DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.
- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
fallback for the two historical sites: the deck view zone headers and
the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
scene items already schedules the repaint in every attached view.
- Set the sizes the stylesheets carried with setPixelSize() rather than
setPointSize(): home buttons (34), banner (24), home group box (20),
the placeholder labels (14), the analytics drag handle (10), the EDHREC
navigation buttons (24), the user info popup (11/14/11/10/11) and the
game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
stylesheets set, so digit widths stop changing as counts tick and
white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
preview, quick setup, analytics panel, home box and public decks build
their font once in a local lambda instead of twice.
- CardText's unset fallback is qApp->font() again: only the three counter
painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
before the role existed, and they now ask for it through
ThemeManager::cardTextFont(). Card names, player names, counters, the
overlay, the Archidekt and EDHREC labels and the completer delegate keep the
app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
and details (16px) sizes: the stylesheets said px, and setPointSize made
them about a third larger.
- ChatLog's unset fallback is qApp->font() again: ChatView never set a font
before the role existed, so an unset role must not switch chat and the game
log to monospace at the system GeneralFont size.
- Move the monospace fallback the report dialogs used before into
report_utils::reportLogFont(), which returns the theme's ChatLog role when it
is set and the old monospace otherwise. tab_report, dlg_my_reports and
dlg_report_user now share it, so they cannot drift and they honour a themed
size instead of overriding it.
- Add ThemeManager::defaultAppFont(), which resolves an unset role against the
startup font instead of currentFonts, and use it in FontGridWidget::loadFonts
so the grid never shows the live preview as the theme's default.
- Reload the live theme in PaletteEditorDialog::onReset before re-reading the
grid, so Reset restores the saved fonts before loadFonts resolves fallbacks.
2026-11-01 13:59:16 +01:00
6 changed files with 33 additions and 15 deletions