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d998b97530
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14 changed files with 477 additions and 64 deletions
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@ -403,6 +403,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/tabs/api/commander_spellbook/commander_bracket_widget.cpp
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src/interface/widgets/tabs/api/commander_spellbook/handle_commander_brackets.cpp
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src/interface/widgets/onboarding/banner_shader_config.h
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src/interface/widgets/onboarding/brand_colors.h
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src/interface/widgets/onboarding/first_run_wizard.cpp
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src/interface/widgets/onboarding/first_run_wizard.h
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src/interface/widgets/onboarding/first_run_wizard_page.cpp
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@ -530,6 +531,7 @@ qt6_add_shaders(
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"src/interface/widgets/onboarding/shaders"
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FILES
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src/interface/widgets/onboarding/shaders/brand_banner.frag
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src/interface/widgets/onboarding/shaders/brand_plate.frag
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)
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qt6_add_resources(
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@ -11,6 +11,8 @@
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#include "home_tab_button_color.h"
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#include <QGroupBox>
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#include <QLabel>
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#include <QLinearGradient>
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#include <QPainter>
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#include <QPainterPath>
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#include <QPushButton>
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@ -21,8 +23,7 @@
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#include <libcockatrice/settings/paths_settings.h>
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HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
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: QWidget(parent), tabSupervisor(_tabSupervisor), background(themePixmap(QStringLiteral("backgrounds/home"))),
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overlay(themePixmap(QStringLiteral("cockatrice")))
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: QWidget(parent), tabSupervisor(_tabSupervisor), background(themePixmap(QStringLiteral("backgrounds/home")))
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{
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layout = new QGridLayout(this);
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@ -64,12 +65,17 @@ HomeWidget::HomeWidget(QWidget *parent, TabSupervisor *_tabSupervisor)
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// not on SettingsCache::themeChanged, so re-resolve the variant background.
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connect(themeManager, &ThemeManager::themeChanged, this, &HomeWidget::initializeBackgroundFromSource);
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connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateButtonsToBackgroundColor);
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connect(themeManager, &ThemeManager::paletteChanged, this, &HomeWidget::updateLogoOverlay);
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connect(&SettingsCache::instance().appearance(), &AppearanceSettings::homeTabButtonColorChanged, this,
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&HomeWidget::updateButtonsToBackgroundColor);
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}
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void HomeWidget::initializeBackgroundFromSource()
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{
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// The featured logo is theme/scheme-derived too; reload it alongside the
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// background so a theme or appearance switch doesn't leave it stale.
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updateLogoOverlay();
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if (CardDatabaseManager::getInstance()->getLoadStatus() != LoadStatus::Ok) {
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connect(CardDatabaseManager::getInstance(), &CardDatabase::cardDatabaseLoadingFinished, this,
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&HomeWidget::initializeBackgroundFromSource);
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@ -229,10 +235,10 @@ QGroupBox *HomeWidget::createButtons()
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QVBoxLayout *boxLayout = new QVBoxLayout;
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boxLayout->setAlignment(Qt::AlignHCenter);
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QLabel *logoLabel = new QLabel;
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logoLabel->setPixmap(overlay.scaledToWidth(200, Qt::SmoothTransformation));
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logoLabel = new QLabel;
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logoLabel->setAlignment(Qt::AlignCenter);
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boxLayout->addWidget(logoLabel);
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updateLogoOverlay();
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boxLayout->addSpacing(25);
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connectButton = new HomeStyledButton("Connect/Play", gradientColors);
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@ -433,3 +439,56 @@ void HomeWidget::paintEvent(QPaintEvent *event)
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QWidget::paintEvent(event);
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}
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void HomeWidget::updateLogoOverlay()
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{
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// Emulate cockatrice.svg in Qt rather than rendering the baked-in SVG.
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// The SVG has no separate plate: the gradient fills the bird's silhouette
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// paths (light #c9fd62/AccentSoft at the top-left, dark #139740/AccentStrong
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// toward the bottom-right — the SVG's linearGradient4265-7-8 stops along
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// its userSpaceOnUse axis), and the white highlight path
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// (cockatrice-logo-white) sits on top. So we paint that gradient clipped to
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// the full logo silhouette (the full-color logo's alpha), then overlay the
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// white mark. Colours stay fully theme-driven and independent of the static
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// greens baked into the SVG.
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const QColor strong = themeManager->appColor(AppColor::AccentStrong);
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const QColor soft = themeManager->appColor(AppColor::AccentSoft);
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const QPixmap silhouette = themePixmap(QStringLiteral("cockatrice")).scaledToWidth(200, Qt::SmoothTransformation);
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const QPixmap whiteMark =
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themePixmap(QStringLiteral("cockatrice-logo-white")).scaledToWidth(200, Qt::SmoothTransformation);
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if (silhouette.isNull() || whiteMark.isNull()) {
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return;
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}
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QPixmap composite(silhouette.size());
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composite.fill(Qt::transparent);
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{
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QPainter painter(&composite);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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// Recreate cockatrice.svg's own gradient geometry (linearGradient
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// 4265-7-8, userSpaceOnUse): light AccentSoft at S=(-8.097,-97.746),
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// dark AccentStrong at E=(162.455,295.208), on the SVG's 300x300
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// canvas. Scale those coordinates to this composite's size.
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const qreal scale = composite.width() / 300.0;
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QLinearGradient gradient(QPointF(-8.097, -97.746) * scale, QPointF(162.455, 295.208) * scale);
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gradient.setColorAt(0.0, soft);
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gradient.setColorAt(1.0, strong);
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painter.fillRect(composite.rect(), gradient);
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// Clip the gradient to the full logo silhouette exactly as the SVG's
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// gradient paths are confined to the bird.
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painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
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painter.drawPixmap(0, 0, silhouette);
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painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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painter.drawPixmap(0, 0, whiteMark);
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}
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if (logoLabel) {
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logoLabel->setPixmap(composite);
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}
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}
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@ -15,6 +15,9 @@
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#include <QWidget>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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class QGridLayout;
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class QLabel;
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class HomeWidget : public QWidget
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{
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@ -41,13 +44,14 @@ private:
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QPixmap background;
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CardInfoPictureArtCropWidget *backgroundSourceCard = nullptr;
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DeckList backgroundSourceDeck;
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QPixmap overlay;
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QLabel *logoLabel = nullptr;
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QPair<QColor, QColor> gradientColors;
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HomeStyledButton *connectButton;
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void setRandomCard(ExactCard &newCard);
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void loadBackgroundSourceDeck();
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QPair<QColor, QColor> determineButtonColor() const;
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void updateLogoOverlay();
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};
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#endif // HOME_WIDGET_H
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@ -38,6 +38,10 @@ class BannerShaderConfig : public QObject
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Q_PROPERTY(QColor colorA READ colorA WRITE setColorA NOTIFY colorAChanged)
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Q_PROPERTY(QColor colorB READ colorB WRITE setColorB NOTIFY colorBChanged)
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Q_PROPERTY(QColor accent READ accent WRITE setAccent NOTIFY accentChanged)
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Q_PROPERTY(QColor glowColor READ glowColor WRITE setGlowColor NOTIFY glowColorChanged)
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Q_PROPERTY(QColor brandStrong READ brandStrong WRITE setBrandStrong NOTIFY brandStrongChanged)
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Q_PROPERTY(QColor brandSoft READ brandSoft WRITE setBrandSoft NOTIFY brandSoftChanged)
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Q_PROPERTY(qreal vignetteMin READ vignetteMin WRITE setVignetteMin NOTIFY vignetteMinChanged)
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Q_PROPERTY(bool logoVisible READ logoVisible WRITE setLogoVisible NOTIFY logoVisibleChanged)
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Q_PROPERTY(qreal logoGlow READ logoGlow WRITE setLogoGlow NOTIFY logoGlowChanged)
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@ -185,6 +189,54 @@ public:
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}
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}
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QColor glowColor() const
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{
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return m_glowColor;
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}
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void setGlowColor(const QColor &c)
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{
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if (c != m_glowColor) {
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m_glowColor = c;
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emit glowColorChanged();
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}
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}
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QColor brandStrong() const
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{
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return m_brandStrong;
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}
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void setBrandStrong(const QColor &c)
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{
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if (c != m_brandStrong) {
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m_brandStrong = c;
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emit brandStrongChanged();
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}
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}
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QColor brandSoft() const
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{
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return m_brandSoft;
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}
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void setBrandSoft(const QColor &c)
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{
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if (c != m_brandSoft) {
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m_brandSoft = c;
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emit brandSoftChanged();
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}
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}
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qreal vignetteMin() const
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{
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return m_vignetteMin;
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}
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void setVignetteMin(qreal v)
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{
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if (v != m_vignetteMin) {
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m_vignetteMin = v;
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emit vignetteMinChanged();
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}
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}
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bool logoVisible() const
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{
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return m_logoVisible;
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@ -222,6 +274,10 @@ signals:
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void colorAChanged();
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void colorBChanged();
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void accentChanged();
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void glowColorChanged();
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void brandStrongChanged();
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void brandSoftChanged();
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void vignetteMinChanged();
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void logoVisibleChanged();
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void logoGlowChanged();
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@ -239,9 +295,16 @@ private:
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bool m_frontIsA = true;
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// Curated fallback seed values -- BannerHost overwrites these with
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// palette-derived colours (see shader_banner_widget.cpp) before the first
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// paint, so they only matter as a safe pre-first-apply default.
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QColor m_colorA{0x1A, 0x1A, 0x20};
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QColor m_colorB{0x0E, 0x0E, 0x12};
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QColor m_accent{0x8B, 0xDD, 0x6B};
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QColor m_glowColor{Qt::white};
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QColor m_brandStrong{0x13, 0x97, 0x40};
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QColor m_brandSoft{0xC9, 0xFD, 0x62};
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qreal m_vignetteMin = 0.62;
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bool m_logoVisible = false;
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qreal m_logoGlow = 1.0;
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15
cockatrice/src/interface/widgets/onboarding/brand_colors.h
Normal file
15
cockatrice/src/interface/widgets/onboarding/brand_colors.h
Normal file
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@ -0,0 +1,15 @@
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#ifndef BRAND_COLORS_H
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#define BRAND_COLORS_H
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#include <QColor>
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/** @brief Cockatrice brand green.
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*
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* Single source of truth for the onboarding brand accent: it backs the
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* banner's shader-accent uniform as the curated fallback when the active
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* palette resolves no usable Highlight, and it preseads the wizard's
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* QuickSetupPanel so a freshly generated palette keeps the brand identity
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* until the user picks their own look. */
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inline const QColor kCockatriceBrandGreen(0x8B, 0xDD, 0x6B);
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#endif // BRAND_COLORS_H
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@ -14,10 +14,31 @@
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#include <QGroupBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QPalette>
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#include <QVBoxLayout>
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#include <libcockatrice/settings/paths_settings.h>
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#include <libcockatrice/settings/personal_settings.h>
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namespace
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{
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/** @brief A theme's shipped identity accent, immune to any user- or auto-
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* generated palette that may currently be masking appColor(). */
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QColor themeIdentityAccent(const QString &themeDirPath, const QString &themeName)
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{
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for (const QString &scheme : {QStringLiteral("Light"), QStringLiteral("Dark")}) {
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const PaletteConfig cfg = ThemeManager::loadDefaultPaletteConfig(themeDirPath, themeName, scheme);
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if (cfg.appColors.contains(AppColor::AccentStrong)) {
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return cfg.appColors.value(AppColor::AccentStrong);
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}
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const QColor highlight = cfg.colors.value(QPalette::Active).value(QPalette::Highlight);
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if (highlight.isValid()) {
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return highlight;
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}
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}
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return {};
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}
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} // namespace
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ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
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{
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themeCombo = new QComboBox(this);
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@ -30,6 +51,15 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
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quickSetupPanel = new QuickSetupPanel(this);
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// Seed the picker from the current theme's own identity accent rather than
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// a hardcoded brand green: Plasma seeds violet, Fusion green, etc., and it
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// is immune to stale generated palettes that may mask appColor(). This was
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// initially a brand-green workaround from before Fusion became the default.
