Compare commits

..

7 commits

Author SHA1 Message Date
Lukas Brübach
c9685076b9 [Tests] Drop the empty icon baseline
The legacy icon set is fully paid down, so the ratchet had nothing left to
ratchet: BaselineIsWellFormed required the baseline to be empty, which made
the baseline file, the stale-entry diff and the entry-format regex
unreachable. The rules are enforced directly now.

- AssetsFollowTheRules fails on any violation of collectViolations().
- tests/icon_assets/icon-baseline.txt is gone with its reader.
2026-11-01 18:01:59 +01:00
Lukas Brübach
06ad7a6d92 [Icons] Add an icon asset ratchet test
The icon rules were enforced by review only, so the next Inkscape export could
reintroduce a baked fill or a physical size without anyone noticing.

Add a test that rejects non-24 viewBoxes, physical sizes, editor metadata,
hardcoded paints, missing tokens, color-coded filenames, and rasters. Keep the
legacy baseline empty so the ratchet can only tighten.
2026-11-01 18:00:21 +01:00
Lukas Brübach
550f1d908b [Icons] Render lock and dropdown glyphs through the icon engine
Both generators rendered the sentinel SVG to a fixed height x height pixmap
at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so
on a 2x display the games-list lock (13px) and the banner dropdown arrow
(24px) came back crisp; the new path hands the widget a DPR-1 bitmap that
gets upscaled and blurred.

- The games list asks the themed engine for `icons/lock` directly, so the
  item view paints it at the device pixel ratio and the lock also follows
  HighlightedText on a selected row.
- The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which
  keeps the glyph's aspect ratio and renders at the requested ratio.
- LockPixmapGenerator has no consumer left, so it and its cache are gone.
2026-11-01 17:59:19 +01:00
Lukas Brübach
c47ea6e8d4 [Tests] Keep the icon render test QApplication alive until exit
Creating it as a function-local static tears it down before Qt's library statics
at exit, and libQt6Network then runs QObject destructors against freed memory —
a SEGV the sanitizer leg reports after the tests have already passed. Leak the
application instead, the usual pattern for a test binary.
2026-11-01 17:56:07 +01:00
Lukas Brübach
95537a8ea8 [Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
2026-11-01 17:56:07 +01:00
Lukas Brübach
339c969db8 [Icons] Add palette-aware themed icon engine
A QPixmap snapshot cannot follow palette changes, so expose a QIcon whose
engine resolves the `currentColor` sentinel from the live palette on every
pixmap request. Icons stay legible across light/dark switches without
recreating actions or buttons.

- Resolve the asset, its bytes and its intrinsic size once, and drop them on
  ThemeManager::themeChanged/paletteChanged. A repaint does no file I/O and
  no theme.cfg parse; the palette color stays part of the render cache key.
- Centre the glyph on QRectF(rect).center(): QRect::center() floors and uses
  right = left + width - 1, which shifted every 16x16 item-view glyph up and
  left by a logical pixel and clipped its last row and column.
- Take a raster override's intrinsic size from QImageReader instead of the
  24x24 SVG default, so a non-square override reports the box it draws.
- Set the device pixel ratio before inserting into the render cache, so a
  cache hit no longer detaches the pixmap on every paint.
2026-11-01 17:54:06 +01:00
Lukas Brübach
366e734b53 [Icons] Add SVG currentColor sentinel resolver
Qt's SVG renderer has no CSS cascade, so a `currentColor` fill has to be
substituted before the bytes reach QSvgRenderer.

- Match and replace on bytes: both the sentinel and the replacement are
  ASCII, so the document never goes through a UTF-16 round trip, and files
  that are not valid UTF-8 survive unchanged.
- Document that the match is a plain case-insensitive substring, so an
  identifier that merely starts with the sentinel gets rewritten too.
2026-11-01 17:49:19 +01:00
9 changed files with 153 additions and 158 deletions

View file

@ -4,6 +4,7 @@
#include "theme_icon.h"
#include "theme_manager.h"
#include <QApplication>
#include <QBrush>
#include <QByteArray>
#include <QChar>
@ -435,39 +436,19 @@ QIcon UserLevelPixmapGenerator::generateIconWithColorOverride(int height,
QMap<QString, QIcon> UserLevelPixmapGenerator::iconCache;
QPixmap LockPixmapGenerator::generatePixmap(int height)
{
int key = height;
if (pmCache.contains(key)) {
return pmCache.value(key);
}
const QString resolved = themeManager->assetPath(QStringLiteral("icons/lock"));
QPixmap pixmap = loadSentinelSvgPixmap(resolved, QPalette::WindowText, QSize(height, height));
if (pixmap.isNull()) {
pixmap = tryLoadImage(QStringLiteral("theme:") + resolved, QSize(height, height), true);
}
pmCache.insert(key, pixmap);
return pixmap;
}
QMap<int, QPixmap> LockPixmapGenerator::pmCache;
QPixmap DropdownIconPixmapGenerator::generatePixmap(int height, bool expanded)
{
QString key = QString::number(expanded) + ":" + QString::number(height);
const QString key = QString::number(expanded) + ":" + QString::number(height);
if (pmCache.contains(key)) {
return pmCache.value(key);
}
// Render through the themed icon engine: it keeps the glyph's aspect ratio,
// follows the palette, and renders at the device pixel ratio instead of
// handing a DPR-1 bitmap to a label that would upscale and blur it on a 2x
// display.
const QString prefix = QStringLiteral("icons/") + (expanded ? "dropdown_expanded" : "dropdown_collapsed");
const QString resolved = themeManager->assetPath(prefix);
QPixmap pixmap = loadSentinelSvgPixmap(resolved, QPalette::WindowText, QSize(height, height));
if (pixmap.isNull()) {
pixmap = tryLoadImage(QStringLiteral("theme:") + resolved, QSize(height, height), true);
}
const QPixmap pixmap = loadThemedIcon(prefix).pixmap(QSize(height, height), qApp->devicePixelRatio());
pmCache.insert(key, pixmap);
return pixmap;
}
@ -539,7 +520,6 @@ void clearPixmapGeneratorCaches()
PingPixmapGenerator::clear();
CountryPixmapGenerator::clear();
UserLevelPixmapGenerator::clear();
LockPixmapGenerator::clear();
DropdownIconPixmapGenerator::clear();
ManaSymbolPixmapGenerator::clear();
}

View file

@ -106,19 +106,6 @@ public:
}
};
class LockPixmapGenerator
{
private:
static QMap<int, QPixmap> pmCache;
public:
static QPixmap generatePixmap(int height);
static void clear()
{
pmCache.clear();
}
};
class DropdownIconPixmapGenerator
{
private:

View file

@ -10,6 +10,8 @@
#include <QHash>
#include <QIODevice>
#include <QIconEngine>
#include <QImageReader>
#include <QObject>
#include <QPaintDevice>
#include <QPainter>
#include <QPointF>
@ -78,6 +80,11 @@ QPixmap renderSvg(const QByteArray &data, const QSize &size, qreal devicePixelRa
return pixmap;
}
bool hasSentinel(const QByteArray &svg)
{
return !svg.isEmpty() && QString::fromUtf8(svg).contains(QStringLiteral("currentColor"), Qt::CaseInsensitive);
}
QString cacheKey(const QString &path, const QByteArray &color, const QSize &size, qreal devicePixelRatio)
{
return path + QLatin1Char('|') + QString::fromLatin1(color) + QLatin1Char('|') + QString::number(size.width()) +
@ -88,15 +95,25 @@ QString cacheKey(const QString &path, const QByteArray &color, const QSize &size
* @brief QIcon engine rendering a `theme:` SVG with `currentColor` resolved on demand.
*
* Qt's SVG renderer has no ambient color, so the sentinel is substituted from
* the current palette on every pixmap request. The render cache is keyed by
* resolved path, palette color, pixel size and DPR, so a theme change produces
* new keys instead of reusing art built under the previous palette.
* the current palette on every pixmap request. Asset resolution, the file bytes
* and the intrinsic size are cached until the theme changes: a repaint then
* does no file I/O at all. The render cache is keyed by resolved path, palette
* color, pixel size and DPR, so a palette change produces new keys instead of
* reusing art built under the previous palette.
*/
class ThemeSvgIconEngine final : public QIconEngine
class ThemeSvgIconEngine final : public QObject, public QIconEngine
{
public:
ThemeSvgIconEngine(QString _prefix, QPalette::ColorRole _role) : prefix(std::move(_prefix)), role(_role)
{
if (themeManager) {
// A theme switch changes the resolved asset (scheme-qualified
// variants, raster overrides) and a palette change invalidates
// every cached colour, so both drop the caches instead of
// re-reading theme.cfg and the assets on every repaint.
connect(themeManager, &ThemeManager::themeChanged, this, &ThemeSvgIconEngine::invalidate);
connect(themeManager, &ThemeManager::paletteChanged, this, &ThemeSvgIconEngine::invalidate);
}
}
QIconEngine *clone() const override
@ -113,12 +130,14 @@ public:
}
const QSize pixelSize(qRound(logicalSize.width() * devicePixelRatio),
qRound(logicalSize.height() * devicePixelRatio));
QPixmap pixmap = render(pixelSize, devicePixelRatio, mode);
const QPixmap pixmap = render(pixelSize, devicePixelRatio, mode);
if (!pixmap.isNull()) {
pixmap.setDevicePixelRatio(devicePixelRatio);
// QRect::center() would floor and drop the last row/column of a
// 16x16 glyph; the center has to be fractional so glyphs stay
// unshifted and unsclipped in item views.
const QSizeF contentSize = pixmap.deviceIndependentSize();
const QRectF targetRect(
QPointF(rect.center()) - QPointF(contentSize.width() / 2.0, contentSize.height() / 2.0), contentSize);
QRectF(rect).center() - QPointF(contentSize.width() / 2.0, contentSize.height() / 2.0), contentSize);
painter->drawPixmap(targetRect, pixmap, QRectF(pixmap.rect()));
}
}
@ -137,11 +156,7 @@ public:
// Qt < 6.8 passes the device-dependent size to the engine.
const QSize pixelSize = logicalSize;
#endif
QPixmap pixmap = render(pixelSize, scale, mode);
if (!pixmap.isNull()) {
pixmap.setDevicePixelRatio(scale);
}
return pixmap;
return render(pixelSize, scale, mode);
}
QSize actualSize(const QSize &size, QIcon::Mode, QIcon::State) override
@ -150,26 +165,41 @@ public:
}
private:
void invalidate()
{
hasResolvedAsset = false;
hasIntrinsicSize = false;
cache.clear();
}
void ensureResolved() const
{
const QString themePath = themeManager->getCurrentThemePath();
const bool darkMode = themeManager->isDarkModeActive();
if (!hasResolvedPath || themePath != resolvedThemePath || darkMode != resolvedDarkMode) {
resolvedPath = themeManager->assetPath(prefix);
resolvedThemePath = themePath;
resolvedDarkMode = darkMode;
hasResolvedPath = true;
hasIntrinsicSize = false;
if (hasResolvedAsset && (!themeManager || themeManager->getCurrentThemePath() == resolvedThemePath)) {
return;
}
resolvedThemePath = themeManager ? themeManager->getCurrentThemePath() : QString();
resolvedPath = themeManager ? themeManager->assetPath(prefix) : QString();
resolvedAssetIsSvg = resolvedPath.endsWith(QStringLiteral(".svg"), Qt::CaseInsensitive);
resolvedSvg = resolvedAssetIsSvg ? readSvg(resolvedPath) : QByteArray();
resolvedHasSentinel = hasSentinel(resolvedSvg);
hasResolvedAsset = true;
hasIntrinsicSize = false;
}
QSize intrinsicSize() const
{
ensureResolved();
if (!hasIntrinsicSize) {
const QByteArray svg = readSvg(resolvedPath);
QSvgRenderer renderer(svg);
intrinsicSizeCache = renderer.isValid() ? renderer.defaultSize() : QSize(24, 24);
if (resolvedAssetIsSvg) {
QSvgRenderer renderer(resolvedSvg);
intrinsicSizeCache = renderer.isValid() ? renderer.defaultSize() : QSize();
} else {
// A theme may override a glyph with a raster; take its real
// aspect ratio instead of assuming the 24x24 SVG default, so
// actualSize() and the rendered pixmap agree.
QImageReader reader(QStringLiteral("theme:") + resolvedPath);
intrinsicSizeCache = reader.size();
}
if (intrinsicSizeCache.isEmpty()) {
intrinsicSizeCache = QSize(24, 24);
}
@ -186,35 +216,44 @@ private:
return intrinsicSize().scaled(size, Qt::KeepAspectRatio);
}
QPixmap fromAsset(const QSize &pixelSize, QIcon::Mode mode) const
{
QPixmap pixmap(QStringLiteral("theme:") + resolvedPath);
if (!pixelSize.isEmpty() && pixmap.size() != pixelSize) {
pixmap = pixmap.scaled(pixelSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
if (mode == QIcon::Disabled && !pixmap.isNull()) {
pixmap = QApplication::style()->generatedIconPixmap(QIcon::Disabled, pixmap, nullptr);
}
return pixmap;
}
QPixmap render(const QSize &pixelSize, qreal devicePixelRatio, QIcon::Mode mode) const
{
ensureResolved();
const QString themePath = resolvedThemePath;
const bool darkMode = resolvedDarkMode;
const QByteArray svg = readSvg(resolvedPath);
if (svg.isEmpty() || !QString::fromUtf8(svg).contains(QStringLiteral("currentColor"), Qt::CaseInsensitive)) {
if (!resolvedHasSentinel) {
// Authored art carries its own colors: use Qt's normal loader so
// raster overrides and non-SVG assets keep working.
QPixmap pixmap(QStringLiteral("theme:") + resolvedPath);
if (!pixelSize.isEmpty() && pixmap.size() != pixelSize) {
pixmap = pixmap.scaled(pixelSize, Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
if (mode == QIcon::Disabled && !pixmap.isNull()) {
pixmap = QApplication::style()->generatedIconPixmap(QIcon::Disabled, pixmap, nullptr);
QPixmap pixmap = fromAsset(pixelSize, mode);
if (!pixmap.isNull()) {
pixmap.setDevicePixelRatio(devicePixelRatio);
}
return pixmap;
}
const QByteArray color = sentinelColor(mode, role);
const QString key = cacheKey(resolvedPath, color, pixelSize, devicePixelRatio) + QLatin1Char('|') + themePath +
(darkMode ? QLatin1Char('d') : QLatin1Char('l'));
const QString key = cacheKey(resolvedPath, color, pixelSize, devicePixelRatio);
const auto cached = cache.constFind(key);
if (cached != cache.constEnd()) {
return cached.value();
}
QPixmap pixmap = renderSvg(resolveSvgColorSentinel(svg, color), pixelSize, devicePixelRatio);
QPixmap pixmap = renderSvg(resolveSvgColorSentinel(resolvedSvg, color), pixelSize, devicePixelRatio);
if (!pixmap.isNull()) {
// Set the ratio before caching: assigning it to a cached pixmap
// afterwards detaches (deep-copies) it on every paint.
pixmap.setDevicePixelRatio(devicePixelRatio);
}
if (cache.size() >= 64) {
cache.clear();
}
@ -227,9 +266,11 @@ private:
mutable QHash<QString, QPixmap> cache;
mutable QString resolvedPath;
mutable QString resolvedThemePath;
mutable QByteArray resolvedSvg;
mutable QSize intrinsicSizeCache;
mutable bool resolvedDarkMode = false;
mutable bool hasResolvedPath = false;
mutable bool resolvedAssetIsSvg = false;
mutable bool resolvedHasSentinel = false;
mutable bool hasResolvedAsset = false;
mutable bool hasIntrinsicSize = false;
};
} // namespace
@ -246,7 +287,7 @@ QPixmap loadSentinelSvgPixmap(const QString &resolvedPath, QPalette::ColorRole r
}
const QByteArray svg = readSvg(resolvedPath);
if (svg.isEmpty() || !QString::fromUtf8(svg).contains(QStringLiteral("currentColor"), Qt::CaseInsensitive)) {
if (!hasSentinel(svg)) {
return {};
}

View file

@ -1,6 +1,7 @@
#include "games_model.h"
#include "../../../client/settings/cache_settings.h"
#include "../../theme_icon.h"
#include "../interface/pixel_map_generator.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "user/user_list_proxy.h"
@ -188,7 +189,10 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
return result.join(", ");
}
case Qt::DecorationRole: {
return gameentry.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant();
// The themed icon follows the palette, so the lock also
// switches to HighlightedText on a selected row, and the
// item view paints it at the device pixel ratio.
return gameentry.with_password() ? loadThemedIcon(QStringLiteral("icons/lock")) : QVariant();
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:

View file

@ -1,15 +1,41 @@
#include "svg_recolor.h"
#include <QString>
#include <QByteArrayView>
namespace
{
constexpr QByteArrayView SENTINEL = "currentColor";
/// Case-insensitive byte search for the sentinel, starting at @p from.
/// QByteArray::indexOf() only matches case-sensitively for QByteArrayView, and
/// its char overload cannot match a word.
qsizetype findSentinel(const QByteArray &bytes, qsizetype from)
{
for (qsizetype i = from; i + SENTINEL.size() <= bytes.size(); ++i) {
if (bytes.sliced(i, SENTINEL.size()).compare(SENTINEL, Qt::CaseInsensitive) == 0) {
return i;
}
}
return -1;
}
} // namespace
QByteArray resolveSvgColorSentinel(const QByteArray &svg, const QByteArray &color)
{
const QString source = QString::fromUtf8(svg);
if (!source.contains(QStringLiteral("currentColor"), Qt::CaseInsensitive)) {
// The sentinel and the replacement are both ASCII, so stay in bytes: a
// QString round trip would decode the whole document (and mangle bytes that
// are not valid UTF-8) even on the no-op path.
qsizetype pos = findSentinel(svg, 0);
if (pos < 0) {
return svg;
}
QString resolved = source;
resolved.replace(QStringLiteral("currentColor"), QString::fromLatin1(color), Qt::CaseInsensitive);
return resolved.toUtf8();
QByteArray resolved = svg;
while (pos >= 0) {
resolved.replace(pos, SENTINEL.size(), color);
// Skip past the inserted color: a caller's color never contains the
// sentinel, and this keeps the scan linear.
pos = findSentinel(resolved, pos + color.size());
}
return resolved;
}

View file

@ -16,8 +16,13 @@
* (for example a QPalette role serialized to #RRGGBB) and receive SVG bytes
* that are safe to hand to QSvgRenderer.
*
* @param svg UTF-8 SVG source. Every `currentColor` occurrence, in any case,
* is replaced.
* Matching is a plain, case-insensitive substring search, not a CSS parse: an
* identifier that merely starts with the sentinel (for example
* `id="currentColorStop"`) is rewritten too. That is acceptable for the assets
* this project authors, and keeps the resolver dependency-free.
*
* @param svg SVG source bytes, expected to be UTF-8. Invalid UTF-8 is preserved
* byte-for-byte, since the resolver never decodes the document.
* @param color Concrete SVG color (for example "#ff00ff"), as ASCII bytes.
* @return The recolored SVG source; the input is left untouched.
*/

View file

@ -1,9 +0,0 @@
# Icon rule baseline (ratchet).
#
# One violation per line: <rule> <path relative to cockatrice/resources/icons>.
# Rules: xml, viewbox, editor-metadata, hardcoded-color, color-filename, no-token, physical-size, raster.
#
# This file may only shrink. When an icon is fixed, delete its line(s) in the
# same change; the test fails while a fixed entry remains. Never add new lines.
#
# The UI glyph set is fully migrated; this list is intentionally empty.

View file

@ -13,18 +13,12 @@
namespace
{
const QString ICONS_RELATIVE_PATH = QStringLiteral("cockatrice/resources/icons");
const QString BASELINE_RELATIVE_PATH = QStringLiteral("tests/icon_assets/icon-baseline.txt");
QString iconsDir()
{
return QDir(QStringLiteral(COCKATRICE_SOURCE_DIR)).absoluteFilePath(ICONS_RELATIVE_PATH);
}
QString baselinePath()
{
return QDir(QStringLiteral(COCKATRICE_SOURCE_DIR)).absoluteFilePath(BASELINE_RELATIVE_PATH);
}
/** @brief True for content art that is allowed to carry full color. */
bool isContentArt(const QString &relativePath)
{
@ -220,26 +214,6 @@ QSet<QString> collectViolations()
return violations;
}
/** @brief Parses the ratchet file; returns false with an error when it cannot be read. */
bool readBaseline(QSet<QString> &entries, QString &error)
{
QFile file(baselinePath());
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
error = QStringLiteral("Cannot read %1").arg(baselinePath());
return false;
}
const QStringList lines = QString::fromUtf8(file.readAll()).split(QLatin1Char('\n'));
for (const QString &line : lines) {
const QString trimmed = line.trimmed();
if (trimmed.isEmpty() || trimmed.startsWith(QLatin1Char('#'))) {
continue;
}
entries.insert(trimmed);
}
return true;
}
QString formatSet(const QSet<QString> &entries)
{
QStringList lines(entries.begin(), entries.end());
@ -250,44 +224,18 @@ QString formatSet(const QSet<QString> &entries)
} // namespace
/**
* @brief The icon ratchet: no new violations, and fixed icons must leave the baseline.
* @brief Every UI glyph follows the palette-token rules.
*
* Existing UI glyphs are grandfathered in tests/icon_assets/icon-baseline.txt. Fixing an icon
* without deleting its baseline lines fails on purpose, so the list can only shrink.
* The legacy set was paid down icon by icon, so no baseline grandfathers
* violations: a new violation fails right here. Scheme variants
* (`*-dark.svg`/`*-light.svg`) and mana art are exempt inside collectViolations().
*/
TEST(IconAssets, BaselineRatchet)
TEST(IconAssets, AssetsFollowTheRules)
{
ASSERT_TRUE(QDir::isAbsolutePath(iconsDir()));
ASSERT_TRUE(QDir(iconsDir()).exists()) << "Missing icon directory: " << iconsDir().toStdString();
QSet<QString> baseline;
QString error;
ASSERT_TRUE(readBaseline(baseline, error)) << error.toStdString();
const QSet<QString> actual = collectViolations();
const QSet<QString> newViolations = actual - baseline;
const QSet<QString> staleBaseline = baseline - actual;
EXPECT_TRUE(newViolations.isEmpty()) << "New icon rule violations. Fix the icon; do not add exceptions:\n"
<< formatSet(newViolations).toStdString();
EXPECT_TRUE(staleBaseline.isEmpty()) << "These baseline entries are fixed or gone; delete them from "
<< BASELINE_RELATIVE_PATH.toStdString() << ":\n"
<< formatSet(staleBaseline).toStdString();
}
/** @brief Guards against duplicate or malformed baseline entries. */
TEST(IconAssets, BaselineIsWellFormed)
{
QSet<QString> baseline;
QString error;
ASSERT_TRUE(readBaseline(baseline, error)) << error.toStdString();
EXPECT_TRUE(baseline.isEmpty()) << "The legacy baseline is fully paid down; fix new violations instead";
static const QRegularExpression entryPattern(QStringLiteral(
R"(^(xml|viewbox|editor-metadata|hardcoded-color|color-filename|no-token|physical-size|raster) \S+$)"));
for (const QString &entry : baseline) {
EXPECT_TRUE(entryPattern.match(entry).hasMatch()) << "Malformed baseline entry: " << entry.toStdString();
}
const QSet<QString> violations = collectViolations();
EXPECT_TRUE(violations.isEmpty()) << "Icon rule violations. Fix the icon; do not add exceptions:\n"
<< formatSet(violations).toStdString();
}

View file

@ -43,6 +43,19 @@ TEST(SvgRecolor, DoesNotModifyTheInput)
EXPECT_EQ(svg, original);
}
TEST(SvgRecolor, PreservesBytesThatAreNotValidUtf8)
{
QByteArray svg = "<svg>";
svg.append("\xff\xfe");
svg.append(R"(<path fill="currentColor"/></svg>)");
const QByteArray result = resolveSvgColorSentinel(svg, "#ff8800");
EXPECT_TRUE(result.contains("\xff\xfe"));
EXPECT_FALSE(result.contains("currentColor"));
EXPECT_EQ(result.count("#ff8800"), 1);
}
TEST(SvgRecolor, NoSentinelIsANoOp)
{
const QByteArray svg = R"(<svg><path fill="#abcdef"/></svg>)";