager->stopReplay();
}
}
void ReplayWidget::updateTimeScaleFactor(bool isFastForward)
{
qreal factor = isFastForward ? SettingsCache::instance().interface().getFastForwardSpeed() : 1.0;
timelineWidget->setTimeScaleFactor(factor);
}
/**
* @brief Handles everything that needs to be reset when doing a replay rewind.
*/
void ReplayWidget::replayRewind()
{
emit requestChatAndPhaseReset();
replayManager->setTimeScaleFactor(factor);
}
void ReplayWidget::refreshShortcuts()

View file

@ -14,11 +14,12 @@
#include <QWidget>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
class ReplayManager;
class ReplayQuickSettingsWidget;
class TabGame;
/**
* @brief The top-level that is put in the replay dock widget.
* @brief The top-level widget that is put in the replay dock widget.
* Contains the replay timeline as well as the buttons.
*/
class ReplayWidget : public QWidget
@ -26,29 +27,28 @@ class ReplayWidget : public QWidget
Q_OBJECT
public:
ReplayWidget(TabGame *parent, GameReplay *replay);
TabGame *game;
GameReplay *replay;
/**
* @param parent The parent widget
* @param replay Cannot be null. Takes ownership of the replay.
*/
ReplayWidget(QWidget *parent, GameReplay *replay);
signals:
void requestChatAndPhaseReset();
void rewound();
void eventReplayed(const GameEventContainer &cont, EventProcessingOptions options);
private:
// Replay related members
int currentReplayStep = 0;
QList<int> replayTimeline;
ReplayManager *replayManager;
ReplayTimelineWidget *timelineWidget;
QToolButton *replayPlayButton, *replayFastForwardButton;
ReplayQuickSettingsWidget *settingsWidget;
QAction *aReplaySkipForward, *aReplaySkipBackward, *aReplaySkipForwardBig, *aReplaySkipBackwardBig;
private slots:
void replayNextEvent(EventProcessingOptions options);
void replayFinished();
void replayPlayButtonToggled(bool checked);
void updateTimeScaleFactor(bool checked);
void replayRewind();
void refreshShortcuts();
};

View file

@ -241,15 +241,15 @@ void UserInterfaceSettingsPage::retranslateUi()
visualDeckStoragePromptForConversionLabel.setText(
tr("When adding a tag in the visual deck storage to a .txt deck:"));
visualDeckStoragePromptForConversionSelector.setItemText(visualDeckStoragePromptForConversionIndexNone,
tr("do nothing"));
tr("Do nothing"));
visualDeckStoragePromptForConversionSelector.setItemText(visualDeckStoragePromptForConversionIndexPrompt,
tr("ask to convert to .cod"));
tr("Ask to convert to .cod"));
visualDeckStoragePromptForConversionSelector.setItemText(visualDeckStoragePromptForConversionIndexAlways,
tr("always convert to .cod"));
tr("Always convert to .cod"));
defaultDeckEditorTypeLabel.setText(tr("Default deck editor type"));
defaultDeckEditorTypeSelector.setItemText(TabSupervisor::ClassicDeckEditor, tr("Classic Deck Editor"));
defaultDeckEditorTypeSelector.setItemText(TabSupervisor::VisualDeckEditor, tr("Visual Deck Editor"));
replayGroupBox->setTitle(tr("Replay settings"));
rewindBufferingMsLabel.setText(tr("Buffer time for backwards skip via shortcut:"));
rewindBufferingMsBox.setSuffix(" ms");
}
}

View file

@ -265,9 +265,6 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
if (replayWidget) {
delete replayWidget->replay;
}
for (auto &player : game->getPlayerManager()->getPlayers()) {
player->clear();
}
@ -1183,6 +1180,7 @@ void TabGame::createReplayDock(GameReplay *replay)
replayDock->setWidget(replayWidget);
replayDock->setFloating(false);
connect(replayWidget, &ReplayWidget::rewound, this, &TabGame::resetChatAndPhase);
connect(replayWidget, &ReplayWidget::eventReplayed, game->getGameEventHandler(),
[this](const auto &event, auto options) {
game->getGameEventHandler()->processGameEventContainer(event, nullptr, options);

View file

@ -12,7 +12,6 @@
#include <QRegularExpression>
#include <QSharedPointer>
#include <QString>
#include <QVariant>
#include <algorithm>
#include <utility>
@ -24,7 +23,7 @@ using CardInfoPtr = QSharedPointer<CardInfo>;
namespace
{
QByteArray serializeProperties(const QVariantHash &props)
QByteArray serializeProperties(const QHash<QString, QString> &props)
{
QByteArray blob;
QDataStream out(&blob, QIODevice::WriteOnly);
@ -48,7 +47,7 @@ void CardInfo::ensurePropertiesLoaded() const
propertiesLoaded = true;
}
const QVariantHash &CardInfo::getPropertiesHash() const
const QHash<QString, QString> &CardInfo::getPropertiesHash() const
{
ensurePropertiesLoaded();
return propertiesCache;
@ -57,7 +56,7 @@ const QVariantHash &CardInfo::getPropertiesHash() const
void CardInfo::setProperty(const QString &_name, const QString &_value)
{
ensurePropertiesLoaded();
if (propertiesCache.value(_name).toString() == _value) {
if (propertiesCache.value(_name) == _value) {
return;
}
propertiesCache.insert(_name, _value);
@ -65,7 +64,7 @@ void CardInfo::setProperty(const QString &_name, const QString &_value)
emit cardInfoChanged(smartThis);
}
void CardInfo::setProperties(const QVariantHash &_props)
void CardInfo::setProperties(const QHash<QString, QString> &_props)
{
ensurePropertiesLoaded();
propertiesCache = _props;
@ -76,7 +75,7 @@ void CardInfo::setProperties(const QVariantHash &_props)
CardInfo::CardInfo(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
QHash<QString, QString> _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
@ -122,7 +121,7 @@ CardInfoPtr CardInfo::newInstance(const QString &_name)
CardInfoPtr CardInfo::newInstance(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
QHash<QString, QString> _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
@ -210,10 +209,10 @@ void CardInfo::addToSet(const CardSetPtr &_set, const PrintingInfo &_info)
refreshCachedSets();
}
void CardInfo::combineLegalities(const QVariantHash &props)
void CardInfo::combineLegalities(const QHash<QString, QString> &props)
{
ensurePropertiesLoaded();
QHashIterator<QString, QVariant> it(props);
QHashIterator it(props);
while (it.hasNext()) {
it.next();
if (it.key().startsWith("format-")) {

View file

@ -76,12 +76,12 @@ private:
QString text; ///< Text description or rules text of the card.
bool isToken; ///< Whether this card is a token or not.
// Properties are stored as a pre-serialized blob (cheap to load) and the
// QVariantHash is materialized on first query, so database load avoids
// constructing thousands of QVariants per card.
mutable QByteArray propertiesBlob; ///< Serialized properties (load form).
mutable QVariantHash propertiesCache; ///< Materialized properties (query form).
mutable bool propertiesLoaded = false; ///< Whether propertiesCache is valid.
mutable QMutex propertiesMutex; ///< Guards lazy materialization.
// QHash<QString, QString> is materialized on first query, so database load avoids
// constructing thousands of QStrings per card.
mutable QByteArray propertiesBlob; ///< Serialized properties (load form).
mutable QHash<QString, QString> propertiesCache; ///< Materialized properties (query form).
mutable bool propertiesLoaded = false; ///< Whether propertiesCache is valid.
mutable QMutex propertiesMutex; ///< Guards lazy materialization.
/**
* @brief Materializes propertiesCache from propertiesBlob if not already done.
@ -114,7 +114,7 @@ public:
explicit CardInfo(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
QHash<QString, QString> _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
@ -127,7 +127,7 @@ public:
* Used by the binary cache reader to skip recomputing @p _simpleName and
* @p _altNames (which otherwise require a Unicode normalization and a full
* printing scan). Properties are supplied as a pre-serialized @p _propertiesBlob
* so the QVariantHash is not built at load time (it is materialized on first
* so the QHash<QString, QString> is not built at load time (it is materialized on first
* query).
*
* @param _name The card name.
@ -194,7 +194,7 @@ public:
static CardInfoPtr newInstance(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
QHash<QString, QString> _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
@ -288,12 +288,12 @@ public:
{
return getPropertiesHash().keys();
}
[[nodiscard]] const QVariantHash &getPropertiesHash() const;
[[nodiscard]] const QHash<QString, QString> &getPropertiesHash() const;
/**
* @brief Stores the pre-serialized properties blob and invalidates the
* materialized cache. Used by the binary cache reader so the
* QVariantHash is not built at load time.
* QHash<QString, QString> is not built at load time.
* @param _blob The serialized properties (as written by the cache writer).
*/
void setPropertiesBlob(QByteArray _blob) const
@ -305,10 +305,10 @@ public:
}
[[nodiscard]] QString getProperty(const QString &propertyName) const
{
return getPropertiesHash().value(propertyName).toString();
return getPropertiesHash().value(propertyName);
}
void setProperty(const QString &_name, const QString &_value);
void setProperties(const QVariantHash &_props);
void setProperties(const QHash<QString, QString> &_props);
[[nodiscard]] bool hasProperty(const QString &propertyName) const
{
return getPropertiesHash().contains(propertyName);
@ -415,7 +415,7 @@ public:
*
* @param props Key-value mapping of format legalities.
*/
void combineLegalities(const QVariantHash &props);
void combineLegalities(const QHash<QString, QString> &props);
/**
* @brief Refreshes all cached fields that are calculated from the contained sets and printings.

View file

@ -66,7 +66,7 @@ QVariant CardInfoComparator::getProperty(const CardInfoPtr &card, const QString
return card->getIsToken();
}
// Otherwise, check if it's a custom property in the QVariantHash
// Otherwise, check if it's a custom property in the properties hash
if (card->hasProperty(property)) {
return card->getProperty(property);
}

View file

@ -13,12 +13,11 @@
#include <QElapsedTimer>
#include <QFile>
#include <QSaveFile>
#include <QVariantHash>
namespace
{
constexpr quint32 CACHE_MAGIC = 0x43445243; // "CDRC"
constexpr quint32 CACHE_VERSION = 1;
constexpr quint32 CACHE_VERSION = 2;
// ---- Primitives -----------------------------------------------------------
@ -34,11 +33,11 @@ QString readString(QDataStream &in)
return s;
}
// Stores a QVariantHash as a single pre-serialized blob. The reader keeps the
// blob as-is and materializes the QVariantHash lazily on first query, which is
// Stores a QHash<QString, QString> as a single pre-serialized blob. The reader keeps the
// blob as-is and materializes the QHash<QString, QString> lazily on first query, which is
// what removes the allocation storm from database load (see card_info.cpp /
// printing_info.cpp).
void writeHashBlob(QDataStream &out, const QVariantHash &h)
void writeHashBlob(QDataStream &out, const QHash<QString, QString> &h)
{
QByteArray blob;
QDataStream blobOut(&blob, QIODevice::WriteOnly);

View file

@ -172,7 +172,7 @@ void CockatriceXml3Parser::loadCardsFromXml(QXmlStreamReader &xml)
if (xmlName == "card") {
QString name = QString("");
QString text = QString("");
QVariantHash properties = QVariantHash();
QHash<QString, QString> properties;
QString colors = QString("");
QList<CardRelation *> relatedCards, reverseRelatedCards;
auto _sets = SetToPrintingsMap();
@ -229,7 +229,7 @@ void CockatriceXml3Parser::loadCardsFromXml(QXmlStreamReader &xml)
// behaviour. Without this check, disabling a set has no effect on v3 databases.
if (set->getEnabled()) {
PrintingInfo setInfo(set);
QVariantHash printingProps;
QHash<QString, QString> printingProps;
if (attrs.hasAttribute("muId")) {
printingProps.insert("muid", attrs.value("muId").toString());
}

View file

@ -243,9 +243,9 @@ void CockatriceXml4Parser::loadSetsFromXml(QXmlStreamReader &xml)
}
}
QVariantHash CockatriceXml4Parser::loadCardPropertiesFromXml(QXmlStreamReader &xml)
QHash<QString, QString> CockatriceXml4Parser::loadCardPropertiesFromXml(QXmlStreamReader &xml)
{
QVariantHash properties = QVariantHash();
QHash<QString, QString> properties;
while (!xml.atEnd()) {
if (xml.readNext() == QXmlStreamReader::EndElement) {
break;
@ -272,7 +272,7 @@ void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
if (xmlName == "card") {
QString name = QString("");
QString text = QString("");
QVariantHash properties = QVariantHash();
QHash<QString, QString> properties;
QList<CardRelation *> relatedCards, reverseRelatedCards;
auto _sets = SetToPrintingsMap();
int tableRow = 0;
@ -315,7 +315,7 @@ void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
auto set = internalAddSet(setName);
if (set->getEnabled()) {
PrintingInfo printingInfo(set);
QVariantHash printingProps;
QHash<QString, QString> printingProps;
for (QXmlStreamAttribute attr : attrs) {
QString attrName = attr.name().toString();
if (attrName == "picURL") {

View file

@ -19,7 +19,7 @@ inline Q_LOGGING_CATEGORY(CockatriceXml4Log, "cockatrice_xml.xml_4_parser");
* making the parser more extensible and schema-compliant.
*
* @note Differences from v3:
* - Card properties are stored in <prop> blocks as a QVariantHash.
* - Card properties are stored in <prop> blocks as a QHash<QString, QString>.
* - Sets can include a <priority> element.
* - Supports user preferences via ICardPreferenceProvider (e.g., skipping rebalanced cards).
* - Related cards support persistent relations and multiple attach types (e.g., transform).
@ -70,9 +70,9 @@ private:
/**
* @brief Loads a generic <prop> block from a <card> element.
* @param xml The open QXmlStreamReader positioned at a <prop> element.
* @return A QVariantHash mapping property names to values.
* @return A QHash<QString, QString> mapping property names to values.
*/
QVariantHash loadCardPropertiesFromXml(QXmlStreamReader &xml);
QHash<QString, QString> loadCardPropertiesFromXml(QXmlStreamReader &xml);
/**
* @brief Load all <card> elements from the XML stream.

View file

@ -27,14 +27,14 @@ void PrintingInfo::ensurePropertiesLoaded() const
void PrintingInfo::setProperty(const QString &_name, const QString &_value)
{
ensurePropertiesLoaded();
if (propertiesCache.value(_name).toString() == _value) {
if (propertiesCache.value(_name) == _value) {
return;
}
propertiesCache.insert(_name, _value);
setProperties(propertiesCache);
}
void PrintingInfo::setProperties(const QVariantHash &_props)
void PrintingInfo::setProperties(const QHash<QString, QString> &_props)
{
ensurePropertiesLoaded();
propertiesCache = _props;
@ -48,10 +48,10 @@ void PrintingInfo::setProperties(const QVariantHash &_props)
*/
QString PrintingInfo::getUuid() const
{
return getPropertiesHash().value("uuid").toString();
return getPropertiesHash().value("uuid");
}
QString PrintingInfo::getFlavorName() const
{
return getPropertiesHash().value("flavorName").toString();
}
return getPropertiesHash().value("flavorName");
}

View file

@ -70,11 +70,11 @@ private:
CardSetPtr set; ///< The set this variation belongs to.
// Properties are stored as a pre-serialized blob (cheap to load) and the
// QVariantHash is materialized on first query. This avoids constructing
// thousands of QVariants per card at database-load time.
mutable QByteArray propertiesBlob; ///< Serialized properties (load form).
mutable QVariantHash propertiesCache; ///< Materialized properties (query form).
mutable bool propertiesLoaded = false; ///< Whether propertiesCache is valid.
// QHash<QString, QString> is materialized on first query. This avoids constructing
// thousands of QStrings per card at database-load time.
mutable QByteArray propertiesBlob; ///< Serialized properties (load form).
mutable QHash<QString, QString> propertiesCache; ///< Materialized properties (query form).
mutable bool propertiesLoaded = false; ///< Whether propertiesCache is valid.
mutable QSharedPointer<QBasicMutex> propertiesMutex =
QSharedPointer<QBasicMutex>::create(); ///< Guards lazy materialization.
@ -101,7 +101,7 @@ public:
return getPropertiesHash().keys();
}
[[nodiscard]] const QVariantHash &getPropertiesHash() const
[[nodiscard]] const QHash<QString, QString> &getPropertiesHash() const
{
ensurePropertiesLoaded();
return propertiesCache;
@ -115,7 +115,7 @@ public:
*/
[[nodiscard]] QString getProperty(const QString &propertyName) const
{
return getPropertiesHash().value(propertyName).toString();
return getPropertiesHash().value(propertyName);
}
/**
@ -127,12 +127,12 @@ public:
* @param _value The string value to assign.
*/
void setProperty(const QString &_name, const QString &_value);
void setProperties(const QVariantHash &_props);
void setProperties(const QHash<QString, QString> &_props);
/**
* @brief Stores the pre-serialized properties blob and marks the materialized
* cache as invalid. Used by the binary cache reader to avoid building a
* QVariantHash at load time.
* QHash<QString, QString> at load time.
* @param _blob The serialized properties (as written by the cache writer).
*/
void setPropertiesBlob(QByteArray _blob) const

View file

@ -18,7 +18,7 @@ static const QList<AllowedCount> kSingletonCounts = {{1, "legal"}, {0, "banned"}
SplitCardPart::SplitCardPart(const QString &_name,
const QString &_text,
const QVariantHash &_properties,
const QHash<QString, QString> &_properties,
const PrintingInfo &_printingInfo)
: name(_name), text(_text), properties(_properties), printingInfo(_printingInfo)
{
@ -135,7 +135,7 @@ static void sortAndReduceColors(QString &colors)
CardInfoPtr OracleImporter::addCard(QString name,
const QString &text,
bool isToken,
QVariantHash properties,
QHash<QString, QString> properties,
const QList<CardRelation *> &relatedCards,
const PrintingInfo &printingInfo)
{
@ -152,7 +152,7 @@ CardInfoPtr OracleImporter::addCard(QString name,
}
// Remove {} around mana costs, except if it's split cost
QString manacost = properties.value("manacost").toString();
QString manacost = properties.value("manacost");
if (!manacost.isEmpty()) {
QStringList symbols = manacost.split("}");
QString formattedCardCost;
@ -169,12 +169,12 @@ CardInfoPtr OracleImporter::addCard(QString name,
}
// fix colors
QString allColors = properties.value("colors").toString();
QString allColors = properties.value("colors");
if (allColors.size() > 1) {
sortAndReduceColors(allColors);
properties.insert("colors", allColors);
}
QString allColorIdent = properties.value("coloridentity").toString();
QString allColorIdent = properties.value("coloridentity");
if (allColorIdent.size() > 1) {
sortAndReduceColors(allColorIdent);
properties.insert("coloridentity", allColorIdent);
@ -182,16 +182,15 @@ CardInfoPtr OracleImporter::addCard(QString name,
// DETECT CARD POSITIONING INFO
bool landscapeOrientation = properties.value("maintype").toString() == "Battle" ||
properties.value("layout").toString() == "split" ||
properties.value("layout").toString() == "planar";
bool landscapeOrientation = properties.value("maintype") == "Battle" || properties.value("layout") == "split" ||
properties.value("layout") == "planar";
// cards that enter the field tapped
bool cipt = parseCipt(name, text) || landscapeOrientation;
// table row
int tableRow = 1;
QString mainCardType = properties.value("maintype").toString();
QString mainCardType = properties.value("maintype");
if (mainCardType == "Land") {
tableRow = 0;
} else if (mainCardType == "Sorcery" || mainCardType == "Instant") {
@ -201,11 +200,11 @@ CardInfoPtr OracleImporter::addCard(QString name,
}
// card side
QString side = properties.value("side").toString() == "b" ? "back" : "front";
QString side = properties.value("side") == "b" ? "back" : "front";
properties.insert("side", side);
// upsideDown (flip cards)
QString layout = properties.value("layout").toString();
QString layout = properties.value("layout");
bool upsideDown = layout == "flip" && side == "back";
// insert the card and its properties
@ -279,7 +278,7 @@ int OracleImporter::importCardsFromSet(const CardSetPtr &currentSet, const QList
}
// card properties
QVariantHash properties;
QHash<QString, QString> properties;
for (auto i = cardProperties.cbegin(), end = cardProperties.cend(); i != end; ++i) {
QString mtgjsonProperty = i.key();
QString xmlPropertyName = i.value();
@ -291,7 +290,7 @@ int OracleImporter::importCardsFromSet(const CardSetPtr &currentSet, const QList
// per-set properties
PrintingInfo printingInfo = PrintingInfo(currentSet);
QVariantHash printingProps;
QHash<QString, QString> printingProps;
for (auto i = setInfoProperties.cbegin(), end = setInfoProperties.cend(); i != end; ++i) {
QString mtgjsonProperty = i.key();
QString xmlPropertyName = i.value();
@ -431,7 +430,7 @@ int OracleImporter::importCardsFromSet(const CardSetPtr &currentSet, const QList
QList<QPair<QList<SplitCardPart>, QString>> partsAndNames = splitCards.values();
for (auto [splitCardParts, name] : partsAndNames) {
QString text;
QVariantHash properties;
QHash<QString, QString> properties;
PrintingInfo printingInfo;
for (const SplitCardPart &tmp : splitCardParts) {
@ -444,11 +443,11 @@ int OracleImporter::importCardsFromSet(const CardSetPtr &currentSet, const QList
properties = tmp.getProperties();
printingInfo = tmp.getPrintingInfo();
} else {
const QVariantHash &tmpProps = tmp.getProperties();
const QHash<QString, QString> &tmpProps = tmp.getProperties();
for (auto i = tmpProps.cbegin(), end = tmpProps.cend(); i != end; ++i) {
QString prop = i.key();
QString originalPropertyValue = properties.value(prop).toString();
QString thisCardPropertyValue = i.value().toString();
QString originalPropertyValue = properties.value(prop);
QString thisCardPropertyValue = i.value();
if (!thisCardPropertyValue.isEmpty() && originalPropertyValue != thisCardPropertyValue) {
if (originalPropertyValue.isEmpty()) { // don't create //es if one field is empty
properties.insert(prop, thisCardPropertyValue);

View file

@ -95,7 +95,7 @@ class SplitCardPart
public:
SplitCardPart(const QString &_name,
const QString &_text,
const QVariantHash &_properties,
const QHash<QString, QString> &_properties,
const PrintingInfo &_printingInfo);
inline const QString &getName() const
{
@ -105,7 +105,7 @@ public:
{
return text;
}
inline const QVariantHash &getProperties() const
inline const QHash<QString, QString> &getProperties() const
{
return properties;
}
@ -117,7 +117,7 @@ public:
private:
QString name;
QString text;
QVariantHash properties;
QHash<QString, QString> properties;
PrintingInfo printingInfo;
};
@ -142,7 +142,7 @@ private:
CardInfoPtr addCard(QString name,
const QString &text,
bool isToken,
QVariantHash properties,
QHash<QString, QString> properties,
const QList<CardRelation *> &relatedCards,
const PrintingInfo &printingInfo);
signals: