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17 commits

Author SHA1 Message Date
Lukas Brübach
e50b928f8b [Fonts] Retire max font size setting into theme CardText min/max range
The per-card text size lives in the theme now, so a theme can pick the size
it was designed for instead of every user overriding it globally.

- CardText stores family + max point size; CardTextMinSize stores the
  overlay shrink-to-fit floor (omitted from fonts.toml when 1).
- ThemeManager::cardTextMaxSize()/cardTextMinSize() resolve the range with
  the retired defaults (12 max, 1 min), and cardTextMaxSize() falls back to
  the CardText role size that #7541 made live.
- The overlay widget starts at the explicit size when one is set (deck
  preview), else the theme max, and shrinks down to the theme floor.
- The appearance page's "Maximum font size" spin is gone; the range is
  edited in the theme's font grid, whose min/max spins now keep the saved
  range consistent with each other.
- Migration: appearance/maxFontSize is seeded into every user theme folder
  and into the active theme's folder (created when the theme is a shipped
  one that only exists in the system directory). The retired
  game/maxfontsize -> appearance/maxFontSize mapping stays, so users still
  on global.ini keep their value through the chain.
2026-11-02 10:36:54 +01:00
Lukas Brübach
b01fce8037 [Fonts] Polish font editor accessibility and note text 2026-11-02 10:35:11 +01:00
Lukas Brübach
7ba95f6c97 [Fonts] Keep the DeckList fallback on the application font
DeckList is read by the deck editor headers, the filter tree and the deck
view too, not only by the two surfaces that hardcoded Serif. Resolving the
unset role to Serif in appFont() made every user without a fonts.toml see
Serif outside the deck list.

- appFont(DeckList) falls back to the application font again.
- ThemeManager::deckListFont() resolves the role and keeps the Serif
  fallback for the two historical sites: the deck view zone headers and
  the printed deck list.
- DeckView no longer repaints its viewport on fontsChanged; touching the
  scene items already schedules the repaint in every attached view.
2026-11-02 10:33:51 +01:00
Lukas Brübach
a7ab30c071 [Fonts] Restore DeckList Serif default and live-update all role readers 2026-11-02 10:30:26 +01:00
Lukas Brübach
42895e92a3 [Fonts] Fix font preview leaks and reuse default-font loader 2026-11-02 10:29:11 +01:00
Lukas Brübach
e834339c71 [Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than
  setPointSize(): home buttons (34), banner (24), home group box (20),
  the placeholder labels (14), the analytics drag handle (10), the EDHREC
  navigation buttons (24), the user info popup (11/14/11/10/11) and the
  game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
  stylesheets set, so digit widths stop changing as counts tick and
  white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
  previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
  preview, quick setup, analytics panel, home box and public decks build
  their font once in a local lambda instead of twice.
2026-11-02 10:28:01 +01:00
Lukas Brübach
70f0f14665 [Fonts] Drop unused lambda captures in font-refresh handlers 2026-11-02 10:28:01 +01:00
Lukas Brübach
e23efebd71 [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles 2026-11-02 10:28:01 +01:00
Lukas Brübach
7b3d43c4ea [Fonts] Keep CardText call sites on the app font and fix px sizes
- CardText's unset fallback is qApp->font() again: only the three counter
  painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
  before the role existed, and they now ask for it through
  ThemeManager::cardTextFont(). Card names, player names, counters, the
  overlay, the Archidekt and EDHREC labels and the completer delegate keep the
  app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
  and details (16px) sizes: the stylesheets said px, and setPointSize made
  them about a third larger.
2026-11-02 10:27:43 +01:00
Lukas Brübach
0ff2c4e246 [Fonts] Migrate CardText surfaces to theme font role 2026-11-02 10:27:15 +01:00
Lukas Brübach
bbf055c483 [Fonts] Keep ChatView on the app font and share the report log font
- ChatLog's unset fallback is qApp->font() again: ChatView never set a font
  before the role existed, so an unset role must not switch chat and the game
  log to monospace at the system GeneralFont size.
- Move the monospace fallback the report dialogs used before into
  report_utils::reportLogFont(), which returns the theme's ChatLog role when it
  is set and the old monospace otherwise. tab_report, dlg_my_reports and
  dlg_report_user now share it, so they cannot drift and they honour a themed
  size instead of overriding it.
2026-11-02 10:26:15 +01:00
Lukas Brübach
eeb5cfc333 [Fonts] Migrate ChatLog surfaces to theme font role 2026-11-02 10:26:15 +01:00
Lukas Brübach
7472f69f01 [Fonts] Make the editor's fallback and Reset preview-independent
- Add ThemeManager::defaultAppFont(), which resolves an unset role against the
  startup font instead of currentFonts, and use it in FontGridWidget::loadFonts
  so the grid never shows the live preview as the theme's default.
- Reload the live theme in PaletteEditorDialog::onReset before re-reading the
  grid, so Reset restores the saved fonts before loadFonts resolves fallbacks.
2026-11-02 10:26:05 +01:00
Lukas Brübach
c0aeaf72e8 [Fonts] Add per-purpose font section to palette editor 2026-11-01 13:53:56 +01:00
Lukas Brübach
c63a359c3d [Fonts] Restore the startup font when a config has no InterfaceDefault
- Capture the untouched application font next to the default palette and use
  it in previewFonts' else branch, so a config without InterfaceDefault
  restores the startup font instead of leaving the last preview applied.
- Drop the unpolish/polish loop from previewFonts: QApplication::setFont
  already notifies every widget, and the loop ran on every editor auto-apply.
2026-11-01 13:53:21 +01:00
Lukas Brübach
58ee72543a [Fonts] Wire FontConfig into ThemeManager with appFont and preview 2026-10-16 09:03:59 +02:00
Lukas Brübach
1385b69bac [Fonts] Add AppFont roles and FontConfig fonts.toml round-trip 2026-10-16 09:00:57 +02:00
576 changed files with 51686 additions and 154694 deletions

View file

@ -3,13 +3,11 @@ FROM debian:12
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
ccache \
cmake \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

View file

@ -9,7 +9,6 @@ RUN apt-get update && \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

View file

@ -1,12 +1,10 @@
FROM fedora:43
RUN dnf install -y \
ca-certificates \
ccache \
cmake \
gcc-c++ \
git \
libcurl-devel \
mariadb-devel \
ninja-build \
openssl-devel \

View file

@ -1,12 +1,10 @@
FROM fedora:44
RUN dnf install -y \
ca-certificates \
ccache \
cmake \
gcc-c++ \
git \
libcurl-devel \
mariadb-devel \
ninja-build \
openssl-devel \

View file

@ -3,13 +3,11 @@ FROM ubuntu:24.04
RUN apt-get update && \
DEBIAN_FRONTEND=noninteractive apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
ccache \
cmake \
file \
g++ \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

View file

@ -10,7 +10,6 @@ RUN apt-get update && \
g++ \
gcovr \
git \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

View file

@ -200,20 +200,6 @@ if [[ $USE_VCPKG ]]; then
flags+=("-DUSE_VCPKG=1")
flags+=("-DVCPKG_INSTALL_OPTIONS=--x-abi-tools-use-exact-versions")
fi
if [[ ${WITH_CRASH_REPORTING:-} == "ON" ]]; then
# Release CI opts into the sentry-native SDK (default is OFF so from-source, distro and
# offline package builds never fetch it). Debug builds stay SDK-free so crashes from
# developer builds never reach Sentry.
flags+=("-DWITH_CRASH_REPORTING=ON")
fi
if [[ ${BUILDTYPE:-Release} == "Release" && -n ${COCKATRICE_SENTRY_DSN:-} ]]; then
# Release-only: Debug builds stay DSN-free so crashes from developer builds
# never reach Sentry. Empty (local builds, forks without the secret, and non-tag
# CI builds, which never receive the secret) keeps today's mock fallback via the
# compiled-in default. CI passes the value from the SENTRY_DSN secret on tag
# Release builds only, so pre-release test artifacts never report to Sentry.
flags+=("-DCOCKATRICE_SENTRY_DSN=$COCKATRICE_SENTRY_DSN")
fi
# Add cmake --build flags
buildflags=(--config "$BUILDTYPE")
@ -311,24 +297,16 @@ if [[ $RUNNER_OS == macOS ]]; then
if [[ $MAKE_PACKAGE ]]; then
# Workaround https://github.com/actions/runner-images/issues/7522
# have hdiutil repeat the command 10 times in hope of success.
# The wrapper has to exit non-zero once it gives up: CPack reads that status to
# decide whether the disk image was created, so a zero exit turns a failed hdiutil
# into a much later, misleading "Problem copying the package" error that hides
# hdiutil's own message.
# have hdiutil repeat the command 10 times in hope of success
hdiutil_script="/tmp/hdiutil.sh"
# shellcheck disable=SC2016
echo '#!/bin/bash
attempts=10
i=0
while true; do
hdiutil "$@" && exit 0
rc=$?
if (( ++i >= attempts )); then
echo "::error::hdiutil $1 failed $i times (last status $rc), giving up" >&2
exit "$rc"
while ! hdiutil "$@"; do
if (( ++i >= 10 )); then
echo "Error: hdiutil failed $i times!" >&2
break
fi
echo "hdiutil $1 attempt $i/$attempts failed (status $rc), retrying" >&2
sleep 1
done' >"$hdiutil_script"
chmod +x "$hdiutil_script"
@ -467,206 +445,6 @@ if [[ $MAKE_COVERAGE ]]; then
echo "::endgroup::"
fi
if [[ $RUNNER_OS == Windows && ! $MAKE_NO_CLIENT ]]; then
echo "::group::Probe the installer's holder lookup"
# The working directory is still the build dir here: the package steps below are what
# leave and re-enter it, and that is what made a $BUILD_DIR-prefixed path name
# build/build. Both paths are relative to the dir the probe was built into.
probe="./installer-holder-probe.exe"
if [[ ! -f $probe ]]; then
echo "::error file=$0::installer-holder-probe.exe was not built"
exit 1
fi
# The probe exists to name a holder that a process-and-module scan cannot see: one
# that has a file open without having loaded it. Holding a temporary DLL with
# FileShare.None is exactly that case, so this asserts the reason the probe was
# added instead of only that the Restart Manager answers at all. It needs no NSIS
# and no packaging, so it runs on every Windows build that gets this far.
# The holder is a process of its own: the probe never names the process that started it,
# which is what keeps an in-place uninstaller from being named as a holder of the
# directory it is emptying. The same DLL held by the script that starts the probe
# therefore has to come back as nothing, and that is the second case below.
probe_check="./holder-probe-check.ps1"
cat >"$probe_check" <<'POWERSHELL'
$ErrorActionPreference = "Stop"
$dir = Join-Path ([IO.Path]::GetTempPath()) "cockatrice-holder-probe-$PID"
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force $dir | Out-Null
$probe = (Resolve-Path -LiteralPath $env:PROBE_EXE).Path
function Invoke-Probe([string] $guardDir) {
$start = New-Object System.Diagnostics.ProcessStartInfo
$start.FileName = $probe
$start.UseShellExecute = $false
$start.RedirectStandardOutput = $true
$start.EnvironmentVariables["COCKATRICE_GUARD_DIR"] = $guardDir
$process = [System.Diagnostics.Process]::Start($start)
$read = $process.StandardOutput.ReadToEndAsync()
if (-not $process.WaitForExit(20000)) {
try { $process.Kill() } catch { }
throw "the holder probe did not finish within 20 s for $guardDir"
}
$output = $read.Result
$code = $process.ExitCode
$process.Dispose()
return @{ Code = $code; Output = $output }
}
function Wait-UntilLocked([string] $path) {
$deadline = (Get-Date).AddSeconds(15)
while ((Get-Date) -lt $deadline) {
try {
$open = [IO.File]::Open($path, "Open", "ReadWrite", "None")
$open.Dispose()
} catch {
return
}
Start-Sleep -Milliseconds 100
}
throw "the holder never locked $path"
}
try {
$file = Join-Path $dir "locked.dll"
[IO.File]::WriteAllText($file, "x")
# The holder is a process of its own, not this script: the probe never names the process
# that started it (the case below asserts that), so a file held here would be left out on
# purpose and the check would pass for the wrong reason.
$holderScript = Join-Path $dir "hold.ps1"
Set-Content -LiteralPath $holderScript -Value @'
param([string] $Path)
$handle = [IO.File]::Open($Path, "Open", "ReadWrite", "None")
Start-Sleep -Seconds 120
'@
$powershell = Join-Path $env:SystemRoot "System32\WindowsPowerShell\v1.0\powershell.exe"
$holder = Start-Process -FilePath $powershell -PassThru -ArgumentList @(
"-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "`"$holderScript`"", "-Path", "`"$file`"")
try {
Wait-UntilLocked $file
$locked = Invoke-Probe $dir
if ($locked.Code -ne 1) { throw "expected exit 1 for a locked file, got $($locked.Code) : $($locked.Output)" }
if ($locked.Output -notmatch "pid\s+$($holder.Id)\b") {
throw "the lookup did not name the process holding the file: $($locked.Output)"
}
} finally {
try { $holder.Kill() } catch { }
try { $holder.WaitForExit(5000) | Out-Null } catch { }
}
# The probe is started by the installer, or by an uninstaller that runs in place from the
# directory it is emptying, so the asking process holds files there itself. Naming it would
# ask the user to close the program that is asking - a question neither the close nor the
# end offer can answer, so the guard repeated it until the update was cancelled. A holder
# that is only the asking process has to come back as nothing.
$handle = [IO.File]::Open($file, "Open", "ReadWrite", "None")
try {
$self = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($self.Code -ne 0) { throw "expected exit 0 when the asking process is the only holder, got $($self.Code) : $($self.Output)" }
if ($self.Output -match "pid\s+$PID\b") { throw "the lookup named the process that started it: $($self.Output)" }
# A payload executable that refuses to be replaced is running, whether or not this probe
# may name it: the Restart Manager does not report every mapping, and the image path of a
# process under another account cannot be read from here, so both process lookups can
# come back empty while the program is still there. Held here by the asking process, so
# that it cannot be named - the answer has to be "could not name it", never "nothing is
# holding it", which is what sent an update into an uninstall that could only fail
# halfway. Exit 3 is the code the guard answers by asking the user to close it and retry.
$image = Join-Path $dir "oracle.exe"
[IO.File]::WriteAllText($image, "x")
$handle = [IO.File]::Open($image, "Open", "ReadWrite", "None")
try {
$unnameable = Invoke-Probe $dir
} finally {
$handle.Dispose()
}
if ($unnameable.Code -ne 3) {
throw "expected exit 3 for a payload executable that is in use but cannot be named, got $($unnameable.Code) : $($unnameable.Output)"
}
if ($unnameable.Output -notmatch "oracle\.exe is in use") {
throw "the answer did not name the executable it could not replace: $($unnameable.Output)"
}
$empty = Join-Path $dir "empty"
New-Item -ItemType Directory -Force $empty | Out-Null
$nothing = Invoke-Probe $empty
if ($nothing.Code -ne 0) { throw "expected exit 0 for a directory with nothing open, got $($nothing.Code) : $($nothing.Output)" }
# A process running from the directory is a holder even when it has no file open: an
# instance holds its payload as mapped images, not as handles, and that is the state
# the guard used to miss - it passed, the purge failed, and the install ended in a
# warning with no offer to close and try again. The image is a copy of a native
# Windows program, so it starts without its usual directory next to it, and it carries
# one of the payload's own names because that is what the lookup names.
$copy = Join-Path $dir "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $copy
$running = Start-Process -FilePath $copy -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$byImage = Invoke-Probe $dir
} finally {
try { $running.Kill() } catch { }
# Wait for the image to be released, or the cleanup below leaves the copy behind.
try { $running.WaitForExit(5000) | Out-Null } catch { }
}
if ($byImage.Code -ne 1) { throw "expected exit 1 for a process running from the directory, got $($byImage.Code) : $($byImage.Output)" }
if ($byImage.Output -notmatch "cockatrice\.exe \(pid\s+$($running.Id)") {
throw "the lookup did not name the process running from the directory: $($byImage.Output)"
}
# A program in a folder below the directory is not an instance of the installation, even
# when it carries a payload program's name: the install directory can be a folder the
# user keeps other applications in, each in its own subfolder, and naming one of those
# asked for a close the probe never sends and an end it refuses to perform, so the guard
# could only abort the update. A program that really does hold a payload file is still
# named, by the Restart Manager lookup exercised above.
$nested = Join-Path $dir "other"
New-Item -ItemType Directory -Force $nested | Out-Null
$nestedImage = Join-Path $nested "cockatrice.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $nestedImage
$nestedRunning = Start-Process -FilePath $nestedImage -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$inSubfolder = Invoke-Probe $dir
} finally {
try { $nestedRunning.Kill() } catch { }
try { $nestedRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($inSubfolder.Code -ne 0) {
throw "expected exit 0 for a program in a folder below the directory, got $($inSubfolder.Code) : $($inSubfolder.Output)"
}
# A program the user keeps in the directory itself is not a payload program either: the
# guard ends only what the payload installs, and naming anything else asks for an answer
# that cannot free a single file.
$foreign = Join-Path $dir "tool.exe"
Copy-Item -LiteralPath (Join-Path $env:SystemRoot "System32\cmd.exe") -Destination $foreign
$foreignRunning = Start-Process -FilePath $foreign -ArgumentList "/c", "ping -n 20 127.0.0.1 >nul" -PassThru
try {
Start-Sleep -Milliseconds 1500
$ignored = Invoke-Probe $dir
} finally {
try { $foreignRunning.Kill() } catch { }
try { $foreignRunning.WaitForExit(5000) | Out-Null } catch { }
}
if ($ignored.Code -ne 0) {
throw "expected exit 0 for a program the payload does not install, got $($ignored.Code) : $($ignored.Output)"
}
Write-Host "holder lookup named pid $($holder.Id) for a file another process holds, named nothing for a file only the asking process holds, reported a payload executable it could not name as in use instead of free, named nothing for an empty directory, named pid $($running.Id) for a payload program running from the directory, and named nothing for a payload program in a folder below it or for a program the payload does not install"
} finally {
Remove-Item -Recurse -Force $dir -ErrorAction SilentlyContinue
}
POWERSHELL
if ! PROBE_EXE="$probe" powershell -NoProfile -File "$probe_check"; then
rm -f "$probe_check"
exit 1
fi
rm -f "$probe_check"
echo "::endgroup::"
fi
if [[ $MAKE_INSTALL ]]; then
echo "::group::Install"
cmake --build . --target install --config "$BUILDTYPE"

View file

@ -175,12 +175,6 @@ function RUN ()
args+=(--mount "type=bind,source=$GITHUB_OUTPUT,target=/gh_output")
args+=(--env "GITHUB_OUTPUT=/gh_output")
fi
# The container does not inherit host env vars: without this, WITH_CRASH_REPORTING=ON set in
# the workflow never reaches compile.sh inside the container, so the Linux packages silently
# build with crash reporting OFF while the libcurl packages in the Dockerfiles go unused.
if [[ ${WITH_CRASH_REPORTING:-} ]]; then
args+=(--env "WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}")
fi
# shellcheck disable=2086
docker run "${args[@]}" $RUN_ARGS "$IMAGE_NAME" bash "$BUILD_SCRIPT" $RUN_OPTS "$@"
return $?

View file

@ -60,10 +60,8 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
ca-certificates \
cmake \
g++ \
libcurl4-openssl-dev \
libgl-dev \
liblzma-dev \
libmariadb-dev-compat \

View file

@ -46,11 +46,6 @@ jobs:
outputs:
tag: ${{ steps.configure.outputs.tag }}
sha: ${{ steps.configure.outputs.sha }}
# MAJ.MIN.PATCH[-beta[.N]] of a tag build; empty otherwise. Mirrors what
# cmake/getversion.cmake derives as PROJECT_VERSION, which the client bakes as its
# Sentry release (cmake/CrashReporting.cmake) — symbol uploads must use the same
# string so stack traces de-symbolicate against this build's binaries.
sentry_release: ${{ steps.configure.outputs.sentry_release }}
steps:
- name: "Configure"
@ -61,9 +56,6 @@ jobs:
run: |
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]; then # release
echo "tag=$GITHUB_REF_NAME" >> "$GITHUB_OUTPUT"
# Tag format is YYYY-MM-DD-{Release|Development}-MAJ.MIN.PATCH[-beta[.N]];
# PROJECT_VERSION is the tail after the type (see cmake/getversion.cmake).
echo "sentry_release=$(sed -E 's/^[0-9]{4}-[0-9]{2}-[0-9]{2}-(Release|Development)-//' <<< "$GITHUB_REF_NAME")" >> "$GITHUB_OUTPUT"
fi
echo "sha=$RESOLVED_SHA" >> "$GITHUB_OUTPUT"
@ -101,36 +93,6 @@ jobs:
--title "$release_name" \
--notes-file "$body_path"
vcpkg-baseline:
name: vcpkg baseline
runs-on: ubuntu-slim
steps:
- name: "Checkout"
uses: actions/checkout@v7
# vcpkg-tool reads versions/baseline.json out of the commit named by
# `builtin-baseline`, through the `vcpkg` submodule's git history. A submodule
# pointer that lags the manifest - e.g. a stale `vcpkg/` worktree captured by
# `git add` in a PR - makes every vcpkg leg fail in configure with "failed to
# `git show` versions/baseline.json". That reads like a baseline or network
# problem, when the pointer is what has to move. Check the two agree here in
# seconds instead of on five build legs.
- name: "Check the submodule pointer against the manifest baseline"
shell: bash
run: |
pointer="$(git rev-parse HEAD:vcpkg 2>/dev/null || true)"
baseline="$(sed -nE 's/.*"builtin-baseline"[[:space:]]*:[[:space:]]*"([0-9a-f]{40})".*/\1/p' vcpkg.json)"
if [[ -z "$pointer" || -z "$baseline" ]]; then
echo "::error file=vcpkg.json::could not read the vcpkg submodule pointer or the builtin-baseline"
exit 1
fi
if [[ "$pointer" != "$baseline" ]]; then
echo "::error file=vcpkg.json::vcpkg submodule is at $pointer but builtin-baseline is $baseline"
echo "Move them together: git -C vcpkg checkout $baseline && git add vcpkg"
exit 1
fi
echo "vcpkg submodule and builtin-baseline agree on $baseline"
build-linux:
strategy:
fail-fast: false
@ -263,7 +225,7 @@ jobs:
- name: "Upload coverage artifact"
if: matrix.coverage == 'yes'
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: coverage-report
path: coverage/
@ -277,12 +239,6 @@ jobs:
SUFFIX: '-${{ matrix.distro }}${{ matrix.version }}'
package: '${{ matrix.package }}'
server_only: '${{ matrix.server_only }}'
WITH_CRASH_REPORTING: 'ON'
# Tag builds only: artifacts from master pushes and PR branches must not report to
# Sentry. Forks get no secrets on pull_request, so they keep the mock fallback either way.
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
# and the symbol upload below just like full releases.
COCKATRICE_SENTRY_DSN: ${{ needs.configure.outputs.tag != null && secrets.SENTRY_DSN || '' }}
run: |
source .ci/docker.sh
args=()
@ -291,58 +247,9 @@ jobs:
args+=(--ccache "$CCACHE_SIZE")
args+=(--cmake-generator "$CMAKE_GENERATOR")
args+=(--suffix "$SUFFIX")
# The container inherits no environment, so the DSN rides in explicitly. -e without
# =value passes it through (possibly empty); compile.sh only consumes it for Release
# configures, and empty keeps the mock fallback.
export RUN_ARGS="${RUN_ARGS:-} -e COCKATRICE_SENTRY_DSN"
RUN --server --release --package "$package" "${args[@]}"
- name: "Install sentry-cli"
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
# Downloads from Sentry's release registry: a Sentry outage or a broken install under
# Git Bash must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_CLI_VERSION: '3.8.0'
run: |
export INSTALL_DIR="$GITHUB_WORKSPACE/.sentry-cli"
curl -sL https://sentry.io/get-cli/ | bash
echo "$GITHUB_WORKSPACE/.sentry-cli" >> "$GITHUB_PATH"
- name: "Upload debug symbols to Sentry"
# Like the DSN above, this runs for every tag — beta (Development) tags included.
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
# A Sentry outage or rotated token must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
run: |
paths=()
# The binaries only, not the directories: a directory makes sentry-cli walk the
# whole build tree, where it finds (and uploads) object files and other fragments
# that can never match a stack frame. The packaged copy is split and stripped by
# cpack, but keeps this binary's GNU build-id, which is how Sentry matches it.
for app in cockatrice oracle servatrice; do
binary="build/$app/$app"
[[ -f $binary ]] && paths+=("$binary")
done
if [[ ${#paths[@]} == 0 ]]; then
# Fail loudly instead of skipping: see the Windows/macOS leg below — this step
# is the only way symbols reach Sentry and `continue-on-error` keeps the job
# green either way, so a silent skip looks exactly like a successful upload.
echo "::error::No debug symbol files found; nothing would be uploaded"
exit 1
fi
# Project slug on Sentry; must match the project the baked DSN points at.
# No --release here: `debug-files upload` has no such option (sentry-cli errors on
# the unknown flag and uploads nothing), and debug information files are matched to
# events by debug ID via the event's debug_meta, not by release. The release grouping
# comes from the client event itself (COCKATRICE_SENTRY_RELEASE).
sentry-cli debug-files upload --org cockatrice --project cockatrice-desktop "${paths[@]}"
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "Delete remote compiler cache (ccache)"
if: github.ref == 'refs/heads/master' && steps.restore_ccache.outputs.cache-hit
@ -496,7 +403,7 @@ jobs:
vcpkg_upload: 1 # only one leg per vcpkg_scope hands its archives over
name: ${{ matrix.os }} ${{ matrix.target }}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }}
needs: [configure, vcpkg-baseline]
needs: configure
runs-on: ${{ matrix.runner }}
timeout-minutes: 100
env:
@ -614,17 +521,11 @@ jobs:
# job. A scope nobody has written to yet therefore leaves the directory missing
# and fails the job, which is exactly the state every scope starts in. Make the
# directory up front so an empty scope is a cache miss instead of an error.
# always() covers the cache step itself failing: the action's post save still runs
# then, and it should report the real error instead of ENOENT. It cannot rescue a
# failure before the cache step, since a post step only runs for an action whose
# main step did. The fallback keeps this guard from failing when the cache step was
# skipped and left no path output.
- name: "Create vcpkg cache directory"
if: always()
shell: bash
env:
CACHE_DIR: '${{ steps.vcpkg-cache.outputs.path }}'
run: mkdir -p "${CACHE_DIR:-$GITHUB_WORKSPACE/.vcpkg-cache}"
run: mkdir -p "$CACHE_DIR"
# Uses environment variables, see compile.sh for more details
- name: "Build Cockatrice"
@ -634,11 +535,6 @@ jobs:
BUILDTYPE: '${{ matrix.type }}'
CCACHE_EVICTION_AGE: ${{ matrix.ccache_eviction_age }}
CMAKE_GENERATOR: ${{ matrix.cmake_generator }}
# Tag builds only: artifacts from master pushes and PR branches must not report to
# Sentry. Forks get no secrets on pull_request, so they keep the mock fallback either way.
# configure.outputs.tag is set for ANY tag, so beta (Development) tags get the DSN
# and the symbol upload below just like full releases.
COCKATRICE_SENTRY_DSN: ${{ needs.configure.outputs.tag != null && secrets.SENTRY_DSN || '' }}
DEVELOPER_DIR: '/Applications/Xcode_${{ matrix.xcode }}.app/Contents/Developer'
GITHUB_TOKEN: ${{ github.token }} # needed for vcpkg dependency graph updates, see VCPKG_FEATURE_FLAGS
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
@ -662,125 +558,8 @@ jobs:
VCPKG_DISABLE_METRICS: 1
VCPKG_FEATURE_FLAGS: dependencygraph
VCPKG_TARGET_MACOS_VERSION: ${{ matrix.vcpkg_deployment_target }}
# Release legs compile the sentry-native SDK; Debug legs stay SDK-free.
WITH_CRASH_REPORTING: ${{ matrix.type == 'Release' && 'ON' || '' }}
run: .ci/compile.sh --server --test --vcpkg
- name: "Install sentry-cli"
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
# Same as the Linux leg above: the install downloads from Sentry's registry, so a
# failure here must not block the release upload below.
continue-on-error: true
shell: bash
env:
SENTRY_CLI_VERSION: '3.8.0'
run: |
export INSTALL_DIR="$GITHUB_WORKSPACE/.sentry-cli"
curl -sL https://sentry.io/get-cli/ | bash
echo "$GITHUB_WORKSPACE/.sentry-cli" >> "$GITHUB_PATH"
- name: "Upload debug symbols to Sentry"
# Like the DSN above, this runs for every tag — beta (Development) tags included.
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
# A Sentry outage or rotated token must not take down the release assets below.
continue-on-error: true
shell: bash
env:
SENTRY_AUTH_TOKEN: ${{ secrets.SENTRY_AUTH_TOKEN }}
run: |
paths=()
if [[ '${{ matrix.os }}' == 'Windows' ]]; then
# Top-level CMakeLists.txt links /DEBUG even in release, so the linker PDBs
# land next to the binaries. Ninja is single-config, so that is
# build/<target>/ and NOT build/<target>/Release/ — the same globs the symbol
# artifact step below uses.
#
# The executables are uploaded as well, in the same invocation. On 64-bit
# Windows the Call Frame Information (.pdata/.xdata) lives in the PE and is
# not copied into the PDB, so a PDB on its own leaves Sentry reporting
# "Stack Unwinding: Missing" for the image. sentry-cli also needs to see the
# PE and its PDB together: only then does it associate the PE's code
# identifier with the PDB's debug identifier.
shopt -s nullglob
for target in cockatrice oracle servatrice; do
paths+=("build/$target"/*.exe "build/$target"/*.pdb)
done
shopt -u nullglob
# Qt's own runtime DLLs, taken from required-runtime.txt — the manifest
# .ci/compile.sh asserts the installer against — so the set uploaded is
# the set an install actually carries. The PE is the only carrier of
# unwind information for a 64-bit image, and sending it in the same
# invocation as a PDB is what lets sentry-cli associate the PE's code
# identifier with the PDB's debug identifier. Qt ships no PDBs with the
# SDK, so Qt frames resolve through the export table: names, no lines.
qt_dir=
qt_core_dir=
# Existence guards matter: the step runs under `bash -eo pipefail`, so a
# redirection-less sed over a missing file would abort the step outright
# and continue-on-error would hide it.
if [[ -f build/CMakeCache.txt ]]; then
qt_core_dir=$(sed -n 's/^Qt6Core_DIR:PATH=//p' build/CMakeCache.txt | head -1)
fi
if [[ -n $qt_core_dir ]]; then
qt_dir=$(dirname "$(dirname "$(dirname "$qt_core_dir")")")
fi
if [[ -z $qt_dir || ! -d $qt_dir ]]; then
# Warnings, not failures: the upload of our own binaries is what this
# step is for, and continue-on-error already means an upload failure
# cannot be told apart from a successful one.
echo "::warning::Qt runtime directory not resolved from build/CMakeCache.txt; Qt images get no unwind information"
elif [[ ! -f build/required-runtime.txt ]]; then
echo "::warning::build/required-runtime.txt is missing; cannot tell which Qt DLLs ship"
else
while IFS= read -r runtime; do
name=${runtime##*/}
if [[ $runtime == */* ]]; then
# A Qt plugin: the install root keeps it as plugins/<type>/<name>.
# `|| true`: an unmatched glob makes ls exit non-zero, and pipefail
# turns that into a step abort.
runtime_path=$(ls "$qt_dir/plugins"/*/"$name" 2>/dev/null | head -1) || true
else
runtime_path="$qt_dir/bin/$name"
fi
if [[ -f ${runtime_path:-} ]]; then
paths+=("$runtime_path")
else
echo "::warning::shipped Qt runtime $runtime not found under $qt_dir"
fi
done < <(grep -E '^(Qt6[^/]*\.dll|Plugins/)' build/required-runtime.txt)
fi
else
# Release builds carry DWARF (-g, kept by CrashReporting.cmake); macOS keeps its
# debug info in dSYM bundles, so materialize them before uploading.
for app in cockatrice oracle servatrice; do
binary="build/$app/$app.app/Contents/MacOS/$app"
if [[ -f $binary ]]; then
if [[ '${{ matrix.os }}' == 'macOS' ]]; then
dsymutil "$binary" -o "$binary.dSYM"
paths+=("$binary.dSYM")
# The dSYM holds the debug information, but the unwind information
# Sentry needs to walk a minidump stack lives in the Mach-O itself.
paths+=("$binary")
else
paths+=("$binary")
fi
fi
done
fi
if [[ ${#paths[@]} == 0 ]]; then
# Fail loudly instead of skipping: this step is the only way symbols reach
# Sentry, and `continue-on-error` keeps the job green either way, so a
# silent skip is indistinguishable from a successful upload. It also hid a
# wrong Windows path (build/<target>/Release, which Ninja never creates).
echo "::error::No debug symbol files found; nothing would be uploaded"
exit 1
fi
# Project slug on Sentry; must match the project the baked DSN points at.
# No --release: see the Linux leg above — the flag does not exist on
# `debug-files upload` and DIFs are matched by debug ID, not release.
sentry-cli debug-files upload --org cockatrice --project cockatrice-desktop "${paths[@]}"
# CPack reports a failed makensis run as "Problem running NSIS command"
# plus a path to NSISOutput.log, and that log lives only on the runner, so
# the actual compile error is otherwise nowhere in the workflow output.
@ -924,6 +703,19 @@ jobs:
if-no-files-found: error
path: ${{ steps.build.outputs.path }}
# Ninja is single-config: binaries and their PDBs land directly in the
# target directories instead of a Release subdirectory.
- name: "[Windows] Upload PDBs (Program Databases)"
if: matrix.os == 'Windows' && github.ref_type != 'tag'
uses: actions/upload-artifact@v7
with:
if-no-files-found: error
name: ${{ steps.build.outputs.name }}-PDBs
path: |
build/cockatrice/*.pdb
build/oracle/*.pdb
build/servatrice/*.pdb
- name: "Upload to release"
if: needs.configure.outputs.tag != null && matrix.make_package == '1'
id: upload_release
@ -935,33 +727,6 @@ jobs:
tag_name: ${{ needs.configure.outputs.tag }}
run: gh release upload "$tag_name" "$asset_path#$asset_name"
# Ninja is single-config: binaries and their PDBs land directly in the
# target directories instead of a Release subdirectory.
#
# Archived for tag builds only, and ordered after the release upload so
# a missing PDB can never block a release from being published. On a tag
# build this artifact is the only durable copy of the symbols: the Sentry
# upload is continue-on-error, so without it a failed upload would lose
# the ability to symbolicate that release permanently. Other builds upload
# no symbols at all, so archiving them there would only cost storage.
#
# The executables travel with their PDBs: re-uploading the pair together is
# what lets sentry-cli associate the PE's code identifier with the PDB's
# debug identifier, and the PE is what carries the unwind information.
- name: "[Windows] Upload debug symbols (exe + pdb)"
if: matrix.os == 'Windows' && needs.configure.outputs.tag != null
uses: actions/upload-artifact@v7
with:
if-no-files-found: error
name: ${{ steps.build.outputs.name }}-Symbols
path: |
build/cockatrice/*.exe
build/cockatrice/*.pdb
build/oracle/*.exe
build/oracle/*.pdb
build/servatrice/*.exe
build/servatrice/*.pdb
- name: "Attest binary provenance"
if: steps.upload_release.outcome == 'success'
id: attestation

View file

@ -1,16 +0,0 @@
# Integration Docs: https://help.transifex.com/en/articles/6265125-github-installation-and-configuration#h_de29ef5cec
# Config Parameter: https://help.transifex.com/en/articles/6265125-github-installation-and-configuration#h_a734c3e219
# Supported Files: https://help.transifex.com/en/collections/3519116-file-formats
filters:
- filter_type: file
file_format: QT
source_language: en
source_file: cockatrice/cockatrice_en@source.ts
translation_files_expression: cockatrice/translations/cockatrice_<lang>.ts
- filter_type: file
file_format: QT
source_language: en
source_file: oracle/oracle_en@source.ts
translation_files_expression: oracle/translations/oracle_<lang>.ts

View file

@ -90,7 +90,7 @@ endif()
# A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 3.2.0)
project("Cockatrice" VERSION 3.1.2)
# Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME)
@ -220,7 +220,6 @@ endif()
# when ENABLE_SANITIZERS or ENABLE_COVERAGE is on.
include(Sanitizers)
include(Coverage)
include(CrashReporting)
# GNU systems need to define the Mersenne exponent for the RNG to compile w/o warning
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
@ -250,22 +249,7 @@ message(STATUS "Update Translations: ${UPDATE_TRANSLATIONS}")
include(FindQtRuntime)
# Reject APIs that were deprecated before the oldest Qt release we support
# (6.4). Qt 6.5 renamed the switch, so use whichever spelling the found
# version understands while still compiling everywhere.
if(Qt6_VERSION VERSION_GREATER_EQUAL 6.5)
add_compile_definitions(QT_DISABLE_DEPRECATED_UP_TO=0x060400)
else()
add_compile_definitions(QT_DISABLE_DEPRECATED_BEFORE=0x060400)
endif()
# Set once here for every target: these variables are inherited by the
# subdirectories, so the per-directory copies were redundant. Only the
# variables are set; qt_standard_project_setup would also change the runtime
# output directories and the install RPATH.
set(CMAKE_AUTOMOC TRUE)
set(CMAKE_AUTOUIC TRUE)
set(CMAKE_AUTORCC TRUE)
# Find other needed libraries
find_package(Protobuf CONFIG)
@ -343,7 +327,7 @@ if(UNIX)
endif()
elseif(WIN32)
set(CPACK_GENERATOR NSIS ${CPACK_GENERATOR})
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
if("${CMAKE_GENERATOR_PLATFORM}" MATCHES "(x64)")
set(TRICE_IS_64_BIT 1)
else()
set(TRICE_IS_64_BIT 0)
@ -352,15 +336,6 @@ elseif(WIN32)
# Configure file with custom definitions for NSIS.
configure_file("${COCKATRICE_CMAKE_PATH}/NSIS.definitions.nsh.in" "${PROJECT_BINARY_DIR}/NSIS.definitions.nsh")
# Installer-log sender for the AbortInstall Sentry hook (values parsed out of COCKATRICE_SENTRY_DSN in
# cmake/CrashReporting.cmake). Generated only when a DSN was parsed: cmake/NSIS.template.in embeds it under
# the same CPACK_SENTRY_ENABLED check, so a build without reporting never references or carries the helper.
if(CPACK_SENTRY_ENABLED)
configure_file(
"${COCKATRICE_CMAKE_PATH}/SendInstallerLog.ps1.in" "${PROJECT_BINARY_DIR}/SendInstallerLog.ps1" @ONLY
)
endif()
# Every runtime DLL a Windows install has to contain, as paths relative to the
# install root. .ci/compile.sh reads this and fails the build when the packaged
# installer is missing one of them, or carries a runtime it does not know about.
@ -435,9 +410,6 @@ if(WITH_ORACLE OR WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_models ${CMAKE_BINARY_DIR}/libcockatrice_models)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_filters ${CMAKE_BINARY_DIR}/libcockatrice_filters)
endif()
if(WITH_CLIENT)
add_subdirectory(${CMAKE_SOURCE_DIR}/libcockatrice_game ${CMAKE_BINARY_DIR}/libcockatrice_game)
endif()
if(WITH_SERVER)
add_subdirectory(servatrice)
@ -449,13 +421,6 @@ if(WITH_CLIENT)
set(CPACK_INSTALL_CMAKE_PROJECTS "Cockatrice;Cockatrice;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
endif()
if(WIN32 AND WITH_CLIENT)
# Runs from the installer's $PLUGINSDIR when a purge fails, and is never installed
# (see LogProcessesUsingInstallDir in cmake/NSIS.template.in), so it has no install
# rules and is not part of the client's staged tree.
add_subdirectory(${CMAKE_SOURCE_DIR}/tools/installer-holder-probe ${CMAKE_BINARY_DIR}/tools/installer-holder-probe)
endif()
if(WITH_ORACLE)
add_subdirectory(oracle)
set(CPACK_INSTALL_CMAKE_PROJECTS "Oracle;Oracle;ALL;/" ${CPACK_INSTALL_CMAKE_PROJECTS})
@ -468,5 +433,5 @@ endif()
if(Qt6_FOUND AND Qt6_VERSION_MINOR GREATER_EQUAL 3)
# Qt6.3+ requires project finalization to support translations
qt_finalize_project()
qt6_finalize_project()
endif()

View file

@ -15,10 +15,9 @@
---
<br><pre><p align='center'>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b><br>
<b>To learn about the app and its code &#8674; [read our code documentation](https://cockatrice.github.io/docs/)</b>
<b>To help with development &#8674; learn [how to contribute](#contribute)</b>
<b>To get started with Cockatrice &#8674; [view our webpage](https://cockatrice.github.io/)</b><br>
<b>To get support, or suggest changes to the app &#8674; [file an issue](https://github.com/Cockatrice/Cockatrice/issues) ([How?](https://github.com/Cockatrice/Cockatrice/wiki/How-to-Create-a-GitHub-Ticket-Regarding-Cockatrice))</b>
<b>To help with development &#8674; learn [how to contribute](#contribute-)</b>
</pre><p><br>
@ -84,7 +83,7 @@ Join our [Discord community](https://discord.gg/3Z9yzmA) to connect with other p
### Code
To commit code to the project, please review our [Contribution Guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
To contribute code to the project, please review our [guidelines](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md) first.<br>
We maintain two tags for contributors to easier find issues to potentially work on:
- [![Good first issue](https://img.shields.io/github/issues/cockatrice/cockatrice/Good%20First%20Issue)](https://github.com/Cockatrice/Cockatrice/issues?utf8=%E2%9C%93&q=is%3Aopen%20is%3Aissue%20label%3A%22Good%20first%20issue%22%20)<br>
Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
@ -96,7 +95,7 @@ We'll happily advice on how best to implement a feature, or we can show you wher
You can also have a look at our `Todo List` in our [Code Documentation](https://cockatrice.github.io/docs) or search the repo for [`\todo` comments](https://github.com/search?q=repo%3ACockatrice%2FCockatrice%20%5Ctodo&type=code).
### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Arelease+event%3Aworkflow_dispatch)
### Documentation [![CI Docs](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml/badge.svg?event=push)](https://github.com/Cockatrice/Cockatrice/actions/workflows/documentation-build.yml?query=event%3Apush)
There are various places where useful information for different needs are maintained:
- [Official Code Documentation](https://cockatrice.github.io/docs/)
@ -105,8 +104,7 @@ There are various places where useful information for different needs are mainta
- [Official README](https://github.com/Cockatrice/Cockatrice/blob/master/README.md) `This file`
- [Official CONTRIBUTING](https://github.com/Cockatrice/Cockatrice/blob/master/.github/CONTRIBUTING.md)
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.
Cockatrice tries to use the [Google Developer Documentation Style Guide](https://developers.google.com/style/) to ensure consistent documentation. We encourage you to improve the documentation by suggesting edits based on this guide.
### Translation [![Transifex Project](https://img.shields.io/badge/translate-on%20transifex-brightgreen)](https://explore.transifex.com/cockatrice/cockatrice/)

View file

@ -1,212 +0,0 @@
# Crash reporting via sentry-native (Sentry protocol, MIT).
# Included once from the root CMakeLists.txt, right after the sanitizer/coverage helpers.
#
# Inputs:
# WITH_CRASH_REPORTING -- build the client with the sentry-native SDK (default OFF, our release
# CI passes ON; packagers and from-source builds stay SDK-free until this
# ships something real, so offline package builds never fetch the SDK)
# COCKATRICE_SENTRY_DSN -- Sentry DSN baked into the build (default empty = SDK init skipped at runtime)
# COCKATRICE_SENTRY_TAG -- sentry-native release tag to vendor via FetchContent
# ENABLE_SANITIZERS -- forces the sentry backend to "none" (crashpad vs ASan conflict)
# Defines: cockatrice_target_enable_crash_reporting(<target>)
option(WITH_CRASH_REPORTING "Build with crash reporting via sentry-native" OFF)
set(COCKATRICE_SENTRY_DSN
""
CACHE STRING "Sentry DSN baked into the client; empty disables crash-report upload at runtime"
)
# Pinned stable release; tag verified at https://github.com/getsentry/sentry-native/tags.
set(COCKATRICE_SENTRY_TAG
"0.17.3"
CACHE STRING "sentry-native release tag to vendor via FetchContent"
)
# Wire the SDK (or the no-op fallback) into a client target. Always callable: with the
# option OFF the compile definitions below make crash_reporter.cpp compile to no-ops.
function(cockatrice_target_enable_crash_reporting _target)
if(WITH_CRASH_REPORTING AND TARGET sentry::sentry)
target_link_libraries(${_target} PRIVATE sentry::sentry)
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=1)
else()
target_compile_definitions(${_target} PRIVATE COCKATRICE_WITH_CRASH_REPORTING=0)
endif()
# Always baked in (possibly empty): main() prefers the COCKATRICE_SENTRY_DSN env var at runtime.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_DSN=\"${COCKATRICE_SENTRY_DSN}\"")
# Sentry release for events from this target: PROJECT_VERSION (getversion.cmake ran before this
# file was included). Deliberately not PROJECT_VERSION_FRIENDLY / VERSION_STRING — that carries
# a build date, so every build of the same version would land in a different Sentry release.
# PROJECT_VERSION matches what the installer reports in its own log and what CPack derives the
# package version from, so client and installer events group under one release.
target_compile_definitions(${_target} PRIVATE "COCKATRICE_SENTRY_RELEASE=\"${PROJECT_VERSION}\"")
endfunction()
if(WITH_CRASH_REPORTING AND WITH_CLIENT)
include(FetchContent)
if(ENABLE_SANITIZERS)
# The crash handler cannot run under ASan/UBSan, so there is no backend to capture with.
set(_sentry_backend "none")
else()
# Breakpad on every OS (increment 3 probe, 2026-10-14): the crashpad sources
# do vendor friction-free (FetchContent inits all submodules recursively by
# default, verified populated in a local build tree), but the crashpad backend
# would need its out-of-process crashpad_handler binary installed next to the
# exe, into the macOS bundle, and through NSIS, plus handler-path wiring and
# notarization care. Breakpad is in-process, needs no extra binary and no
# packaging on any OS sentry-native builds, so simplicity wins.
set(_sentry_backend "breakpad")
endif()
# FORCE so toggling ENABLE_SANITIZERS on a reused build dir cannot leave a stale backend behind.
set(SENTRY_BACKEND
"${_sentry_backend}"
CACHE STRING "Crash handler backend for sentry-native" FORCE
)
unset(_sentry_backend)
if(NOT MSVC)
# Symbol upload needs debug info in Release binaries: the top-level flags build GCC
# Release as -s -O2 (stripped, no DWARF) and Clang/Apple Release as plain -O2 (no DWARF),
# both of which upload nothing useful. Keep -g and drop the strip flag while the SDK is
# on; the OFF default leaves local, distro and Debug builds untouched. MSVC already
# links /DEBUG with PDBs in release (see top-level CMakeLists.txt), so it needs nothing.
string(REGEX REPLACE "(^| )-s( |$)" "\\1\\2" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
if(NOT CMAKE_CXX_FLAGS_RELEASE MATCHES "(^| )-g( |$)")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -g")
endif()
endif()
# No Qt integration: it runs find_package(Qt6) inside the vendored build, which
# cannot see our thin/aqt Qt layouts (macOS CI) under foreign toolchains, and its
# breadcrumbs could carry unredacted log lines into native crash events that bypass
# before_send. Our attached redacted log preview already carries the log context.
set(SENTRY_INTEGRATION_QT
OFF
CACHE BOOL "Qt log-message breadcrumbs for sentry-native (off: discovery + secret surface)" FORCE
)
# The transport stays at the SDK default (curl on Apple/Linux, winhttp on Windows).
set(SENTRY_BUILD_TESTS
OFF
CACHE BOOL "Build sentry-native tests" FORCE
)
set(SENTRY_BUILD_EXAMPLES
OFF
CACHE BOOL "Build sentry-native examples" FORCE
)
fetchcontent_declare(
sentry
GIT_REPOSITORY https://github.com/getsentry/sentry-native.git
GIT_TAG ${COCKATRICE_SENTRY_TAG}
GIT_SHALLOW TRUE
)
fetchcontent_makeavailable(sentry)
# Vendored sentry-native (and its breakpad/crashpad trees) warn under our -Wall -Wextra
# (e.g. breakpad's -Wmissing-field-initializers), and WARNING_AS_ERROR would fail the build
# on code we cannot fix. Those findings are not actionable for us, so opt the whole vendored
# tree out of warnings-as-errors while keeping the warnings themselves visible; our own
# targets keep -Werror. Interface libraries compile nothing, so they are skipped outright:
# an INTERFACE -Wno-error would propagate to our consumers and weaken their build.
function(_cockatrice_sentry_opt_out_of_werror _dir)
get_property(
_sentry_targets
DIRECTORY "${_dir}"
PROPERTY BUILDSYSTEM_TARGETS
)
foreach(_sentry_target IN LISTS _sentry_targets)
get_target_property(_sentry_type ${_sentry_target} TYPE)
if(_sentry_type STREQUAL "INTERFACE_LIBRARY")
continue()
elseif(_sentry_type MATCHES "LIBRARY|EXECUTABLE")
get_target_property(_sentry_imported ${_sentry_target} IMPORTED)
if(NOT _sentry_imported)
target_compile_options(${_sentry_target} PRIVATE -Wno-error)
endif()
endif()
endforeach()
get_property(
_sentry_subdirs
DIRECTORY "${_dir}"
PROPERTY SUBDIRECTORIES
)
foreach(_sentry_subdir IN LISTS _sentry_subdirs)
_cockatrice_sentry_opt_out_of_werror("${_sentry_subdir}")
endforeach()
endfunction()
if(NOT MSVC)
_cockatrice_sentry_opt_out_of_werror("${sentry_SOURCE_DIR}")
endif()
message(STATUS "Crash reporting: sentry-native ${COCKATRICE_SENTRY_TAG} (backend: ${SENTRY_BACKEND})")
else()
message(STATUS "Crash reporting: SDK not vendored "
"(WITH_CRASH_REPORTING=${WITH_CRASH_REPORTING}, WITH_CLIENT=${WITH_CLIENT})"
)
endif()
# Packaged release binaries must not ship the DWARF that the symbol upload needs: it is
# 80-90% of an unstripped binary and nobody downloads a 500 MB installer to get it. The
# build tree keeps -g (CI uploads symbols from there); the *packaged copy* is split at
# install time by a CPack install script, which extracts the debug info next to the staging
# dir and strips the binary. Only ELF (Linux/BSD) needs this: Windows links /DEBUG with
# separate PDBs, and macOS keeps its dSYM extracted from the bundle.
option(COCKATRICE_SPLIT_DEBUG_SYMBOLS "Strip DWARF out of packaged release binaries" ON)
set(COCKATRICE_DEBUG_SYMBOL_DIR
"${CMAKE_BINARY_DIR}/debug-symbols"
CACHE PATH "Where the packaged binaries' split debug information is written (kept out of the package)"
)
if(WITH_CRASH_REPORTING
AND WITH_CLIENT
AND COCKATRICE_SPLIT_DEBUG_SYMBOLS
AND CMAKE_BUILD_TYPE STREQUAL "Release"
AND UNIX
AND NOT APPLE
)
find_program(COCKATRICE_OBJCOPY NAMES objcopy)
find_program(COCKATRICE_STRIP_TOOL NAMES strip)
if(COCKATRICE_OBJCOPY AND COCKATRICE_STRIP_TOOL)
configure_file(
"${CMAKE_CURRENT_LIST_DIR}/SplitDebugSymbols.cmake.in" "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake" @ONLY
)
# PRE_BUILD runs after CPack stages the install tree and before the package is produced.
# CPACK_INSTALL_SCRIPTS would run too early (staging is still empty); the script walks
# CPACK_TEMPORARY_DIRECTORY, never CMAKE_INSTALL_PREFIX, and refuses to run otherwise.
list(APPEND CPACK_PRE_BUILD_SCRIPTS "${CMAKE_BINARY_DIR}/cmake/SplitDebugSymbols.cmake")
message(STATUS "Crash reporting: packaged binaries stripped, debug info split to ${COCKATRICE_DEBUG_SYMBOL_DIR}")
else()
message(WARNING "COCKATRICE_SPLIT_DEBUG_SYMBOLS is ON but objcopy/strip were not found; "
"packaged release binaries will keep their debug information"
)
endif()
endif()
# Installer failure reporting (increment 4): parse COCKATRICE_SENTRY_DSN into the parts the Windows installer
# needs. These are CPACK_* so CPack snapshots them at include(CPack) time and substitutes them into
# cmake/NSIS.template.in at package time; on non-Windows they are inert (only the NSIS template consumes them).
# Set from COCKATRICE_SENTRY_DSN on every configure, so a changed or removed DSN can never leave a stale value
# behind. Plain variables, not CACHE: they only need to be in scope when include(CPack) later snapshots every
# CPACK_* variable into CPackConfig.cmake.
set(CPACK_SENTRY_ENABLED "0")
set(CPACK_SENTRY_KEY "")
set(CPACK_SENTRY_ENVELOPE_URL "")
set(CPACK_SENTRY_DSN_FULL "")
# Deliberately PROJECT_VERSION: that is what the client bakes as its Sentry release and what CI passes to
# `sentry-cli debug-files upload`, so installer and client events group under one release. It is not the
# CPACK_PACKAGE_VERSION the installer logs in its own log line — on Development tags PROJECT_VERSION carries a
# "-<label>" suffix (getversion.cmake) while CPACK_PACKAGE_VERSION is only MAJOR.MINOR.PATCH.
set(CPACK_SENTRY_RELEASE "${PROJECT_VERSION}")
# Canonical <scheme>://<key>@<host>/<project-id>. Deliberately unanchored, so a trailing slash still matches.
# A self-hosted DSN with a path prefix (e.g. GlitchTip behind a subpath) does not match and falls through to the
# disabled-and-warn branch instead of deriving a wrong endpoint from the tail of the path.
if(COCKATRICE_SENTRY_DSN MATCHES "(https?)://([^@]+)@([^/]+)/([0-9]+)")
set(CPACK_SENTRY_ENABLED "1")
set(CPACK_SENTRY_KEY "${CMAKE_MATCH_2}")
# Scheme comes from the DSN, not an assumption: self-hosted (GlitchTip) DSNs may be plain http.
set(CPACK_SENTRY_ENVELOPE_URL "${CMAKE_MATCH_1}://${CMAKE_MATCH_3}/api/${CMAKE_MATCH_4}/envelope/")
set(CPACK_SENTRY_DSN_FULL "${COCKATRICE_SENTRY_DSN}")
elseif(NOT COCKATRICE_SENTRY_DSN STREQUAL "")
message(WARNING "COCKATRICE_SENTRY_DSN is set but malformed "
"(expected <scheme>://<key>@<host>/<project-id>); installer log reporting disabled"
)
endif()

File diff suppressed because it is too large Load diff

View file

@ -1,146 +0,0 @@
# Sends the NSIS installer log to Sentry as an envelope carrying one error
# event plus the log as an attachment.
#
# Generated at configure time from this template by CMake configure_file: the
# CPACK_SENTRY_* placeholders are baked in then, so the real values only ever
# exist in the build directory and the packaged installer, never in the repo.
# Runs on stock Windows PowerShell 5.1 with no extra modules.
param(
[Parameter(Mandatory = $true)][string]$LogPath
)
$ErrorActionPreference = 'Stop'
$EnvelopeUrl = '@CPACK_SENTRY_ENVELOPE_URL@'
$SentryKey = '@CPACK_SENTRY_KEY@'
$Release = '@CPACK_SENTRY_RELEASE@'
$Dsn = '@CPACK_SENTRY_DSN_FULL@'
try {
# The envelope endpoint is TLS-only; stock powershell.exe on older systems
# still negotiates TLS 1.0 otherwise, so opt into 1.2 explicitly.
try {
[Net.ServicePointManager]::SecurityProtocol = [Net.ServicePointManager]::SecurityProtocol -bor [Net.SecurityProtocolType]::Tls12
} catch {
}
# --- Log payload, tail-capped at 128 KiB ---------------------------------
$MaxLogBytes = 128 * 1024
$TruncNotice = '[log truncated to last 128 KB]'
if (Test-Path -LiteralPath $LogPath) {
$raw = [System.IO.File]::ReadAllBytes($LogPath)
} else {
$raw = [System.Text.Encoding]::UTF8.GetBytes('(installer log not found: ' + $LogPath + ')')
}
if ($raw.Length -gt $MaxLogBytes) {
$tail = New-Object byte[] $MaxLogBytes
[System.Buffer]::BlockCopy($raw, $raw.Length - $MaxLogBytes, $tail, 0, $MaxLogBytes)
$prefix = [System.Text.Encoding]::UTF8.GetBytes($TruncNotice + "`r`n")
$logBytes = New-Object byte[] ($prefix.Length + $tail.Length)
[System.Buffer]::BlockCopy($prefix, 0, $logBytes, 0, $prefix.Length)
[System.Buffer]::BlockCopy($tail, 0, $logBytes, $prefix.Length, $tail.Length)
} else {
$logBytes = $raw
}
# --- Abort reason, read from the log itself --------------------------------
# AbortInstall logs "ABORT: ..." first, so the reason travels inside the file
# and nothing reason-shaped crosses the command line (no quoting hazards).
# Select-String yields the matching line alone, so the reason is already one
# physical line for the message; anything else stays in the attached log.
# Non-ASCII paths may garble here; the attachment is byte-exact regardless.
$Reason = 'unknown (no ABORT line in log)'
if (Test-Path -LiteralPath $LogPath) {
$abortLine = Select-String -LiteralPath $LogPath -Pattern '^ABORT: ' | Select-Object -Last 1
if ($abortLine) {
$Reason = ($abortLine.Line -replace '^ABORT:\s*', '')
}
}
# --- What was holding the files, read from the log as well -------------------
# The guard and the close attempt each log one line naming every holder and what
# happened to it. Carrying the last of each as event data keeps an abort caused by
# a running instance actionable without opening the attachment. Kept out of the
# message so the issue still groups on the reason alone.
$Holders = ''
$CloseResult = ''
$EndResult = ''
if (Test-Path -LiteralPath $LogPath) {
$holderLine = Select-String -LiteralPath $LogPath -Pattern 'guard: still in use by (.*)$' | Select-Object -Last 1
if ($holderLine) {
$Holders = $holderLine.Matches[0].Groups[1].Value
}
$closeLine = Select-String -LiteralPath $LogPath -Pattern '(close-holders: .*)$' | Select-Object -Last 1
if ($closeLine) {
$CloseResult = $closeLine.Matches[0].Groups[1].Value
}
$endLine = Select-String -LiteralPath $LogPath -Pattern '(end-holders: .*)$' | Select-Object -Last 1
if ($endLine) {
$EndResult = $endLine.Matches[0].Groups[1].Value
}
}
# --- Event ---------------------------------------------------------------
$eventId = [guid]::NewGuid().ToString('N')
$now = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
# $Event is an automatic variable (Microsoft.PowerShell.Utility\Register-ObjectEvent),
# so the local is named $sentryEvent to avoid shadowing it.
$sentryEvent = [ordered]@{
event_id = $eventId
timestamp = $now
platform = 'other'
level = 'error'
logger = 'cockatrice-installer'
release = $Release
environment = 'installer'
sdk = @{ name = 'cockatrice.installer'; version = $Release }
message = @{ formatted = 'Installer aborted: ' + $Reason }
extra = @{
reason = $Reason
os = [System.Environment]::OSVersion.VersionString
holders = $Holders
close_result = $CloseResult
end_result = $EndResult
}
}
$eventJson = $sentryEvent | ConvertTo-Json -Compress -Depth 6
$eventBytes = [System.Text.Encoding]::UTF8.GetBytes($eventJson)
# --- Envelope, assembled as bytes (the log is opaque binary) -------------
$sentAt = (Get-Date).ToUniversalTime().ToString('yyyy-MM-ddTHH:mm:ssZ')
$headerLine = '{"event_id":"' + $eventId + '","sent_at":"' + $sentAt + '","dsn":"' + $Dsn + '"}'
$eventHeader = '{"type":"event","length":' + $eventBytes.Length + '}'
$attachHeader = '{"type":"attachment","filename":"Cockatrice-installer.log","content_type":"text/plain","length":' + $logBytes.Length + '}'
$enc = [System.Text.Encoding]::UTF8
$lf = [byte[]]@(10)
$body = New-Object System.IO.MemoryStream
foreach ($chunk in @($enc.GetBytes($headerLine), $lf, $enc.GetBytes($eventHeader), $lf, $eventBytes, $lf, $enc.GetBytes($attachHeader), $lf, $logBytes)) {
$body.Write($chunk, 0, $chunk.Length)
}
$bodyBytes = $body.ToArray()
$body.Close()
# --- Send ----------------------------------------------------------------
# The key travels in the auth header only; stdout below never contains it.
$auth = 'Sentry sentry_version=7, sentry_client=cockatrice.installer/' + $Release + ', sentry_key=' + $SentryKey
Invoke-RestMethod -Uri $EnvelopeUrl -Method Post -TimeoutSec 45 -ContentType 'application/x-sentry-envelope' -Headers @{ 'X-Sentry-Auth' = $auth } -Body $bodyBytes | Out-Null
Write-Output ('SENT ' + $eventId)
exit 0
} catch {
# Scrub the key/DSN out of the failure text in case a transport error echoes them.
$msg = $_.Exception.Message
if ($msg -and $SentryKey) {
$msg = $msg.Replace($SentryKey, '<redacted>')
}
if ($msg -and $Dsn) {
$msg = $msg.Replace($Dsn, '<redacted>')
}
# Flatten to one line: this text is echoed into the installer log, which is
# itself uploaded as an attachment, so a multi-line transport error must not
# be able to forge extra lines in the artifact we send.
if ($msg) {
$msg = ($msg -replace '\s+', ' ').Trim()
}
Write-Output ('FAILED: ' + $msg)
exit 1
}

View file

@ -1,80 +0,0 @@
# Splits DWARF out of the packaged ELF binaries, then strips them.
#
# This is a CPack pre-build script (CPACK_PRE_BUILD_SCRIPTS, wired in CrashReporting.cmake):
# CPack runs it after staging the install tree and before producing the package, so it only
# ever touches the copy that becomes the release artifact. The build tree is left alone: -g
# stays on, and CI uploads symbols to Sentry straight from build/.
#
# For every ELF file under CPACK_TEMPORARY_DIRECTORY the script extracts the debug information
# to COCKATRICE_DEBUG_SYMBOL_DIR and removes the debug sections from the packaged binary.
# COCKATRICE_DEBUG_SYMBOL_DIR is deliberately outside the staging tree, so sidecars never end
# up in the package; CI can archive/upload them if wanted (it normally uploads straight from
# the build tree). The only thing that must survive stripping is .eh_frame (allocatable, used
# for unwinding), which neither --only-keep-debug nor --strip-debug removes.
#
# Tool paths, the symbol directory and the tree to walk are baked in / provided at configure /
# run time; the guards below refuse to run on anything that is not a CPack staging directory,
# so a missing variable can never turn the glob into a filesystem-wide walk.
set(_objcopy "@COCKATRICE_OBJCOPY@")
set(_strip "@COCKATRICE_STRIP_TOOL@")
set(_symbolDir "@COCKATRICE_DEBUG_SYMBOL_DIR@")
if(_objcopy STREQUAL "" OR _strip STREQUAL "")
message(WARNING "split debug symbols: objcopy/strip not found at configure time, packaging unstripped binaries")
return()
endif()
if(_symbolDir STREQUAL "")
message(FATAL_ERROR "split debug symbols: COCKATRICE_DEBUG_SYMBOL_DIR is empty")
endif()
# CPack sets CPACK_TEMPORARY_DIRECTORY to the staging tree; CMAKE_INSTALL_PREFIX is still the
# configured /usr prefix here, so globbing it would walk system directories. Refuse to run
# unless the path exists and really is a CPack staging tree.
if(NOT CPACK_TEMPORARY_DIRECTORY OR NOT IS_DIRECTORY "${CPACK_TEMPORARY_DIRECTORY}")
message(STATUS "split debug symbols: no CPack staging directory, skipping")
return()
endif()
if(NOT CPACK_TEMPORARY_DIRECTORY MATCHES "_CPack_Packages")
message(WARNING "split debug symbols: ${CPACK_TEMPORARY_DIRECTORY} is not a CPack staging tree, skipping")
return()
endif()
file(MAKE_DIRECTORY "${_symbolDir}")
file(
GLOB_RECURSE _entries
LIST_DIRECTORIES true
"${CPACK_TEMPORARY_DIRECTORY}/*"
)
set(_processed 0)
foreach(_file IN LISTS _entries)
if(IS_DIRECTORY "${_file}" OR IS_SYMLINK "${_file}")
continue()
endif()
# Only ELF: objcopy would fail on the icons, translations and Qt resources next to it.
file(
READ "${_file}" _magic
OFFSET 0
LIMIT 4
HEX
)
if(NOT _magic STREQUAL "7f454c46")
continue()
endif()
get_filename_component(_name "${_file}" NAME)
set(_debug "${_symbolDir}/${_name}.debug")
execute_process(COMMAND "${_objcopy}" --only-keep-debug "${_file}" "${_debug}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: objcopy --only-keep-debug failed for ${_file}")
continue()
endif()
execute_process(COMMAND "${_strip}" --strip-debug --strip-unneeded "${_file}" RESULT_VARIABLE _rc)
if(NOT _rc EQUAL 0)
message(WARNING "split debug symbols: strip failed for ${_file}")
continue()
endif()
math(EXPR _processed "${_processed} + 1")
endforeach()
message(STATUS "Split debug symbols for ${_processed} packaged ELF file(s); sidecars in ${_symbolDir}")

View file

@ -15,7 +15,6 @@ set(cockatrice_SOURCES
src/client/network/update/client/client_update_checker.cpp
src/client/network/update/client/release_channel.cpp
src/client/network/update/card_spoiler/spoiler_background_updater.cpp
src/client/crash/crash_reporter.cpp
src/client/latency_graph_widget.cpp
src/client/latency_status_widget.cpp
src/client/lag_monitor.cpp
@ -25,11 +24,12 @@ set(cockatrice_SOURCES
src/client/settings/shortcut_treeview.cpp
src/client/settings/shortcuts_settings.cpp
src/interface/deck_loader/card_node_function.cpp
src/interface/deck_loader/deck_file_format.cpp
src/interface/deck_loader/deck_loader.cpp
src/interface/deck_loader/loaded_deck.cpp
src/interface/widgets/dialogs/dlg_connect.cpp
src/interface/widgets/dialogs/dlg_convert_deck_to_cod_format.cpp
src/interface/widgets/dialogs/dlg_create_game.cpp
src/interface/widgets/dialogs/dlg_crash_report.cpp
src/interface/widgets/dialogs/dlg_default_tags_editor.cpp
src/interface/widgets/dialogs/dlg_edit_avatar.cpp
src/interface/widgets/dialogs/dlg_edit_password.cpp
@ -60,7 +60,6 @@ set(cockatrice_SOURCES
src/interface/widgets/dialogs/dlg_view_log.cpp
src/interface/widgets/dialogs/override_printing_warning.cpp
src/interface/widgets/dialogs/path_safety_warning.cpp
src/interface/widgets/dialogs/settings_view.cpp
src/interface/widgets/dialogs/tip_of_the_day.cpp
src/interface/widgets/deck_share/deck_share_utils.cpp
src/interface/widgets/deck_share/shared_deck_preview_widget.cpp
@ -69,27 +68,36 @@ set(cockatrice_SOURCES
src/filters/filter_builder.cpp
src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp
src/game/abstract_game.cpp
src/game/arrow_registry.cpp
src/game_graphics/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_item.cpp
src/game_graphics/board/abstract_counter.cpp
src/game/board/arrow_data.cpp
src/game_graphics/board/arrow_item.cpp
src/game_graphics/board/arrow_registry.cpp
src/game_graphics/board/arrow_target.cpp
src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp
src/game/board/card_state.cpp
src/game_graphics/board/counter_general.cpp
src/game/board/counter_state.cpp
src/game_graphics/board/translate_counter_name.cpp
src/game_graphics/deckview/deck_view.cpp
src/game_graphics/deckview/deck_view_container.cpp
src/game_graphics/deckview/tabbed_deck_view_container.cpp
src/game_graphics/dialogs/dlg_annotation.cpp
src/game_graphics/dialogs/dlg_create_token.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp
src/game/game_event_handler.cpp
src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp
src/game/game_state.cpp
src/game_graphics/game_view.cpp
src/game_graphics/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp
src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp
@ -107,11 +115,23 @@ set(cockatrice_SOURCES
src/game_graphics/tally/stats_tally.cpp
src/game_graphics/tally/subtype_tally.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp
src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp
src/game/replay.cpp
src/game/zones/card_zone_logic.cpp
src/game/zones/hand_zone_logic.cpp
src/game/zones/pile_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp
src/game/zones/table_zone_logic.cpp
src/game/zones/view_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp
src/game_graphics/zones/hand_zone.cpp
src/game_graphics/zones/pile_zone.cpp
@ -121,8 +141,6 @@ set(cockatrice_SOURCES
src/game_graphics/zones/view_zone.cpp
src/game_graphics/zones/view_zone_widget.cpp
src/game_graphics/board/abstract_graphics_item.cpp
src/interface/at_risk_data_warning.cpp
src/interface/at_risk_data_warning.h
src/interface/card_database_update/card_database_update_status_bar.cpp
src/interface/card_database_update/card_database_update_status_bar.h
src/interface/card_database_update/card_update_progress.cpp
@ -172,7 +190,6 @@ set(cockatrice_SOURCES
src/interface/widgets/cards/card_info_picture_widget.cpp
src/interface/widgets/cards/card_info_picture_with_text_overlay_widget.cpp
src/interface/widgets/cards/card_info_text_widget.cpp
src/interface/widgets/cards/card_picture_delegate.cpp
src/interface/widgets/cards/card_size_widget.cpp
src/interface/widgets/cards/deck_card_zone_display_widget.cpp
src/interface/widgets/cards/deck_preview_card_picture_widget.cpp
@ -292,7 +309,6 @@ set(cockatrice_SOURCES
src/interface/widgets/utility/sequence_edit.cpp
src/interface/widgets/utility/visibility_change_listener.cpp
src/interface/widgets/utility/visibility_change_listener.h
src/interface/widgets/visual_database_display/card_database_visual_view.cpp
src/interface/widgets/visual_database_display/visual_database_display_color_filter_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_save_load_widget.cpp
src/interface/widgets/visual_database_display/visual_database_display_filter_toolbar_widget.cpp
@ -325,7 +341,6 @@ set(cockatrice_SOURCES
src/interface/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
src/interface/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/interface/window_main.cpp
src/installer_close_server.cpp
src/main.cpp
src/single_instance_manager.cpp
src/interface/widgets/tabs/abstract_tab_deck_editor.cpp
@ -431,7 +446,6 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h
src/interface/widgets/utility/compact_push_button.cpp
src/interface/widgets/utility/compact_push_button.h
src/installer_close_server.h
src/single_instance_manager.h
src/client/url_scheme_event_filter.h
src/interface/intents/intent_connect_to_server.cpp
@ -493,7 +507,7 @@ if(APPLE)
set(cockatrice_SOURCES ${cockatrice_SOURCES} ${CMAKE_CURRENT_SOURCE_DIR}/resources/appicon.icns)
endif(APPLE)
qt_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
qt6_add_resources(cockatrice_RESOURCES_RCC ${cockatrice_RESOURCES})
# Declare path variables
set(ICONDIR
@ -514,7 +528,7 @@ set(COCKATRICE_MAC_QM_INSTALL_DIR "cockatrice.app/Contents/Resources/translation
set(COCKATRICE_UNIX_QM_INSTALL_DIR "share/cockatrice/translations")
set(COCKATRICE_WIN32_QM_INSTALL_DIR "translations")
qt_add_executable(
qt6_add_executable(
cockatrice
WIN32
MACOSX_BUNDLE
@ -526,7 +540,7 @@ qt_add_executable(
target_precompile_headers(cockatrice PRIVATE "${CMAKE_SOURCE_DIR}/cmake/pch/qtwidgets_pch.h")
qt_add_shaders(
qt6_add_shaders(
cockatrice
"onboarding_shaders"
PREFIX
@ -538,7 +552,7 @@ qt_add_shaders(
src/interface/widgets/onboarding/shaders/brand_plate.frag
)
qt_add_resources(
qt6_add_resources(
cockatrice
"onboarding_qml"
PREFIX
@ -554,7 +568,6 @@ target_link_libraries(
PUBLIC libcockatrice_card
libcockatrice_deck_list
libcockatrice_filters
libcockatrice_game
libcockatrice_utility
libcockatrice_network
libcockatrice_models
@ -563,8 +576,6 @@ target_link_libraries(
${COCKATRICE_QT_MODULES}
)
cockatrice_target_enable_crash_reporting(cockatrice)
if(UNIX)
if(APPLE)
set(MACOSX_BUNDLE_INFO_STRING "${PROJECT_NAME}")
@ -771,7 +782,7 @@ endif()
if(Qt6LinguistTools_FOUND)
#Qt6 Translations happen after the executable is built up
if(UPDATE_TRANSLATIONS)
qt_add_translations(
qt6_add_translations(
cockatrice
TS_FILES
${cockatrice_TS}
@ -781,7 +792,7 @@ if(Qt6LinguistTools_FOUND)
cockatrice_QM
)
else()
qt_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
qt6_add_translations(cockatrice TS_FILES ${cockatrice_TS} QM_FILES_OUTPUT_VARIABLE cockatrice_QM)
endif()
if(UNIX)
@ -807,4 +818,4 @@ if(Qt6LinguistTools_FOUND)
endforeach()
endif()
qt_finalize_target(cockatrice)
qt6_finalize_target(cockatrice)

View file

@ -1,616 +0,0 @@
#include "crash_reporter.h"
#if COCKATRICE_WITH_CRASH_REPORTING
#include <sentry.h>
#endif
#include <QByteArray>
#include <QCoreApplication>
#include <QDir>
#include <QFile>
#include <QJsonDocument>
#include <QJsonObject>
#include <QLockFile>
#include <QLoggingCategory>
#include <QRegularExpression>
#include <QThread>
#include <QUrl>
#include <cstring>
#include <libcockatrice/settings/personal_settings.h>
#include <string>
Q_LOGGING_CATEGORY(CrashReportLog, "crash_report");
#if COCKATRICE_WITH_CRASH_REPORTING
namespace
{
constexpr char CockatriceUrlScheme[] = "cockatrice://";
/**
* @brief Qt-free cockatrice:// secret scrubber for the before_send hook.
*
* before_send does not run in async-signal context on our backends (breakpad invokes it on the
* crashing thread outside the signal handler, and crashpad/native crashes bypass the hook
* entirely), but it still avoids QString/QRegularExpression so it stays safe to call from the
* crash-handler thread. Truncates each URL at the first terminator, keeping scheme://host like
* redactCockatriceUrls does. (std::string allocates, so this is not strictly signal-safe.)
*/
std::string scrubCockatriceUrls(const char *input)
{
std::string out;
const char *pos = input;
const char *scheme = CockatriceUrlScheme;
const size_t schemeLen = std::strlen(scheme);
while (*pos != '\0') {
const char *found = std::strstr(pos, scheme);
if (found == nullptr) {
out.append(pos);
break;
}
out.append(pos, found);
const char *hostEnd = found + schemeLen;
while (*hostEnd != '\0' && *hostEnd != '/' && *hostEnd != '?' && *hostEnd != '#' && *hostEnd != ' ' &&
*hostEnd != '\t' && *hostEnd != '\n' && *hostEnd != '\'' && *hostEnd != '"' && *hostEnd != '<' &&
*hostEnd != '>') {
++hostEnd;
}
out.append(found, hostEnd);
pos = hostEnd;
}
return out;
}
void scrubStringValue(sentry_value_t holder, const char *key)
{
sentry_value_t current = sentry_value_get_by_key(holder, key);
if (sentry_value_get_type(current) != SENTRY_VALUE_TYPE_STRING) {
return;
}
const char *raw = sentry_value_as_string(current);
if (raw == nullptr || std::strstr(raw, CockatriceUrlScheme) == nullptr) {
return;
}
sentry_value_set_by_key(holder, key, sentry_value_new_string(scrubCockatriceUrls(raw).c_str()));
}
/**
* @brief Scrub trivially reachable string values inside a breadcrumb data object.
*/
int scrubDataEntry(const char *key, sentry_value_t value, void *userdata)
{
if (sentry_value_get_type(value) != SENTRY_VALUE_TYPE_STRING) {
return 0;
}
const char *raw = sentry_value_as_string(value);
if (raw == nullptr || std::strstr(raw, CockatriceUrlScheme) == nullptr) {
return 0;
}
auto *holder = static_cast<sentry_value_t *>(userdata);
sentry_value_set_by_key(*holder, key, sentry_value_new_string(scrubCockatriceUrls(raw).c_str()));
return 0;
}
void scrubDataObject(sentry_value_t data)
{
if (sentry_value_get_type(data) != SENTRY_VALUE_TYPE_OBJECT) {
return;
}
sentry_value_foreach_key_value(data, scrubDataEntry, &data);
}
void scrubCrumbList(sentry_value_t crumbs)
{
const size_t count = sentry_value_get_length(crumbs);
for (size_t i = 0; i < count; ++i) {
sentry_value_t crumb = sentry_value_get_by_index(crumbs, i);
if (sentry_value_get_type(crumb) != SENTRY_VALUE_TYPE_OBJECT) {
continue;
}
scrubStringValue(crumb, "message");
scrubDataObject(sentry_value_get_by_key(crumb, "data"));
}
}
void scrubBreadcrumbs(sentry_value_t event)
{
// The SDK merges scope breadcrumbs onto the event as a plain list (sentry__value_merge_breadcrumbs
// in sentry_scope.c); the { "values": [...] } envelope shape only exists on the wire. Accept both
// so the scrubbing runs on the actual merged form.
sentry_value_t breadcrumbs = sentry_value_get_by_key(event, "breadcrumbs");
if (sentry_value_get_type(breadcrumbs) == SENTRY_VALUE_TYPE_LIST) {
scrubCrumbList(breadcrumbs);
return;
}
if (sentry_value_get_type(breadcrumbs) == SENTRY_VALUE_TYPE_OBJECT) {
sentry_value_t values = sentry_value_get_by_key(breadcrumbs, "values");
if (sentry_value_get_type(values) == SENTRY_VALUE_TYPE_LIST) {
scrubCrumbList(values);
}
}
}
/**
* @brief before_send hook: scrub cockatrice:// secrets from the event.
*
* Defense in depth — payloads we build are pre-redacted. No breadcrumbs are recorded today (the Qt
* integration stays off), so this currently covers the top-level message and logentry.formatted,
* plus any breadcrumb messages/data that reach the merged event in the future. Native crash
* minidumps bypass this hook regardless of backend: breakpad captures them in-process without
* invoking before_send, and fast-fail crashes on Windows skip the local handler, so before_send is
* never invoked for those.
*/
sentry_value_t scrubEventBeforeSend(sentry_value_t event, sentry_hint_t *hint, void *userData)
{
Q_UNUSED(hint);
Q_UNUSED(userData);
scrubStringValue(event, "message");
sentry_value_t logentry = sentry_value_get_by_key(event, "logentry");
if (sentry_value_get_type(logentry) == SENTRY_VALUE_TYPE_OBJECT) {
scrubStringValue(logentry, "formatted");
}
scrubBreadcrumbs(event);
return event;
}
} // namespace
#endif
namespace
{
/**
* @brief DSN matcher shared by isDsnWellFormed() and describeDsn().
*
* Kept unanchored on purpose, mirroring the MATCHES in cmake/CrashReporting.cmake (CMake searches
* rather than anchoring), so the client never rejects a DSN the build itself baked in. Compiled once
* because QRegularExpression construction is not free and both helpers are called per pending
* envelope.
*/
const QRegularExpression &dsnPattern()
{
static const QRegularExpression pattern(QStringLiteral("(https?)://([^@]+)@([^/]+)/([0-9]+)"));
return pattern;
}
} // namespace
bool CrashReporter::isDsnWellFormed(const QString &dsn)
{
return dsnPattern().match(dsn).hasMatch();
}
QString CrashReporter::describeDsn(const QString &dsn)
{
const QRegularExpressionMatch match = dsnPattern().match(dsn);
if (!match.hasMatch()) {
return QString();
}
// Host and project id only: the key in group 2 must never reach a log line.
return QStringLiteral("%1 (project %2)").arg(match.captured(3), match.captured(4));
}
QString CrashReporter::describeOriginMismatch(const QString &envelopePath, const QString &currentDsn)
{
const QString destination = describeDsn(currentDsn);
if (destination.isEmpty()) {
return QString();
}
QFile file(envelopePath);
if (!file.open(QIODevice::ReadOnly)) {
return QString();
}
// The envelope header is the first line and is small; the cap only keeps a corrupt file from
// being read in full.
const QByteArray headerLine = file.readLine(4096).trimmed();
if (headerLine.isEmpty() || !headerLine.startsWith('{')) {
return QString();
}
const QString originDsn = QJsonDocument::fromJson(headerLine).object().value(QStringLiteral("dsn")).toString();
const QString origin = describeDsn(originDsn);
// Equal destinations are not a mismatch: a different key for the same host and project still
// uploads where the crash was captured.
if (origin.isEmpty() || origin == destination) {
return QString();
}
return QStringLiteral("was captured for %1 but this session uploads with %2").arg(origin, destination);
}
bool CrashReporter::isReportingEnabled(const QString &dsn, PersonalSettings::CrashReportingMode consentMode)
{
return !dsn.isEmpty() && consentMode != PersonalSettings::CrashReportingMode::NeverSend;
}
void CrashReporter::init(const QString &dsn,
const QString &release,
const QString &databasePath,
PersonalSettings::CrashReportingMode consentMode)
{
shutdown();
sentryDatabasePath = databasePath;
if (!isReportingEnabled(dsn, consentMode)) {
if (!dsn.isEmpty()) {
// A deliberate choice rather than a misconfiguration, so it is not a warning. The
// no-DSN case is reported by the caller, which is the only place that knows whether
// the environment or the build supplied the DSN.
qCInfo(CrashReportLog) << "crash reporting disabled by preference (Never send)";
}
return;
}
// Only created when the SDK will actually run: no-DSN launches stay side-effect free.
#if COCKATRICE_WITH_CRASH_REPORTING
// A crash captured by an earlier run is uploaded by THIS session's transport, which posts every
// envelope with the DSN it was armed with (sentry-native keeps the DSN in the transport state,
// and envelopes restored from disk are raw, so their own "dsn" header is never read). When the
// two disagree the report lands in a project nobody chose, which no other log line reveals.
const QStringList pendingEnvelopes = pendingEnvelopePaths(sentryDatabasePath);
for (const QString &envelopePath : pendingEnvelopes) {
const QString mismatch = describeOriginMismatch(envelopePath, dsn);
if (!mismatch.isEmpty()) {
qCWarning(CrashReportLog) << "pending crash envelope" << envelopePath << mismatch;
}
}
qCInfo(CrashReportLog) << "crash reporting armed for" << describeDsn(dsn);
QDir().mkpath(sentryDatabasePath);
if (consentMode != PersonalSettings::CrashReportingMode::AlwaysSend) {
// sentry-native persists consent to <database>/user-consent and reloads it in sentry_init
// before old runs are processed, so a stale "given" from an earlier AlwaysSend run (or an
// earlier Send in Ask mode) would upload the next crash before the dialog asks. Our
// CrashReportingMode is the source of truth, so clear the persisted state first; asking
// afterwards re-establishes it via giveConsent()/revokeConsent().
QFile::remove(sentryDatabasePath + QStringLiteral("/user-consent"));
}
sentry_options_t *options = sentry_options_new();
sentry_options_set_dsn(options, dsn.toUtf8().constData());
sentry_options_set_release(options, release.toUtf8().constData());
sentry_options_set_database_path(options, sentryDatabasePath.toUtf8().constData());
// Consent-gated uploads: crashes are captured into the local database but
// nothing leaves the machine until giveConsent(). cache_keep holds the previous run's
// crash envelope in <database>/cache instead of dropping it at init, so the Ask dialog
// decides its fate: giveConsent() flushes it via the transport retry, revokeConsent()
// deletes it below. This also covers the first crash after switching to AlwaysSend,
// which giveConsent() (running after init) would otherwise miss. http_retry is required
// for the flush: without it the held envelope is written with a plain filename the retry
// scanner skips, and giveConsent()'s sentry_transport_retry() sends nothing.
sentry_options_set_require_user_consent(options, 1);
sentry_options_set_cache_keep(options, SENTRY_CACHE_KEEP_OFFLINE);
sentry_options_set_http_retry(options, 1);
sentry_options_set_before_send(options, scrubEventBeforeSend, nullptr);
ready = (sentry_init(options) == 0);
#else
Q_UNUSED(release);
// Not a misconfiguration like an empty DSN: this build cannot report whatever the DSN says, so
// a tester forcing a crash needs to know the difference.
qCInfo(CrashReportLog) << "crash reporting unavailable: built without Sentry support";
ready = false;
#endif
}
bool CrashReporter::isReady() const
{
return ready;
}
void CrashReporter::shutdown()
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (ready) {
sentry_close();
}
#endif
ready = false;
}
CrashReporter::~CrashReporter() = default;
CrashReporter::CrashReporter() = default;
bool CrashReporter::beginSession(const QString &dir)
{
// Restartable: releasing first keeps begin->end->begin round-trips clean.
endSession();
QDir().mkpath(dir);
const QDir sessionDir(dir);
const QString selfName = QStringLiteral("session-%1").arg(QCoreApplication::applicationPid());
bool unclean = false;
const QStringList leftovers = sessionDir.entryList({QStringLiteral("session-*")}, QDir::Files);
for (const QString &name : leftovers) {
if (name == selfName) {
continue;
}
const QString path = sessionDir.filePath(name);
QLockFile probe(path);
// Long-lived session lock: stale means "owner dead", regardless of file age, so a
// crash followed by an immediate relaunch (younger than the 30 s default) is still
// detected. tryLock() only deletes the file when it finds it stale, so a live
// concurrent instance's lock is never touched here. (The static
// QLockFile::removeStaleLockFile(path) form does not exist in Qt5/Qt6, and the
// member removeStaleLockFile() force-removes without a staleness check, so neither
// is usable for this scan.)
probe.setStaleLockTime(0);
if (probe.tryLock(0)) {
unclean = true;
probe.unlock(); // deletes the stale file
continue;
}
// tryLock failed: either a live concurrent instance owns the file, or it is
// unreadable (garbage/empty) and therefore has no live owner. Only the latter is
// cleaned up; a live instance is left alone. On Unix QLockFile creates the file
// before writing the pid, so a second instance starting at the same moment can
// briefly observe an empty (or half-written) file for a live owner: re-read once
// after a beat so a live owner's fresh lock is never mistaken for garbage and deleted.
qint64 pid = 0;
QString hostname, appname;
if (!probe.getLockInfo(&pid, &hostname, &appname)) {
QThread::msleep(100);
if (!probe.getLockInfo(&pid, &hostname, &appname)) {
QFile::remove(path);
unclean = true;
}
}
}
sessionLockPath = sessionDir.filePath(selfName);
sessionLock = std::make_unique<QLockFile>(sessionLockPath);
sessionLock->setStaleLockTime(0);
if (!sessionLock->tryLock(0)) {
qCWarning(CrashReportLog) << "Failed to claim session lock at" << sessionLockPath;
}
return unclean;
}
void CrashReporter::endSession()
{
if (sessionLock) {
// unlock() removes the lock file; nothing left to clean up.
sessionLock->unlock();
sessionLock.reset();
} else if (!sessionLockPath.isEmpty()) {
// The lock was never claimed (a live concurrent instance owns its file): only our
// own unclaimed file, if tryLock left one behind, is removed.
QFile::remove(sessionLockPath);
}
sessionLockPath.clear();
}
void CrashReporter::giveConsent()
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (ready) {
sentry_user_consent_give();
}
#endif
}
void CrashReporter::revokeConsent()
{
#if COCKATRICE_WITH_CRASH_REPORTING
// Revoke (not reset): an explicit refusal blocks uploads; reset would
// return to unknown, which blocks uploads too but loses the decision.
if (ready) {
sentry_user_consent_revoke();
// Drop the held crash envelope: without this it would sit in <database>/cache and
// upload on the next give (e.g. after switching to AlwaysSend), after the user
// explicitly refused it. The SDK recreates the directory as needed.
QDir(sentryDatabasePath + QStringLiteral("/cache")).removeRecursively();
}
#endif
}
bool CrashReporter::sendReport(const QString &redactedPreview, const QString &userNote)
{
#if COCKATRICE_WITH_CRASH_REPORTING
if (!ready) {
return false;
}
// Local scope (not the global one): the log preview rides only on this event. A global
// sentry_attach_bytes would linger and ride along on every later event in the session,
// including a real native crash later on — and with the crashpad backend byte attachments
// are written to disk for exactly that. In-memory bytes also mean no report files land in
// the Sentry DB dir, so there is no disk growth and no same-second filename collision.
sentry_scope_t *scope = sentry_scope_new();
if (scope == nullptr) {
qCWarning(CrashReportLog) << "Could not create scope for crash report";
return false;
}
const QByteArray previewBytes = redactedPreview.toUtf8();
const sentry_uuid_t attachmentId = sentry_scope_attach_bytes(
scope, previewBytes.constData(), static_cast<size_t>(previewBytes.size()), "crash-log.txt");
const bool attachOk = sentry_uuid_is_nil(&attachmentId) == 0;
if (!attachOk) {
qCWarning(CrashReportLog) << "Could not attach crash log to crash report";
}
bool noteAttachOk = true;
if (!userNote.isEmpty()) {
const QByteArray noteBytes = userNote.toUtf8();
const sentry_uuid_t noteId = sentry_scope_attach_bytes(scope, noteBytes.constData(),
static_cast<size_t>(noteBytes.size()), "user-note.txt");
noteAttachOk = sentry_uuid_is_nil(&noteId) == 0;
if (!noteAttachOk) {
qCWarning(CrashReportLog) << "Could not attach user note to crash report";
}
}
// Release is attached automatically from the init options. Deliberately no
// sentry_set_user call: the report must carry no PII. The dialog collects
// no contact info, so the message event + attachments are the whole payload
// (sentry_value_new_feedback/sentry_capture_feedback exist but stay unused).
sentry_value_t event = sentry_value_new_message_event(SENTRY_LEVEL_ERROR, "crash-report", "Crash report");
const sentry_uuid_t eventId = sentry_scope_capture_event(scope, event, nullptr);
sentry_scope_free(scope);
if (sentry_uuid_is_nil(&eventId)) {
qCWarning(CrashReportLog) << "Failed to capture crash report event";
return false;
}
char eventIdStr[37] = {};
sentry_uuid_as_string(&eventId, eventIdStr);
// Capture only queues the envelope to the background transport: a network failure stays
// invisible here, so true means "queued", not "delivered". The Save fallback is offered only
// when the local capture itself fails.
qCInfo(CrashReportLog) << "Crash report queued, event id:" << eventIdStr;
// A failed attachment still captures the event above, but reports failure
// so callers offer the local-save fallback instead of silent success.
return attachOk && noteAttachOk;
#else
Q_UNUSED(redactedPreview);
Q_UNUSED(userNote);
return false;
#endif
}
bool CrashReporter::appendAttachmentToEnvelope(const QString &envelopePath,
const QString &filename,
const QByteArray &payload)
{
// QIODevice::ReadWrite creates a missing file; appending to a file that was never
// written by the SDK would fabricate an envelope, so require it to exist.
if (!QFile::exists(envelopePath)) {
return false;
}
QFile file(envelopePath);
if (!file.open(QIODevice::ReadWrite)) {
return false;
}
// Item boundaries are single newlines: make sure the header starts on a fresh line.
if (file.size() > 0) {
if (!file.seek(file.size() - 1)) {
return false;
}
char lastByte = 0;
if (file.read(&lastByte, 1) != 1) {
return false;
}
if (lastByte != '\n' && file.write("\n", 1) != 1) {
return false;
}
}
// Item shape mirrors sentry__envelope_add_attachment in the SDK. `length` is what the
// SDK's envelope re-parser uses to frame the payload (a missing length ends the item at
// the next newline, which would truncate a multi-line log and make the rest of the file
// fail to parse); `attachment_length` is the logical attachment size the SDK also emits.
// The filename is a compile-time ASCII constant from the callers, so no JSON escaping is
// needed.
const QByteArray header = QByteArrayLiteral("{\"type\":\"attachment\",\"length\":") +
QByteArray::number(payload.size()) + QByteArrayLiteral(",\"attachment_length\":") +
QByteArray::number(payload.size()) + QByteArrayLiteral(",\"filename\":\"") +
filename.toUtf8() + QByteArrayLiteral("\",\"content_type\":\"text/plain\"}") + '\n';
if (file.write(header) != header.size()) {
return false;
}
return file.write(payload) == payload.size();
}
QStringList CrashReporter::pendingEnvelopePaths(const QString &databasePath)
{
static const auto isUuid = [](const QString &id) { return id.size() == 36 && id.count(QLatin1Char('-')) == 4; };
static const auto isEnvelopeName = [](const QString &name) {
if (name == QStringLiteral("__sentry-crash.envelope")) {
return false;
}
const QString stem = name.left(name.size() - 9); // strip ".envelope"
if (isUuid(stem)) {
return true;
}
// Retry cache filename: "<ts>-<count>-<uuid>".
const qsizetype firstSep = stem.indexOf(QLatin1Char('-'));
const qsizetype secondSep = firstSep > 0 ? stem.indexOf(QLatin1Char('-'), firstSep + 1) : -1;
return firstSep > 0 && secondSep > 0 && isUuid(stem.mid(secondSep + 1)) && stem.left(firstSep).toLongLong() > 0;
};
QStringList result;
const QDir dbDir(databasePath);
if (!dbDir.exists()) {
return result;
}
// Consent-held envelopes (Ask mode: the SDK cached them at crash time instead
// of sending, see sentry__submit_envelope). Bare "<uuid>.envelope" with
// cache_keep only, "<ts>-<count>-<uuid>.envelope" with http_retry.
const QDir cacheDir(databasePath + QStringLiteral("/cache"));
const QStringList cacheNames = cacheDir.entryList({QStringLiteral("*.envelope")}, QDir::Files, QDir::Name);
for (const QString &name : cacheNames) {
if (isEnvelopeName(name)) {
result.append(cacheDir.filePath(name));
}
}
// In-flight envelopes dumped to the crashed run's own directory (AlwaysSend
// mode: consent was already given, so the transport dump wrote them there and
// sentry_init's process_old_runs replays them at startup — attach before init).
const QStringList runDirs =
dbDir.entryList({QStringLiteral("*.run")}, QDir::Dirs | QDir::NoDotAndDotDot, QDir::Name);
for (const QString &runDir : runDirs) {
const QDir dir(dbDir.filePath(runDir));
const QStringList names = dir.entryList({QStringLiteral("*.envelope")}, QDir::Files, QDir::Name);
for (const QString &name : names) {
if (isEnvelopeName(name)) {
result.append(dir.filePath(name));
}
}
}
return result;
}
int CrashReporter::attachToPendingCrashEnvelopes(const QString &redactedLogText, const QString &userNoteText)
{
return attachToPendingCrashEnvelopes(sentryDatabasePath, redactedLogText, userNoteText);
}
int CrashReporter::attachToPendingCrashEnvelopes(const QString &databasePath,
const QString &redactedLogText,
const QString &userNoteText)
{
if (databasePath.isEmpty()) {
return 0;
}
const QByteArray logBytes = redactedLogText.toUtf8();
const QByteArray noteBytes = userNoteText.toUtf8();
int attached = 0;
const QStringList envelopes = pendingEnvelopePaths(databasePath);
for (const QString &path : envelopes) {
bool ok = appendAttachmentToEnvelope(path, QStringLiteral("crash-log.txt"), logBytes);
if (ok && !noteBytes.isEmpty()) {
ok = appendAttachmentToEnvelope(path, QStringLiteral("user-note.txt"), noteBytes);
}
if (ok) {
++attached;
} else {
qCWarning(CrashReportLog) << "Failed to attach crash log to pending envelope" << path;
}
}
if (attached > 0) {
qCInfo(CrashReportLog) << "Attached crash log and user note to" << attached << "pending crash envelope(s)";
}
return attached;
}
QString CrashReporter::sanitizeLogLine(const QString &line)
{
static const auto colorEscapeCodePattern = QRegularExpression(QStringLiteral("\033\\[[0-9;]*m"));
QString sanitized = line;
sanitized.replace(colorEscapeCodePattern, "");
return sanitized;
}
QString CrashReporter::redactCockatriceUrls(const QString &line)
{
static auto urlPattern = QRegularExpression(QStringLiteral("cockatrice://\\S+"));
// Single pass over the original line: rescanning the replaced text would match a redacted
// secret-free URL again and loop forever.
QString redacted;
redacted.reserve(line.size());
qsizetype pos = 0;
QRegularExpressionMatchIterator it = urlPattern.globalMatch(line);
while (it.hasNext()) {
QRegularExpressionMatch match = it.next();
redacted.append(line.mid(pos, match.capturedStart() - pos));
// The pattern only matches cockatrice:// URLs, so the check is folded into the parse:
// scheme://host, secrets dropped.
const QUrl parsed(match.captured(0));
redacted.append(parsed.scheme() + QStringLiteral("://") + parsed.host());
pos = match.capturedEnd();
}
redacted.append(line.mid(pos));
return redacted;
}

View file

@ -1,177 +0,0 @@
/**
* @file crash_reporter.h
* @ingroup Core
*/
#ifndef CRASH_REPORTER_H
#define CRASH_REPORTER_H
#include <QByteArray>
#include <QLoggingCategory>
#include <QString>
#include <QStringList>
#include <libcockatrice/settings/personal_settings.h>
#include <memory>
#ifndef COCKATRICE_WITH_CRASH_REPORTING
#define COCKATRICE_WITH_CRASH_REPORTING 0
#endif
#ifndef COCKATRICE_SENTRY_DSN
#define COCKATRICE_SENTRY_DSN ""
#endif
#ifndef COCKATRICE_SENTRY_RELEASE
#define COCKATRICE_SENTRY_RELEASE ""
#endif
class QLockFile;
Q_DECLARE_LOGGING_CATEGORY(CrashReportLog);
/**
* @brief Sentry-backed crash-report facade, owned by main().
*
* An empty DSN (or Never consent) skips the SDK entirely, so the mock dialog
* fallback behaves exactly as before. All SDK calls are guarded so OFF builds
* compile to no-ops.
*
* @par Consent gating
* init() arms require-user-consent and before_send scrubbing. Stale persisted
* consent from a previous AlwaysSend run is cleared before init when the mode is
* not AlwaysSend, and cached crash envelopes are held for the dialog instead of
* being dropped. giveConsent()/revokeConsent() gate uploads.
*
* @par Envelope and log helpers
* attachToPendingCrashEnvelopes() folds the redacted log and the optional user
* note into the pending native crash event(s) before consent releases them, so
* dump, stack, log and note arrive as ONE Sentry event. sendReport() is the
* fallback for unclean exits that produced no native crash event, capturing a
* redacted message event with the log preview attached. The log redaction
* helpers are static and SDK-independent.
*
* @par Session tracking
* beginSession()/endSession() are SDK-independent: a QLockFile per process in
* the database dir detects unclean exits cross-platform, replacing the legacy
* Windows-only .dmp scan. The held lock makes the reporter non-copyable and
* non-movable.
*/
class CrashReporter
{
public:
CrashReporter();
CrashReporter(const CrashReporter &) = delete;
CrashReporter &operator=(const CrashReporter &) = delete;
CrashReporter(CrashReporter &&) = delete;
CrashReporter &operator=(CrashReporter &&) = delete;
~CrashReporter();
void init(const QString &dsn,
const QString &release,
const QString &databasePath,
PersonalSettings::CrashReportingMode consentMode);
[[nodiscard]] bool isReady() const;
void shutdown();
void giveConsent();
void revokeConsent();
bool sendReport(const QString &redactedPreview, const QString &userNote = QString());
/**
* @brief Append the redacted log (and optional user note) to every pending
* native crash envelope in the local database, so the crashed event uploads
* with dump, stack, log and note together instead of the log arriving as a
* separate event that has to be correlated by hand. Both storage locations
* are covered: consent-held envelopes in <database>/cache (Ask mode) and
* in-flight envelopes dumped into <database>/<run>.run (AlwaysSend mode).
*
* For the AlwaysSend variant run this BEFORE init() (static overload): the
* startup replay of *.run envelopes happens inside sentry_init. SDK-independent
* plain-file surgery on the Sentry envelope format, so it stays unit-testable
* in OFF builds.
*
* @return the number of envelopes that received the attachments.
*/
int attachToPendingCrashEnvelopes(const QString &redactedLogText, const QString &userNoteText);
static int attachToPendingCrashEnvelopes(const QString &databasePath,
const QString &redactedLogText,
const QString &userNoteText);
/**
* @brief Append one attachment item to a cached Sentry envelope file.
*
* An envelope is a newline-separated stream of item-header-line + payload
* pairs. The retry transport replays cached envelopes byte-for-byte
* (sentry-native 0.17.3 reads them raw and serializes raw envelopes back
* verbatim), so appending well-formed items associates them with the event
* already in the file; the first line (event id header) is never touched.
*
* @param filename ASCII-only item filename, embedded verbatim in the header.
*/
static bool
appendAttachmentToEnvelope(const QString &envelopePath, const QString &filename, const QByteArray &payload);
/**
* @brief Pending crash envelopes in <database>: the consent-held files in
* <database>/cache and the in-flight files in <database>/<run>.run.
*
* Matches the cache filename conventions sentry-native accepts (see
* sentry__parse_cache_filename): bare "<uuid>.envelope" and retry
* "<ts>-<count>-<uuid>.envelope"; run dirs accept plain "<uuid>.envelope"
* minus the SDK's own "__sentry-crash.envelope" marker.
*/
static QStringList pendingEnvelopePaths(const QString &databasePath);
/**
* @brief SDK-independent gating decision, unit-testable in OFF builds.
*/
static bool isReportingEnabled(const QString &dsn, PersonalSettings::CrashReportingMode consentMode);
/**
* @brief Whether a DSN has the shape the build and the SDK require:
* <scheme>://<key>@<host>/<project-id>.
*
* Deliberately the same unanchored pattern cmake/CrashReporting.cmake matches (CMake's MATCHES
* searches rather than anchoring), so a DSN this build accepted is never rejected here. The SDK
* refuses to even build a request for a DSN it considers invalid, so an unchecked typo disables
* uploading with no error anywhere.
*/
static bool isDsnWellFormed(const QString &dsn);
/**
* @brief Human-readable destination of a DSN, e.g. "o0.ingest.sentry.io (project 1234567)".
*
* Safe to log: the public key is never part of the result. Empty for a malformed DSN.
*/
static QString describeDsn(const QString &dsn);
/**
* @brief Describe the captured-for DSN of a pending envelope when it points at a different
* destination than the DSN this session would upload it with; empty when they agree.
*
* sentry-native posts every envelope with the DSN held in the transport state of the session
* doing the sending (envelopes restored from disk are raw and their own "dsn" header is never
* read), so a cached crash envelope captured for one project can silently be uploaded to
* another - the exact way a tester's report lands in the wrong place. Compares destinations
* (host and project id), not raw strings, so a different key for the same project stays quiet.
*/
static QString describeOriginMismatch(const QString &envelopePath, const QString &currentDsn);
/**
* @brief Claim this process's session lock, reporting a previous unclean exit.
* @return true if a leftover session lock from a dead process (or an unreadable
* garbage file) was found and cleaned; live concurrent instances are ignored.
*/
bool beginSession(const QString &dir);
void endSession();
static QString sanitizeLogLine(const QString &line);
static QString redactCockatriceUrls(const QString &line);
private:
bool ready = false;
QString sentryDatabasePath;
QString sessionLockPath;
std::unique_ptr<QLockFile> sessionLock;
};
#endif

View file

@ -14,7 +14,6 @@
#include <QObject>
#include <QPoint>
#include <QVBoxLayout>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
@ -25,7 +24,9 @@ LatencyStatusWidget::LatencyStatusWidget(QWidget *parent) : QWidget(parent)
latencyGraph = new LatencyGraphWidget(this);
latencyGraph->setFixedSize(90, 14);
auto *layout = QtUtils::makeLayout<QHBoxLayout>(this, 4);
auto *layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(4);
layout->addWidget(latencyGraph);
layout->addWidget(pingLabel);

View file

@ -3,7 +3,6 @@
#include "../../../interface/pixel_map_generator.h"
#include "../../settings/cache_settings.h"
#include "../interface/widgets/dialogs/dlg_connect.h"
#include "../interface/widgets/dialogs/dlg_edit_password.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_challenge.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_request.h"
#include "../interface/widgets/dialogs/dlg_forgot_password_reset.h"
@ -25,7 +24,6 @@
#include <libcockatrice/network/client/remote/remote_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/settings/servers_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
class QWidget;
@ -97,13 +95,6 @@ void ConnectionController::wireClientSignals()
connect(remoteClient, &RemoteClient::sigPromptForForgotPasswordChallenge, this,
&ConnectionController::onPromptForgotPasswordChallenge);
connect(remoteClient, &RemoteClient::sigPasswordVerifierReady, this,
&ConnectionController::onPasswordVerifierReady);
connect(remoteClient, &RemoteClient::sigPasswordChangeSuccess, this,
&ConnectionController::onPasswordChangeSuccess);
connect(remoteClient, &RemoteClient::sigPasswordChangeError, this, &ConnectionController::onPasswordChangeError);
}
void ConnectionController::connectToServer()
@ -112,32 +103,16 @@ void ConnectionController::connectToServer()
connect(dlgConnect, &DlgConnect::sigStartForgotPasswordRequest, this, &ConnectionController::forgotPasswordRequest);
if (dlgConnect->exec()) {
pendingSaveName = dlgConnect->getSaveName();
pendingSavePassword = dlgConnect->getSavePassword();
remoteClient->setStoredVerifier(dlgConnect->getStoredVerifier());
remoteClient->connectToServer(dlgConnect->getHost(), static_cast<unsigned int>(dlgConnect->getPort()),
dlgConnect->getPlayerName(), dlgConnect->getPassword());
}
}
void ConnectionController::onPasswordVerifierReady(const QString &verifier)
{
if (pendingSavePassword) {
SettingsCache::instance().servers().setServerPassword(pendingSaveName, verifier);
}
}
void ConnectionController::connectToServerDirect(const QString &host,
unsigned int port,
const QString &playerName,
const QString &password,
const QString &storedVerifier,
const QString &saveName,
bool savePassword)
const QString &password)
{
pendingSaveName = saveName;
pendingSavePassword = savePassword;
remoteClient->setStoredVerifier(storedVerifier);
remoteClient->connectToServer(host, port, playerName, password);
}
@ -249,27 +224,17 @@ void ConnectionController::onLoginError(int r,
{
switch (static_cast<Response::ResponseCode>(r)) {
case Response::RespClientUpdateRequired: {
QString formatted = "Missing Features: ";
for (int i = 0; i < missingFeatures.size(); ++i) {
formatted.append(QString("\n %1").arg(QChar(0x2022)) + " " + missingFeatures.value(i));
}
QMessageBox msgBox(dialogParent);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setWindowTitle(tr("Failed Login"));
if (missingFeatures.isEmpty()) {
// Without a feature list this is either a login the client stopped itself or a
// strict server asking for a password; the reason string already says which and
// what to do. No client update can fix any of those causes, so show it instead of
// the update advice.
msgBox.setText(reasonStr.isEmpty() ? tr("The login did not complete.") : reasonStr);
} else {
QString formatted = tr("Missing Features:");
for (const QString &feature : missingFeatures) {
formatted.append(QString("\n %1 ").arg(QChar(0x2022)) + feature);
}
msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
msgBox.setDetailedText(formatted);
}
msgBox.setText(tr("Your client seems to be missing features this server requires for connection.") +
"\n\n" + tr("To update your client, go to 'Help -> Check for Client Updates'."));
msgBox.setDetailedText(formatted);
msgBox.exec();
break;
}
@ -316,8 +281,9 @@ void ConnectionController::onLoginError(int r,
}
case Response::RespRegistrationRequired: {
if (QtUtils::confirm(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"))) {
if (QMessageBox::question(dialogParent, tr("Error"),
tr("This server requires user registration. Do you want to register now?"),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
registerToServer();
}
return; // don't re-prompt connect
@ -356,16 +322,10 @@ void ConnectionController::onLoginError(int r,
}
case Response::RespPasswordChangeRequired: {
// The credentials were right, but the account may not be used until a new password
// is chosen. Let the user complete the change here: sending them off to "ask the
// administrator for your temporary password" sends them in circles, since they just
// logged in with it and the session ends without a way to comply.
DlgEditPassword dlg(dialogParent);
dlg.setWindowTitle(tr("Password Change Required"));
if (dlg.exec()) {
remoteClient->changePasswordToServer(dlg.getOldPassword(), dlg.getNewPassword());
return; // onPasswordChangeSuccess/onPasswordChangeError decides the next step
}
QMessageBox::information(
dialogParent, tr("Password Change Required"),
tr("An administrator has reset your password. Please contact your server administrator to obtain "
"your temporary password, then log in and change it via Account -> Change Password."));
remoteClient->disconnectFromServer();
return;
}
@ -528,43 +488,6 @@ void ConnectionController::onNotifyUserAboutUpdate()
"To update your client, go to Help -> Check for Updates."));
}
void ConnectionController::onPasswordChangeSuccess()
{
// The credential saved for this profile is stale now: drop it so the next login asks for
// the new password instead of replaying the old verifier.
if (!pendingSaveName.isEmpty()) {
SettingsCache::instance().servers().setServerPassword(pendingSaveName, "");
}
QMessageBox::information(dialogParent, tr("Password Changed"),
tr("Your password has been changed. Please log in again with your new password."));
remoteClient->disconnectFromServer();
connectToServer();
}
void ConnectionController::onPasswordChangeError(int responseCode)
{
QString reason;
switch (static_cast<Response::ResponseCode>(responseCode)) {
case Response::RespWrongPassword:
reason = tr("The current password is incorrect.");
break;
case Response::RespPasswordTooShort:
reason = tr("The new password is too short.");
break;
case Response::RespClientUpdateRequired:
reason = tr("The server does not accept the new password format.");
break;
default:
reason = tr("The password could not be changed (error %1).").arg(responseCode);
break;
}
QMessageBox::critical(dialogParent, tr("Password Change Failed"), reason);
remoteClient->disconnectFromServer();
connectToServer();
}
void ConnectionController::onForgotPasswordSuccess()
{
QMessageBox::information(
@ -575,38 +498,14 @@ void ConnectionController::onForgotPasswordSuccess()
SettingsCache::instance().servers().setFPPlayerName("");
}
void ConnectionController::onForgotPasswordError(int responseCode)
void ConnectionController::onForgotPasswordError()
{
// Rate limiting is retryable, so it must not clear the prefill.
bool keepPrefill = false;
QString message;
switch (static_cast<Response::ResponseCode>(responseCode)) {
case Response::RespTooManyRequests:
// Retryable: keep the host/port/user prefill so the user can try again. The window
// is server-configured (an hour by default), so do not promise a shorter wait.
keepPrefill = true;
message = tr("Too many password reset attempts from your address. Please wait before "
"requesting a new reset.");
break;
case Response::RespFunctionNotAllowed:
// Also returned for an unknown user, a banned user, and an expired token or
// challenge, so the message must not claim a single cause.
message = tr("The server did not accept the reset request. Check the user name, or contact "
"the server operator to reset your password.");
break;
default:
message = tr("Failed to reset user account password, please contact the server operator to reset your "
"password.");
break;
}
QMessageBox::warning(dialogParent, tr("Reset Password"), message);
if (!keepPrefill) {
SettingsCache::instance().servers().setFPHostName("");
SettingsCache::instance().servers().setFPPort("");
SettingsCache::instance().servers().setFPPlayerName("");
}
QMessageBox::warning(
dialogParent, tr("Reset Password"),
tr("Failed to reset user account password, please contact the server operator to reset your password."));
SettingsCache::instance().servers().setFPHostName("");
SettingsCache::instance().servers().setFPPort("");
SettingsCache::instance().servers().setFPPlayerName("");
}
void ConnectionController::onPromptForgotPasswordReset()

View file

@ -40,13 +40,8 @@ public:
void registerToServer();
void forgotPasswordRequest();
void connectToServer();
void connectToServerDirect(const QString &host,
unsigned int port,
const QString &playerName,
const QString &password,
const QString &storedVerifier = QString(),
const QString &saveName = QString(),
bool savePassword = false);
void
connectToServerDirect(const QString &host, unsigned int port, const QString &playerName, const QString &password);
void disconnectFromServer();
void refreshWindowTitle()
@ -87,17 +82,10 @@ private slots:
// Forgot-password flow
void onForgotPasswordSuccess();
void onForgotPasswordError(int responseCode);
void onForgotPasswordError();
void onPromptForgotPasswordReset();
void onPromptForgotPasswordChallenge();
// Persists the derived scrypt verifier after a successful challenge-response login
void onPasswordVerifierReady(const QString &verifier);
// Completes the forced password change the server demanded at login
void onPasswordChangeSuccess();
void onPasswordChangeError(int responseCode);
private:
void wireClientSignals();
void updateWindowTitle();
@ -114,10 +102,6 @@ private:
// Kept as a member so the forgot-password signal can be wired to it
DlgConnect *dlgConnect{nullptr};
// Captured from the connect dialog when a connection is initiated
QString pendingSaveName;
bool pendingSavePassword{false};
};
#endif // COCKATRICE_REMOTE_CONNECTION_CONTROLLER_H

View file

@ -20,12 +20,11 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
DeckStatsInterface::DeckStatsInterface(QObject *parent) : QObject(parent)
{
manager = NetworkManagerFactory::create(this);
manager = new QNetworkAccessManager(this);
connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished);
}

View file

@ -26,12 +26,11 @@
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/network/network_manager.h>
#include <version_string.h>
TappedOutInterface::TappedOutInterface(QObject *parent) : QObject(parent)
{
manager = NetworkManagerFactory::create(this);
manager = new QNetworkAccessManager(this);
connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished);
}

View file

@ -27,7 +27,6 @@
#include <functional>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/network/network_manager.h>
#include <libcockatrice/settings/download_settings.h>
#include <libcockatrice/settings/paths_settings.h>
#include <tuple>
@ -57,7 +56,7 @@ void SpoilerBackgroundUpdater::startSpoilerDownloadProcess(QString url, bool sav
void SpoilerBackgroundUpdater::downloadFromURL(QUrl url, bool saveResults)
{
auto *nam = NetworkManagerFactory::create(this);
auto *nam = new QNetworkAccessManager(this);
auto request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::UserAgentHeader, QString("Cockatrice %1").arg(VERSION_STRING));
QNetworkReply *reply = nam->get(request);

View file

@ -20,7 +20,6 @@
#include <QVariant>
#include <QVariantMap>
#include <QtGlobal>
#include <libcockatrice/network/network_manager.h>
#include <optional>
#include <qnamespace.h>
#include <qprocessordetection.h>
@ -63,7 +62,7 @@ std::optional<int> getProductVersionMajor()
} // namespace
ReleaseChannel::ReleaseChannel() : netMan(NetworkManagerFactory::create(this)), response(nullptr), lastRelease(nullptr)
ReleaseChannel::ReleaseChannel() : netMan(new QNetworkAccessManager(this)), response(nullptr), lastRelease(nullptr)
{
}

View file

@ -9,11 +9,10 @@
#include <QNetworkRequest>
#include <QUrl>
#include <QVariant>
#include <libcockatrice/network/network_manager.h>
UpdateDownloader::UpdateDownloader(QObject *parent) : QObject(parent), response(nullptr)
{
netMan = NetworkManagerFactory::create(this);
netMan = new QNetworkAccessManager(this);
}
void UpdateDownloader::beginDownload(QUrl downloadUrl)

View file

@ -19,6 +19,7 @@ inline Q_LOGGING_CATEGORY(SettingsCacheLog, "settings_cache");
class ReleaseChannel;
#define DEFAULT_LANG_NAME "English"
#define CLIENT_INFO_NOT_SET "notset"
#define DEFAULT_FONT_SIZE 12

View file

@ -2,18 +2,13 @@
#define COCKATRICE_SETTINGS_CARD_PREFERENCE_PROVIDER_H
#include "../../client/settings/cache_settings.h"
#include <QObject>
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
class SettingsCardPreferenceProvider : public QObject, public ICardPreferenceProvider
class SettingsCardPreferenceProvider : public ICardPreferenceProvider
{
public:
explicit SettingsCardPreferenceProvider(QObject *parent = nullptr) : QObject(parent)
{
}
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const override
{
return SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardName);

View file

@ -1,5 +1,6 @@
#include "deck_filter_string.h"
#include "../interface/deck_loader/loaded_deck.h"
#include "libcockatrice/card/card_localization.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/deck_list/deck_list.h"
@ -14,7 +15,6 @@
#include <algorithm>
#include <any>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/utility/peglib.h>
#include <mutex>

View file

@ -11,7 +11,6 @@
#include <QString>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/deck_list/loaded_deck.h>
struct CardSearchLanguage;
struct LoadedDeck;

View file

@ -13,7 +13,6 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/filters/filter_card.h>
#include <libcockatrice/utility/qt_utils.h>
#include <stddef.h>
FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
@ -40,8 +39,9 @@ FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
edit->setClearButtonEnabled(true);
edit->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout *layout = QtUtils::makeLayout<QGridLayout>();
QGridLayout *layout = new QGridLayout;
layout->setObjectName("layout");
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(typeCombo, 0, 0, 1, 2);
layout->addWidget(filterCombo, 0, 2, 1, 2);

View file

@ -13,27 +13,6 @@
class QObject;
namespace
{
/**
* @brief Visits every filter item below @p node, depth first.
*/
template <typename Callback> void forEachFilter(const FilterTreeNode *node, const Callback &callback)
{
if (node == nullptr) {
return;
}
if (const auto *filterItem = dynamic_cast<const FilterItem *>(node)) {
callback(filterItem);
}
for (int i = 0; i < node->childCount(); ++i) {
forEachFilter(node->nodeAt(i), callback);
}
}
} // namespace
FilterTreeModel::FilterTreeModel(QObject *parent) : QAbstractItemModel(parent)
{
fTree = new FilterTree;
@ -139,31 +118,46 @@ void FilterTreeModel::clearFiltersOfType(CardFilter::Attr filterType)
QList<const CardFilter *> FilterTreeModel::getFiltersOfType(CardFilter::Attr filterType) const
{
QList<const CardFilter *> filters;
forEachFilter(fTree, [&](const FilterItem *filterItem) {
if (filterItem->attr() == filterType) {
filters.append(new CardFilter(filterItem->text(), filterItem->type(), filterItem->attr()));
}
});
return filters;
}
if (!fTree) {
return filters;
}
QStringList FilterTreeModel::getFilterTermsOfType(CardFilter::Attr filterType) const
{
QStringList terms;
forEachFilter(fTree, [&](const FilterItem *filterItem) {
if (filterItem->attr() == filterType) {
terms.append(filterItem->text());
std::function<void(const FilterTreeNode *)> traverse;
traverse = [&](const FilterTreeNode *node) {
if (const auto *filterItem = dynamic_cast<const FilterItem *>(node)) {
if (filterItem->attr() == filterType) {
QString text = filterItem->text();
filters.append(new CardFilter(text, filterItem->type(), filterItem->attr()));
}
}
});
return terms;
for (int i = 0; i < node->childCount(); ++i) {
traverse(node->nodeAt(i));
}
};
traverse(fTree);
return filters;
}
QList<const CardFilter *> FilterTreeModel::allFilters() const
{
QList<const CardFilter *> filters;
forEachFilter(fTree, [&](const FilterItem *filterItem) {
filters.append(new CardFilter(filterItem->text(), filterItem->type(), filterItem->attr()));
});
if (!fTree) {
return filters;
}
std::function<void(const FilterTreeNode *)> traverse;
traverse = [&](const FilterTreeNode *node) {
if (const auto *filterItem = dynamic_cast<const FilterItem *>(node)) {
QString text = filterItem->text();
filters.append(new CardFilter(text, filterItem->type(), filterItem->attr()));
}
for (int i = 0; i < node->childCount(); ++i) {
traverse(node->nodeAt(i));
}
};
traverse(fTree);
return filters;
}

View file

@ -28,14 +28,7 @@ public slots:
void addFilter(const CardFilter *f);
void removeFilter(const CardFilter *f);
void clearFiltersOfType(CardFilter::Attr filterType);
/**
* @brief Copies every active filter of one attribute into new CardFilter objects.
*
* The caller owns the returned filters. Prefer getFilterTermsOfType() when only
* the terms are needed.
*/
[[nodiscard]] QList<const CardFilter *> getFiltersOfType(CardFilter::Attr filterType) const;
/// @brief Copies every active filter into new CardFilter objects. The caller owns them.
[[nodiscard]] QList<const CardFilter *> allFilters() const;
private slots:
@ -55,13 +48,6 @@ public:
{
return fTree;
}
/**
* @brief The texts of every active filter of one attribute, without allocating filters.
*
* Prefer this over getFiltersOfType() when only the filter terms are needed.
*/
[[nodiscard]] QStringList getFilterTermsOfType(CardFilter::Attr filterType) const;
[[nodiscard]] int rowCount(const QModelIndex &parent = QModelIndex()) const override;
[[nodiscard]] int columnCount(const QModelIndex & /*parent*/ = QModelIndex()) const override;
[[nodiscard]] QVariant data(const QModelIndex &index, int role) const override;

View file

@ -18,6 +18,8 @@ AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent)
{
gameMetaInfo = new GameMetaInfo(this);
gameEventHandler = new GameEventHandler(this);
activeCard = nullptr;
}
bool AbstractGame::isHost() const
@ -46,7 +48,12 @@ void AbstractGame::loadReplay(const GameReplay *replay)
gameMetaInfo->setSpectatorsOmniscient(true);
}
CardState *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
void AbstractGame::setActiveCard(CardItem *card)
{
activeCard = card;
}
CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
{
PlayerLogic *player = playerManager->getPlayer(playerId);
if (!player) {

View file

@ -11,14 +11,14 @@
#include <QString>
#include <qtmetamacros.h>
class CardItem;
class AbstractClient;
class CardState;
class GameEventHandler;
class GameMetaInfo;
class GameReplay;
class GameState;
class PlayerManager;
class CardState;
class AbstractGame : public QObject
{
Q_OBJECT
@ -30,6 +30,7 @@ public:
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
CardItem *activeCard;
GameMetaInfo *getGameMetaInfo()
{
@ -57,7 +58,13 @@ public:
void loadReplay(const GameReplay *replay);
CardState *getCard(int playerId, const QString &zoneName, int cardId) const;
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
void setActiveCard(CardItem *card);
CardItem *getActiveCard() const
{
return activeCard;
}
};
#endif // COCKATRICE_ABSTRACT_GAME_H

View file

@ -1,9 +1,9 @@
#include "arrow_registry.h"
#include "arrow_item.h"
#include "../game_graphics/board/arrow_item.h"
#include "board/arrow_data.h"
#include <QSharedPointer>
#include <libcockatrice/game/board/arrow_data.h>
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
{

View file

@ -4,7 +4,6 @@
#include <QList>
#include <QMap>
#include <QSet>
#include <libcockatrice/game/board/arrow_data.h>
class ArrowItem;
struct ArrowData;

View file

@ -1,6 +1,7 @@
#include "card_list.h"
#include "card_state.h"
#include "../../game_graphics/board/card_item.h"
#include "libcockatrice/card/printing/exact_card.h"
#include <QChar>
#include <QDebug>
@ -10,26 +11,26 @@
#include <compare>
#include <libcockatrice/card/card_info.h>
CardList::CardList(bool _contentsKnown) : QList<CardState *>(), contentsKnown(_contentsKnown)
CardList::CardList(bool _contentsKnown) : QList<CardItem *>(), contentsKnown(_contentsKnown)
{
}
/**
* @brief Finds the CardState with the given id in the list.
* @brief Finds the CardItem with the given id in the list.
* If contentsKnown is false, then this just returns the first element of the list.
*
* @param cardId The id of the card to find.
*
* @returns A pointer to the CardState, or a nullptr if not found.
* @returns A pointer to the CardItem, or a nullptr if not found.
*/
CardState *CardList::findCard(const int cardId) const
CardItem *CardList::findCard(const int cardId) const
{
if (!contentsKnown && !empty()) {
return at(0);
} else {
for (auto *cardState : *this) {
if (cardState->getId() == cardId) {
return cardState;
for (auto *cardItem : *this) {
if (cardItem->getId() == cardId) {
return cardItem;
}
}
}
@ -37,7 +38,7 @@ CardState *CardList::findCard(const int cardId) const
}
/**
* @brief sorts the list by using string comparison on properties extracted from the CardState
* @brief sorts the list by using string comparison on properties extracted from the CardItem
* The cards are compared using each property in order.
* If two cards have the same value for a property, then the next property in the list is used.
*
@ -50,7 +51,7 @@ void CardList::sortBy(const QList<SortOption> &option)
return;
}
auto comparator = [&option](CardState *a, CardState *b) {
auto comparator = [&option](CardItem *a, CardItem *b) {
for (auto prop : option) {
auto extractor = getExtractorFor(prop);
QString t1 = extractor(a);
@ -115,26 +116,26 @@ static QString getColorSortString(const CardInfo &c, bool appendAtEnd)
}
/**
* @brief returns the function that extracts the given property from the CardState.
* @brief returns the function that extracts the given property from the CardItem.
*/
std::function<QString(CardState *)> CardList::getExtractorFor(SortOption option)
std::function<QString(CardItem *)> CardList::getExtractorFor(SortOption option)
{
switch (option) {
case NoSort:
return [](CardState *) { return ""; };
return [](CardItem *) { return ""; };
case SortByMainType:
return [](CardState *c) { return c->getCardInfo().getMainCardType(); };
return [](CardItem *c) { return c->getCardInfo().getMainCardType(); };
case SortByManaValue:
// getCmc returns the int as a string. We pad with 0's so that string comp also works on it
return [](CardState *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
return [](CardItem *c) { return c->getCard() ? c->getCardInfo().getCmc().rightJustified(4, '0') : ""; };
case SortByColorGrouping:
return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), false) : ""; };
case SortByName:
return [](CardState *c) { return c->getName(); };
return [](CardItem *c) { return c->getName(); };
case SortByType:
return [](CardState *c) { return c->getCardInfo().getCardType(); };
return [](CardItem *c) { return c->getCardInfo().getCardType(); };
case SortByManaCost:
return [](CardState *c) {
return [](CardItem *c) {
if (!c->getCard()) {
return QString();
}
@ -146,18 +147,18 @@ std::function<QString(CardState *)> CardList::getExtractorFor(SortOption option)
return QString("%1%2").arg(info.getCmc(), 4, QChar('0')).arg(info.getManaCost());
};
case SortByColors:
return [](CardState *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
return [](CardItem *c) { return c->getCard() ? getColorSortString(c->getCardInfo(), true) : ""; };
case SortByPt:
// do the same padding trick as above
return
[](CardState *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
[](CardItem *c) { return c->getCard() ? c->getCardInfo().getPowTough().rightJustified(10, '0') : ""; };
case SortBySet:
return [](CardState *c) { return c->getCardInfo().getSetsNames(); };
return [](CardItem *c) { return c->getCardInfo().getSetsNames(); };
case SortByPrinting:
return [](CardState *c) { return c->getProviderId(); };
return [](CardItem *c) { return c->getProviderId(); };
}
// this line should never be reached
qCWarning(CardListLog) << "cardlist.cpp: Could not find extractor for SortOption" << option;
return [](CardState *) { return ""; };
return [](CardItem *) { return ""; };
}

View file

@ -14,9 +14,9 @@
inline Q_LOGGING_CATEGORY(CardListLog, "card_list");
class CardState;
class CardItem;
class CardList : public QList<CardState *>
class CardList : public QList<CardItem *>
{
protected:
bool contentsKnown;
@ -43,7 +43,7 @@ public:
SortByPrinting
};
explicit CardList(bool _contentsKnown);
CardState *findCard(const int cardId) const;
CardItem *findCard(const int cardId) const;
bool getContentsKnown() const
{
return contentsKnown;
@ -51,7 +51,7 @@ public:
void sortBy(const QList<SortOption> &options);
static std::function<QString(CardState *)> getExtractorFor(SortOption option);
static std::function<QString(CardItem *)> getExtractorFor(SortOption option);
};
#endif

View file

@ -0,0 +1,113 @@
#include "card_state.h"
#include <QSharedPointer>
void CardState::resetState(bool keepAnnotations)
{
attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = nullptr;
}
void CardState::setZone(CardZoneLogic *_zone)
{
if (zone == _zone) {
return;
}
zone = _zone;
emit zoneChanged(this, zone);
emit stateChanged();
}
void CardState::setAttacking(bool _attacking)
{
if (attacking == _attacking) {
return;
}
attacking = _attacking;
emit attackingChanged(_attacking);
emit stateChanged();
}
void CardState::insertCounter(int id, int value)
{
counters.insert(id, value);
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setCounter(int id, int value)
{
if (value) {
counters[id] = value;
} else {
counters.remove(id);
}
emit countersChanged(counters);
emit stateChanged();
}
void CardState::clearCounters()
{
counters.clear();
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setAnnotation(const QString &_annotation)
{
if (annotation == _annotation) {
return;
}
annotation = _annotation;
emit annotationChanged(annotation);
emit stateChanged();
}
void CardState::setPT(const QString &_pt)
{
if (pt == _pt) {
return;
}
pt = _pt;
emit ptChanged(pt);
emit stateChanged();
}
void CardState::setDoesntUntap(bool _doesntUntap)
{
if (doesntUntap == _doesntUntap) {
return;
}
doesntUntap = _doesntUntap;
emit doesntUntapChanged(_doesntUntap);
emit stateChanged();
}
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
{
if (destroyOnZoneChange == _destroyOnZoneChange) {
return;
}
destroyOnZoneChange = _destroyOnZoneChange;
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
emit stateChanged();
}
void CardState::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo == _attachedTo) {
return;
}
attachedTo = _attachedTo;
emit attachedToChanged(_attachedTo);
emit stateChanged();
}

View file

@ -0,0 +1,106 @@
#ifndef COCKATRICE_CARD_STATE_H
#define COCKATRICE_CARD_STATE_H
#include <QMap>
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class CardZoneLogic;
class CardItem;
class CardState : public QObject
{
Q_OBJECT
private:
bool attacking = false;
QMap<int, int> counters;
QString annotation;
QString pt;
bool doesntUntap = false;
bool destroyOnZoneChange = false;
CardItem *attachedTo = nullptr;
CardZoneLogic *zone = nullptr;
signals:
void stateChanged();
void attackingChanged(bool newValue);
void countersChanged(const QMap<int, int> &newCounters);
void annotationChanged(const QString &newAnnotation);
void ptChanged(const QString &newPt);
void doesntUntapChanged(bool newValue);
void destroyOnZoneChangeChanged(bool newValue);
void attachedToChanged(CardItem *newAttachedTo);
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
public:
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
{
}
void resetState(bool keepAnnotations);
CardZoneLogic *getZone() const
{
return zone;
}
void setZone(CardZoneLogic *_zone);
bool getAttacking() const
{
return attacking;
}
void setAttacking(bool _attacking);
const QMap<int, int> &getCounters() const
{
return counters;
}
void insertCounter(int id, int value);
void setCounter(int id, int value);
void clearCounters();
QString getAnnotation() const
{
return annotation;
}
void setAnnotation(const QString &_annotation);
QString getPT() const
{
return pt;
}
void setPT(const QString &_pt);
bool getDoesntUntap() const
{
return doesntUntap;
}
void setDoesntUntap(bool _doesntUntap);
bool getDestroyOnZoneChange() const
{
return destroyOnZoneChange;
}
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
CardItem *getAttachedTo() const
{
return attachedTo;
}
void setAttachedTo(CardItem *_attachedTo);
};
#endif // COCKATRICE_CARD_STATE_H

View file

@ -16,16 +16,13 @@ Game::Game(QObject *_parent,
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
const QMap<int, QString> &_roomGameTypes)
: AbstractGame(_parent)
{
gameMetaInfo->setFromProto(event.game_info());
gameMetaInfo->setRoomGameTypes(_roomGameTypes);
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator(), interfaceSettings,
cardPreferences);
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
gameMetaInfo->setStarted(false);
}

View file

@ -18,9 +18,6 @@ class QString;
template <class Key, class T> class QMap;
template <typename T> class QList;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class Game : public AbstractGame
{
Q_OBJECT
@ -30,9 +27,7 @@ public:
bool isLocalGame,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
const QMap<int, QString> &_roomGameTypes);
};
#endif // COCKATRICE_GAME_H

View file

@ -28,20 +28,12 @@
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/get_pb_extension.h>
#include <libcockatrice/protocol/pb/command_concede.pb.h>
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
#include <libcockatrice/protocol/pb/command_leave_game.pb.h>
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
#include <libcockatrice/protocol/pb/command_ready_start.pb.h>
#include <libcockatrice/protocol/pb/command_reverse_turn.pb.h>
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/command_set_playmat.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
@ -56,7 +48,6 @@
#include <libcockatrice/protocol/pb/event_set_active_player.pb.h>
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
#include <utility>
@ -232,89 +223,6 @@ void GameEventHandler::handleActivePhaseChanged(int phase)
sendGameCommand(cmd);
}
void GameEventHandler::handleUntapAll()
{
Command_SetCardAttr cmd;
cmd.set_zone(ZoneNames::TABLE);
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
sendGameCommand(cmd);
}
void GameEventHandler::handleDrawCard()
{
Command_DrawCards cmd;
cmd.set_number(1);
sendGameCommand(cmd);
}
PendingCommand *GameEventHandler::prepareDeckSelect(const QString &deckList)
{
Command_DeckSelect cmd;
cmd.set_deck(deckList.toStdString());
return prepareGameCommand(cmd);
}
PendingCommand *GameEventHandler::prepareDeckSelectId(int deckId)
{
Command_DeckSelect cmd;
cmd.set_deck_id(deckId);
return prepareGameCommand(cmd);
}
PendingCommand *GameEventHandler::prepareSetPlaymat(const PlaymatInfo &playmat)
{
Command_SetPlaymat cmd;
auto *pp = cmd.mutable_playmat_params();
pp->set_card_name(playmat.card.name.toStdString());
pp->set_card_provider_id(playmat.card.providerId.toStdString());
pp->set_margin_pct_l(playmat.params.marginPctL);
pp->set_margin_pct_r(playmat.params.marginPctR);
pp->set_vertical_offset(playmat.params.verticalOffset);
pp->set_zoom(playmat.params.zoom);
return prepareGameCommand(cmd);
}
void GameEventHandler::sendReadyStart(bool ready, int playerId)
{
Command_ReadyStart cmd;
cmd.set_ready(ready);
sendGameCommand(cmd, playerId);
}
void GameEventHandler::sendForceStart(int playerId)
{
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
sendGameCommand(cmd, playerId);
}
void GameEventHandler::sendSetSideboardLock(bool locked, int playerId)
{
Command_SetSideboardLock cmd;
cmd.set_locked(locked);
sendGameCommand(cmd, playerId);
}
void GameEventHandler::sendSetSideboardPlan(const QList<MoveCard_ToZone> &plan, int playerId)
{
Command_SetSideboardPlan cmd;
for (const auto &zone : plan) {
cmd.add_move_list()->CopyFrom(zone);
}
sendGameCommand(cmd, playerId);
}
void GameEventHandler::handleGameLeft()
{
sendGameCommand(Command_LeaveGame());

View file

@ -29,14 +29,13 @@
// GameEventContext, ServerInfo_Player and ServerInfo_User are passed by value
// to signals and slots, so the moc-generated code needs the complete types.
#include <libcockatrice/protocol/pb/game_event_context.pb.h>
#include <libcockatrice/protocol/pb/move_card_to_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_player.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/utility/playmat_params.h>
class AbstractClient;
class AbstractGame;
class GameEventContainer;
class GameEventContext;
class PendingCommand;
class PlayerLogic;
class Response;
@ -128,12 +127,6 @@ public:
*/
void handleActivePhaseChanged(int phase);
/** @brief Request untapping every permanent on the table. */
void handleUntapAll();
/** @brief Request drawing a single card. */
void handleDrawCard();
/** @brief Leave the current game session. */
void handleGameLeft();
@ -152,70 +145,6 @@ public:
void handleArrowDeletion(int creatorId, int arrowId);
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
/**
* @brief Prepare a deck selection from its native deck list text.
*
* The returned command is not sent yet, so the caller can connect to
* PendingCommand::finished before handing it to sendGameCommand().
*
* @param deckList Serialized deck list.
* @return The pending command awaiting the deck download response.
*/
PendingCommand *prepareDeckSelect(const QString &deckList);
/**
* @brief Prepare a deck selection for a deck stored on the server.
*
* The returned command is not sent yet, so the caller can connect to
* PendingCommand::finished before handing it to sendGameCommand().
*
* @param deckId Server-side deck identifier.
* @return The pending command awaiting the deck download response.
*/
PendingCommand *prepareDeckSelectId(int deckId);
/**
* @brief Build the playmat command for a player without sending it.
*
* The returned command is not sent yet, so the caller can connect to
* PendingCommand::finished before handing it to sendGameCommand().
*
* @param playmat Resolved playmat card and positioning parameters.
* @return The pending command awaiting the playmat response.
*/
PendingCommand *prepareSetPlaymat(const PlaymatInfo &playmat);
/**
* @brief Set a player's ready state.
*
* @param ready Whether the player is ready.
* @param playerId Player the state applies to.
*/
void sendReadyStart(bool ready, int playerId);
/**
* @brief Force-start the game, kicking every player who is not ready.
*
* @param playerId Player issuing the force start.
*/
void sendForceStart(int playerId);
/**
* @brief Lock or unlock a player's sideboard.
*
* @param locked Whether the sideboard is locked.
* @param playerId Player the lock applies to.
*/
void sendSetSideboardLock(bool locked, int playerId);
/**
* @brief Send a player's sideboard plan.
*
* @param plan Cards to move between zones when leaving sideboarding.
* @param playerId Player the plan belongs to.
*/
void sendSetSideboardPlan(const QList<MoveCard_ToZone> &plan, int playerId);
/** @} */
/** @name Incoming event processing

View file

@ -1,8 +1,13 @@
#include "player_actions.h"
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/dialogs/dlg_create_token.h"
#include "../../game_graphics/dialogs/dlg_move_top_cards_until.h"
#include "../../game_graphics/player/card_menu_action_type.h"
#include "../../game_graphics/zones/table_zone.h"
#include "../../interface/deck_loader/loaded_deck.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_state.h"
#include "../board/counter_state.h"
#include "../game_event_handler.h"
#include "../zones/card_zone_logic.h"
@ -26,6 +31,8 @@
#include <QChar>
#include <QColor>
#include <QFlags>
#include <QInputDialog>
#include <QKeyEvent>
#include <QList>
#include <QMap>
#include <QMapIterator>
@ -44,15 +51,10 @@
#include <google/protobuf/stubs/port.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/interfaces/interface_card_preference_provider.h>
#include <libcockatrice/interfaces/interface_interface_settings_provider.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_change_zone_properties.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_flip_card.pb.h>
#include <libcockatrice/protocol/pb/command_game_say.pb.h>
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
@ -62,12 +64,11 @@
#include <libcockatrice/protocol/pb/command_roll_die.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/settings/card_override_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/clamped_arithmetic.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/counter_limits.h>
#include <libcockatrice/utility/expression.h>
#include <libcockatrice/utility/zone_names.h>
@ -79,11 +80,8 @@
// milliseconds in between triggers of the move top cards until action
static constexpr int MOVE_TOP_CARD_UNTIL_INTERVAL = 100;
PlayerActions::PlayerActions(PlayerLogic *_player,
IInterfaceSettingsProvider *_interfaceSettings,
ICardPreferenceProvider *_cardPreferences)
: QObject(_player), player(_player), interfaceSettings(_interfaceSettings), cardPreferences(_cardPreferences),
lastTokenTableRow(0), movingCardsUntil(false)
PlayerActions::PlayerActions(PlayerLogic *_player)
: QObject(_player), player(_player), lastTokenTableRow(0), movingCardsUntil(false)
{
connect(this, &PlayerActions::requestZoneViewToggle, player, &PlayerLogic::onRequestZoneViewToggle);
@ -93,27 +91,7 @@ PlayerActions::PlayerActions(PlayerLogic *_player,
connect(moveTopCardTimer, &QTimer::timeout, [this]() { actMoveTopCardToPlay(); });
}
bool PlayerActions::getPlayToStack() const
{
return interfaceSettings ? interfaceSettings->getPlayToStack() : true;
}
int PlayerActions::getStartingHandSize() const
{
return interfaceSettings ? interfaceSettings->getStartingHandSize() : 7;
}
bool PlayerActions::getAnnotateTokens() const
{
return interfaceSettings ? interfaceSettings->getAnnotateTokens() : false;
}
QString PlayerActions::getCardPreferenceOverride(const QString &cardName) const
{
return cardPreferences ? cardPreferences->getCardPreferenceOverride(cardName) : QString();
}
void PlayerActions::playCard(CardState *card, bool faceDown)
void PlayerActions::playCard(CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;
@ -134,7 +112,7 @@ void PlayerActions::playCard(CardState *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = info.getUiAttributes().tableRow;
bool playToStack = getPlayToStack();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
QString currentZone = card->getZone()->getName();
if (!faceDown && currentZone == ZoneNames::STACK && tableRow == 3) {
cmd.set_target_zone(ZoneNames::GRAVE);
@ -147,7 +125,7 @@ void PlayerActions::playCard(CardState *card, bool faceDown)
cmd.set_y(0);
} else {
tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
@ -166,7 +144,7 @@ void PlayerActions::playCard(CardState *card, bool faceDown)
* Like {@link PlayerActions::playCard}, but forces the card to be played to the table zone.
* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
*/
void PlayerActions::playCardToTable(const CardState *card, bool faceDown)
void PlayerActions::playCardToTable(const CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;
@ -187,7 +165,7 @@ void PlayerActions::playCardToTable(const CardState *card, bool faceDown)
const CardInfo &info = exactCard.getInfo();
int tableRow = faceDown ? 2 : info.getUiAttributes().tableRow;
QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(tableRow));
cardToMove->set_face_down(faceDown);
if (!faceDown) {
cardToMove->set_pt(info.getPowTough().toStdString());
@ -199,60 +177,6 @@ void PlayerActions::playCardToTable(const CardState *card, bool faceDown)
sendGameCommand(cmd);
}
void PlayerActions::attachCards(CardState *startCard, const CardState *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
sendGameCommand(cmd);
}
void PlayerActions::createArrow(CardState *startCard, const ArrowData &arrow, int deleteInPhase)
{
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(arrow.color));
cmd.set_start_player_id(arrow.startPlayerId);
cmd.set_start_zone(arrow.startZone.toStdString());
cmd.set_start_card_id(arrow.startCardId);
cmd.set_target_player_id(arrow.targetPlayerId);
if (!arrow.isPlayerTargeted()) {
cmd.set_target_zone(arrow.targetZone.toStdString());
cmd.set_target_card_id(arrow.targetCardId);
}
// if the card is in hand then it has just been moved to the stack or table as part of drawing the arrow
if (arrow.startZone == ZoneNames::HAND) {
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
cmd.set_start_zone(ZoneNames::STACK);
} else {
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
}
}
if (deleteInPhase != 0) {
cmd.set_delete_in_phase(deleteInPhase);
}
sendGameCommand(cmd);
}
void PlayerActions::actViewLibrary()
{
emit requestZoneViewToggle(ZoneNames::DECK, -1);
@ -431,7 +355,7 @@ void PlayerActions::actDrawCard()
void PlayerActions::actRequestMulliganDialog()
{
int startSize = getStartingHandSize();
int startSize = SettingsCache::instance().userInterface().getStartingHandSize();
int handSize = player->getHandZone()->getCards().size();
int deckSize = player->getDeckZone()->getCards().size() + handSize;
@ -447,7 +371,7 @@ void PlayerActions::actMulligan(int number)
}
doMulligan(number);
emit startingHandSizeChosen(number);
SettingsCache::instance().userInterface().setStartingHandSize(number);
}
void PlayerActions::actMulliganSameSize()
@ -625,7 +549,7 @@ void PlayerActions::moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOpti
}
}
void PlayerActions::moveOneCardUntil(CardState *card)
void PlayerActions::moveOneCardUntil(CardItem *card)
{
moveTopCardTimer->stop();
@ -817,6 +741,61 @@ void PlayerActions::actMoveBottomCardToTop()
sendGameCommand(cmd);
}
/**
* Selects all cards in the given zone.
*
* @param zone The zone to select from
* @param filter A predicate to filter which cards are selected. Defaults to always returning true.
*/
static void selectCardsInZone(
const CardZoneLogic *zone,
std::function<bool(const CardItem *)> filter = [](const CardItem *) { return true; })
{
if (!zone) {
return;
}
for (auto &cardItem : zone->getCards()) {
if (cardItem && filter(cardItem)) {
cardItem->setSelected(true);
}
}
}
void PlayerActions::actSelectAll()
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
selectCardsInZone(card->getZone());
}
void PlayerActions::actSelectRow()
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
auto isSameRow = [card](const CardItem *cardItem) {
return qAbs(card->scenePos().y() - cardItem->scenePos().y()) < 50;
};
selectCardsInZone(card->getZone(), isSameRow);
}
void PlayerActions::actSelectColumn()
{
const CardItem *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
auto isSameColumn = [card](const CardItem *cardItem) { return cardItem->x() == card->x(); };
selectCardsInZone(card->getZone(), isSameColumn);
}
void PlayerActions::actDrawBottomCard()
{
if (player->getDeckZone()->getCards().empty()) {
@ -950,7 +929,7 @@ void PlayerActions::actCreateToken(TokenInfo tokenToCreate)
if (correctedCard) {
lastTokenInfo.name = correctedCard.getName();
int tableRow = lastTokenInfo.faceDown ? 2 : correctedCard.getInfo().getUiAttributes().tableRow;
lastTokenTableRow = TableZoneLogic::tableRowToGridY(tableRow);
lastTokenTableRow = TableZone::tableRowToGridY(tableRow);
if (lastTokenInfo.pt.isEmpty()) {
lastTokenInfo.pt = correctedCard.getInfo().getPowTough();
}
@ -996,14 +975,15 @@ void PlayerActions::setLastTokenInfo(CardInfoPtr cardInfo)
return;
}
lastTokenInfo = {.name = cardInfo->getName(),
.color = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().left(1).toLower(),
.pt = cardInfo->getPowTough(),
.annotation = getAnnotateTokens() ? cardInfo->getText() : "",
.destroy = true,
.providerId = getCardPreferenceOverride(cardInfo->getName())};
lastTokenInfo = {
.name = cardInfo->getName(),
.color = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().left(1).toLower(),
.pt = cardInfo->getPowTough(),
.annotation = SettingsCache::instance().userInterface().getAnnotateTokens() ? cardInfo->getText() : "",
.destroy = true,
.providerId = SettingsCache::instance().cardOverrides().getCardPreferenceOverride(cardInfo->getName())};
lastTokenTableRow = TableZoneLogic::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
lastTokenTableRow = TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow);
emit requestEnableAndSetCreateAnotherTokenAction(lastTokenInfo.name);
}
@ -1021,20 +1001,25 @@ void PlayerActions::actCreatePredefinedToken()
actCreateAnotherToken();
}
void PlayerActions::actCreateRelatedCard(const CardState *sourceCard, int index)
void PlayerActions::actCreateRelatedCard()
{
const CardItem *sourceCard = player->getGame()->getActiveCard();
if (!sourceCard) {
return;
}
auto *action = static_cast<QAction *>(sender());
// If there is a better way of passing a CardRelation through a QAction, please add it here.
auto relatedCards = sourceCard->getCardInfo().getAllRelatedCards();
CardRelation *cardRelation = relatedCards.at(index);
CardRelation *cardRelation = relatedCards.at(action->data().toInt());
actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
}
void PlayerActions::actCreateAllRelatedCards(const CardState *sourceCard)
void PlayerActions::actCreateAllRelatedCards()
{
const CardItem *sourceCard = player->getGame()->getActiveCard();
if (!sourceCard) {
return;
}
@ -1120,13 +1105,13 @@ void PlayerActions::actCreateAllRelatedCards(const CardState *sourceCard)
}
}
void PlayerActions::actRequestCreateRelatedFromRelationDialog(const CardState *sourceCard,
void PlayerActions::actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard,
const CardRelation *cardRelation)
{
emit requestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
}
bool PlayerActions::createRelatedFromRelation(const CardState *sourceCard,
bool PlayerActions::createRelatedFromRelation(const CardItem *sourceCard,
const CardRelation *cardRelation,
int variableCount)
{
@ -1178,7 +1163,7 @@ bool PlayerActions::createRelatedFromRelation(const CardState *sourceCard,
return true;
}
void PlayerActions::onRelatedCardCreated(const CardState *sourceCard, const CardRelation *cardRelation)
void PlayerActions::onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation)
{
if (sourceCard == nullptr || cardRelation == nullptr) {
return;
@ -1198,7 +1183,7 @@ void PlayerActions::onRelatedCardCreated(const CardState *sourceCard, const Card
setLastToken(relatedCard.getCardPtr());
}
void PlayerActions::createCard(const CardState *sourceCard,
void PlayerActions::createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelationType attachType,
bool persistent,
@ -1210,7 +1195,7 @@ void PlayerActions::createCard(const CardState *sourceCard,
return;
}
QPoint gridPoint = QPoint(-1, TableZoneLogic::tableRowToGridY(cardInfo->getUiAttributes().tableRow));
QPoint gridPoint = QPoint(-1, TableZone::tableRowToGridY(cardInfo->getUiAttributes().tableRow));
// create the token for the related card
Command_CreateToken cmd;
@ -1229,7 +1214,7 @@ void PlayerActions::createCard(const CardState *sourceCard,
}
cmd.set_pt(cardInfo->getPowTough().toStdString());
if (getAnnotateTokens()) {
if (SettingsCache::instance().userInterface().getAnnotateTokens()) {
cmd.set_annotation(cardInfo->getText().toStdString());
} else {
cmd.set_annotation("");
@ -1284,7 +1269,7 @@ void PlayerActions::actRequestMoveCardXCardsFromTopDialog()
emit requestMoveCardXCardsFromTopDialog(defaultNumberTopCardsToPlaceBelow, deckSize);
}
void PlayerActions::actMoveCardXCardsFromTop(QList<CardState *> selectedCards, int number)
void PlayerActions::actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number)
{
defaultNumberTopCardsToPlaceBelow = number;
@ -1318,14 +1303,14 @@ void PlayerActions::actMoveCardXCardsFromTop(QList<CardState *> selectedCards, i
}
}
void PlayerActions::actIncPT(QList<CardState *> selectedCards, int deltaP, int deltaT)
void PlayerActions::actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT)
{
int playerid = player->getPlayerInfo()->getId();
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
QString pt = card->getPT();
const auto ptList = CardState::parsePT(pt);
const auto ptList = CardItem::parsePT(pt);
QString newpt;
if (ptList.isEmpty()) {
newpt = QString::number(deltaP) + (deltaT ? "/" + QString::number(deltaT) : "");
@ -1351,7 +1336,7 @@ void PlayerActions::actIncPT(QList<CardState *> selectedCards, int deltaP, int d
player->getGame()->getGameEventHandler()->sendGameCommand(prepareGameCommand(commandList), playerid);
}
void PlayerActions::actResetPT(QList<CardState *> selectedCards)
void PlayerActions::actResetPT(QList<CardItem *> selectedCards)
{
int playerid = player->getPlayerInfo()->getId();
QList<const ::google::protobuf::Message *> commandList;
@ -1384,7 +1369,7 @@ void PlayerActions::actResetPT(QList<CardState *> selectedCards)
}
}
void PlayerActions::actRequestSetPTDialog(QList<CardState *> selectedCards)
void PlayerActions::actRequestSetPTDialog(QList<CardItem *> selectedCards)
{
QString oldPT;
@ -1397,11 +1382,11 @@ void PlayerActions::actRequestSetPTDialog(QList<CardState *> selectedCards)
emit requestSetPTDialog(oldPT);
}
void PlayerActions::actSetPT(QList<CardState *> selectedCards, const QString &pt)
void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
{
int playerid = player->getPlayerInfo()->getId();
const auto ptList = CardState::parsePT(pt);
const auto ptList = CardItem::parsePT(pt);
bool empty = ptList.isEmpty();
QList<const ::google::protobuf::Message *> commandList;
@ -1409,7 +1394,7 @@ void PlayerActions::actSetPT(QList<CardState *> selectedCards, const QString &pt
auto *cmd = new Command_SetCardAttr;
QString newpt = QString();
if (!empty) {
const auto oldpt = CardState::parsePT(card->getPT());
const auto oldpt = CardItem::parsePT(card->getPT());
int ptIter = 0;
for (const auto &_item : ptList) {
if (_item.typeId() == QMetaType::Type::Int) {
@ -1437,65 +1422,55 @@ void PlayerActions::actSetPT(QList<CardState *> selectedCards, const QString &pt
player->getGame()->getGameEventHandler()->sendGameCommand(prepareGameCommand(commandList), playerid);
}
void PlayerActions::actIncP(QList<CardState *> selectedCards)
void PlayerActions::actDrawArrow()
{
auto *card = player->getGame()->getActiveCard();
if (card) {
card->drawArrow(Qt::red);
}
}
void PlayerActions::actIncP(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, 1, 0);
}
void PlayerActions::actDecP(QList<CardState *> selectedCards)
void PlayerActions::actDecP(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, -1, 0);
}
void PlayerActions::actIncT(QList<CardState *> selectedCards)
void PlayerActions::actIncT(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, 0, 1);
}
void PlayerActions::actDecT(QList<CardState *> selectedCards)
void PlayerActions::actDecT(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, 0, -1);
}
void PlayerActions::actIncPT(QList<CardState *> selectedCards)
void PlayerActions::actIncPT(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, 1, 1);
}
void PlayerActions::actDecPT(QList<CardState *> selectedCards)
void PlayerActions::actDecPT(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, -1, -1);
}
void PlayerActions::actFlowP(QList<CardState *> selectedCards)
void PlayerActions::actFlowP(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, 1, -1);
}
void PlayerActions::actFlowT(QList<CardState *> selectedCards)
void PlayerActions::actFlowT(QList<CardItem *> selectedCards)
{
actIncPT(selectedCards, -1, 1);
}
void PlayerActions::actIncrementCounter(int counterId, int delta)
{
Command_IncCounter cmd;
cmd.set_counter_id(counterId);
cmd.set_delta(delta);
sendGameCommand(cmd);
}
void PlayerActions::actSetCounter(int counterId, int value)
{
Command_SetCounter cmd;
cmd.set_counter_id(counterId);
cmd.set_value(value);
sendGameCommand(cmd);
}
void PlayerActions::actReduceLifeByPower(QList<CardState *> selectedCards)
void PlayerActions::actReduceLifeByPower(QList<CardItem *> selectedCards)
{
// find life counter
auto lifeCounter = player->getLifeCounter();
@ -1506,7 +1481,7 @@ void PlayerActions::actReduceLifeByPower(QList<CardState *> selectedCards)
// calculate total power;
int total = 0;
for (auto card : selectedCards) {
QVariantList parsed = CardState::parsePT(card->getPT());
QVariantList parsed = CardItem::parsePT(card->getPT());
if (!parsed.isEmpty()) {
int power = parsed.first().toInt(); // toInt will default to 0 if it's not an int
total += qMax(power, 0);
@ -1520,7 +1495,17 @@ void PlayerActions::actReduceLifeByPower(QList<CardState *> selectedCards)
sendGameCommand(prepareGameCommand(cmd));
}
void PlayerActions::actRequestSetAnnotationDialog(QList<CardState *> selectedCards)
void AnnotationDialog::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Return && event->modifiers() & Qt::ControlModifier) {
event->accept();
accept();
return;
}
QInputDialog::keyPressEvent(event);
}
void PlayerActions::actRequestSetAnnotationDialog(QList<CardItem *> selectedCards)
{
QString oldAnnotation;
for (auto card : selectedCards) {
@ -1532,7 +1517,7 @@ void PlayerActions::actRequestSetAnnotationDialog(QList<CardState *> selectedCar
emit requestSetAnnotationDialog(oldAnnotation);
}
void PlayerActions::actSetAnnotation(QList<CardState *> selectedCards, const QString &annotation)
void PlayerActions::actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation)
{
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
@ -1546,7 +1531,17 @@ void PlayerActions::actSetAnnotation(QList<CardState *> selectedCards, const QSt
sendGameCommand(prepareGameCommand(commandList));
}
void PlayerActions::actUnattach(QList<CardState *> selectedCards)
void PlayerActions::actAttach()
{
auto *card = player->getGame()->getActiveCard();
if (!card) {
return;
}
card->drawAttachArrow();
}
void PlayerActions::actUnattach(QList<CardItem *> selectedCards)
{
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
@ -1562,17 +1557,17 @@ void PlayerActions::actUnattach(QList<CardState *> selectedCards)
sendGameCommand(prepareGameCommand(commandList));
}
void PlayerActions::actAddCardCounter(QList<CardState *> selectedCards, int counterId)
void PlayerActions::actAddCardCounter(QList<CardItem *> selectedCards, int counterId)
{
offsetCardCounter(selectedCards, counterId, 1);
}
void PlayerActions::actRemoveCardCounter(QList<CardState *> selectedCards, int counterId)
void PlayerActions::actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId)
{
offsetCardCounter(selectedCards, counterId, -1);
}
void PlayerActions::offsetCardCounter(QList<CardState *> selectedCards, int counterId, int offset)
void PlayerActions::offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset)
{
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
@ -1598,7 +1593,7 @@ void PlayerActions::offsetCardCounter(QList<CardState *> selectedCards, int coun
sendGameCommand(prepareGameCommand(commandList));
}
void PlayerActions::actRequestSetCardCounterDialog(QList<CardState *> selectedCards, int counterId)
void PlayerActions::actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId)
{
// If a single card is selected, we show the old value in the dialog. Otherwise, we show "x"
QString oldValueForDlg = "x";
@ -1610,7 +1605,7 @@ void PlayerActions::actRequestSetCardCounterDialog(QList<CardState *> selectedCa
emit requestSetCardCounterDialog(counterId, oldValueForDlg);
}
void PlayerActions::actSetCardCounter(QList<CardState *> selectedCards, int counterId, const QString &counterValue)
void PlayerActions::actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue)
{
QList<const ::google::protobuf::Message *> commandList;
for (auto card : selectedCards) {
@ -1631,13 +1626,11 @@ void PlayerActions::actSetCardCounter(QList<CardState *> selectedCards, int coun
sendGameCommand(prepareGameCommand(commandList));
}
void PlayerActions::actIncrementAllCardCounters(QList<CardState *> cardsToUpdate)
void PlayerActions::actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate)
{
if (cardsToUpdate.isEmpty()) {
// If no cards selected, update all cards on table
for (auto *state : player->getTableZone()->getCards()) {
cardsToUpdate.append(state);
}
cardsToUpdate = static_cast<QList<CardItem *>>(player->getTableZone()->getCards());
}
QList<const ::google::protobuf::Message *> commandList;
@ -1680,7 +1673,7 @@ static bool isUnwritableRevealZone(CardZoneLogic *zone)
return false;
}
void PlayerActions::playSelectedCards(QList<CardState *> selectedCards, const bool faceDown)
void PlayerActions::playSelectedCards(QList<CardItem *> selectedCards, const bool faceDown)
{
// CardIds will get shuffled downwards when cards leave the deck.
// We need to iterate through the cards in reverse order so cardIds don't get changed out from under us as we play
@ -1695,26 +1688,27 @@ void PlayerActions::playSelectedCards(QList<CardState *> selectedCards, const bo
}
}
void PlayerActions::actPlay(QList<CardState *> selectedCards)
void PlayerActions::actPlay(QList<CardItem *> selectedCards)
{
playSelectedCards(selectedCards, false);
}
void PlayerActions::actPlayFacedown(QList<CardState *> selectedCards)
void PlayerActions::actPlayFacedown(QList<CardItem *> selectedCards)
{
playSelectedCards(selectedCards, true);
}
void PlayerActions::actHide(QList<CardState *> selectedCards)
void PlayerActions::actHide(QList<CardItem *> selectedCards)
{
for (const auto &card : selectedCards) {
if (isUnwritableRevealZone(card->getZone())) {
for (const auto &item : selectedCards) {
auto *card = static_cast<CardItem *>(item);
if (card && isUnwritableRevealZone(card->getZone())) {
card->getZone()->removeCard(card);
}
}
}
void PlayerActions::actReveal(QList<CardState *> selectedCards, QAction *action)
void PlayerActions::actReveal(QList<CardItem *> selectedCards, QAction *action)
{
const int otherPlayerId = action->data().toInt();
@ -1805,9 +1799,9 @@ void PlayerActions::actRevealRandomGraveyardCard(int revealToPlayerId)
sendGameCommand(cmd);
}
void PlayerActions::cardMenuAction(QList<CardState *> selectedCards, CardMenuActionType type)
void PlayerActions::cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type)
{
QList<CardState *> cardList = selectedCards;
QList<CardItem *> cardList = selectedCards;
QList<const ::google::protobuf::Message *> commandList;
if (type <= cmClone) {
@ -1997,7 +1991,7 @@ void PlayerActions::cardMenuAction(QList<CardState *> selectedCards, CardMenuAct
ctm->set_tapped(info.getUiAttributes().cipt);
}
cmd->set_y(TableZoneLogic::tableRowToGridY(tableRow));
cmd->set_y(TableZone::tableRowToGridY(tableRow));
commandList.append(cmd);
}
break;
@ -2046,76 +2040,6 @@ PendingCommand *PlayerActions::prepareGameCommand(const QList<const ::google::pr
}
}
void PlayerActions::moveCards(CardZoneLogic *startZone,
CardZoneLogic *targetZone,
int x,
int y,
const QList<CardMoveRequest> &cards)
{
if (!startZone || !targetZone) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_x(x);
cmd.set_y(y);
if (auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(targetZone)) {
cmd.set_is_reversed(viewLogic->getIsReversed());
}
for (const CardMoveRequest &card : cards) {
auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(card.cardId);
if (card.faceDown) {
cardToMove->set_face_down(true);
}
if (!card.pt.isEmpty()) {
cardToMove->set_pt(card.pt.toStdString());
}
}
sendGameCommand(cmd);
}
PendingCommand *PlayerActions::prepareZoneDump(CardZoneLogic *zone, int numberCards)
{
if (!zone) {
return nullptr;
}
Command_DumpZone cmd;
cmd.set_player_id(zone->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(zone->getName().toStdString());
cmd.set_number_cards(numberCards);
if (auto *viewLogic = qobject_cast<ZoneViewZoneLogic *>(zone)) {
cmd.set_is_reversed(viewLogic->getIsReversed());
}
return prepareGameCommand(cmd);
}
void PlayerActions::actToggleTapped(const QString &zoneName, const QList<CardState *> &cards, bool tapped)
{
QList<const ::google::protobuf::Message *> cmdList;
for (CardState *card : cards) {
if (card->getTapped() != tapped) {
auto *cmd = new Command_SetCardAttr;
cmd->set_zone(zoneName.toStdString());
cmd->set_card_id(card->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapped ? "1" : "0");
cmdList.append(cmd);
}
}
sendGameCommand(prepareGameCommand(cmdList));
}
void PlayerActions::sendGameCommand(const google::protobuf::Message &command)
{
if (player->getPlayerInfo()->getJudge() && !player->getPlayerInfo()->getLocal()) {

View file

@ -8,13 +8,12 @@
#ifndef COCKATRICE_PLAYER_ACTIONS_H
#define COCKATRICE_PLAYER_ACTIONS_H
#include "../../game_graphics/board/card_item.h" // IWYU pragma: keep - moc instantiates the metatype for QList<CardItem *>, which Qt 6.4 needs complete
#include "../../game_graphics/dialogs/dlg_create_token.h"
#include "../../game_graphics/dialogs/dlg_move_top_cards_until.h"
#include "../../game_graphics/player/card_menu_action_type.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "card_menu_action_type.h"
#include "card_move_request.h"
#include "libcockatrice/card/card_info.h"
#include "move_top_cards_until_options.h"
#include "token_info.h"
#include <QObject>
#include <QString>
@ -23,6 +22,7 @@
#include <libcockatrice/filters/filter_string.h>
#include <qtmetamacros.h>
class CardItem;
class CardRelation;
class QAction;
class QTimer;
@ -36,16 +36,10 @@ class Message;
}
} // namespace google
class CardState;
class CardZoneLogic;
class Command_MoveCard;
class GameEventContext;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PendingCommand;
class PlayerLogic;
class QAction;
struct ArrowData;
class PlayerActions : public QObject
{
Q_OBJECT
@ -56,9 +50,7 @@ public:
RANDOM_CARD_FROM_ZONE = -2
};
explicit PlayerActions(PlayerLogic *player,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
explicit PlayerActions(PlayerLogic *player);
void sendGameCommand(PendingCommand *pend);
void sendGameCommand(const google::protobuf::Message &command);
@ -66,52 +58,7 @@ public:
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
/**
* @brief Moves the requested cards between zones on behalf of a view.
* @param startZone Zone the cards are dragged out of.
* @param targetZone Zone the cards are dropped onto.
* @param x Horizontal target index within the zone.
* @param y Vertical target index within the zone.
* @param cards The cards to move, as chosen by the view.
*/
void
moveCards(CardZoneLogic *startZone, CardZoneLogic *targetZone, int x, int y, const QList<CardMoveRequest> &cards);
/**
* @brief Prepares a dump of the given zone, for the caller to connect to and send.
* @param zone Zone to dump.
* @param numberCards How many cards to dump, -1 for all.
*/
PendingCommand *prepareZoneDump(CardZoneLogic *zone, int numberCards);
/**
* @brief Sets the tapped state of the cards that do not already have it.
* @param zoneName Zone the cards belong to.
* @param cards Cards the view wants toggled.
* @param tapped Desired tapped state.
*/
void actToggleTapped(const QString &zoneName, const QList<CardState *> &cards, bool tapped);
/**
* @brief Attaches one card to another on the table on behalf of a view.
* @param startCard Card being attached.
* @param targetCard Card being attached to.
*/
void attachCards(CardState *startCard, const CardState *targetCard);
/**
* @brief Draws an arrow from a card to another card or a player on behalf of a view.
*
* The view resolves the endpoints before playing the card out of hand, so the
* arrow still records the zone the card started in.
*
* @param startCard Card the arrow starts from.
* @param arrow Arrow endpoints and color, as resolved by the view.
* @param deleteInPhase Phase the arrow expires in, 0 to keep it until removed.
*/
void createArrow(CardState *startCard, const ArrowData &arrow, int deleteInPhase);
void moveOneCardUntil(CardState *card);
void moveOneCardUntil(CardItem *card);
void stopMoveTopCardsUntil();
[[nodiscard]] bool isMovingCardsUntil() const
@ -140,7 +87,7 @@ signals:
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
void requestRollDieDialog();
void requestCreateTokenDialog(const QStringList &predefinedTokens);
void requestCreateRelatedFromRelationDialog(const CardState *sourceCard, const CardRelation *cardRelation);
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
void requestSetPTDialog(const QString &oldPT);
void requestSetAnnotationDialog(const QString &oldAnnotation);
@ -149,18 +96,12 @@ signals:
void requestSortHand(const QList<CardList::SortOption> &options);
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
void requestSetLastToken(CardInfoPtr lastToken);
/**
* @brief The player chose a mulligan size to remember as the starting hand size.
*
* Game logic must not write client settings itself, so persistence is left to the application.
*/
void startingHandSizeChosen(int number);
public slots:
void setLastToken(CardInfoPtr cardInfo);
void setLastTokenInfo(CardInfoPtr cardInfo);
void playCard(CardState *c, bool faceDown);
void playCardToTable(const CardState *c, bool faceDown);
void playCard(CardItem *c, bool faceDown);
void playCardToTable(const CardItem *c, bool faceDown);
void actUntapAll();
void actRequestRollDieDialog();
@ -169,9 +110,9 @@ public slots:
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
void actCreateToken(TokenInfo tokenToCreate);
void actCreateAnotherToken();
void actRequestCreateRelatedFromRelationDialog(const CardState *sourceCard, const CardRelation *cardRelation);
bool createRelatedFromRelation(const CardState *sourceCard, const CardRelation *cardRelation, int variableCount);
void onRelatedCardCreated(const CardState *sourceCard, const CardRelation *cardRelation);
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
void setLastRelatedCreationSucceeded(bool succeeded)
{
lastRelatedCreationSucceeded = succeeded;
@ -191,9 +132,9 @@ public slots:
void actMulliganMinusOne();
void doMulligan(int number);
void actPlay(QList<CardState *> selectedCards);
void actPlayFacedown(QList<CardState *> selectedCards);
void actHide(QList<CardState *> selectedCards);
void actPlay(QList<CardItem *> selectedCards);
void actPlayFacedown(QList<CardItem *> selectedCards);
void actHide(QList<CardItem *> selectedCards);
void actMoveTopCardToPlay();
void actMoveTopCardToPlayFaceDown();
@ -223,6 +164,10 @@ public slots:
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
void actSelectAll();
void actSelectRow();
void actSelectColumn();
void actViewLibrary();
void actViewHand();
void actRequestViewTopCardsDialog();
@ -242,55 +187,47 @@ public slots:
void actOpenDeckInDeckEditor();
void actCreatePredefinedToken();
void actCreateRelatedCard(const CardState *sourceCard, int index);
void actCreateAllRelatedCards(const CardState *sourceCard);
void actCreateRelatedCard();
void actCreateAllRelatedCards();
void actRequestMoveCardXCardsFromTopDialog();
void actMoveCardXCardsFromTop(QList<CardState *> selectedCards, int number);
void actRemoveCardCounter(QList<CardState *> selectedCards, int counterId);
void actAddCardCounter(QList<CardState *> selectedCards, int counterId);
void actRequestSetCardCounterDialog(QList<CardState *> selectedCards, int counterId);
void actSetCardCounter(QList<CardState *> selectedCards, int counterId, const QString &counterValue);
void actIncrementAllCardCounters(QList<CardState *> cardsToUpdate);
void actUnattach(QList<CardState *> selectedCards);
void actIncPT(QList<CardState *> selectedCards, int deltaP, int deltaT);
void actResetPT(QList<CardState *> selectedCards);
void actRequestSetPTDialog(QList<CardState *> selectedCards);
void actSetPT(QList<CardState *> selectedCards, const QString &pt);
void actIncP(QList<CardState *> selectedCards);
void actDecP(QList<CardState *> selectedCards);
void actIncT(QList<CardState *> selectedCards);
void actDecT(QList<CardState *> selectedCards);
void actIncPT(QList<CardState *> selectedCards);
void actDecPT(QList<CardState *> selectedCards);
void actFlowP(QList<CardState *> selectedCards);
void actFlowT(QList<CardState *> selectedCards);
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
void actAttach();
void actUnattach(QList<CardItem *> selectedCards);
void actDrawArrow();
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
void actResetPT(QList<CardItem *> selectedCards);
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
void actIncP(QList<CardItem *> selectedCards);
void actDecP(QList<CardItem *> selectedCards);
void actIncT(QList<CardItem *> selectedCards);
void actDecT(QList<CardItem *> selectedCards);
void actIncPT(QList<CardItem *> selectedCards);
void actDecPT(QList<CardItem *> selectedCards);
void actFlowP(QList<CardItem *> selectedCards);
void actFlowT(QList<CardItem *> selectedCards);
/** @brief Adjusts a player counter by a signed delta. */
void actIncrementCounter(int counterId, int delta);
void actReduceLifeByPower(QList<CardItem *> selectedCards);
/** @brief Sets a player counter to an absolute value. */
void actSetCounter(int counterId, int value);
void actReduceLifeByPower(QList<CardState *> selectedCards);
void actRequestSetAnnotationDialog(QList<CardState *> selectedCards);
void actSetAnnotation(QList<CardState *> selectedCards, const QString &annotation);
void actReveal(QList<CardState *> selectedCards, QAction *action);
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
void actReveal(QList<CardItem *> selectedCards, QAction *action);
void actRevealHand(int revealToPlayerId);
void actRevealRandomHandCard(int revealToPlayerId);
void actRevealLibrary(int revealToPlayerId);
void actSortHand();
void cardMenuAction(QList<CardState *> selectedCards, CardMenuActionType type);
void cardMenuAction(QList<CardItem *> selectedCards, CardMenuActionType type);
private:
PlayerLogic *player;
// Borrowed settings providers (owned by the application). Null outside the client, in which case the compiled-in
// defaults below apply.
IInterfaceSettingsProvider *interfaceSettings;
ICardPreferenceProvider *cardPreferences;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
@ -308,23 +245,18 @@ private:
bool lastRelatedCreationSucceeded = false;
[[nodiscard]] bool getPlayToStack() const;
[[nodiscard]] int getStartingHandSize() const;
[[nodiscard]] bool getAnnotateTokens() const;
[[nodiscard]] QString getCardPreferenceOverride(const QString &cardName) const;
void createCard(const CardState *sourceCard,
void createCard(const CardItem *sourceCard,
const QString &dbCardName,
CardRelationType attach = CardRelationType::DoesNotAttach,
bool persistent = false,
bool faceDown = false);
void playSelectedCards(QList<CardState *> selectedCards, bool faceDown = false);
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
void cmdSetTopCard(Command_MoveCard &cmd);
void cmdSetBottomCard(Command_MoveCard &cmd);
void offsetCardCounter(QList<CardState *> selectedCards, int counterId, int offset);
void offsetCardCounter(QList<CardItem *> selectedCards, int counterId, int offset);
};
#endif // COCKATRICE_PLAYER_ACTIONS_H

View file

@ -1,14 +1,14 @@
#include "player_event_handler.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/zones/view_zone.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../board/counter_state.h"
#include "../zones/card_zone_logic.h"
#include "../zones/hand_zone_logic.h"
#include "../zones/pile_zone_logic.h"
#include "../zones/view_zone_logic.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/card_attributes.pb.h"
@ -27,9 +27,6 @@
#include <QSharedPointer>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/database/card_database_querier.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_undo_draw.pb.h>
#include <libcockatrice/protocol/pb/event_attach_card.pb.h>
@ -52,7 +49,6 @@
#include <libcockatrice/protocol/pb/event_set_card_counter.pb.h>
#include <libcockatrice/protocol/pb/event_set_counter.pb.h>
#include <libcockatrice/protocol/pb/event_shuffle.pb.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <qlogging.h>
#include <string>
@ -80,12 +76,12 @@ void PlayerEventHandler::eventShuffle(const Event_Shuffle &event)
}
// close all views that contain shuffled cards
for (auto *viewLogic : zone->getViews()) {
if (viewLogic != nullptr) {
int length = viewLogic->getCards().length();
for (ZoneViewZone *view : zone->getViews()) {
if (view != nullptr) {
int length = view->getLogic()->getCards().length();
// we want to close empty views as well
if (length == 0 || length > absStart) { // note this assumes views always start at the top of the library
viewLogic->requestClose();
view->close();
}
} else {
qWarning() << zone->getName() << "of" << player->getPlayerInfo()->getName() << "holds empty zoneview!";
@ -159,29 +155,23 @@ void PlayerEventHandler::eventCreateToken(const Event_CreateToken &event)
}
CardRef cardRef = {QString::fromStdString(event.card_name()), QString::fromStdString(event.card_provider_id())};
CardItem *card = new CardItem(player, nullptr, cardRef, event.card_id());
// use db PT if not provided in event and not face-down
QString pt = QString::fromStdString(event.pt());
if (pt.isEmpty() && !event.face_down()) {
ExactCard dbCard = CardDatabaseManager::query()->getCard(cardRef);
if (!QString::fromStdString(event.pt()).isEmpty()) {
card->setPT(QString::fromStdString(event.pt()));
} else if (!event.face_down()) {
ExactCard dbCard = card->getCard();
if (dbCard) {
pt = dbCard.getInfo().getPowTough();
card->setPT(dbCard.getInfo().getPowTough());
}
}
card->setColor(QString::fromStdString(event.color()));
card->setAnnotation(QString::fromStdString(event.annotation()));
card->setDestroyOnZoneChange(event.destroy_on_zone_change());
card->setFaceDown(event.face_down());
emit logCreateToken(player, cardRef.name, pt, event.face_down());
ServerInfo_Card cardInfo;
cardInfo.set_id(event.card_id());
cardInfo.set_name(event.card_name());
cardInfo.set_provider_id(event.card_provider_id());
cardInfo.set_pt(pt.toStdString());
cardInfo.set_color(event.color());
cardInfo.set_annotation(event.annotation());
cardInfo.set_destroy_on_zone_change(event.destroy_on_zone_change());
cardInfo.set_face_down(event.face_down());
cardInfo.set_x(event.x());
cardInfo.set_y(event.y());
emit zone->createCardRequested(cardInfo, true);
emit logCreateToken(player, card->getName(), card->getPT(), card->getFaceDown());
zone->addCard(card, true, event.x(), event.y());
}
void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
@ -203,7 +193,7 @@ void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
emit logSetTapped(player, nullptr, event.attr_value() == "1");
}
} else {
CardState *card = zone->getCard(event.card_id());
CardItem *card = zone->getCard(event.card_id());
if (!card) {
qWarning() << "PlayerEventHandler::eventSetCardAttr: card id=" << event.card_id() << "not found";
return;
@ -213,7 +203,7 @@ void PlayerEventHandler::eventSetCardAttr(const Event_SetCardAttr &event,
}
void PlayerEventHandler::setCardAttrHelper(const GameEventContext &context,
CardState *card,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards,
@ -274,7 +264,7 @@ void PlayerEventHandler::eventSetCardCounter(const Event_SetCardCounter &event)
return;
}
CardState *card = zone->getCard(event.card_id());
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
@ -351,13 +341,13 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
if (x == -1) {
x = 0;
}
CardState *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
CardItem *card = startZone->takeCard(position, event.card_id(), startZone != targetZone);
if (card == nullptr) {
return;
}
const bool zoneChanged = startZone != targetZone;
const bool ownerChanged = zoneChanged && startZone->getPlayer() != targetZone->getPlayer();
emit cardViewRefreshRequested(card, zoneChanged, ownerChanged ? targetZone->getPlayer() : nullptr);
if (startZone != targetZone) {
card->deleteCardInfoPopup();
}
if (event.has_card_name()) {
QString name = QString::fromStdString(event.card_name());
QString providerId =
@ -366,19 +356,27 @@ void PlayerEventHandler::eventMoveCard(const Event_MoveCard &event, const GameEv
}
if (card->getAttachedTo() && (startZone != targetZone)) {
CardState *parentCard = card->getAttachedTo();
// CardState::setAttachedTo removes the card from the old parent's attachedCards list and emits the zone events.
CardItem *parentCard = card->getAttachedTo();
card->setAttachedTo(nullptr);
parentCard->getZone()->reorganizeCards();
}
card->deleteDragItem();
card->setId(event.new_card_id());
card->setFaceDown(event.face_down());
if (startZone != targetZone) {
const QList<CardState *> &attachedCards = card->getAttachedCards();
card->setBeingPointedAt(false);
card->setHovered(false);
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (auto attachedCard : attachedCards) {
emit targetZone->cardAdded(attachedCard);
}
if (startZone->getPlayer() != targetZone->getPlayer()) {
card->setOwner(targetZone->getPlayer());
}
}
// The log event has to be sent before the card is added to the target zone
@ -406,7 +404,7 @@ void PlayerEventHandler::eventFlipCard(const Event_FlipCard &event)
if (!zone) {
return;
}
CardState *card = zone->getCard(event.card_id());
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
@ -429,28 +427,20 @@ void PlayerEventHandler::eventDestroyCard(const Event_DestroyCard &event)
return;
}
CardState *card = zone->getCard(event.card_id());
CardItem *card = zone->getCard(event.card_id());
if (!card) {
return;
}
QList<CardState *> attachedCards = card->getAttachedCards();
QList<CardItem *> attachedCards = card->getAttachedCards();
// This list is always empty except for buggy server implementations.
for (auto &attachedCard : attachedCards) {
card->removeAttachedCard(attachedCard);
attachedCard->setGridPoint(QPoint(-1, attachedCard->getGridPoint().y()));
attachedCard->setAttachedTo(nullptr);
if (attachedCard->getZone() == nullptr) {
attachedCard->deleteView();
} else {
emit attachedCard->getZone()->cardAdded(attachedCard);
attachedCard->getZone()->reorganizeCards();
}
}
emit logDestroyCard(player, card->getName());
zone->takeCard(-1, event.card_id(), true);
card->deleteView();
card->deleteLater();
}
void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
@ -458,7 +448,7 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
const QMap<int, PlayerLogic *> &playerList = player->getGame()->getPlayerManager()->getPlayers();
PlayerLogic *targetPlayer = nullptr;
CardZoneLogic *targetZone = nullptr;
CardState *targetCard = nullptr;
CardItem *targetCard = nullptr;
if (event.has_target_player_id()) {
targetPlayer = playerList.value(event.target_player_id(), 0);
if (targetPlayer) {
@ -474,12 +464,12 @@ void PlayerEventHandler::eventAttachCard(const Event_AttachCard &event)
return;
}
CardState *startCard = startZone->getCard(event.card_id());
CardItem *startCard = startZone->getCard(event.card_id());
if (!startCard) {
return;
}
CardState *oldParent = startCard->getAttachedTo();
CardItem *oldParent = startCard->getAttachedTo();
startCard->setAttachedTo(targetCard);
@ -508,7 +498,7 @@ void PlayerEventHandler::eventDrawCards(const Event_DrawCards &event)
if (listSize) {
for (int i = 0; i < listSize; ++i) {
const ServerInfo_Card &cardInfo = event.cards(i);
CardState *card = _deck->takeCard(0, cardInfo.id());
CardItem *card = _deck->takeCard(0, cardInfo.id());
QString cardName = QString::fromStdString(cardInfo.name());
QString providerId = QString::fromStdString(cardInfo.provider_id());
card->setCardRef({cardName, providerId});
@ -556,7 +546,7 @@ void PlayerEventHandler::eventRevealCards(const Event_RevealCards &event, EventP
for (const auto &card : cardList) {
QString cardName = QString::fromStdString(card->name());
QString providerId = QString::fromStdString(card->provider_id());
CardState *cardItem = zone->getCard(card->id());
CardItem *cardItem = zone->getCard(card->id());
if (!cardItem) {
continue;
}

View file

@ -27,7 +27,7 @@
#include <qtmetamacros.h>
#include <sys/types.h>
class CardState;
class CardItem;
class CardZoneLogic;
class PlayerLogic;
class Event_AttachCard;
@ -61,7 +61,7 @@ template <typename T> class QList;
* Design notes:
* - All event handlers assume events are authoritative and already validated
* by the server.
* - Most handlers mutate both logical state (CardState, CardZoneLogic, counters)
* - Most handlers mutate both logical state (CardItem, CardZoneLogic, counters)
* and visual/UI state (views, arrows, menus).
* - Logging signals are emitted *after* or *during* state mutation, depending
* on whether later mutations would invalidate log data.
@ -238,7 +238,7 @@ signals:
void logUndoDraw(PlayerLogic *player, QString cardName);
void logUndoDrawFailed(PlayerLogic *player);
void logMoveCard(PlayerLogic *player,
CardState *card,
CardItem *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
@ -248,11 +248,11 @@ signals:
void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
void logUnattachCard(PlayerLogic *player, QString cardName);
void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
void logSetTapped(PlayerLogic *player, CardState *card, bool tapped);
void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(PlayerLogic *player, CardState *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardState *card, QString newPT);
void logSetAnnotation(PlayerLogic *player, CardState *card, QString newAnnotation);
void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
void logRevealCards(PlayerLogic *player,
CardZoneLogic *zone,
@ -266,23 +266,15 @@ signals:
void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
/** @} */
void cardZoneChanged(CardState *card, bool sameZone);
void requestCardMenuUpdate(CardState *card);
/**
* @brief A card was just moved by the server and its view needs refreshing.
*
* @param card The card that moved.
* @param zoneChanged Whether the card crossed a zone boundary.
* @param newOwner The player the card now belongs to, or nullptr to leave the owner alone.
*/
void cardViewRefreshRequested(CardState *card, bool zoneChanged, PlayerLogic *newOwner);
void cardZoneChanged(CardItem *card, bool sameZone);
void requestCardMenuUpdate(const CardItem *card);
private:
/** Owning player instance. */
PlayerLogic *player;
void setCardAttrHelper(const GameEventContext &context,
CardState *card,
CardItem *card,
CardAttribute attribute,
const QString &avalue,
bool allCards,

View file

@ -1,9 +1,8 @@
#include "player_logic.h"
#include "../../game_graphics/board/card_item.h"
#include "../abstract_game.h"
#include "../board/arrow_data.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../board/counter_state.h"
#include "../game_meta_info.h"
#include "../zones/hand_zone_logic.h"
@ -34,17 +33,10 @@
#include <qalgorithms.h>
#include <string>
PlayerLogic::PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
PlayerLogic::PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent)
: QObject(_parent), game(_parent), playerInfo(new PlayerInfo(info, _id, _local, _judge)),
playerEventHandler(new PlayerEventHandler(this)),
playerActions(new PlayerActions(this, interfaceSettings, cardPreferences)), active(false), conceded(false),
zoneId(0), dialogSemaphore(false)
playerEventHandler(new PlayerEventHandler(this)), playerActions(new PlayerActions(this)), active(false),
conceded(false), zoneId(0), dialogSemaphore(false)
{
initializeZones();
}
@ -180,20 +172,22 @@ void PlayerLogic::processPlayerInfo(const ServerInfo_Player &info)
const int cardListSize = zoneInfo.card_list_size();
if (!cardListSize) {
for (int j = 0; j < zoneInfo.card_count(); ++j) {
emit zone->createCardRequested(ServerInfo_Card(), false);
zone->addCard(new CardItem(this), false, -1);
}
} else {
for (int j = 0; j < cardListSize; ++j) {
ServerInfo_Card cardInfo = zoneInfo.card_list(j);
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
auto *card = new CardItem(this);
card->processCardInfo(cardInfo);
// Zones without coordinates (hand, piles, stack) preserve the order
// they arrive in on the server in the positions of their cards list.
// The x coordinate of such cards is always 0, so inserting at it
// would reverse the list on reconnect. Append instead.
if (!zoneInfo.with_coords()) {
cardInfo.set_x(-1);
cardInfo.set_y(-1);
if (zoneInfo.with_coords()) {
zone->addCard(card, false, cardInfo.x(), cardInfo.y());
} else {
zone->addCard(card, false, -1);
}
emit zone->createCardRequested(cardInfo, false);
}
}
if (zoneInfo.has_always_reveal_top_card()) {
@ -225,8 +219,8 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
for (int j = 0; j < cardListSize; ++j) {
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
if (cardInfo.has_attach_player_id()) {
CardState *startCard = zone->getCard(cardInfo.id());
CardState *targetCard =
CardItem *startCard = zone->getCard(cardInfo.id());
CardItem *targetCard =
game->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()),
cardInfo.attach_card_id());
if (!targetCard) {
@ -245,19 +239,19 @@ void PlayerLogic::processCardAttachment(const ServerInfo_Player &info)
}
}
void PlayerLogic::addCard(AbstractCardItem *card)
void PlayerLogic::addCard(CardItem *card)
{
emit newCardAdded(card);
}
void PlayerLogic::deleteCard(CardState *card)
void PlayerLogic::deleteCard(CardItem *card)
{
if (card == nullptr) {
return;
} else if (dialogSemaphore) {
cardsToDelete.append(card);
} else {
card->deleteView();
card->deleteLater();
}
}
@ -338,7 +332,7 @@ bool PlayerLogic::clearCardsToDelete()
for (auto &i : cardsToDelete) {
if (i != nullptr) {
i->deleteView();
i->deleteLater();
}
}
cardsToDelete.clear();

View file

@ -7,8 +7,6 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "../board/arrow_data.h"
#include "../board/counter_state.h"
#include "../zones/card_zone_logic.h"
#include "../zones/hand_zone_logic.h"
#include "../zones/pile_zone_logic.h"
@ -19,16 +17,12 @@
#include "libcockatrice/utility/playmat_params.h"
#include <QColor>
#include <QInputDialog>
#include <QList>
#include <QLoggingCategory>
#include <QMap>
#include <QObject>
#include <QString>
#include <QTimer>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/protocol/pb/card_attributes.pb.h>
#include <libcockatrice/protocol/pb/game_event.pb.h>
#include <libcockatrice/utility/zone_names.h>
#include <qtmetamacros.h>
@ -37,6 +31,7 @@
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class CardItem;
class CounterState;
class QWidget;
class ServerInfo_PlayerProperties;
@ -47,8 +42,6 @@ template <class T> class QSharedPointer;
inline Q_LOGGING_CATEGORY(PlayerLog, "player");
class AbstractCardItem;
class AbstractGame;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PlayerInfo;
class PlayerEventHandler;
class PlayerActions;
@ -74,7 +67,7 @@ signals:
/** @brief Emitted when the remote playmat (card/params) is updated from player properties. */
void playmatChanged();
void newCardAdded(AbstractCardItem *card);
void requestCardMenuUpdate(CardState *card);
void requestCardMenuUpdate(const CardItem *card);
void counterAdded(CounterState *state);
void counterRemoved(int counterId);
void rearrangeCounters();
@ -94,13 +87,7 @@ public slots:
void onRequestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed);
public:
PlayerLogic(const ServerInfo_User &info,
int _id,
bool _local,
bool _judge,
AbstractGame *_parent,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
PlayerLogic(const ServerInfo_User &info, int _id, bool _local, bool _judge, AbstractGame *_parent);
~PlayerLogic() override;
void initializeZones();
@ -110,8 +97,8 @@ public:
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void addCard(AbstractCardItem *c);
void deleteCard(CardState *c);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
bool clearCardsToDelete();
@ -263,7 +250,7 @@ private:
QMap<int, CounterState *> counters;
bool dialogSemaphore;
QList<CardState *> cardsToDelete;
QList<CardItem *> cardsToDelete;
// Playmat from player properties (for opponent display)
CardRef remotePlaymatCard;
@ -271,4 +258,15 @@ private:
bool hasRemotePlaymat = false;
};
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};
#endif

View file

@ -12,12 +12,9 @@
PlayerManager::PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator,
IInterfaceSettingsProvider *_interfaceSettings,
ICardPreferenceProvider *_cardPreferences)
bool localPlayerIsSpectator)
: QObject(_game), game(_game), players(QMap<int, PlayerLogic *>()), localPlayerId(_localPlayerId),
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator),
interfaceSettings(_interfaceSettings), cardPreferences(_cardPreferences)
localPlayerIsJudge(_localPlayerIsJudge), localPlayerIsSpectator(localPlayerIsSpectator)
{
}
@ -55,7 +52,7 @@ bool PlayerManager::isLocalPlayer(int playerId)
PlayerLogic *PlayerManager::addPlayer(int playerId, const ServerInfo_User &info)
{
auto *newPlayer = new PlayerLogic(info, playerId, isLocalPlayer(playerId) || game->getGameState()->getIsLocalGame(),
isJudge(), getGame(), interfaceSettings, cardPreferences);
isJudge(), getGame());
connect(newPlayer, &PlayerLogic::concededChanged, this, &PlayerManager::onPlayerConceded);
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);

View file

@ -16,8 +16,6 @@
#include <qtmetamacros.h>
class AbstractGame;
class ICardPreferenceProvider;
class IInterfaceSettingsProvider;
class PlayerLogic;
class PlayerManager : public QObject
@ -25,12 +23,7 @@ class PlayerManager : public QObject
Q_OBJECT
public:
PlayerManager(AbstractGame *_game,
int _localPlayerId,
bool _localPlayerIsJudge,
bool localPlayerIsSpectator,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
ICardPreferenceProvider *cardPreferences = nullptr);
PlayerManager(AbstractGame *_game, int _localPlayerId, bool _localPlayerIsJudge, bool localPlayerIsSpectator);
AbstractGame *game;
QMap<int, PlayerLogic *> players;
@ -38,9 +31,6 @@ public:
bool localPlayerIsJudge;
bool localPlayerIsSpectator;
QMap<int, ServerInfo_User> spectators;
// Borrowed settings providers forwarded to each PlayerLogic (owned by the application).
IInterfaceSettingsProvider *interfaceSettings;
ICardPreferenceProvider *cardPreferences;
[[nodiscard]] bool isSpectator() const
{

View file

@ -9,15 +9,10 @@
class GameReplay;
class QObject;
Replay::Replay(QObject *_parent,
const GameReplay *_replay,
bool isLocalGame,
IInterfaceSettingsProvider *interfaceSettings,
ICardPreferenceProvider *cardPreferences)
: AbstractGame(_parent)
Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame) : AbstractGame(_parent)
{
gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, -1, false, true, interfaceSettings, cardPreferences);
playerManager = new PlayerManager(this, -1, false, true);
loadReplay(_replay);
}

View file

@ -0,0 +1,26 @@
/**
* @file replay.h
* @ingroup GameLogic
* @ingroup Replay
*/
//! \todo Document this file.
#ifndef COCKATRICE_REPLAY_H
#define COCKATRICE_REPLAY_H
#include "abstract_game.h"
#include <qtmetamacros.h>
class GameReplay;
class QObject;
class Replay : public AbstractGame
{
Q_OBJECT
public:
explicit Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame);
};
#endif // COCKATRICE_REPLAY_H

View file

@ -5,9 +5,9 @@ namespace CardZoneAlgorithms
{
/**
* Shared insertion logic for zones where cards follow the standard pattern:
* clamp index, insert, clear identity if contents unknown, reset state.
* Visibility and parenting are handled by the graphics zone's onCardAdded().
* Shared insertion logic for zones where cards become visible on add and follow
* the standard pattern: clamp index, insert, clear identity if contents unknown,
* reset state, show card.
*
* Zones with different post-add behavior (signal connections, positional resets,
* hidden cards, or coordinate-based placement) should NOT use this — implement
@ -18,7 +18,8 @@ namespace CardZoneAlgorithms
*
* @tparam CardList Must provide: size() -> int, insert(int, CardType*),
* getContentsKnown() -> bool
* @tparam CardType Must provide: setId(int), setCardRef(CardRefType), resetState(bool)
* @tparam CardType Must provide: setId(int), setCardRef(CardRefType),
* resetState(bool), setVisible(bool)
* @param keepAnnotations Forwarded to card->resetState(). Stack-like zones preserve
* annotations across zone transitions; hand-like zones clear them.
*/
@ -36,6 +37,7 @@ void addCardToList(CardList &cards, CardType *card, int x, bool keepAnnotations)
}
card->resetState(keepAnnotations);
card->setVisible(true);
}
} // namespace CardZoneAlgorithms

View file

@ -1,11 +1,13 @@
#include "card_zone_logic.h"
#include "../../client/translation.h"
#include "../../game_graphics/board/card_item.h"
#include "../../game_graphics/zones/card_zone.h"
#include "../../game_graphics/zones/view_zone.h"
#include "../board/card_list.h"
#include "../board/card_state.h"
#include "../player/player_actions.h"
#include "../player/player_info.h"
#include "../player/player_logic.h"
#include "../translation.h"
#include "libcockatrice/card/database/card_database.h"
#include "view_zone_logic.h"
@ -42,24 +44,19 @@ CardZoneLogic::CardZoneLogic(PlayerLogic *_player,
&CardZoneLogic::refreshCardInfos);
}
void CardZoneLogic::addCard(CardState *card, const bool reorganize, const int x, const int y)
void CardZoneLogic::addCard(CardItem *card, const bool reorganize, const int x, const int y)
{
if (!card) {
qCWarning(CardZoneLogicLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
qCWarning(CardZoneLog) << "CardZoneLogic::addCard() card is null; this shouldn't normally happen";
return;
}
for (auto *viewLogic : views) {
if (viewLogic->prepareAddCard(x)) {
ServerInfo_Card cardInfo;
const CardRef &cardRef = card->getCardRef();
cardInfo.set_name(cardRef.name.toStdString());
cardInfo.set_provider_id(cardRef.providerId.toStdString());
cardInfo.set_id(card->getId());
cardInfo.set_face_down(card->getFaceDown());
cardInfo.set_x(x);
cardInfo.set_y(y);
emit viewLogic->createCardRequested(cardInfo, reorganize);
for (auto *view : views) {
if (qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->prepareAddCard(x)) {
auto copy = new CardItem(player, nullptr, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
view->getLogic()->addCard(copy, reorganize, x, y);
}
}
@ -74,7 +71,7 @@ void CardZoneLogic::addCard(CardState *card, const bool reorganize, const int x,
emit cardCountChanged();
}
CardState *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
CardItem *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
if (position == -1) {
// position == -1 means either that the zone is indexed by card id
@ -93,11 +90,11 @@ CardState *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
return nullptr;
}
for (auto *viewLogic : views) {
viewLogic->removeCard(position, toNewZone);
for (auto *view : views) {
qobject_cast<ZoneViewZoneLogic *>(view->getLogic())->removeCard(position, toNewZone);
}
CardState *c = cards.takeAt(position);
CardItem *c = cards.takeAt(position);
c->setId(cardId);
@ -106,11 +103,11 @@ CardState *CardZoneLogic::takeCard(int position, int cardId, bool toNewZone)
return c;
}
CardState *CardZoneLogic::getCard(int cardId)
CardItem *CardZoneLogic::getCard(int cardId)
{
CardState *c = cards.findCard(cardId);
CardItem *c = cards.findCard(cardId);
if (!c) {
qCWarning(CardZoneLogicLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
qCWarning(CardZoneLog) << "CardZoneLogic::getCard: card id=" << cardId << "not found";
return nullptr;
}
// If the card's id is -1, this zone is invisible,
@ -122,10 +119,10 @@ CardState *CardZoneLogic::getCard(int cardId)
return c;
}
void CardZoneLogic::removeCard(CardState *card)
void CardZoneLogic::removeCard(CardItem *card)
{
if (!card) {
qCWarning(CardZoneLogicLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
qCWarning(CardZoneLog) << "CardZoneLogic::removeCard: card is null, this shouldn't normally happen";
return;
}
@ -138,8 +135,8 @@ void CardZoneLogic::removeCard(CardState *card)
void CardZoneLogic::refreshCardInfos()
{
for (const auto &cardState : cards) {
cardState->refreshCardInfo();
for (const auto &cardItem : cards) {
cardItem->refreshCardInfo();
}
}
@ -171,17 +168,17 @@ void CardZoneLogic::clearContents()
const CardList toClear = cards;
// Detach and notify attached cards and zones *before* deleting anything.
for (CardState *card : toClear) {
for (CardItem *card : toClear) {
// If an incorrectly implemented server doesn't return attached cards to whom they belong before dropping a
// player, we have to return them to avoid a crash.
const QList<CardState *> &attachedCards = card->getAttachedCards();
for (CardState *attachedCard : attachedCards) {
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (CardItem *attachedCard : attachedCards) {
emit attachedCard->getZone()->cardAdded(attachedCard);
}
}
// Now request deletions after all manipulations are done.
for (CardState *card : toClear) {
for (CardItem *card : toClear) {
player->deleteCard(card);
}

View file

@ -7,30 +7,28 @@
#ifndef COCKATRICE_CARD_ZONE_LOGIC_H
#define COCKATRICE_CARD_ZONE_LOGIC_H
#include "../../client/translation.h"
#include "../board/card_list.h"
#include "../translation.h"
#include <QList>
#include <QLoggingCategory>
#include <QObject>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <qtmetamacros.h>
class CardItem;
inline Q_LOGGING_CATEGORY(CardZoneLogicLog, "card_zone_logic");
class PlayerLogic;
class ZoneViewZoneLogic;
class CardDragItem;
class ZoneViewZone;
class CardZoneLogic : public QObject
{
Q_OBJECT
signals:
void cardAdded(CardState *addedCard);
/** @brief Asks the graphics side to build the card item for @p cardInfo and add it to this zone. */
void createCardRequested(const ServerInfo_Card &cardInfo, bool reorganize);
void cardAdded(CardItem *addedCard);
void cardCountChanged();
void reorganizeCards();
void updateGraphics();
@ -45,17 +43,16 @@ public:
bool _contentsKnown,
QObject *parent = nullptr);
void addCard(CardState *card, bool reorganize, int x, int y = -1);
void addCard(CardItem *card, bool reorganize, int x, int y = -1);
// getCard() finds a card by id.
CardState *getCard(int cardId);
void removeCard(CardState *card);
CardItem *getCard(int cardId);
void removeCard(CardItem *card);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
virtual CardState *takeCard(int position, int cardId, bool canResize = true);
virtual CardItem *takeCard(int position, int cardId, bool canResize = true);
void rawInsertCard(CardState *card, int index)
void rawInsertCard(CardItem *card, int index)
{
cards.insert(index, card);
emit cardCountChanged();
}
[[nodiscard]] const CardList &getCards() const
@ -66,7 +63,6 @@ public:
void sortCards(const QList<CardList::SortOption> &options)
{
cards.sortBy(options);
emit cardCountChanged();
}
[[nodiscard]] QString getName() const
{
@ -81,7 +77,7 @@ public:
{
return cards.getContentsKnown();
}
QList<ZoneViewZoneLogic *> &getViews()
QList<ZoneViewZone *> &getViews()
{
return views;
}
@ -113,12 +109,12 @@ protected:
PlayerLogic *player;
QString name;
CardList cards;
QList<ZoneViewZoneLogic *> views;
QList<ZoneViewZone *> views;
bool hasCardAttr;
bool isShufflable;
bool alwaysRevealTopCard;
virtual void addCardImpl(CardState *card, int x, int y) = 0;
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
};
#endif // COCKATRICE_CARD_ZONE_LOGIC_H

View file

@ -1,6 +1,6 @@
#include "hand_zone_logic.h"
#include "../board/card_state.h"
#include "../../game_graphics/board/card_item.h"
#include "card_zone_algorithms.h"
class PlayerLogic;
@ -16,7 +16,7 @@ HandZoneLogic::HandZoneLogic(PlayerLogic *_player,
{
}
void HandZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
void HandZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
CardZoneAlgorithms::addCardToList(cards, card, x, false);
}

View file

@ -26,7 +26,7 @@ public:
QObject *parent = nullptr);
protected:
void addCardImpl(CardState *card, int x, int y) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_HAND_ZONE_LOGIC_H

View file

@ -1,6 +1,10 @@
#include "pile_zone_logic.h"
#include "../board/card_state.h"
#include "../../game_graphics/board/card_item.h"
#include "../board/card_list.h"
class PlayerLogic;
class QObject;
PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
const QString &_name,
@ -12,14 +16,15 @@ PileZoneLogic::PileZoneLogic(PlayerLogic *_player,
{
}
void PileZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
void PileZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, &CardState::cardPixmapUpdated, this, &PileZoneLogic::callUpdate);
connect(card, &CardItem::sigPixmapUpdated, this, &PileZoneLogic::callUpdate);
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setPos(0, 0);
if (!contentsKnown()) {
card->setCardRef({});
card->setId(-1);
@ -28,5 +33,6 @@ void PileZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
cards.at(x + 1)->setCardRef({});
}
}
card->resetState(false);
card->setVisible(false);
card->resetState();
}

View file

@ -31,7 +31,7 @@ public:
QObject *parent = nullptr);
protected:
void addCardImpl(CardState *card, int x, int y) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_PILE_ZONE_LOGIC_H

View file

@ -1,6 +1,6 @@
#include "stack_zone_logic.h"
#include "../board/card_state.h"
#include "../../game_graphics/board/card_item.h"
#include "card_zone_algorithms.h"
class PlayerLogic;
@ -16,7 +16,7 @@ StackZoneLogic::StackZoneLogic(PlayerLogic *_player,
{
}
void StackZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
CardZoneAlgorithms::addCardToList(cards, card, x, true);
}

View file

@ -26,7 +26,7 @@ public:
QObject *parent = nullptr);
protected:
void addCardImpl(CardState *card, int x, int y) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_STACK_ZONE_LOGIC_H

View file

@ -1,9 +1,14 @@
#include "table_zone_logic.h"
#include "../board/card_state.h"
#include "../../game_graphics/board/card_item.h"
#include "../board/card_list.h"
#include "libcockatrice/card/card_info.h"
#include <QPoint>
class PlayerLogic;
class QObject;
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
const QString &_name,
bool _hasCardAttr,
@ -14,7 +19,7 @@ TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
{
}
void TableZoneLogic::addCardImpl(CardState *card, int _x, int _y)
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
if (!card->getFaceDown() && card->getPT().isEmpty()) {
@ -24,33 +29,15 @@ void TableZoneLogic::addCardImpl(CardState *card, int _x, int _y)
card->setDoesntUntap(true);
}
card->setGridPoint(QPoint(_x, _y));
card->setVisible(true);
}
CardState *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
CardState *result = CardZoneLogic::takeCard(position, cardId);
CardItem *result = CardZoneLogic::takeCard(position, cardId);
if (toNewZone) {
emit contentSizeChanged();
}
return result;
}
int TableZoneLogic::clampValidTableRow(const int row)
{
if (row < 0) {
return 0;
}
if (row >= ROW_COUNT) {
return ROW_COUNT - 1;
}
return row;
}
int TableZoneLogic::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}
}

View file

@ -29,23 +29,8 @@ public:
bool _contentsKnown,
QObject *parent = nullptr);
/** @brief Number of rows in the table zone grid (0=creatures, 1=noncreatures, 2=lands). */
static const int ROW_COUNT = 3;
/**
* Clamps a grid row index into [0, ROW_COUNT - 1].
*/
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
protected:
void addCardImpl(CardState *card, int x, int y) override;
void addCardImpl(CardItem *card, int x, int y) override;
/**
* @brief Removes a card from view.
@ -53,9 +38,9 @@ protected:
* @param position card position
* @param cardId id of card to take
* @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true
* @return CardState that has been removed
* @return CardItem that has been removed
*/
CardState *takeCard(int position, int cardId, bool toNewZone = true) override;
CardItem *takeCard(int position, int cardId, bool toNewZone = true) override;
};
#endif // COCKATRICE_TABLE_ZONE_LOGIC_H

View file

@ -1,11 +1,10 @@
#include "view_zone_logic.h"
#include "../board/card_state.h"
#include "../player/player_actions.h"
#include "../player/player_logic.h"
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/board/card_item.h"
#include "../board/card_list.h"
#include <QtGlobal>
#include <libcockatrice/interfaces/interface_interface_settings_provider.h>
#include <libcockatrice/settings/interface_settings.h>
class PlayerLogic;
@ -23,19 +22,13 @@ ZoneViewZoneLogic::ZoneViewZoneLogic(PlayerLogic *_player,
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
IInterfaceSettingsProvider *_interfaceSettings,
QObject *parent)
: CardZoneLogic(_player, _origZone->getName(), false, false, true, parent), origZone(_origZone),
numberCards(_numberCards), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone),
isReversed(_isReversed), interfaceSettings(_interfaceSettings)
isReversed(_isReversed)
{
}
bool ZoneViewZoneLogic::getCloseEmptyCardView() const
{
return interfaceSettings ? interfaceSettings->getCloseEmptyCardView() : true;
}
/**
* Checks if inserting a card at the given position requires an actual new card to be created and added to the view.
* Also does any cardId updates that would be required if a card is inserted in that position.
@ -43,7 +36,7 @@ bool ZoneViewZoneLogic::getCloseEmptyCardView() const
* Note that this method can end up modifying the cardIds despite returning false.
* (for example, if the card is inserted into a hidden portion of the deck while the view is reversed)
*
* Make sure to call this method once before calling addCard(), so that you skip creating the card and calling
* Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling
* addCard() if it's not required.
*
* @param x The position to insert the card at.
@ -71,7 +64,7 @@ bool ZoneViewZoneLogic::prepareAddCard(int x)
// autoclose check is done both here and in removeCard
if (cards.isEmpty() && !doInsert && getCloseEmptyCardView()) {
if (cards.isEmpty() && !doInsert && SettingsCache::instance().userInterface().getCloseEmptyCardView()) {
emit closeView();
}
@ -82,7 +75,7 @@ bool ZoneViewZoneLogic::prepareAddCard(int x)
* Make sure prepareAddCard() was called before calling addCard().
* This method assumes we already checked that the card is being inserted into the visible portion
*/
void ZoneViewZoneLogic::addCardImpl(CardState *card, int x, int /*y*/)
void ZoneViewZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
{
if (!isReversed) {
// if x is negative set it to add at end
@ -151,14 +144,14 @@ void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
return;
}
CardState *card = cards.takeAt(position);
card->deleteView();
CardItem *card = cards.takeAt(position);
card->deleteLater();
// The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that
// card gets dragged within the view.
// Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an
// unrevealed portion of the same zone.
if (cards.isEmpty() && getCloseEmptyCardView() && toNewZone) {
if (cards.isEmpty() && SettingsCache::instance().userInterface().getCloseEmptyCardView() && toNewZone) {
emit closeView();
return;
}
@ -167,18 +160,12 @@ void ZoneViewZoneLogic::removeCard(int position, bool toNewZone)
reorganizeCards();
}
void ZoneViewZoneLogic::requestClose()
{
emit closeView();
}
void ZoneViewZoneLogic::clearCards()
{
for (auto card : cards) {
card->deleteView();
card->deleteLater();
}
cards.clear();
emit cardCountChanged();
}
void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
@ -190,16 +177,4 @@ void ZoneViewZoneLogic::setWriteableRevealZone(bool _writeableRevealZone)
emit removeFromViews();
}
writeableRevealZone = _writeableRevealZone;
}
PendingCommand *ZoneViewZoneLogic::prepareZoneDump()
{
return getPlayer()->getPlayerActions()->prepareZoneDump(this, numberCards);
}
void ZoneViewZoneLogic::sendZoneDump(PendingCommand *pendingCommand)
{
if (pendingCommand != nullptr) {
getPlayer()->getPlayerActions()->sendGameCommand(pendingCommand);
}
}
}

View file

@ -12,8 +12,6 @@
class PlayerLogic;
class QObject;
class PendingCommand;
class IInterfaceSettingsProvider;
class ZoneViewZoneLogic : public CardZoneLogic
{
@ -28,8 +26,6 @@ private:
int numberCards;
bool revealZone, writeableRevealZone;
bool isReversed;
// Borrowed settings provider (owned by the application). Null outside the client, in which case views stay open.
IInterfaceSettingsProvider *interfaceSettings;
public:
enum CardAction
@ -45,25 +41,15 @@ public:
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
IInterfaceSettingsProvider *interfaceSettings = nullptr,
QObject *parent = nullptr);
bool prepareAddCard(int x);
void removeCard(int position, bool toNewZone);
void updateCardIds(CardAction action);
/**
* @brief Asks the graphics view showing this zone to close itself.
*
* Logic code has no handle on the view, so it goes through the logic object the view was built from.
*/
void requestClose();
/** @brief Removes all cards from the view, without touching anything else. Used in replay rewind */
void clearCards();
[[nodiscard]] bool getCloseEmptyCardView() const;
int getNumberCards() const
{
return numberCards;
@ -87,25 +73,8 @@ public:
return origZone;
}
/**
* @brief Builds the zone-dump command for this view without sending it.
* @return The pending command, or nullptr when there is no zone to dump.
*
* Keeps command construction in game/ so graphics views don't reach
* through the player into PlayerActions to set it up. The response can
* arrive synchronously (local games), so callers must connect to
* PendingCommand::finished before calling sendZoneDump().
*/
PendingCommand *prepareZoneDump();
/**
* @brief Sends a command returned by prepareZoneDump().
* @param pendingCommand The prepared command; nullptr is ignored.
*/
void sendZoneDump(PendingCommand *pendingCommand);
protected:
void addCardImpl(CardState *card, int x, int y) override;
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H

View file

@ -7,7 +7,6 @@
#include <QBrush>
#include <QColor>
#include <QCursor>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QPainterPath>
@ -52,20 +51,7 @@ AbstractCardDragItem::AbstractCardDragItem(AbstractCardItem *_item,
update();
});
// The source card can be destroyed mid-drag (e.g. moved by a server event). deleteLater() alone is not enough:
// a scene repaint can run before the deferred delete and paint the dead card. Detach from the scene immediately.
connect(_item, &QObject::destroyed, this, [this]() {
hide();
if (QGraphicsScene *sc = scene()) {
sc->removeItem(this);
}
deleteLater();
});
}
AbstractCardItem *AbstractCardDragItem::getItem() const
{
return item.data();
connect(item, &QObject::destroyed, this, &AbstractCardDragItem::deleteLater);
}
QPainterPath AbstractCardDragItem::shape() const
@ -79,10 +65,6 @@ QPainterPath AbstractCardDragItem::shape() const
void AbstractCardDragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
if (item.isNull()) {
return;
}
item->paint(painter, option, widget);
// adds a mask to the card so it looks like the card hasnt been placed yet

View file

@ -14,7 +14,6 @@
#include <QList>
#include <QObject>
#include <QPointF>
#include <QPointer>
#include <QRectF>
#include <qtmetamacros.h>
@ -25,8 +24,7 @@ class AbstractCardDragItem : public QObject, public QGraphicsItem
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
/// Guarded pointer: the source card may be destroyed while this drag item still exists.
QPointer<AbstractCardItem> item;
AbstractCardItem *item;
QPointF hotSpot;
QList<AbstractCardDragItem *> childDrags;
@ -46,8 +44,10 @@ public:
}
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
/// @return the source card, or nullptr if it has already been destroyed.
[[nodiscard]] AbstractCardItem *getItem() const;
[[nodiscard]] AbstractCardItem *getItem() const
{
return item;
}
[[nodiscard]] QPointF getHotSpot() const
{
return hotSpot;

View file

@ -35,6 +35,7 @@
#include <QVariant>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/debug_settings.h>
#include <qnamespace.h>
@ -42,23 +43,13 @@
class QSizeF;
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
: ArrowTarget(_owner, parent), state(new CardState(this, nullptr, cardRef, _id)), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0), pendingSelectionCollapse(false)
{
setCursor(Qt::OpenHandCursor);
setFlag(ItemIsSelectable);
setCacheMode(DeviceCoordinateCache);
connect(state, &CardState::cardPixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
connect(state, &CardState::cardInfoChanged, this, &AbstractCardItem::onCardInfoChanged);
connect(state, &CardState::cardRefChanged, this, &AbstractCardItem::onCardRefChanged);
connect(state, &CardState::tappedChanged, this, &AbstractCardItem::onTappedChanged);
connect(state, &CardState::facedownChanged, this, [this] { update(); });
connect(state, &CardState::colorChanged, this, [this] {
cacheBgColor();
update();
});
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::displayCardNamesChanged, this,
[this] { update(); });
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, this,
@ -76,7 +67,7 @@ AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef
AbstractCardItem::~AbstractCardItem()
{
emit deleteCardInfoPopup(state->getCardRef().name);
emit deleteCardInfoPopup(cardRef.name);
}
QRectF AbstractCardItem::boundingRect() const
@ -99,20 +90,21 @@ void AbstractCardItem::pixmapUpdated()
emit sigPixmapUpdated();
}
void AbstractCardItem::onCardInfoChanged()
{
cacheBgColor();
update();
}
void AbstractCardItem::onCardRefChanged(const CardRef &oldCardRef, const CardRef & /*newCardRef*/)
{
emit deleteCardInfoPopup(oldCardRef.name);
}
void AbstractCardItem::refreshCardInfo()
{
state->refreshCardInfo();
exactCard = CardDatabaseManager::query()->getCard(cardRef);
if (!exactCard && !cardRef.name.isEmpty()) {
CardInfo::UiAttributes attributes = {.tableRow = -1};
auto info = CardInfo::newInstance(cardRef.name, "", true, {}, {}, {}, {}, attributes);
exactCard = ExactCard(info);
}
if (exactCard) {
connect(exactCard.getCardPtr().data(), &CardInfo::pixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
}
cacheBgColor();
update();
}
/**
@ -121,7 +113,7 @@ void AbstractCardItem::refreshCardInfo()
*/
const CardInfo &AbstractCardItem::getCardInfo() const
{
return state->getCardInfo();
return exactCard.getInfo();
}
void AbstractCardItem::setRealZValue(qreal _zValue)
@ -166,13 +158,13 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
QPixmap translatedPixmap;
bool paintImage = true;
if (state->getFaceDown() || state->getCardRef().name.isEmpty()) {
if (facedown || cardRef.name.isEmpty()) {
// never reveal card color, always paint the card back
CardPictureLoader::getCardBackPixmap(translatedPixmap, translatedSize.toSize());
} else {
// don't even spend time trying to load the picture if our size is too small
if (translatedSize.width() > 10) {
CardPictureLoader::getPixmap(translatedPixmap, state->getCard(), translatedSize.toSize());
CardPictureLoader::getPixmap(translatedPixmap, exactCard, translatedSize.toSize());
if (translatedPixmap.isNull()) {
paintImage = false;
}
@ -193,20 +185,19 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
painter->drawPath(shape());
}
if (translatedPixmap.isNull() || SettingsCache::instance().cardsDisplay().getDisplayCardNames() ||
state->getFaceDown()) {
if (translatedPixmap.isNull() || SettingsCache::instance().cardsDisplay().getDisplayCardNames() || facedown) {
painter->save();
transformPainter(painter, translatedSize, angle);
painter->setPen(Qt::white);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
QString nameStr;
if (state->getFaceDown()) {
nameStr = "# " + QString::number(state->getId());
if (facedown) {
nameStr = "# " + QString::number(id);
} else {
QString prefix = "";
if (SettingsCache::instance().debug().getShowCardId()) {
prefix = "#" + QString::number(state->getId()) + " ";
prefix = "#" + QString::number(id) + " ";
}
nameStr = prefix + CardLocalization::displayName(getCardInfo());
}
@ -244,6 +235,21 @@ void AbstractCardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *
painter->restore();
}
void AbstractCardItem::setCardRef(const CardRef &_cardRef)
{
if (cardRef == _cardRef) {
return;
}
emit deleteCardInfoPopup(cardRef.name);
if (exactCard) {
disconnect(exactCard.getCardPtr().data(), nullptr, this, nullptr);
}
cardRef = _cardRef;
refreshCardInfo();
}
void AbstractCardItem::setHovered(bool _hovered)
{
if (isHovered == _hovered) {
@ -269,17 +275,18 @@ void AbstractCardItem::setHovered(bool _hovered)
void AbstractCardItem::setColor(const QString &_color)
{
state->setColor(_color);
color = _color;
cacheBgColor();
update();
}
void AbstractCardItem::cacheBgColor()
{
QChar colorChar;
const QString cardColor = state->getColor();
if (cardColor.isEmpty()) {
colorChar = state->getCardInfo().getColorChar();
if (color.isEmpty()) {
colorChar = exactCard.getInfo().getColorChar();
} else {
colorChar = cardColor.at(0);
colorChar = color.at(0);
}
switch (colorChar.toLower().toLatin1()) {
@ -307,12 +314,17 @@ void AbstractCardItem::cacheBgColor()
}
}
void AbstractCardItem::onTappedChanged(bool newTapped, bool canAnimate)
void AbstractCardItem::setTapped(bool _tapped, bool canAnimate)
{
if (tapped == _tapped) {
return;
}
tapped = _tapped;
if (SettingsCache::instance().cardsDisplay().getTapAnimation() && canAnimate) {
static_cast<GameScene *>(scene())->registerAnimationItem(this);
} else {
tapAngle = newTapped ? 90 : 0;
tapAngle = tapped ? 90 : 0;
setTransform(QTransform()
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(tapAngle)
@ -326,6 +338,12 @@ bool AbstractCardItem::animationEvent()
return false;
}
void AbstractCardItem::setFaceDown(bool _facedown)
{
facedown = _facedown;
update();
}
void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
cancelPendingSelectionCollapse();
@ -339,7 +357,7 @@ void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
}
}
if ((event->modifiers() & Qt::AltModifier) && event->button() == Qt::LeftButton) {
emit cardShiftClicked(state->getCardRef().name);
emit cardShiftClicked(cardRef.name);
} else if ((event->modifiers() & Qt::ControlModifier)) {
setSelected(!isSelected());
} else if (!isSelected()) {
@ -353,7 +371,7 @@ void AbstractCardItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
} else if (event->button() == Qt::MiddleButton) {
emit showCardInfoPopup(event->screenPos(), state->getCardRef());
emit showCardInfoPopup(event->screenPos(), cardRef);
}
event->accept();
}
@ -387,7 +405,7 @@ void AbstractCardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
}
if (event->button() == Qt::MiddleButton) {
emit deleteCardInfoPopup(state->getCardRef().name);
emit deleteCardInfoPopup(cardRef.name);
}
// This function ensures the parent function doesn't mess around with our selection.

View file

@ -16,7 +16,8 @@
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h>
#include <qtmetamacros.h>
class PlayerLogic;
@ -28,8 +29,13 @@ class AbstractCardItem : public ArrowTarget, public IAnimatedItem
{
Q_OBJECT
protected:
CardState *state;
ExactCard exactCard;
int id;
CardRef cardRef;
bool tapped;
bool facedown;
int tapAngle;
QString color;
QColor bgColor;
private:
@ -39,9 +45,6 @@ private:
int selectionCollapseGeneration = 0; ///< Guards the deferred collapse timer against stale firings
private slots:
void pixmapUpdated();
void onCardInfoChanged();
void onCardRefChanged(const CardRef &oldCardRef, const CardRef &newCardRef);
void onTappedChanged(bool newTapped, bool canAnimate);
public slots:
void refreshCardInfo();
@ -77,38 +80,31 @@ public:
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] CardState *getState() const
{
return state;
}
ExactCard getCard() const
{
return state->getCard();
return exactCard;
}
const CardInfo &getCardInfo() const;
int getId() const
{
return state->getId();
return id;
}
void setId(int _id)
{
state->setId(_id);
id = _id;
}
QString getName() const
{
return state->getCardRef().name;
return cardRef.name;
}
QString getProviderId() const
{
return state->getCardRef().providerId;
}
void setCardRef(const CardRef &_cardRef)
{
state->setCardRef(_cardRef);
return cardRef.providerId;
}
void setCardRef(const CardRef &_cardRef);
CardRef getCardRef() const
{
return state->getCardRef();
return cardRef;
}
qreal getRealZValue() const
{
@ -120,33 +116,27 @@ public:
{
return isHovered;
}
[[nodiscard]] QString getColor() const
QString getColor() const
{
return state->getColor();
return color;
}
void setColor(const QString &_color);
bool getTapped() const
{
return state->getTapped();
}
void setTapped(bool _tapped, bool canAnimate = false)
{
state->setTapped(_tapped, canAnimate);
return tapped;
}
void setTapped(bool _tapped, bool canAnimate = false);
bool getFaceDown() const
{
return state->getFaceDown();
}
void setFaceDown(bool _facedown)
{
state->setFaceDown(_facedown);
return facedown;
}
void setFaceDown(bool _facedown);
void processHoverEvent();
/** @brief Drop a pending collapse and disarm any deferred collapse timer. */
void cancelPendingSelectionCollapse();
void deleteCardInfoPopup()
{
emit deleteCardInfoPopup(state->getCardRef().name);
emit deleteCardInfoPopup(cardRef.name);
}
/** @brief Default: no per-tick animation. Subclasses override to animate. */

View file

@ -2,6 +2,10 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
@ -19,10 +23,8 @@
#include <QString>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/game/board/counter_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/utility/expression.h>
#include <qnamespace.h>
@ -149,7 +151,10 @@ void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
menu->exec(event->screenPos());
}
} else {
player->getPlayerActions()->actIncrementCounter(id, event->button() == Qt::LeftButton ? 1 : -1);
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(event->button() == Qt::LeftButton ? 1 : -1);
player->getPlayerActions()->sendGameCommand(cmd);
}
event->accept();
}
@ -167,7 +172,10 @@ void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
void AbstractCounter::incrementCounter()
{
player->getPlayerActions()->actIncrementCounter(id, static_cast<QAction *>(sender())->data().toInt());
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(static_cast<QAction *>(sender())->data().toInt());
player->getPlayerActions()->sendGameCommand(cmd);
}
void AbstractCounter::setCounter()
@ -191,7 +199,10 @@ void AbstractCounter::setCounter()
}
Expression exp(value);
player->getPlayerActions()->actSetCounter(id, static_cast<int>(exp.parse(dlg.textValue())));
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(static_cast<int>(exp.parse(dlg.textValue())));
player->getPlayerActions()->sendGameCommand(cmd);
}
AbstractCounterDialog::AbstractCounterDialog(const QString &name, const QString &value, QWidget *parent)

View file

@ -2,6 +2,11 @@
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
@ -22,12 +27,12 @@
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/game/board/arrow_data.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>
#include <qnamespace.h>
@ -421,19 +426,19 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
CardZoneLogic *startZone = startCard->getZone();
ArrowData arrow;
arrow.color = data->color;
arrow.startPlayerId = startZone->getPlayer()->getPlayerInfo()->getId();
arrow.startZone = startZone->getName();
arrow.startCardId = startCard->getId();
Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId());
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) {
CardZoneLogic *targetZone = targetCard->getZone();
arrow.targetPlayerId = targetZone->getPlayer()->getPlayerInfo()->getId();
arrow.targetZone = targetZone->getName();
arrow.targetCardId = targetCard->getId();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) {
arrow.targetPlayerId = targetPlayer->getOwner()->getPlayerInfo()->getId();
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
} else {
delArrow();
return;
@ -442,9 +447,22 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow
if (startZone->getName() == ZoneNames::HAND) {
startCard->playCard(false);
CardInfoPtr ci = startCard->getCard().getCardPtr();
bool playToStack = SettingsCache::instance().userInterface().getPlayToStack();
if (ci && ((!playToStack && ci->getUiAttributes().tableRow == 3) ||
(playToStack && ci->getUiAttributes().tableRow != 0 &&
startCard->getZone()->getName() != ZoneNames::STACK))) {
cmd.set_start_zone(ZoneNames::STACK);
} else {
cmd.set_start_zone(playToStack ? ZoneNames::STACK : ZoneNames::TABLE);
}
}
player->getPlayerActions()->createArrow(startCard->getState(), arrow, deleteInPhase);
if (deleteInPhase != 0) {
cmd.set_delete_in_phase(deleteInPhase);
}
player->getPlayerActions()->sendGameCommand(cmd);
}
delArrow();
@ -536,7 +554,7 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) {
player->getPlayerActions()->attachCards(startCard->getState(), targetCard->getState());
attachCards(startCard, targetCard);
}
}
@ -545,3 +563,23 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
child->mouseReleaseEvent(event);
}
}
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}

View file

@ -1,6 +1,7 @@
#ifndef ARROWITEM_H
#define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
@ -17,7 +18,6 @@
#include <QRectF>
#include <QSharedPointer>
#include <QtGlobal>
#include <libcockatrice/game/board/arrow_data.h>
#include <qtmetamacros.h>
class CardItem;
@ -131,6 +131,7 @@ private:
PlayerLogic *player;
QList<ArrowAttachItem *> childArrows;
QMetaObject::Connection positionConnection;
void attachCards(CardItem *startCard, const CardItem *targetCard);
public:
explicit ArrowAttachItem(ArrowTarget *_startItem);

View file

@ -130,9 +130,8 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
sc->removeItem(this);
QList<CardDragItem *> dragItemList;
CardZoneLogic *startZone = static_cast<CardItem *>(item.data())->getZone();
if (currentZone &&
!(static_cast<CardItem *>(item.data())->getAttachedTo() && (startZone == currentZone->getLogic()))) {
CardZoneLogic *startZone = static_cast<CardItem *>(item)->getZone();
if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone->getLogic()))) {
if (!occupied) {
dragItemList.append(this);
}
@ -140,7 +139,7 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
for (int i = 0; i < childDrags.size(); i++) {
CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
if (!occupied &&
!(static_cast<CardItem *>(c->item.data())->getAttachedTo() && (startZone == currentZone->getLogic())) &&
!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone->getLogic())) &&
!c->occupied) {
dragItemList.append(c);
}

View file

@ -1,6 +1,17 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "arrow_item.h"
@ -30,17 +41,6 @@
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/phase.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_info.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/card_zone_logic.h>
#include <libcockatrice/game/zones/table_zone_logic.h>
#include <libcockatrice/game/zones/view_zone_logic.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h>
@ -53,9 +53,8 @@ CardItem::CardItem(PlayerLogic *_owner,
const CardRef &cardRef,
int _cardid,
CardZoneLogic *_zone)
: AbstractCardItem(parent, cardRef, _owner, _cardid), dragItem(nullptr)
: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
{
state->setZone(_zone);
owner->addCard(this);
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
@ -63,44 +62,25 @@ CardItem::CardItem(PlayerLogic *_owner,
update();
}
});
connect(state, &CardState::stateReset, this, [this] {
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
});
// The retyped logic layer drives CardState setters directly (bypassing the CardItem wrappers that called
// update()), so repaint on every state change: attacking, annotation, doesntUntap, P/T and counters.
connect(state, &CardState::stateChanged, this, [this] { update(); });
connect(state, &CardState::viewDeleteRequested, this, &CardItem::deleteLater);
}
void CardItem::prepareDelete()
{
if (owner != nullptr) {
auto *gameScene = qobject_cast<GameScene *>(scene());
if (gameScene && gameScene->getActiveCard() == this) {
if (owner->getGame()->getActiveCard() == this) {
emit owner->requestCardMenuUpdate(nullptr);
gameScene->setActiveCard(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
}
const QList<CardState *> &attachedStates = state->getAttachedCards();
while (!attachedStates.isEmpty()) {
auto *attachedItem = qobject_cast<CardItem *>(attachedStates.first()->parent());
if (attachedItem == nullptr) {
break;
}
attachedItem->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedItem->setAttachedTo(nullptr);
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
}
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(state);
state->getAttachedTo()->removeAttachedCard(this);
state->setAttachedTo(nullptr);
}
}
@ -147,7 +127,7 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->save();
transformPainter(painter, translatedSize, tapAngle);
if (!getFaceDown() && state->getPT() == state->getCardInfo().getPowTough()) {
if (!getFaceDown() && state->getPT() == exactCard.getInfo().getPowTough()) {
painter->setPen(Qt::white);
} else {
painter->setPen(QColor(255, 150, 0)); // dark orange
@ -229,13 +209,36 @@ void CardItem::setPT(const QString &_pt)
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
CardState *newParent = _attachedTo == nullptr ? nullptr : _attachedTo->getState();
state->setAttachedTo(newParent);
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
}
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its attached
// cards
if (newParent != nullptr ? newParent->getZone() == nullptr : state->getZone() == nullptr) {
deleteLater();
gridPoint.setX(-1);
state->setAttachedTo(_attachedTo);
if (state->getAttachedTo() != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getAttachedTo()->getZone() == nullptr) {
deleteLater();
} else {
emit state->getAttachedTo()->getZone()->cardAdded(this);
state->getAttachedTo()->addAttachedCard(this);
if (state->getZone() != state->getAttachedTo()->getZone()) {
state->getAttachedTo()->getZone()->reorganizeCards();
}
}
} else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getZone() == nullptr) {
deleteLater();
} else {
emit state->getZone()->cardAdded(this);
}
}
if (state->getZone() != nullptr) {
state->getZone()->reorganizeCards();
}
}
@ -245,6 +248,13 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
void CardItem::resetState(bool keepAnnotations)
{
state->resetState(keepAnnotations);
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
}
void CardItem::processCardInfo(const ServerInfo_Card &_info)
@ -380,7 +390,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
// Use the buttonDownPos to align the hot spot with the position when
// the user originally clicked
createDragItem(state->getId(), event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
dragItem->grabMouse();
int childIndex = 0;
@ -423,11 +433,42 @@ void CardItem::playCard(bool faceDown)
emit playSelected(this);
}
} else {
state->getZone()->getPlayer()->getPlayerActions()->playCard(state, faceDown);
state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown);
}
}
}
QVariantList CardItem::parsePT(const QString &pt)
{
QVariantList ptList = QVariantList();
if (!pt.isEmpty()) {
int sep = pt.indexOf('/');
if (sep == 0) {
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
} else {
int start = 0;
for (;;) {
QString item = pt.mid(start, sep - start);
if (item.isEmpty()) {
ptList.append(QVariant(QString()));
} else if (item[0] == '+') {
ptList.append(QVariant(item.mid(1).toInt())); // add as int
} else if (item[0] == '-') {
ptList.append(QVariant(item.toInt())); // add as int
} else {
ptList.append(QVariant(item)); // add as qstring
}
if (sep == -1) {
break;
}
start = sep + 1;
sep = pt.indexOf('/', start);
}
}
}
return ptList;
}
/**
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
* is nullptr.
@ -452,7 +493,7 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
if (SettingsCache::instance().userInterface().getClickPlaysAllSelected()) {
emit hideSelected(this);
} else {
state->getZone()->removeCard(state);
state->getZone()->removeCard(this);
}
} else {
playCard(shiftHeld);
@ -496,16 +537,16 @@ bool CardItem::animationEvent()
{
int rotation = ROTATION_DEGREES_PER_FRAME;
bool animationIncomplete = true;
if (!state->getTapped()) {
if (!tapped) {
rotation *= -1;
}
tapAngle += rotation;
if (state->getTapped() && (tapAngle > 90)) {
if (tapped && (tapAngle > 90)) {
tapAngle = 90;
animationIncomplete = false;
}
if (!state->getTapped() && (tapAngle < 0)) {
if (!tapped && (tapAngle < 0)) {
tapAngle = 0;
animationIncomplete = false;
}
@ -526,9 +567,7 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
bool selected = value.toBool();
if (selected) {
if (auto *gameScene = qobject_cast<GameScene *>(scene())) {
gameScene->setActiveCard(this);
}
owner->getGame()->setActiveCard(this);
}
emit selectionChanged(this, selected);

View file

@ -7,6 +7,7 @@
#ifndef CARDITEM_H
#define CARDITEM_H
#include "../../game/board/card_state.h"
#include "abstract_card_item.h"
#include "graphics_item_type.h"
@ -15,7 +16,6 @@
#include <QPointF>
#include <QString>
#include <QVariantList>
#include <libcockatrice/game/board/card_state.h>
#include <qtmetamacros.h>
class CardDragItem;
@ -33,7 +33,11 @@ class CardItem : public AbstractCardItem
{
Q_OBJECT
private:
CardState *state;
QPoint gridPoint;
CardDragItem *dragItem;
QList<CardItem *> attachedCards;
void prepareDelete();
void handleClickedToPlay(bool shiftHeld);
@ -56,6 +60,10 @@ public:
CardZoneLogic *_zone = nullptr);
void retranslateUi();
[[nodiscard]] CardState *getState() const
{
return state;
}
[[nodiscard]] CardZoneLogic *getZone() const
{
return state->getZone();
@ -64,15 +72,15 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] QPoint getGridPoint() const
{
return state->getGridPoint();
return gridPoint;
}
void setGridPoint(const QPoint &_gridPoint)
{
state->setGridPoint(_gridPoint);
gridPoint = _gridPoint;
}
[[nodiscard]] QPoint getGridPos() const
{
return state->getGridPoint();
return gridPoint;
}
[[nodiscard]] PlayerLogic *getOwner() const
{
@ -115,22 +123,22 @@ public:
{
state->setDestroyOnZoneChange(_destroy);
}
[[nodiscard]] CardState *getAttachedTo() const
[[nodiscard]] CardItem *getAttachedTo() const
{
return state->getAttachedTo();
}
void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardState *card)
void addAttachedCard(CardItem *card)
{
state->addAttachedCard(card);
attachedCards.append(card);
}
void removeAttachedCard(CardState *card)
void removeAttachedCard(CardItem *card)
{
state->removeAttachedCard(card);
attachedCards.removeOne(card);
}
[[nodiscard]] const QList<CardState *> &getAttachedCards() const
[[nodiscard]] const QList<CardItem *> &getAttachedCards() const
{
return state->getAttachedCards();
return attachedCards;
}
void resetState(bool keepAnnotations = false);
void processCardInfo(const ServerInfo_Card &_info);
@ -142,6 +150,26 @@ public:
void drawAttachArrow();
void playCard(bool faceDown);
/**
* @brief Parses a string representing a p/t in order to extract the values from it.
*
* If the string contains '/', the string will be split at the '/' and each side will be parsed separately,
* which means the result list will have two elements.
*
* If '/' is not found, then the entire string is parsed together, which means the result list will
* have a single element.
*
* If either side of the split is empty, there will also only be a single element in the result list.
*
* This function will attempt to parse each substring as an int first, handling plus and minus prefixes.
* If successful, it will put the parsed value into the QVariant as an int.
* If failed, it will just put the substring into the QVariant as a QString.
*
* @param pt The p/t string
* @return A QVariantList that can contain one or two elements, where each QVariant can be either int or QString
*/
static QVariantList parsePT(const QString &pt);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;

View file

@ -77,7 +77,7 @@ void DeckViewCardDragItem::updatePosition(const QPointF &cursorScenePos)
void DeckViewCardDragItem::handleDrop(DeckViewCardContainer *target)
{
auto *card = static_cast<DeckViewCard *>(item.data());
auto *card = static_cast<DeckViewCard *>(item);
auto *start = static_cast<DeckViewCardContainer *>(item->parentItem());
start->removeCard(card);
target->addCard(card);

View file

@ -2,8 +2,13 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/game_event_handler.h"
#include "../../game/game_state.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_file_format.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/deck_loader/loaded_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_clipboard.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_website.h"
@ -28,17 +33,16 @@
#include <QRect>
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_file_format.h>
#include <libcockatrice/deck_list/loaded_deck.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/game_event_handler.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
#include <libcockatrice/protocol/pb/command_ready_start.pb.h>
#include <libcockatrice/protocol/pb/command_set_playmat.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_lock.pb.h>
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <libcockatrice/utility/string_limits.h>
#include <optional>
#include <qnamespace.h>
@ -107,9 +111,10 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
connect(deckView, &DeckView::newCardAdded, this, &DeckViewContainer::newCardAdded);
connect(deckView, &DeckView::sideboardPlanChanged, this, &DeckViewContainer::sideboardPlanChanged);
deckViewLayout = QtUtils::makeLayout<QVBoxLayout>();
deckViewLayout = new QVBoxLayout;
deckViewLayout->addLayout(buttonHBox);
deckViewLayout->addWidget(deckView);
deckViewLayout->setContentsMargins(0, 0, 0, 0);
setLayout(deckViewLayout);
retranslateUi();
@ -309,7 +314,9 @@ void DeckViewContainer::loadDeckFromDeckList(const DeckList &deck)
return;
}
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareDeckSelect(deckString);
Command_DeckSelect cmd;
cmd.set_deck(deckString.toStdString());
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
@ -338,20 +345,15 @@ void DeckViewContainer::resolveAndSendPlaymat()
lastResolvedPlaymat = resolved;
PendingCommand *playmatPend = parentGame->getGame()->getGameEventHandler()->prepareSetPlaymat(resolved);
const QString sentName = resolved.card.name;
connect(playmatPend, &PendingCommand::finished, this, [this, sentName](const Response &r) {
// Only RespFunctionNotAllowed signals a card art DENY rule. Older servers that predate
// playmats answer RespInvalidCommand and strip the mat from DeckSelect, which must stay silent.
if (r.response_code() == Response::RespFunctionNotAllowed) {
if (!sentName.isEmpty()) {
notifyPlaymatBlacklisted(
sentName, tr("The selected playmat card is blacklisted on this server, so it was not applied."));
}
} else if (r.response_code() == Response::RespOk && !sentName.isEmpty()) {
lastBlacklistedPlaymatNotice.clear();
}
});
Command_SetPlaymat playmatCmd;
auto *pp = playmatCmd.mutable_playmat_params();
pp->set_card_name(resolved.card.name.toStdString());
pp->set_card_provider_id(resolved.card.providerId.toStdString());
pp->set_margin_pct_l(resolved.params.marginPctL);
pp->set_margin_pct_r(resolved.params.marginPctR);
pp->set_vertical_offset(resolved.params.verticalOffset);
pp->set_zoom(resolved.params.zoom);
PendingCommand *playmatPend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(playmatCmd);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(playmatPend, playerId);
}
@ -369,7 +371,9 @@ void DeckViewContainer::loadRemoteDeck()
{
DlgLoadRemoteDeck dlg(parentGame->getGame()->getClientForPlayer(playerId), this);
if (dlg.exec()) {
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareDeckSelectId(dlg.getDeckId());
Command_DeckSelect cmd;
cmd.set_deck_id(dlg.getDeckId());
PendingCommand *pend = parentGame->getGame()->getGameEventHandler()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &DeckViewContainer::deckSelectFinished);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(pend, playerId);
}
@ -408,15 +412,6 @@ void DeckViewContainer::deckSelectFinished(const Response &r)
switchToDeckLoadedView();
}
void DeckViewContainer::notifyPlaymatBlacklisted(const QString &cardName, const QString &message)
{
if (cardName.isEmpty() || cardName == lastBlacklistedPlaymatNotice) {
return;
}
lastBlacklistedPlaymatNotice = cardName;
QMessageBox::critical(this, tr("Error"), message);
}
void DeckViewContainer::readyStart()
{
sendReadyStartCommand(!readyStartButton->getState());
@ -425,21 +420,34 @@ void DeckViewContainer::readyStart()
void DeckViewContainer::forceStart()
{
const auto msg = tr("Are you sure you want to force start?\nThis will kick all non-ready players from the game.");
if (!QtUtils::confirm(this, tr("Cockatrice"), msg, QMessageBox::Yes)) {
const auto res =
QMessageBox::question(this, tr("Cockatrice"), msg, QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (res == QMessageBox::No) {
return;
}
parentGame->getGame()->getGameEventHandler()->sendForceStart(playerId);
Command_ReadyStart cmd;
cmd.set_force_start(true);
cmd.set_ready(true);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardLockButtonClicked()
{
parentGame->getGame()->getGameEventHandler()->sendSetSideboardLock(sideboardLockButton->getState(), playerId);
Command_SetSideboardLock cmd;
cmd.set_locked(sideboardLockButton->getState());
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
void DeckViewContainer::sideboardPlanChanged()
{
parentGame->getGame()->getGameEventHandler()->sendSetSideboardPlan(deckView->getSideboardPlan(), playerId);
Command_SetSideboardPlan cmd;
const QList<MoveCard_ToZone> &newPlan = deckView->getSideboardPlan();
for (const auto &i : newPlan) {
cmd.add_move_list()->CopyFrom(i);
}
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**
@ -451,7 +459,9 @@ void DeckViewContainer::sendReadyStartCommand(bool ready)
resolveAndSendPlaymat();
}
parentGame->getGame()->getGameEventHandler()->sendReadyStart(ready, playerId);
Command_ReadyStart cmd;
cmd.set_ready(ready);
parentGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, playerId);
}
/**

View file

@ -60,14 +60,12 @@ private:
VisualDeckStorageWidget *visualDeckStorageWidget;
TabGame *parentGame;
int playerId;
int playmatRotationIndex = 0; ///< Per-match cursor for round-robin playmat mode.
DeckList currentDeck; ///< Cached deck for live settings re-resolution.
PlaymatInfo lastResolvedPlaymat; ///< Tracks last sent playmat to avoid repeats in random mode.
QString lastBlacklistedPlaymatNotice; ///< Card name already reported as blacklisted, to avoid repeat popups.
int playmatRotationIndex = 0; ///< Per-match cursor for round-robin playmat mode.
DeckList currentDeck; ///< Cached deck for live settings re-resolution.
PlaymatInfo lastResolvedPlaymat; ///< Tracks last sent playmat to avoid repeats in random mode.
void tryCreateVisualDeckStorageWidget();
void sendReadyStartCommand(bool ready);
void notifyPlaymatBlacklisted(const QString &cardName, const QString &message);
private slots:
void switchToDeckSelectView();
void switchToDeckLoadedView();

View file

@ -1,13 +0,0 @@
#include "dlg_annotation.h"
#include <QKeyEvent>
void AnnotationDialog::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Return && event->modifiers() & Qt::ControlModifier) {
event->accept();
accept();
return;
}
QInputDialog::keyPressEvent(event);
}

View file

@ -1,22 +0,0 @@
/**
* @file dlg_annotation.h
* @ingroup GameDialogs
*/
#ifndef COCKATRICE_DLG_ANNOTATION_H
#define COCKATRICE_DLG_ANNOTATION_H
#include <QInputDialog>
class AnnotationDialog : public QInputDialog
{
Q_OBJECT
void keyPressEvent(QKeyEvent *e) override;
public:
explicit AnnotationDialog(QWidget *parent = nullptr) : QInputDialog(parent)
{
}
};
#endif // COCKATRICE_DLG_ANNOTATION_H

View file

@ -11,7 +11,6 @@
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/game/player/token_info.h>
#include <qtmetamacros.h>
class QLabel;
@ -26,6 +25,17 @@ class CardInfoPictureWidget;
class QModelIndex;
class QWidget;
struct TokenInfo
{
QString name;
QString color;
QString pt;
QString annotation;
bool destroy = true;
bool faceDown = false;
QString providerId;
};
class DlgCreateToken : public QDialog
{
Q_OBJECT

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