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// setAccentColor blocks signals, so this never triggers a generation.
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lastSeededTheme = SettingsCache::instance().getThemeName();
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quickSetupPanel->setAccentColor(
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themeIdentityAccent(themeManager->getAvailableThemes().value(lastSeededTheme), lastSeededTheme));
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connect(themeCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ThemeSetupPage::onThemeChanged);
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connect(schemeCombo, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &ThemeSetupPage::onSchemeChanged);
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connect(quickSetupPanel, &QuickSetupPanel::valueChanged, this, &ThemeSetupPage::onGenerateFromAccent);
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@ -47,7 +77,8 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
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// Mirrors AppearanceSettingsPage's identical listener for the combo-sync
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// half of this.
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connect(themeManager, &ThemeManager::themeChanged, this, [this] {
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const QString newDir = themeManager->getAvailableThemes().value(SettingsCache::instance().getThemeName());
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const QString newTheme = SettingsCache::instance().getThemeName();
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const QString newDir = themeManager->getAvailableThemes().value(newTheme);
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const ThemeConfig cfg = ThemeConfig::fromThemeDir(newDir);
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const QString current = cfg.colorScheme;
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||||
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@ -56,6 +87,14 @@ ThemeSetupPage::ThemeSetupPage(QWidget *parent) : FirstRunWizardPage(parent)
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schemeCombo->setCurrentIndex(idx >= 0 ? idx : 0);
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schemeCombo->blockSignals(false);
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// Keep the picker's accent in step with the theme's own identity; the
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// swatch seeded at construction would otherwise stay stale (e.g. green
|
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// from a previous theme) when the user toggles themes.
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if (newTheme != lastSeededTheme) {
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lastSeededTheme = newTheme;
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quickSetupPanel->setAccentColor(themeIdentityAccent(newDir, newTheme));
|
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}
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maybeAutoGeneratePalette();
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||||
});
|
||||
|
||||
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|
@ -158,8 +197,14 @@ void ThemeSetupPage::maybeAutoGeneratePalette()
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const QString dirPath = themeManager->getAvailableThemes().value(SettingsCache::instance().getThemeName());
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const QString scheme = resolvedScheme();
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||||
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||||
// The theme dir may resolve to the user profile even for built-in themes
|
||||
// (getAvailableThemes gives the user copy precedence), so consult the
|
||||
// shipped palette too -- both via loadDefaultPaletteConfig's system fallback.
|
||||
// Without it, scheme flips regenerate a fresh palette from the picker accent
|
||||
// and clobber the curated colours the theme explicitly ships.
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||||
if (PaletteConfig::fromScheme(dirPath, scheme).hasPalette() ||
|
||||
PaletteConfig::fromDefault(dirPath, scheme).hasPalette()) {
|
||||
ThemeManager::loadDefaultPaletteConfig(dirPath, SettingsCache::instance().getThemeName(), scheme)
|
||||
.hasPalette()) {
|
||||
return; // theme already has something real to show -- leave it alone
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -53,6 +53,9 @@ private:
|
|||
QComboBox *homeTabBackgroundCombo;
|
||||
|
||||
bool paletteDirty = false;
|
||||
|
||||
/// Theme whose identity accent currently seeds the picker.
|
||||
QString lastSeededTheme;
|
||||
};
|
||||
|
||||
#endif // THEME_SETUP_PAGE_H
|
||||
|
|
|
|||
|
|
@ -16,6 +16,8 @@ Item {
|
|||
property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
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||||
property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
|
||||
property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
|
||||
property vector4d uGlowColor: Qt.vector4d(bannerConfig.glowColor.r, bannerConfig.glowColor.g, bannerConfig.glowColor.b, 1.0)
|
||||
property real uVignetteMin: bannerConfig.vignetteMin
|
||||
property real uLogoGlow: bannerConfig.logoGlow
|
||||
fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
|
||||
}
|
||||
|
|
@ -33,30 +35,62 @@ Item {
|
|||
property vector4d uColorA: Qt.vector4d(bannerConfig.colorA.r, bannerConfig.colorA.g, bannerConfig.colorA.b, 1.0)
|
||||
property vector4d uColorB: Qt.vector4d(bannerConfig.colorB.r, bannerConfig.colorB.g, bannerConfig.colorB.b, 1.0)
|
||||
property vector4d uAccent: Qt.vector4d(bannerConfig.accent.r, bannerConfig.accent.g, bannerConfig.accent.b, 1.0)
|
||||
property vector4d uGlowColor: Qt.vector4d(bannerConfig.glowColor.r, bannerConfig.glowColor.g, bannerConfig.glowColor.b, 1.0)
|
||||
property real uVignetteMin: bannerConfig.vignetteMin
|
||||
property real uLogoGlow: bannerConfig.logoGlow
|
||||
fragmentShader: "qrc:/onboarding/shaders/brand_banner.frag.qsb"
|
||||
}
|
||||
|
||||
// The hero logo itself — breathes cleanly over a 0.5–1.0 opacity range
|
||||
Image {
|
||||
id: logo
|
||||
anchors.centerIn: parent
|
||||
// The white logo sits at full opacity on top of the static gradient plate —
|
||||
// no glow, no breathing. The plate matches home_widget's QPainter composite.
|
||||
Item {
|
||||
id: logoHost
|
||||
visible: bannerConfig.logoVisible
|
||||
source: "qrc:/resources/cockatrice-logo-white.svg"
|
||||
anchors.centerIn: parent
|
||||
width: root.height * 0.6
|
||||
height: width * (sourceSize.height > 0 ? sourceSize.height / Math.max(sourceSize.width, 1) : 1)
|
||||
fillMode: Image.PreserveAspectFit
|
||||
smooth: true
|
||||
opacity: 0.5 + 0.5 * bannerConfig.logoGlow
|
||||
sourceSize: Qt.size(256, 256)
|
||||
height: width
|
||||
|
||||
Behavior on opacity { NumberAnimation { duration: 300; easing.type: Easing.InOutSine } }
|
||||
// The full-color logo renders beneath the white mark and is consumed as
|
||||
// a texture (layer.enabled) by the plate shader's silhouette mask, so
|
||||
// the gradient is clipped to the bird exactly as the SVG's gradient
|
||||
// paths are. It is never drawn to the screen itself.
|
||||
Image {
|
||||
id: silhouetteMask
|
||||
anchors.fill: parent
|
||||
source: "qrc:/resources/cockatrice.svg"
|
||||
sourceSize: Qt.size(256, 256)
|
||||
fillMode: Image.PreserveAspectFit
|
||||
smooth: true
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
}
|
||||
|
||||
transform: Scale {
|
||||
origin.x: logo.width / 2
|
||||
origin.y: logo.height / 2
|
||||
xScale: 0.94 + 0.06 * bannerConfig.logoGlow
|
||||
yScale: 0.94 + 0.06 * bannerConfig.logoGlow
|
||||
// The logo's gradient plate, drawn behind the mark: a linear
|
||||
// AccentSoft (light) -> AccentStrong (dark) sheet along the same
|
||||
// top-left -> bottom-right userSpaceOnUse axis the baked-in SVG used,
|
||||
// clipped to the bird silhouette via uSilhouette. The white highlight
|
||||
// path above is theme independent. Sized to the logo itself — no
|
||||
// rounded badge, matching home_widget's QPainter composite. Static.
|
||||
// Small ShaderEffect, Qt 6.4-safe.
|
||||
ShaderEffect {
|
||||
id: brandPlate
|
||||
anchors.fill: parent
|
||||
property vector4d uStrong: Qt.vector4d(bannerConfig.brandStrong.r, bannerConfig.brandStrong.g,
|
||||
bannerConfig.brandStrong.b, 1.0)
|
||||
property vector4d uSoft: Qt.vector4d(bannerConfig.brandSoft.r, bannerConfig.brandSoft.g,
|
||||
bannerConfig.brandSoft.b, 1.0)
|
||||
property var uSilhouette: silhouetteMask
|
||||
fragmentShader: "qrc:/onboarding/shaders/brand_plate.frag.qsb"
|
||||
}
|
||||
|
||||
Image {
|
||||
id: logoImage
|
||||
anchors.fill: parent
|
||||
source: "qrc:/resources/cockatrice-logo-white.svg"
|
||||
sourceSize: Qt.size(256, 256)
|
||||
fillMode: Image.PreserveAspectFit
|
||||
smooth: true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,10 @@
|
|||
#include "shader_banner_widget.h"
|
||||
|
||||
#include "../../theme_manager.h"
|
||||
#include "banner_shader_config.h"
|
||||
#include "brand_colors.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QPainter>
|
||||
#include <QQmlContext>
|
||||
#include <QQmlEngine>
|
||||
|
|
@ -11,11 +14,98 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
// Near-black base palette -- the background is dark and quiet so the green
|
||||
// accent stands out.
|
||||
constexpr QRgb kColorA = 0x1A1A20;
|
||||
constexpr QRgb kColorB = 0x0E0E12;
|
||||
constexpr QRgb kAccent = 0x8BDD6B;
|
||||
// Curated near-black stage -- used only when the active palette resolves no
|
||||
// usable window colour. Matches the banner's original design (dark and quiet
|
||||
// so the accent stands out) and satisfies design-plans §2.1's "identity
|
||||
// survives a bare palette".
|
||||
constexpr QRgb kFallbackColorA = 0x1A1A20;
|
||||
constexpr QRgb kFallbackColorB = 0x0E0E12;
|
||||
|
||||
struct SuggestedColors
|
||||
{
|
||||
QColor colorA;
|
||||
QColor colorB;
|
||||
QColor accent;
|
||||
QColor glowColor;
|
||||
QColor brandStrong;
|
||||
QColor brandSoft;
|
||||
qreal vignetteMin = 0.62;
|
||||
};
|
||||
|
||||
SuggestedColors suggestedBannerColors()
|
||||
{
|
||||
const QPalette &pal = qApp->palette();
|
||||
const QColor window = pal.color(QPalette::Active, QPalette::Window);
|
||||
// Identity accent: the theme's [AppColors] AccentStrong, which appColor()
|
||||
// resolves to QPalette::Highlight when a theme doesn't pin AccentStrong.
|
||||
// Reading bare Highlight ignored curated accent tokens (Plasma's violet
|
||||
// vs Default's green) whenever a palette didn't set the role itself.
|
||||
const QColor accentStrong = themeManager->appColor(AppColor::AccentStrong);
|
||||
if (!window.isValid() || !accentStrong.isValid()) {
|
||||
return {QColor(kFallbackColorA),
|
||||
QColor(kFallbackColorB),
|
||||
kCockatriceBrandGreen,
|
||||
QColor(Qt::white),
|
||||
kCockatriceBrandGreen,
|
||||
QColor(0xC9, 0xFD, 0x62),
|
||||
0.62};
|
||||
}
|
||||
|
||||
// The theme's brand pair: AccentStrong is the deep green, AccentSoft the
|
||||
// lime. These two appColors form the logo's "surrounding gradient" (deep
|
||||
// core grading out to the soft, brand-toned glow) on both the banner and
|
||||
// the home screen.
|
||||
const QColor brandStrong = accentStrong;
|
||||
const QColor brandSoft = themeManager->appColor(AppColor::AccentSoft);
|
||||
|
||||
// Dress the stage for the scheme so the banner never fights the
|
||||
// surrounding window in either mode. Dark palettes keep the original
|
||||
// quiet near-black stage (lightness 29 → 16) with the theme's window
|
||||
// hue; light palettes get a pastel "frosted accent" treatment built from
|
||||
// the accent hue instead of a plain near-white copy: a coloured wash that
|
||||
// clearly belongs to the theme.
|
||||
const qreal luma = 0.299 * window.red() + 0.587 * window.green() + 0.114 * window.blue();
|
||||
const bool lightStage = luma > 115.0;
|
||||
if (lightStage) {
|
||||
const int hue = accentStrong.hslHue();
|
||||
// Achromatic accents (grey) get a neutral near-white stage instead.
|
||||
const int stageSat = hue < 0 ? 0 : 64;
|
||||
const int hueSafe = hue < 0 ? 0 : hue;
|
||||
// Depth is what stops a light stage reading as a washed-out near-white
|
||||
// copy of the page behind the banner: deepen the lower pastel band and
|
||||
// raise saturation so the hue is clearly present while staying frosted.
|
||||
auto pastel = [hueSafe, stageSat](int lightness) { return QColor::fromHsl(hueSafe, stageSat, lightness); };
|
||||
auto pastelLower = [hueSafe](int lightness) { return QColor::fromHsl(hueSafe, 76, lightness); };
|
||||
// Brightness-lifted accent for additive glows: the raw accent on a
|
||||
// light stage must be mid-bright to read instead of washing out, so
|
||||
// lift lightness and saturation together.
|
||||
const int accentLightness = qBound(158, accentStrong.lightness() + 82, 198);
|
||||
const int accentSaturation = hue < 0 ? 0 : qMax(accentStrong.hslSaturation(), 180);
|
||||
const QColor liftedAccent =
|
||||
hue < 0 ? accentStrong : QColor::fromHsl(hueSafe, accentSaturation, accentLightness);
|
||||
// The centre glow (and logo tint in QML) uses the deep accent itself:
|
||||
// a coloured halo/fill behind the logo instead of a white or black one.
|
||||
return {pastel(214), pastelLower(186), liftedAccent, accentStrong, brandStrong, brandSoft, 0.80};
|
||||
}
|
||||
|
||||
// Dark stage: force the window hue down to the banner's curated darkness,
|
||||
// scaling saturation away so chromatic palettes tint it without going
|
||||
// muddy. The accent is the bright, brand-driven tone (hue from the accent
|
||||
// itself, never the -- often grey -- window), and it drives both the
|
||||
// embers/fog and the logo glow so the mark tints like the light stage.
|
||||
auto stage = [&window](int lightness) {
|
||||
const int hue = window.hslHue();
|
||||
const int saturation = hue < 0 ? 0 : qBound(0, qRound(window.hslSaturation() * (lightness / 40.0)), 255);
|
||||
return QColor::fromHsl(hue, saturation, lightness);
|
||||
};
|
||||
const int accentHue = accentStrong.hslHue();
|
||||
const int accentHueSafe = accentHue < 0 ? 0 : accentHue;
|
||||
const int accentLightness = qBound(150, accentStrong.lightness() + 70, 185);
|
||||
const int accentSaturation = accentHue < 0 ? 0 : qMax(accentStrong.hslSaturation(), 160);
|
||||
const QColor accent =
|
||||
accentHue < 0 ? accentStrong : QColor::fromHsl(accentHueSafe, accentSaturation, accentLightness);
|
||||
return {stage(29), stage(16), accent, accent, brandStrong, brandSoft, 0.62};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
class GradientFallbackWidget : public QWidget
|
||||
|
|
@ -23,15 +113,27 @@ class GradientFallbackWidget : public QWidget
|
|||
public:
|
||||
using QWidget::QWidget;
|
||||
|
||||
void setColors(const QColor &a, const QColor &b)
|
||||
{
|
||||
if (a != colorA || b != colorB) {
|
||||
colorA = a;
|
||||
colorB = b;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent *) override
|
||||
{
|
||||
QPainter painter(this);
|
||||
QLinearGradient gradient(0, 0, width(), height());
|
||||
gradient.setColorAt(0.0, QColor(kColorA));
|
||||
gradient.setColorAt(1.0, QColor(kColorB));
|
||||
gradient.setColorAt(0.0, colorA);
|
||||
gradient.setColorAt(1.0, colorB);
|
||||
painter.fillRect(rect(), gradient);
|
||||
}
|
||||
|
||||
private:
|
||||
QColor colorA{QColor(kFallbackColorA)};
|
||||
QColor colorB{QColor(kFallbackColorB)};
|
||||
};
|
||||
|
||||
BannerHost::BannerHost(QWidget *parent) : QWidget(parent)
|
||||
|
|
@ -62,6 +164,9 @@ BannerHost::BannerHost(QWidget *parent) : QWidget(parent)
|
|||
connect(&clock, &QTimer::timeout, this, &BannerHost::tick);
|
||||
clock.setInterval(16); // ~60fps; the shader itself is cheap, this is just a wall clock
|
||||
|
||||
connect(themeManager, &ThemeManager::themeChanged, this, &BannerHost::applyThemeColors);
|
||||
applyThemeColors();
|
||||
|
||||
applyMotifPreset(currentMotif);
|
||||
updateAspect();
|
||||
}
|
||||
|
|
@ -123,9 +228,9 @@ void BannerHost::applyMotifPreset(Motif motif)
|
|||
|
||||
const Preset p = presetFor(motif);
|
||||
|
||||
config->setColorA(QColor(kColorA));
|
||||
config->setColorB(QColor(kColorB));
|
||||
config->setAccent(QColor(kAccent));
|
||||
config->setColorA(bannerColorA);
|
||||
config->setColorB(bannerColorB);
|
||||
config->setAccent(bannerAccent);
|
||||
config->setLogoVisible(motif == Motif::Welcome);
|
||||
|
||||
if (isFirstApply) {
|
||||
|
|
@ -183,8 +288,34 @@ void BannerHost::hideEvent(QHideEvent *event)
|
|||
clock.stop();
|
||||
}
|
||||
|
||||
void BannerHost::applyThemeColors()
|
||||
{
|
||||
const SuggestedColors colors = suggestedBannerColors();
|
||||
bannerColorA = colors.colorA;
|
||||
bannerColorB = colors.colorB;
|
||||
bannerAccent = colors.accent;
|
||||
|
||||
if (usingFallback) {
|
||||
fallback->setColors(bannerColorA, bannerColorB);
|
||||
fallback->update();
|
||||
} else if (config) {
|
||||
config->setColorA(bannerColorA);
|
||||
config->setColorB(bannerColorB);
|
||||
config->setAccent(bannerAccent);
|
||||
config->setGlowColor(colors.glowColor);
|
||||
config->setBrandStrong(colors.brandStrong);
|
||||
config->setBrandSoft(colors.brandSoft);
|
||||
config->setVignetteMin(colors.vignetteMin);
|
||||
}
|
||||
}
|
||||
|
||||
void BannerHost::tick()
|
||||
{
|
||||
// Palette previews (e.g. accent drags in the wizard's QuickSetupPanel)
|
||||
// apply qApp->palette() without firing themeChanged, so re-derive here;
|
||||
// BannerShaderConfig's setters are equality-guarded, so this is a no-op
|
||||
// unless the colours actually changed.
|
||||
applyThemeColors();
|
||||
if (config) {
|
||||
qreal t = elapsed.elapsed() / 1000.0;
|
||||
config->setTime(t);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef SHADER_BANNER_WIDGET_H
|
||||
#define SHADER_BANNER_WIDGET_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QElapsedTimer>
|
||||
#include <QTimer>
|
||||
#include <QWidget>
|
||||
|
|
@ -53,6 +54,7 @@ protected:
|
|||
private slots:
|
||||
void tick();
|
||||
void onSceneGraphFailed();
|
||||
void applyThemeColors();
|
||||
|
||||
private:
|
||||
struct Preset
|
||||
|
|
@ -73,6 +75,12 @@ private:
|
|||
BannerShaderConfig *config = nullptr;
|
||||
GradientFallbackWidget *fallback = nullptr;
|
||||
|
||||
// Palette-derived banner colours -- the theme's window hue forced down to
|
||||
// the banner's curated darkness, plus the theme's Highlight as accent.
|
||||
QColor bannerColorA;
|
||||
QColor bannerColorB;
|
||||
QColor bannerAccent;
|
||||
|
||||
QTimer clock;
|
||||
QElapsedTimer elapsed;
|
||||
Motif currentMotif = Motif::Welcome;
|
||||
|
|
|
|||
|
|
@ -28,6 +28,8 @@ layout(std140, binding = 0) uniform buf
|
|||
vec4 uColorA;
|
||||
vec4 uColorB;
|
||||
vec4 uAccent;
|
||||
vec4 uGlowColor;
|
||||
float uVignetteMin;
|
||||
float uLogoGlow;
|
||||
};
|
||||
|
||||
|
|
@ -119,7 +121,7 @@ vec3 backgroundField(vec2 uv, float time)
|
|||
|
||||
// Accent-coloured fog layer: flowNoise peaks above 0.6 contribute accent
|
||||
float fog = flowNoise(uv * 0.8 + vec2(100.0, 50.0), time * 0.02);
|
||||
col += uAccent.rgb * max(fog - 0.6, 0.0) * 0.10;
|
||||
col += uAccent.rgb * max(fog - 0.6, 0.0) * 0.14;
|
||||
|
||||
return col;
|
||||
}
|
||||
|
|
@ -136,14 +138,17 @@ vec3 motifWelcome(vec2 uv, vec3 bg, float t)
|
|||
vec2 center = vec2(asp * 0.5, 0.5);
|
||||
float cDist = length(ac - center);
|
||||
|
||||
// Centre bloom at logo position; intensity scales with uLogoGlow
|
||||
// Centre bloom at logo position; intensity scales with uLogoGlow. The
|
||||
// QML brandGlow halo now supplies the primary logo surround (the two
|
||||
// brand appColors), so this shader bloom is deliberately kept as a subtle
|
||||
// ambience rather than a competing glow.
|
||||
float centreLight = bloom(cDist, 0.08 * asp, 0.40 * asp);
|
||||
col += centreLight * 0.20 * uLogoGlow;
|
||||
col += uGlowColor.rgb * centreLight * 0.20 * uLogoGlow;
|
||||
|
||||
// Flow-noise shimmer gated by Gaussian mask at centre
|
||||
float shimmer = flowNoise(ac * 0.8 + vec2(55.0, 33.0), t * 0.05) * 0.5 + 0.5;
|
||||
float shimmerMask = exp(-(cDist * cDist) / (0.18 * asp * 0.18 * asp));
|
||||
col += shimmer * shimmerMask * 0.04 * uLogoGlow;
|
||||
col += uGlowColor.rgb * shimmer * shimmerMask * 0.04 * uLogoGlow;
|
||||
|
||||
// 48 ember particles: hash-seeded position, speed, size, brightness.
|
||||
// Embers within a distance threshold of centre are deflected into an
|
||||
|
|
@ -162,8 +167,8 @@ vec3 motifWelcome(vec2 uv, vec3 bg, float t)
|
|||
float pX = baseX * asp + sin(t * driftFreq + fi * 1.7) * driftAmp * asp;
|
||||
float pY = fract(baseY + t * riseSpeed);
|
||||
|
||||
float size = 0.006 + hash21(vec2(fi * 2.9, uSeed * 4.7)) * 0.012;
|
||||
float bright = 0.15 + hash21(vec2(fi * 6.1, uSeed * 0.9)) * 0.30;
|
||||
float size = 0.010 + hash21(vec2(fi * 2.9, uSeed * 4.7)) * 0.014;
|
||||
float bright = 0.18 + hash21(vec2(fi * 6.1, uSeed * 0.9)) * 0.32;
|
||||
|
||||
// Fade out near top/bottom edges
|
||||
float edgeFade = smoothstep(0.0, 0.12, pY) * smoothstep(1.0, 0.88, pY);
|
||||
|
|
@ -232,7 +237,7 @@ vec3 motifCardDatabase(vec2 uv, vec3 bg, float t)
|
|||
|
||||
// Semi-transparent dark fill
|
||||
float fill = smoothstep(0.015, -0.005, d);
|
||||
col = mix(col, uColorB.rgb * 0.55, fill * 0.50);
|
||||
col = mix(col, uColorB.rgb * 0.60, fill * 0.62);
|
||||
|
||||
// Accent outline
|
||||
float edge = smoothstep(0.035, 0.0, abs(d));
|
||||
|
|
@ -309,7 +314,7 @@ vec3 motifAccount(vec2 uv, vec3 bg, float t)
|
|||
|
||||
// Node glow via bloom; intensity modulated by pulse
|
||||
float dist = length(ac - pos);
|
||||
col += uAccent.rgb * bloom(dist, 0.018, 0.08) * mix(0.20, 0.45, pulse);
|
||||
col += uAccent.rgb * bloom(dist, 0.018, 0.08) * mix(0.30, 0.55, pulse);
|
||||
}
|
||||
|
||||
// Edges: connect nodes within a radius threshold
|
||||
|
|
@ -323,19 +328,19 @@ vec3 motifAccount(vec2 uv, vec3 bg, float t)
|
|||
vec2 ba = nodePos[j] - nodePos[i];
|
||||
float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
float lineDist = length(pa - ba * h);
|
||||
col += uAccent.rgb * smoothstep(0.010, 0.0, lineDist) * strength * 0.10;
|
||||
col += uAccent.rgb * smoothstep(0.010, 0.0, lineDist) * strength * 0.14;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Central bloom at banner centre
|
||||
float cDist = length(ac - center);
|
||||
col += uAccent.rgb * bloom(cDist, 0.04, 0.25) * 0.12;
|
||||
col += uAccent.rgb * bloom(cDist, 0.04, 0.25) * 0.20;
|
||||
|
||||
// Periodic expanding ring from centre
|
||||
float ripplePhase = t * 0.4;
|
||||
float rippleDist = abs(cDist - fract(ripplePhase) * asp * 0.7);
|
||||
col += uAccent.rgb * smoothstep(0.02, 0.0, rippleDist) * 0.10;
|
||||
col += uAccent.rgb * smoothstep(0.02, 0.0, rippleDist) * 0.14;
|
||||
|
||||
return col;
|
||||
}
|
||||
|
|
@ -456,6 +461,8 @@ void main()
|
|||
else if (uMode < 4.5) col = motifPreferences(uv, bg, t);
|
||||
else col = motifFinish(uv, bg, t);
|
||||
|
||||
col *= mix(0.62, 1.0, vignette(uv));
|
||||
// Corner vignette; uVignetteMin is scheme-driven (0.62 on dark stages,
|
||||
// gentler on light ones so near-white corners don't go muddy grey).
|
||||
col *= mix(uVignetteMin, 1.0, vignette(uv));
|
||||
fragColor = vec4(col, 1.0) * qt_Opacity;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,42 @@
|
|||
#version 440
|
||||
|
||||
// The logo's gradient plate, drawn by us rather than the baked-in SVG: a
|
||||
// linear blend between the two brand appColors (light AccentSoft at the
|
||||
// top-left grading to dark AccentStrong at the bottom-right, mirroring
|
||||
// cockatrice.svg's linearGradient4265-7-8 userSpaceOnUse axis), clipped to
|
||||
// the bird's full silhouette via the full-color logo's alpha (uSilhouette).
|
||||
// The white highlight path (cockatrice-logo-white) is overlaid in QML on top,
|
||||
// exactly as the SVG stacks its white path over the gradient paths. Fully
|
||||
// static: no glow, no breathing — the plate just sits there like the home
|
||||
// widget's QPainter composite.
|
||||
|
||||
layout(location = 0) in vec2 qt_TexCoord0;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
layout(std140, binding = 0) uniform buf
|
||||
{
|
||||
mat4 qt_Matrix;
|
||||
float qt_Opacity;
|
||||
vec4 uStrong;
|
||||
vec4 uSoft;
|
||||
};
|
||||
|
||||
// The full-color logo's alpha channel acts as the silhouette mask: the
|
||||
// gradient only appears inside the bird, exactly like the SVG's gradient paths.
|
||||
layout(binding = 1) uniform sampler2D uSilhouette;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Recreate cockatrice.svg's own gradient geometry (linearGradient4265-7-8,
|
||||
// userSpaceOnUse): light AccentSoft at the start point S=(-8.097,-97.746),
|
||||
// dark AccentStrong at the end E=(162.455,295.208), on the SVG's 300x300
|
||||
// canvas. Normalized to UV space, V=E-S=(0.5685,1.3098), so
|
||||
// t = dot(uv - S_norm, V)/|V|^2 with S_norm=(-0.0270,-0.3258).
|
||||
float t = clamp(dot(qt_TexCoord0 - vec2(-0.02699, -0.32582), vec2(0.56851, 1.30985)) / 2.03891, 0.0, 1.0);
|
||||
vec3 color = mix(uSoft.rgb, uStrong.rgb, t);
|
||||
|
||||
// Anti-aliased silhouette clip from the full-color logo's alpha.
|
||||
float alpha = texture(uSilhouette, qt_TexCoord0).a;
|
||||
|
||||
fragColor = vec4(color * alpha, alpha) * qt_Opacity;
|
||||
}
|
||||
|
|
@ -11,15 +11,15 @@ ButtonText = #ffffffff
|
|||
Base = #ff2d2d2d
|
||||
Window = #ff1e1e1e
|
||||
Shadow = #ff000000
|
||||
Highlight = #ff148c3c
|
||||
Highlight = #ff139740
|
||||
HighlightedText = #ffffffff
|
||||
Link = #ff00f652
|
||||
LinkVisited = #ff00d346
|
||||
Link = #ffc9fd62
|
||||
LinkVisited = #ff9ad43e
|
||||
AlternateBase = #ff353535
|
||||
ToolTipBase = #ff3c3c3c
|
||||
ToolTipText = #ffd4d4d4
|
||||
PlaceholderText = #80ffffff
|
||||
Accent = #ff00d346
|
||||
Accent = #ffc9fd62
|
||||
|
||||
[Palette.Disabled]
|
||||
WindowText = #ff9d9d9d
|
||||
|
|
@ -34,7 +34,7 @@ ButtonText = #ff9d9d9d
|
|||
Base = #ff1e1e1e
|
||||
Window = #ff1e1e1e
|
||||
Shadow = #ff000000
|
||||
Highlight = #ff148c3c
|
||||
Highlight = #ff139740
|
||||
HighlightedText = #ffffffff
|
||||
Link = #ff308cc6
|
||||
LinkVisited = #ffff00ff
|
||||
|
|
@ -59,8 +59,8 @@ Window = #ff1e1e1e
|
|||
Shadow = #ff000000
|
||||
Highlight = #ff1e1e1e
|
||||
HighlightedText = #ffffffff
|
||||
Link = #ff00f652
|
||||
LinkVisited = #ff00d346
|
||||
Link = #ffc9fd62
|
||||
LinkVisited = #ff9ad43e
|
||||
AlternateBase = #ff353535
|
||||
ToolTipBase = #ff3c3c3c
|
||||
ToolTipText = #ffd4d4d4
|
||||
|
|
@ -69,5 +69,5 @@ Accent = #ff1e1e1e
|
|||
|
||||
|
||||
[AppColors]
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
AccentStrong = #ff139740
|
||||
AccentSoft = #ffc9fd62
|
||||
|
|
|
|||
|
|
@ -11,15 +11,15 @@ ButtonText = #ff000000
|
|||
Base = #ffffffff
|
||||
Window = #fff0f0f0
|
||||
Shadow = #ff696969
|
||||
Highlight = #ff148c3c
|
||||
Highlight = #ff139740
|
||||
HighlightedText = #ffffffff
|
||||
Link = #ff0d5f28
|
||||
LinkVisited = #ff08401b
|
||||
Link = #ff0e6b31
|
||||
LinkVisited = #ff0a521f
|
||||
AlternateBase = #ffe9e7e3
|
||||
ToolTipBase = #ffffffdc
|
||||
ToolTipText = #ff000000
|
||||
PlaceholderText = #80000000
|
||||
Accent = #ff107532
|
||||
Accent = #ff139740
|
||||
|
||||
[Palette.Disabled]
|
||||
WindowText = #ff787878
|
||||
|
|
@ -34,7 +34,7 @@ ButtonText = #ff787878
|
|||
Base = #fff0f0f0
|
||||
Window = #fff0f0f0
|
||||
Shadow = #ff000000
|
||||
Highlight = #ff148c3c
|
||||
Highlight = #ff139740
|
||||
HighlightedText = #ffffffff
|
||||
Link = #ff0000ff
|
||||
LinkVisited = #ffff00ff
|
||||
|
|
@ -59,8 +59,8 @@ Window = #fff0f0f0
|
|||
Shadow = #ff696969
|
||||
Highlight = #fff0f0f0
|
||||
HighlightedText = #ff000000
|
||||
Link = #ff0d5f28
|
||||
LinkVisited = #ff08401b
|
||||
Link = #ff0e6b31
|
||||
LinkVisited = #ff0a521f
|
||||
AlternateBase = #ffe9e7e3
|
||||
ToolTipBase = #ffffffdc
|
||||
ToolTipText = #ff000000
|
||||
|
|
@ -69,5 +69,5 @@ Accent = #fff0f0f0
|
|||
|
||||
|
||||
[AppColors]
|
||||
AccentStrong = #ff148c3c
|
||||
AccentSoft = #ff78c850
|
||||
AccentStrong = #ff139740
|
||||
AccentSoft = #ffc9fd62
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue