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6 commits

Author SHA1 Message Date
BruebachL
b3450a78cd [Oracle] Change basic lands exception to regex to deal with snow basics. (#6931)
* [Oracle] Change basic lands exception to regex to deal with snow basics.

Took 45 minutes

* Update oracle/src/oracleimporter.cpp

Co-authored-by: ebbit1q <ebbit1q@gmail.com>

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2026-05-23 00:19:40 +02:00
RickyRister
a5384933c6 [VDE] Disable filter dock widget (#6924) 2026-05-23 00:19:40 +02:00
github-actions[bot]
482bb78527 Update translation files (#6920)
Co-authored-by: github-actions <github-actions@github.com>
2026-05-23 00:19:40 +02:00
RickyRister
cb2ca152b7 Make undo draw failure visible in chat (#6889)
* [Server][Game] Make undo draw failure visible in chat

* genericize the proto
2026-05-22 01:00:57 +02:00
ebbit1q
762f36335e fix cards attaching/transforming to the wrong card across players (#6909)
* fix cards attaching/transforming to the wrong card across players

* move comment
2026-05-22 00:49:38 +02:00
ebbit1q
bd80528e7b fix resizing the visual card database loading more pages forever (#6884)
* fix resizing the vde loading more pages forever

* make near end of page const
2026-05-22 00:49:27 +02:00
628 changed files with 48830 additions and 74748 deletions

View file

@ -13,9 +13,17 @@ fi
# Check formatting using format.sh # Check formatting using format.sh
echo "Checking your code using format.sh..." echo "Checking your code using format.sh..."
./format.sh --color-diff --cmake --shell --print-version --branch origin/master diff="$(./format.sh --diff --cmake --shell --print-version --branch origin/master)"
err=$? err=$?
sep="
----------
"
used_version="${diff%%"$sep"*}"
diff="${diff#*"$sep"}"
changes_to_make="${diff%%"$sep"*}"
files_to_edit="${diff#*"$sep"}"
case $err in case $err in
1) 1)
cat <<EOM cat <<EOM
@ -28,10 +36,19 @@ case $err in
*** Then commit and push those changes to this branch. *** *** Then commit and push those changes to this branch. ***
*** Check our CONTRIBUTING.md file for more details. *** *** Check our CONTRIBUTING.md file for more details. ***
*** *** *** ***
*** Thank you ❤️ *** *** Thank you ❤️ ***
*** *** *** ***
*********************************************************** ***********************************************************
Used version:
$used_version
Affected files:
$files_to_edit
The following changes should be made:
$changes_to_make
Exiting... Exiting...
EOM EOM
exit 2 exit 2
@ -48,6 +65,9 @@ EOM
*** *** *** ***
*********************************************************** ***********************************************************
Used version:
$used_version
Exiting... Exiting...
EOM EOM
exit 0 exit 0

View file

@ -89,8 +89,6 @@ else
echo "'$previous' to '$TAG' ($count commits)" echo "'$previous' to '$TAG' ($count commits)"
# --> is the markdown comment escape sequence, emojis are way better # --> is the markdown comment escape sequence, emojis are way better
generated_list="${generated_list//-->/→}" generated_list="${generated_list//-->/→}"
# Escape & to preserve it from commit message into markdown output
generated_list="${generated_list//&/\\&}"
body="${body//--REPLACE-WITH-GENERATED-LIST--/$generated_list}" body="${body//--REPLACE-WITH-GENERATED-LIST--/$generated_list}"
body="${body//--REPLACE-WITH-COMMIT-COUNT--/$count}" body="${body//--REPLACE-WITH-COMMIT-COUNT--/$count}"
body="${body//--REPLACE-WITH-PREVIOUS-RELEASE-TAG--/$previous}" body="${body//--REPLACE-WITH-PREVIOUS-RELEASE-TAG--/$previous}"

View file

@ -3,9 +3,7 @@ AccessModifierOffset: -4
ColumnLimit: 120 ColumnLimit: 120
--- ---
Language: Cpp Language: Cpp
AllowAllParametersOfDeclarationOnNextLine: false BreakBeforeBraces: Custom
AllowShortFunctionsOnASingleLine: None
BinPackParameters: false
BraceWrapping: BraceWrapping:
AfterClass: true AfterClass: true
AfterControlStatement: false AfterControlStatement: false
@ -20,14 +18,18 @@ BraceWrapping:
SplitEmptyFunction: true SplitEmptyFunction: true
SplitEmptyRecord: true SplitEmptyRecord: true
SplitEmptyNamespace: true SplitEmptyNamespace: true
BreakBeforeBraces: Custom AllowShortFunctionsOnASingleLine: None
IncludeBlocks: Regroup BinPackParameters: false
AllowAllParametersOfDeclarationOnNextLine: false
IndentCaseLabels: true IndentCaseLabels: true
InsertBraces: true
PointerAlignment: Right PointerAlignment: Right
RemoveSemicolon: true
SortIncludes: true SortIncludes: true
IncludeBlocks: Regroup
StatementAttributeLikeMacros: [emit] StatementAttributeLikeMacros: [emit]
# requires clang-format 15
InsertBraces: true
# requires clang-format 16
# RemoveSemicolon: true
--- ---
Language: Proto Language: Proto
AllowShortFunctionsOnASingleLine: None AllowShortFunctionsOnASingleLine: None

5
.codacy.yml Normal file
View file

@ -0,0 +1,5 @@
---
exclude_paths:
- '**/translations/*.ts'
# codacy config documentation: https://support.codacy.com/hc/en-us/articles/115002130625-Codacy-Configuration-File

View file

@ -209,16 +209,6 @@ nowadays and clean it up for you.
Lines should be 120 characters or less. Please break up lines that are too long Lines should be 120 characters or less. Please break up lines that are too long
into smaller parts, for example at spaces or after opening a brace. into smaller parts, for example at spaces or after opening a brace.
### Documentation Comments ###
Use [Doxygen](https://www.doxygen.nl/) for code documentation:
- **Doc blocks**: Use `/** @brief Description */` (Javadoc-style), not `///`
- **Member comments**: Use trailing `///<` for inline member documentation
- **TODOs**: Use `//! \todo Description` (Qt-style), Doxygen collects them into a Todo List
(uses [Qt-style comments](https://www.doxygen.nl/manual/docblocks.html) with
Doxygen's [\todo command](https://www.doxygen.nl/manual/commands.html#cmdtodo))
### Memory Management ### ### Memory Management ###
New code should be written using references over pointers and stack allocation New code should be written using references over pointers and stack allocation

View file

@ -1,10 +1,10 @@
name: Build Desktop name: Build Desktop
permissions: permissions:
actions: write # needed to delete entries in GHA cache (update ccache)
attestations: write # needed to persist the attestation.
contents: write contents: write
id-token: write # needed for signing certificate in attestation id-token: write
attestations: write
actions: write # needed for ccache action to be able to delete gha caches
on: on:
push: push:
@ -19,7 +19,7 @@ on:
- '.github/workflows/desktop-build.yml' - '.github/workflows/desktop-build.yml'
- 'CMakeLists.txt' - 'CMakeLists.txt'
- 'vcpkg.json' - 'vcpkg.json'
- 'vcpkg' # needed to match submodule bumps (gitlink) - 'vcpkg'
tags: tags:
- '*' - '*'
pull_request: pull_request:
@ -32,7 +32,7 @@ on:
- '.github/workflows/desktop-build.yml' - '.github/workflows/desktop-build.yml'
- 'CMakeLists.txt' - 'CMakeLists.txt'
- 'vcpkg.json' - 'vcpkg.json'
- 'vcpkg' # needed to match submodule bumps (gitlink) - 'vcpkg'
# Cancel earlier, unfinished runs of this workflow on the same branch (unless on release) # Cancel earlier, unfinished runs of this workflow on the same branch (unless on release)
concurrency: concurrency:
@ -44,217 +44,216 @@ jobs:
name: Configure name: Configure
runs-on: ubuntu-slim runs-on: ubuntu-slim
outputs: outputs:
tag: ${{ steps.configure.outputs.tag }} tag: ${{steps.configure.outputs.tag}}
sha: ${{ steps.configure.outputs.sha }} sha: ${{steps.configure.outputs.sha}}
steps: steps:
- name: "Configure" - name: Configure
env:
RESOLVED_SHA: ${{ case(github.event_name == 'pull_request', github.event.pull_request.head.sha, github.sha) }}
id: configure id: configure
shell: bash shell: bash
run: | run: |
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]; then # release tag_regex='^refs/tags/'
echo "tag=$GITHUB_REF_NAME" >> "$GITHUB_OUTPUT" if [[ $GITHUB_EVENT_NAME == pull-request ]]; then # pull request
sha="${{github.event.pull_request.head.sha}}"
elif [[ $GITHUB_REF =~ $tag_regex ]]; then # release
sha="$GITHUB_SHA"
tag="${GITHUB_REF/refs\/tags\//}"
echo "tag=$tag" >>"$GITHUB_OUTPUT"
else # push to branch
sha="$GITHUB_SHA"
fi fi
echo "sha=$RESOLVED_SHA" >> "$GITHUB_OUTPUT" echo "sha=$sha" >>"$GITHUB_OUTPUT"
- name: "Checkout" - name: Checkout
if: steps.configure.outputs.tag != null if: steps.configure.outputs.tag != null
uses: actions/checkout@v7 uses: actions/checkout@v6
with: with:
fetch-depth: 0 # fetch all history for all branches and tags fetch-depth: 0
- name: "Prepare release parameters" - name: Prepare release parameters
id: prepare id: prepare
if: steps.configure.outputs.tag != null if: steps.configure.outputs.tag != null
shell: bash shell: bash
env: env:
TAG: ${{ steps.configure.outputs.tag }} TAG: ${{steps.configure.outputs.tag}}
run: .ci/prep_release.sh run: .ci/prep_release.sh
- name: "Create release" - name: Create release
if: steps.configure.outputs.tag != null if: steps.configure.outputs.tag != null
id: create_release id: create_release
shell: bash shell: bash
env: env:
GH_TOKEN: ${{ github.token }} GH_TOKEN: ${{github.token}}
tag_name: ${{ steps.configure.outputs.tag }} tag_name: ${{steps.configure.outputs.tag}}
target: ${{ steps.configure.outputs.sha }} target: ${{steps.configure.outputs.sha}}
release_name: ${{ steps.prepare.outputs.title }} release_name: ${{steps.prepare.outputs.title}}
body_path: ${{ steps.prepare.outputs.body_path }} body_path: ${{steps.prepare.outputs.body_path}}
prerelease: ${{ steps.prepare.outputs.is_beta }} prerelease: ${{steps.prepare.outputs.is_beta}}
run: | run: |
args=() if [[ $prerelease == yes ]]; then
[[ $prerelease == yes ]] && args+=(--prerelease) args="--prerelease"
fi
gh release create "$tag_name" --verify-tag --draft "${args[@]}" \ gh release create "$tag_name" --draft --verify-tag $args \
--target "$target" \ --target "$target" --title "$release_name" \
--title "$release_name" \ --notes-file "$body_path"
--notes-file "$body_path"
build-linux: build-linux:
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
# The files in ".ci/$distro$version" correspond to the values given here # These names correspond to the files in ".ci/$distro$version"
include: include:
- distro: Arch - distro: Arch
allow-failure: yes
package: skip # We are packaged in Arch already package: skip # We are packaged in Arch already
allow-failure: yes
- distro: Servatrice_Debian - distro: Servatrice_Debian
version: 12 version: 12
package: DEB package: DEB
server_only: yes
test: skip test: skip
server_only: yes
- distro: Debian - distro: Debian
version: 12 version: 12
package: DEB package: DEB
test: skip # Running tests on all distros is superfluous test: skip # Running tests on all distros is superfluous
- distro: Debian - distro: Debian
version: 13 version: 13
package: DEB package: DEB
- distro: Fedora - distro: Fedora
version: 43 version: 43
package: RPM package: RPM
test: skip # Running tests on all distros is superfluous test: skip # Running tests on all distros is superfluous
- distro: Fedora - distro: Fedora
version: 44 version: 44
package: RPM package: RPM
- distro: Ubuntu - distro: Ubuntu
version: 24.04 version: 24.04
package: DEB package: DEB
test: skip # Running tests on all distros is superfluous test: skip # Running tests on all distros is superfluous
- distro: Ubuntu - distro: Ubuntu
version: 26.04 version: 26.04
package: DEB package: DEB
name: ${{ matrix.distro }} ${{ matrix.version }} name: ${{matrix.distro}} ${{matrix.version}}
needs: configure needs: configure
runs-on: ubuntu-latest runs-on: ubuntu-latest
continue-on-error: ${{ matrix.allow-failure == 'yes' }} continue-on-error: ${{matrix.allow-failure == 'yes'}}
timeout-minutes: 70 timeout-minutes: 70
env: env:
CACHE: ${{ github.workspace }}/.cache/${{ matrix.distro }}${{ matrix.version }} # directory for caching docker image and ccache NAME: ${{matrix.distro}}${{matrix.version}}
CACHE: ${{github.workspace}}/.cache/${{matrix.distro}}${{matrix.version}} # directory for caching docker image and ccache
# Cache size over the entire repo is 10Gi:
# https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
CCACHE_SIZE: 550M
CCACHE_EVICTION_AGE: 7d CCACHE_EVICTION_AGE: 7d
CCACHE_SIZE: 550M # space of all repo is 10Gi: https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
CMAKE_GENERATOR: 'Ninja' CMAKE_GENERATOR: 'Ninja'
NAME: ${{ matrix.distro }}${{ matrix.version }}
steps: steps:
- name: "Checkout" - name: Checkout
uses: actions/checkout@v7 uses: actions/checkout@v6
- name: "Restore compiler cache (ccache)" - name: Restore compiler cache (ccache)
id: ccache_restore id: ccache_restore
uses: actions/cache/restore@v6 uses: actions/cache/restore@v5
env: env:
BRANCH_NAME: ${{ github.head_ref || github.ref_name }} BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
with: with:
key: ccache-${{ matrix.distro }}${{ matrix.version }}-${{ env.BRANCH_NAME }} path: ${{env.CACHE}}
path: ${{ env.CACHE }} key: ccache-${{matrix.distro}}${{matrix.version}}-${{env.BRANCH_NAME}}
restore-keys: ccache-${{ matrix.distro }}${{ matrix.version }}- restore-keys: ccache-${{matrix.distro}}${{matrix.version}}-
- name: "Build ${{ matrix.distro }} ${{ matrix.version }} Docker image" - name: Build ${{matrix.distro}} ${{matrix.version}} Docker image
shell: bash shell: bash
run: source .ci/docker.sh --build run: source .ci/docker.sh --build
- name: "Build debug and test" - name: Build debug and test
if: matrix.test != 'skip' if: matrix.test != 'skip'
shell: bash shell: bash
run: | run: |
source .ci/docker.sh source .ci/docker.sh
RUN --server --debug --test --ccache "$CCACHE_SIZE" \ RUN --server --debug --test --ccache "$CCACHE_SIZE" \
--cmake-generator "$CMAKE_GENERATOR" --cmake-generator "$CMAKE_GENERATOR"
- name: "Build release package" - name: Build release package
id: build id: build
if: matrix.package != 'skip' if: matrix.package != 'skip'
shell: bash shell: bash
env: env:
SUFFIX: '-${{ matrix.distro }}${{ matrix.version }}' SUFFIX: '-${{matrix.distro}}${{matrix.version}}'
package: '${{ matrix.package }}' package: '${{matrix.package}}'
server_only: '${{ matrix.server_only }}' server_only: '${{matrix.server_only}}'
run: | run: |
source .ci/docker.sh source .ci/docker.sh
args=() args=()
[[ $server_only == yes ]] && args+=(--no-client) if [[ $server_only == yes ]]; then
[[ $GITHUB_REF == "refs/heads/master" ]] && args+=(--evict-ccache "$CCACHE_EVICTION_AGE") args+=(--no-client)
fi
if [[ $GITHUB_REF == "refs/heads/master" ]]; then
args+=(--evict-ccache "$CCACHE_EVICTION_AGE")
fi
args+=(--ccache "$CCACHE_SIZE") args+=(--ccache "$CCACHE_SIZE")
args+=(--cmake-generator "$CMAKE_GENERATOR") args+=(--cmake-generator "$CMAKE_GENERATOR")
args+=(--suffix "$SUFFIX") args+=(--suffix "$SUFFIX")
RUN --server --release --package "$package" "${args[@]}" RUN --server --release --package "$package" "${args[@]}"
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342 # Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "Delete remote compiler cache (ccache)" - name: Delete remote compiler cache (ccache)
if: github.ref == 'refs/heads/master' && steps.ccache_restore.outputs.cache-hit if: github.ref == 'refs/heads/master' && steps.ccache_restore.outputs.cache-hit
continue-on-error: true continue-on-error: true
env: env:
CACHE_PRIMARY_KEY: ${{ steps.ccache_restore.outputs.cache-primary-key }}
GH_TOKEN: ${{ github.token }} GH_TOKEN: ${{ github.token }}
run: | run: |
if gh cache delete --repo "$GITHUB_REPOSITORY" "$CACHE_PRIMARY_KEY"; then if gh cache delete --repo ${{ github.repository }} ${{ steps.ccache_restore.outputs.cache-primary-key }}; then
echo "Cache deleted successfully" echo "Cache deleted successfully"
fi fi
- name: "Save updated compiler cache (ccache)" - name: Save updated compiler cache (ccache)
if: github.ref == 'refs/heads/master' if: github.ref == 'refs/heads/master'
uses: actions/cache/save@v6 uses: actions/cache/save@v5
with: with:
path: ${{env.CACHE}}
key: ${{ steps.ccache_restore.outputs.cache-primary-key }} key: ${{ steps.ccache_restore.outputs.cache-primary-key }}
path: ${{ env.CACHE }}
- name: "Upload artifact" - name: Upload artifact
id: upload_artifact id: upload_artifact
if: matrix.package != 'skip' if: matrix.package != 'skip'
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v7
with: with:
path: ${{steps.build.outputs.path}}
archive: false archive: false
if-no-files-found: error if-no-files-found: error
path: ${{ steps.build.outputs.path }}
- name: "Upload to release" - name: Upload to release
id: upload_release id: upload_release
if: matrix.package != 'skip' && needs.configure.outputs.tag != null if: matrix.package != 'skip' && needs.configure.outputs.tag != null
shell: bash shell: bash
env: env:
asset_name: ${{ steps.build.outputs.fullname }} GH_TOKEN: ${{github.token}}
asset_path: ${{ steps.build.outputs.path }} tag_name: ${{needs.configure.outputs.tag}}
GH_TOKEN: ${{ github.token }} asset_name: ${{steps.build.outputs.fullname}}
tag_name: ${{ needs.configure.outputs.tag }} asset_path: ${{steps.build.outputs.path}}
run: gh release upload "$tag_name" "$asset_path#$asset_name" run: gh release upload "$tag_name" "$asset_path#$asset_name"
- name: "Attest binary provenance" - name: Attest binary provenance
id: attestation id: attestation
if: steps.upload_release.outcome == 'success' if: steps.upload_release.outcome == 'success'
uses: actions/attest@v4 uses: actions/attest@v4
with: with:
subject-path: ${{steps.build.outputs.path}}
show-summary: false show-summary: false
subject-path: ${{ steps.build.outputs.path }}
- name: "Verify binary attestation" - name: Verify binary attestation
if: steps.attestation.outcome == 'success' if: steps.attestation.outcome == 'success'
shell: bash shell: bash
env: env:
BUILD_PATH: ${{ steps.build.outputs.path }} GH_TOKEN: ${{github.token}}
GH_TOKEN: ${{ github.token }} run: gh attestation verify "${{steps.build.outputs.path}}" --repo Cockatrice/Cockatrice
run: gh attestation verify "$BUILD_PATH" --repo Cockatrice/Cockatrice
build-vcpkg: build-vcpkg:
strategy: strategy:
@ -264,234 +263,234 @@ jobs:
- os: macOS - os: macOS
target: 13 target: 13
runner: macos-15-intel runner: macos-15-intel
soc: Intel
ccache_eviction_age: 7d xcode: "16.4"
cmake_generator: Ninja type: Release
make_package: 1
override_target: 13 override_target: 13
make_package: 1
package_suffix: "-macOS13_Intel" package_suffix: "-macOS13_Intel"
qt_version: 6.11.0 qt_version: 6.11.0
qt_arch: clang_64
qt_modules: qtimageformats qtmultimedia qtwebsockets qt_modules: qtimageformats qtmultimedia qtwebsockets
soc: Intel cmake_generator: Ninja
type: Release
use_ccache: 1 use_ccache: 1
xcode: "16.4" ccache_eviction_age: 7d
- os: macOS - os: macOS
target: 14 target: 14
runner: macos-14 runner: macos-14
soc: Apple
ccache_eviction_age: 7d xcode: "15.4"
cmake_generator: Ninja type: Release
make_package: 1 make_package: 1
package_suffix: "-macOS14" package_suffix: "-macOS14"
qt_version: 6.11.0 qt_version: 6.11.0
qt_arch: clang_64
qt_modules: qtimageformats qtmultimedia qtwebsockets qt_modules: qtimageformats qtmultimedia qtwebsockets
soc: Apple cmake_generator: Ninja
type: Release
use_ccache: 1 use_ccache: 1
xcode: "15.4" ccache_eviction_age: 7d
- os: macOS - os: macOS
target: 15 target: 15
runner: macos-15 runner: macos-15
soc: Apple
ccache_eviction_age: 7d xcode: "16.4"
cmake_generator: Ninja type: Release
make_package: 1 make_package: 1
package_suffix: "-macOS15" package_suffix: "-macOS15"
qt_version: 6.11.0 qt_version: 6.11.0
qt_arch: clang_64
qt_modules: qtimageformats qtmultimedia qtwebsockets qt_modules: qtimageformats qtmultimedia qtwebsockets
soc: Apple cmake_generator: Ninja
type: Release
use_ccache: 1 use_ccache: 1
xcode: "16.4" ccache_eviction_age: 7d
- os: macOS - os: macOS
target: 15 target: 15
runner: macos-15 runner: macos-15
ccache_eviction_age: 7d
cmake_generator: Ninja
qt_version: 6.11.0
qt_modules: qtimageformats qtmultimedia qtwebsockets
soc: Apple soc: Apple
type: Debug
use_ccache: 1
xcode: "16.4" xcode: "16.4"
type: Debug
qt_version: 6.11.0
qt_arch: clang_64
qt_modules: qtimageformats qtmultimedia qtwebsockets
cmake_generator: Ninja
use_ccache: 1
ccache_eviction_age: 7d
- os: Windows - os: Windows
target: 10 target: 10
runner: windows-2025 runner: windows-2025
type: Release
cmake_generator: "Visual Studio 18 2026"
cmake_generator_platform: x64
make_package: 1 make_package: 1
package_suffix: "-Win10" package_suffix: "-Win10"
qt_version: 6.11.0 qt_version: 6.11.0
qt_arch: win64_msvc2022_64
qt_modules: qtimageformats qtmultimedia qtwebsockets qt_modules: qtimageformats qtmultimedia qtwebsockets
type: Release cmake_generator: "Visual Studio 17 2022"
cmake_generator_platform: x64
name: ${{ matrix.os }} ${{ matrix.target }}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }} name: ${{matrix.os}} ${{matrix.target}}${{ matrix.soc == 'Intel' && ' Intel' || '' }}${{ matrix.type == 'Debug' && ' Debug' || '' }}
needs: configure needs: configure
runs-on: ${{ matrix.runner }} runs-on: ${{matrix.runner}}
timeout-minutes: 100 timeout-minutes: 100
env: env:
CCACHE_DIR: ${{ github.workspace }}/.cache/ CCACHE_DIR: ${{github.workspace}}/.cache/
CCACHE_SIZE: 550M # space of all repo is 10Gi: https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy # Cache size over the entire repo is 10Gi:
# https://docs.github.com/en/actions/using-workflows/caching-dependencies-to-speed-up-workflows#usage-limits-and-eviction-policy
CCACHE_SIZE: 550M
steps: steps:
- name: "Checkout" - name: Checkout
uses: actions/checkout@v7 uses: actions/checkout@v6
with: with:
submodules: recursive submodules: recursive
- name: "[Windows] Add msbuild to PATH" - name: Add msbuild to PATH
if: matrix.os == 'Windows' if: matrix.os == 'Windows'
id: add-msbuild id: add-msbuild
uses: microsoft/setup-msbuild@v3 uses: microsoft/setup-msbuild@v3
with: with:
msbuild-architecture: x64 msbuild-architecture: x64
- name: "[macOS] Setup ccache" - name: Setup ccache
if: matrix.os == 'macOS' && matrix.use_ccache == 1 if: matrix.use_ccache == 1 && matrix.os == 'macOS'
run: brew install ccache run: brew install ccache
- name: "[macOS] Restore compiler cache (ccache)" - name: Restore compiler cache (ccache)
if: matrix.os == 'macOS' && matrix.use_ccache == 1 if: matrix.use_ccache == 1
id: ccache_restore id: ccache_restore
uses: actions/cache/restore@v6 uses: actions/cache/restore@v5
env: env:
BRANCH_NAME: ${{ github.head_ref || github.ref_name }} BRANCH_NAME: ${{ github.head_ref || github.ref_name }}
with: with:
key: ccache-${{ matrix.runner }}-${{ matrix.soc }}-${{ matrix.type }}-${{ env.BRANCH_NAME }} path: ${{env.CCACHE_DIR}}
path: ${{ env.CCACHE_DIR }} key: ccache-${{matrix.runner}}-${{matrix.soc}}-${{matrix.type}}-${{env.BRANCH_NAME}}
restore-keys: ccache-${{ matrix.runner }}-${{ matrix.soc }}-${{ matrix.type }}- restore-keys: ccache-${{matrix.runner}}-${{matrix.soc}}-${{matrix.type}}-
- name: "Install aqtinstall" - name: Install aqtinstall
run: pipx install aqtinstall run: pipx install aqtinstall
# Resolve given wildcard versions (e.g. Qt 6.6.*) to latest version via aqtinstall to avoid stale caches on new releases # Resolve given wildcard versions (e.g. Qt 6.6.*) to latest version via aqtinstall to avoid stale caches on new releases
- name: "Resolve latest Qt patch version" - name: Resolve latest Qt patch version
env:
QT_VERSION: ${{ matrix.qt_version }}
id: resolve_qt_version id: resolve_qt_version
shell: bash shell: bash
run: .ci/resolve_latest_aqt_qt_version.sh "$QT_VERSION" run: .ci/resolve_latest_aqt_qt_version.sh "${{matrix.qt_version}}"
- name: "[macOS] Restore thin Qt ${{ steps.resolve_qt_version.outputs.version }} libraries" - name: Restore thin Qt ${{ steps.resolve_qt_version.outputs.version }} libraries (${{ matrix.soc }} macOS)
if: matrix.os == 'macOS' if: matrix.os == 'macOS'
id: restore_qt id: restore_qt
uses: actions/cache/restore@v6 uses: actions/cache/restore@v5
with: with:
key: thin-qt-macos-${{ matrix.soc }}-${{ steps.resolve_qt_version.outputs.version }}
path: ${{ github.workspace }}/Qt path: ${{ github.workspace }}/Qt
key: thin-qt-macos-${{ matrix.soc }}-${{ steps.resolve_qt_version.outputs.version }}
# Using jurplel/install-qt-action to install Qt without using brew # Using jurplel/install-qt-action to install Qt without using brew
# Qt build using vcpkg either just fails or takes too long to build # qt build using vcpkg either just fails or takes too long to build
- name: "[macOS] Install fat Qt ${{ steps.resolve_qt_version.outputs.version }}" - name: Install fat Qt ${{ steps.resolve_qt_version.outputs.version }} (${{ matrix.soc }} macOS)
if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true' if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true'
uses: jurplel/install-qt-action@v4 uses: jurplel/install-qt-action@v4
with: with:
cache: false
dir: ${{ github.workspace }}
modules: ${{ matrix.qt_modules }}
version: ${{ steps.resolve_qt_version.outputs.version }} version: ${{ steps.resolve_qt_version.outputs.version }}
arch: ${{matrix.qt_arch}}
modules: ${{matrix.qt_modules}}
cache: false
dir: ${{github.workspace}}
- name: "[macOS] Create thin Qt libraries" - name: Thin Qt libraries (${{ matrix.soc }} macOS)
if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true' if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true'
run: .ci/thin_macos_qtlib.sh run: .ci/thin_macos_qtlib.sh
- name: "[macOS] Cache thin Qt libraries" - name: Cache thin Qt libraries (${{ matrix.soc }} macOS)
if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true' if: matrix.os == 'macOS' && steps.restore_qt.outputs.cache-hit != 'true'
uses: actions/cache/save@v6 uses: actions/cache/save@v5
with: with:
key: thin-qt-macos-${{ matrix.soc }}-${{ steps.resolve_qt_version.outputs.version }}
path: ${{ github.workspace }}/Qt path: ${{ github.workspace }}/Qt
key: thin-qt-macos-${{ matrix.soc }}-${{ steps.resolve_qt_version.outputs.version }}
- name: "[Windows] Install Qt ${{ matrix.qt_version }}" - name: Install Qt ${{matrix.qt_version}} (Windows)
if: matrix.os == 'Windows' if: matrix.os == 'Windows'
uses: jurplel/install-qt-action@v4 uses: jurplel/install-qt-action@v4
with: with:
# Qt 6.11.0 only works with aqtinstall directly from git until aqtinstall 3.4 is released # qt 6.11.0 only works with aqtinstall directly from git until aqtinstall 3.4 is released
aqtsource: git+https://github.com/miurahr/aqtinstall.git aqtsource: git+https://github.com/miurahr/aqtinstall.git
cache: true
modules: ${{ matrix.qt_modules }}
version: ${{ steps.resolve_qt_version.outputs.version }} version: ${{ steps.resolve_qt_version.outputs.version }}
arch: ${{matrix.qt_arch}}
modules: ${{matrix.qt_modules}}
cache: true
- name: "[Windows] Install NSIS" - name: Install NSIS
if: matrix.os == 'Windows' if: matrix.os == 'Windows'
shell: bash shell: bash
run: choco install nsis run: choco install nsis
- name: "Setup vcpkg cache" - name: Setup vcpkg cache
id: vcpkg-cache id: vcpkg-cache
uses: TAServers/vcpkg-cache@v3 uses: TAServers/vcpkg-cache@v3
with: with:
token: ${{ secrets.GITHUB_TOKEN }} token: ${{ secrets.GITHUB_TOKEN }}
# Uses environment variables, see compile.sh for more details # uses environment variables, see compile.sh for more details
- name: "Build Cockatrice" - name: Build Cockatrice
id: build id: build
shell: bash shell: bash
env: env:
BUILDTYPE: '${{ matrix.type }}' BUILDTYPE: '${{matrix.type}}'
CCACHE_EVICTION_AGE: ${{ matrix.ccache_eviction_age }} MAKE_PACKAGE: '${{matrix.make_package}}'
CMAKE_GENERATOR: ${{ matrix.cmake_generator }} PACKAGE_SUFFIX: '${{matrix.package_suffix}}'
CMAKE_GENERATOR_PLATFORM: ${{ matrix.cmake_generator_platform }} CMAKE_GENERATOR: ${{matrix.cmake_generator}}
DEVELOPER_DIR: '/Applications/Xcode_${{ matrix.xcode }}.app/Contents/Developer' CMAKE_GENERATOR_PLATFORM: ${{matrix.cmake_generator_platform}}
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }} USE_CCACHE: ${{matrix.use_ccache}}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CERTIFICATE_PWD: ${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
MAKE_PACKAGE: '${{ matrix.make_package }}'
PACKAGE_SUFFIX: '${{ matrix.package_suffix }}'
TARGET_MACOS_VERSION: ${{ matrix.override_target }}
USE_CCACHE: ${{ matrix.use_ccache }}
VCPKG_BINARY_SOURCES: 'clear;files,${{ steps.vcpkg-cache.outputs.path }},readwrite'
VCPKG_DISABLE_METRICS: 1 VCPKG_DISABLE_METRICS: 1
VCPKG_BINARY_SOURCES: 'clear;files,${{ steps.vcpkg-cache.outputs.path }},readwrite'
# macOS-specific environment variables, will be ignored on Windows
MACOS_CERTIFICATE: ${{ secrets.PROD_MACOS_CERTIFICATE }}
MACOS_CERTIFICATE_PWD: ${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
DEVELOPER_DIR: '/Applications/Xcode_${{matrix.xcode}}.app/Contents/Developer'
TARGET_MACOS_VERSION: ${{ matrix.override_target }}
CCACHE_EVICTION_AGE: ${{ matrix.ccache_eviction_age }}
run: .ci/compile.sh --server --test --vcpkg run: .ci/compile.sh --server --test --vcpkg
# Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342 # Delete used cache to emulate a ccache update. See https://github.com/actions/cache/issues/342
- name: "[macOS] Delete remote compiler cache (ccache)" - name: Delete remote compiler cache (ccache)
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && github.ref == 'refs/heads/master' && steps.ccache_restore.outputs.cache-hit if: github.ref == 'refs/heads/master' && matrix.use_ccache == 1 && steps.ccache_restore.outputs.cache-hit
continue-on-error: true continue-on-error: true
env: env:
CACHE_PRIMARY_KEY: ${{ steps.ccache_restore.outputs.cache-primary-key }}
GH_TOKEN: ${{ github.token }} GH_TOKEN: ${{ github.token }}
run: | run: |
if gh cache delete --repo "$GITHUB_REPOSITORY" "$CACHE_PRIMARY_KEY"; then if gh cache delete --repo ${{ github.repository }} ${{ steps.ccache_restore.outputs.cache-primary-key }}; then
echo "Cache deleted successfully" echo "Cache deleted successfully"
fi fi
- name: "[macOS] Save updated compiler cache (ccache)" - name: Save updated compiler cache (ccache)
if: matrix.os == 'macOS' && matrix.use_ccache == 1 && github.ref == 'refs/heads/master' if: github.ref == 'refs/heads/master' && matrix.use_ccache == 1
uses: actions/cache/save@v6 uses: actions/cache/save@v5
with: with:
path: ${{env.CCACHE_DIR}}
key: ${{ steps.ccache_restore.outputs.cache-primary-key }} key: ${{ steps.ccache_restore.outputs.cache-primary-key }}
path: ${{ env.CCACHE_DIR }}
- name: "[macOS] Sign app bundle" - name: Sign app bundle
if: matrix.os == 'macOS' && matrix.make_package && needs.configure.outputs.tag != null if: matrix.os == 'macOS' && matrix.make_package && needs.configure.outputs.tag != null
id: sign_macos id: sign_macos
env: env:
BUILD_PATH: ${{ steps.build.outputs.path }}
MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }} MACOS_CERTIFICATE_NAME: ${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}
MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }} MACOS_CI_KEYCHAIN_PWD: ${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}
run: | run: |
if [[ -n "$MACOS_CERTIFICATE_NAME" ]] if [[ -n "$MACOS_CERTIFICATE_NAME" ]]
then then
security unlock-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain security unlock-keychain -p "$MACOS_CI_KEYCHAIN_PWD" build.keychain
/usr/bin/codesign --sign="$MACOS_CERTIFICATE_NAME" --entitlements=".ci/macos.entitlements" --options=runtime --force --deep --timestamp --verbose "$BUILD_PATH" /usr/bin/codesign --sign="$MACOS_CERTIFICATE_NAME" --entitlements=".ci/macos.entitlements" --options=runtime --force --deep --timestamp --verbose "${{steps.build.outputs.path}}"
fi fi
- name: "[macOS] Notarize app bundle" - name: Notarize app bundle
if: matrix.os == 'macOS' && steps.sign_macos.outcome == 'success' if: steps.sign_macos.outcome == 'success'
env: env:
BUILD_PATH: ${{ steps.build.outputs.path }}
MACOS_NOTARIZATION_APPLE_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }} MACOS_NOTARIZATION_APPLE_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}
MACOS_NOTARIZATION_PWD: ${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}
MACOS_NOTARIZATION_TEAM_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }} MACOS_NOTARIZATION_TEAM_ID: ${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}
MACOS_NOTARIZATION_PWD: ${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}
run: | run: |
if [[ -n "$MACOS_NOTARIZATION_APPLE_ID" ]] if [[ -n "$MACOS_NOTARIZATION_APPLE_ID" ]]
then then
@ -503,7 +502,7 @@ jobs:
# Therefore, we create a zip file containing our app bundle, so that we can send it to the # Therefore, we create a zip file containing our app bundle, so that we can send it to the
# notarization service # notarization service
echo "Creating temp notarization archive" echo "Creating temp notarization archive"
ditto -c -k --keepParent "$BUILD_PATH" "notarization.zip" ditto -c -k --keepParent "${{steps.build.outputs.path}}" "notarization.zip"
# Here we send the notarization request to the Apple's Notarization service, waiting for the result. # Here we send the notarization request to the Apple's Notarization service, waiting for the result.
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App # This typically takes a few seconds inside a CI environment, but it might take more depending on the App
@ -515,52 +514,51 @@ jobs:
# Finally, we need to "attach the staple" to our executable, which will allow our app to be # Finally, we need to "attach the staple" to our executable, which will allow our app to be
# validated by macOS even when an internet connection is not available. # validated by macOS even when an internet connection is not available.
echo "Attach staple" echo "Attach staple"
xcrun stapler staple "$BUILD_PATH" xcrun stapler staple "${{steps.build.outputs.path}}"
fi fi
- name: "Upload artifact" - name: Upload artifact
if: matrix.make_package if: matrix.make_package
id: upload_artifact id: upload_artifact
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v7
with: with:
path: ${{steps.build.outputs.path}}
archive: false archive: false
if-no-files-found: error if-no-files-found: error
path: ${{ steps.build.outputs.path }}
- name: "[Windows] Upload PDBs (Program Databases)" - name: Upload PDBs (Program Databases)
if: matrix.os == 'Windows' && github.ref_type != 'tag' if: matrix.os == 'Windows' && github.ref_type != 'tag'
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v7
with: with:
if-no-files-found: error name: ${{steps.build.outputs.name}}-PDBs
name: ${{ steps.build.outputs.name }}-PDBs
path: | path: |
build/cockatrice/Release/*.pdb build/cockatrice/Release/*.pdb
build/oracle/Release/*.pdb build/oracle/Release/*.pdb
build/servatrice/Release/*.pdb build/servatrice/Release/*.pdb
if-no-files-found: error
- name: "Upload to release" - name: Upload to release
if: needs.configure.outputs.tag != null && matrix.make_package == '1' if: needs.configure.outputs.tag != null && matrix.make_package == '1'
id: upload_release id: upload_release
shell: bash shell: bash
env: env:
asset_name: ${{ steps.build.outputs.fullname }} GH_TOKEN: ${{github.token}}
asset_path: ${{ steps.build.outputs.path }} tag_name: ${{needs.configure.outputs.tag}}
GH_TOKEN: ${{ github.token }} asset_name: ${{steps.build.outputs.fullname}}
tag_name: ${{ needs.configure.outputs.tag }} asset_path: ${{steps.build.outputs.path}}
run: gh release upload "$tag_name" "$asset_path#$asset_name" run: gh release upload "$tag_name" "$asset_path#$asset_name"
- name: "Attest binary provenance" - name: Attest binary provenance
if: steps.upload_release.outcome == 'success' if: steps.upload_release.outcome == 'success'
id: attestation id: attestation
uses: actions/attest@v4 uses: actions/attest@v4
with: with:
subject-path: ${{steps.build.outputs.path}}
show-summary: false show-summary: false
subject-path: ${{ steps.build.outputs.path }}
- name: "Verify binary attestation" - name: Verify binary attestation
if: steps.attestation.outcome == 'success' if: steps.attestation.outcome == 'success'
shell: bash shell: bash
env: env:
BUILD_PATH: ${{ steps.build.outputs.path }} GH_TOKEN: ${{github.token}}
GH_TOKEN: ${{ github.token }} run: gh attestation verify "${{steps.build.outputs.path}}" --repo Cockatrice/Cockatrice
run: gh attestation verify "$BUILD_PATH" --repo Cockatrice/Cockatrice

View file

@ -1,7 +1,7 @@
name: Code Style (C++) name: Code Style (C++)
on: on:
# Push trigger not needed for linting, we do not allow direct pushes to master # push trigger not needed for linting, we do not allow direct pushes to master
pull_request: pull_request:
paths: paths:
- '*/**' # matches all files not in root - '*/**' # matches all files not in root
@ -21,20 +21,17 @@ jobs:
runs-on: ubuntu-slim runs-on: ubuntu-slim
steps: steps:
- name: "Checkout" - name: Checkout
uses: actions/checkout@v7 uses: actions/checkout@v6
with: with:
fetch-depth: 20 # should be enough to find merge base fetch-depth: 20 # should be enough to find merge base
- name: "Install dependencies" - name: Install dependencies
shell: bash shell: bash
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --no-install-recommends \ sudo apt-get install -y --no-install-recommends clang-format cmake-format shellcheck
clang-format \
cmake-format \
shellcheck
- name: "Check code formatting" - name: Check code formatting
shell: bash shell: bash
run: ./.ci/lint_cpp.sh run: ./.ci/lint_cpp.sh

View file

@ -1,10 +1,9 @@
name: Build Docker Image name: Build Docker Image
permissions:
contents: read
packages: write
on: on:
release:
types:
- released # publishing of stable releases
push: push:
branches: branches:
- master - master
@ -14,9 +13,6 @@ on:
paths: paths:
- '.github/workflows/docker-release.yml' - '.github/workflows/docker-release.yml'
- 'Dockerfile' - 'Dockerfile'
release:
types:
- released # publishing of stable releases
# Cancel earlier, unfinished runs of this workflow on the same branch (unless on release) # Cancel earlier, unfinished runs of this workflow on the same branch (unless on release)
concurrency: concurrency:
@ -28,51 +24,54 @@ jobs:
name: amd64 & arm64 name: amd64 & arm64
if: ${{ github.repository_owner == 'Cockatrice' }} if: ${{ github.repository_owner == 'Cockatrice' }}
runs-on: ubuntu-latest runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps: steps:
- name: "Checkout" - name: Checkout
uses: actions/checkout@v7 uses: actions/checkout@v6
- name: "Docker metadata" - name: Docker metadata
id: metadata id: metadata
uses: docker/metadata-action@v6 uses: docker/metadata-action@v6
env: env:
DOCKER_METADATA_ANNOTATIONS_LEVELS: index # needed for GHCR DOCKER_METADATA_ANNOTATIONS_LEVELS: index # needed for GHCR
with: with:
annotations: |
org.opencontainers.image.title=Servatrice
org.opencontainers.image.url=https://cockatrice.github.io/
org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games
images: | images: |
ghcr.io/cockatrice/servatrice ghcr.io/cockatrice/servatrice
labels: | labels: |
org.opencontainers.image.title=Servatrice org.opencontainers.image.title=Servatrice
org.opencontainers.image.url=https://cockatrice.github.io/ org.opencontainers.image.url=https://cockatrice.github.io/
org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games
annotations: |
org.opencontainers.image.title=Servatrice
org.opencontainers.image.url=https://cockatrice.github.io/
org.opencontainers.image.description=Server for Cockatrice, a cross-platform virtual tabletop for multiplayer card games
- name: "Set up QEMU" - name: Set up QEMU
uses: docker/setup-qemu-action@v4 uses: docker/setup-qemu-action@v4
- name: "Set up Docker buildx" - name: Set up Docker buildx
uses: docker/setup-buildx-action@v4 uses: docker/setup-buildx-action@v4
- name: "Login to GitHub Container Registry (GHCR)" - name: Login to GitHub Container Registry
if: github.event_name == 'release' && github.event.release.prerelease == false if: contains(github.event.release.tag_name, 'Release') && github.event.release.target_commitish == 'master'
id: login
uses: docker/login-action@v4 uses: docker/login-action@v4
with: with:
password: ${{ github.token }}
registry: ghcr.io registry: ghcr.io
username: ${{ github.actor }} username: ${{ github.actor }}
password: ${{ github.token }}
- name: "Build and push Docker image" - name: Build and push Docker image
uses: docker/build-push-action@v7 uses: docker/build-push-action@v7
with: with:
context: .
platforms: linux/amd64,linux/arm64
push: ${{ github.ref_type == 'tag' }}
tags: ${{ steps.metadata.outputs.tags }}
labels: ${{ steps.metadata.outputs.labels }}
annotations: ${{ steps.metadata.outputs.annotations }} annotations: ${{ steps.metadata.outputs.annotations }}
cache-from: type=gha,scope=servatrice cache-from: type=gha,scope=servatrice
cache-to: type=gha,mode=max,scope=servatrice cache-to: type=gha,mode=max,scope=servatrice
context: .
labels: ${{ steps.metadata.outputs.labels }}
platforms: linux/amd64,linux/arm64
push: ${{ steps.login.outcome == 'success' }}
tags: ${{ steps.metadata.outputs.tags }}

View file

@ -1,18 +1,18 @@
name: Generate Docs name: Generate Docs
on: on:
release:
types:
- published # publishing of stable releases and pre-releases
pull_request: pull_request:
paths: paths:
- 'doc/doxygen/**' - 'doc/doxygen/**'
- '.github/workflows/documentation-build.yml' - '.github/workflows/documentation-build.yml'
- 'Doxyfile' - 'Doxyfile'
release:
types:
- published # publishing of stable releases and pre-releases
workflow_dispatch: workflow_dispatch:
env: env:
COCKATRICE_REF: ${{ github.ref_name }} # tag name if the commit is tagged, otherwise branch name COCKATRICE_REF: ${{ github.ref_name }} # Tag name if the commit is tagged, otherwise branch name
jobs: jobs:
docs: docs:
@ -20,22 +20,22 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: "Checkout code" - name: Checkout code
uses: actions/checkout@v7 uses: actions/checkout@v6
with: with:
submodules: recursive submodules: recursive
- name: "Install Graphviz" - name: Install Graphviz
run: | run: |
sudo apt-get install -y graphviz sudo apt-get install -y graphviz
dot -V dot -V
- name: "Install Doxygen" - name: Install Doxygen
uses: ssciwr/doxygen-install@v2 uses: ssciwr/doxygen-install@v2
with: with:
version: "1.16.1" version: "1.16.1"
- name: "Update Doxygen Configuration" - name: Update Doxygen Configuration
run: | run: |
git diff Doxyfile git diff Doxyfile
doxygen -u Doxyfile doxygen -u Doxyfile
@ -48,16 +48,16 @@ jobs:
exit 1 exit 1
fi fi
- name: "Generate Documentation" - name: Generate Documentation
if: always() if: always()
run: doxygen Doxyfile run: doxygen Doxyfile
- name: "Deploy to cockatrice.github.io" - name: Deploy to cockatrice.github.io
if: github.event_name == 'release' || github.event_name == 'workflow_dispatch' if: github.event_name == 'release' || github.event_name == 'workflow_dispatch'
uses: peaceiris/actions-gh-pages@v4 uses: peaceiris/actions-gh-pages@v4
with: with:
deploy_key: ${{ secrets.DOCS_DEPLOY_KEY }} deploy_key: ${{ secrets.DOCS_DEPLOY_KEY }}
destination_dir: docs # docs will be available at https://cockatrice.github.io/docs/
external_repository: Cockatrice/cockatrice.github.io external_repository: Cockatrice/cockatrice.github.io
publish_branch: master publish_branch: master
publish_dir: ./docs/html publish_dir: ./docs/html
destination_dir: docs # Docs will live under https://cockatrice.github.io/docs/

View file

@ -1,14 +1,14 @@
name: Update Translations name: Update Translations
on: on:
workflow_dispatch:
schedule:
# runs in the middle of each month starting a quarter (UTC) = two weeks after new strings are built
- cron: '0 0 15 1,4,7,10 *'
pull_request: pull_request:
paths: paths:
- '.tx/**' - '.tx/**'
- '.github/workflows/translations-pull.yml' - '.github/workflows/translations-pull.yml'
schedule:
# Runs in the middle of each month starting a quarter (UTC) = two weeks after new strings are built
- cron: '0 0 15 1,4,7,10 *'
workflow_dispatch:
jobs: jobs:
translations: translations:
@ -19,20 +19,18 @@ jobs:
runs-on: ubuntu-slim runs-on: ubuntu-slim
steps: steps:
- name: "Checkout repo" - name: Checkout repo
uses: actions/checkout@v7 uses: actions/checkout@v6
- name: "Pull translated strings from Transifex" - name: Pull translated strings from Transifex
# Do not run this step for PR's from forks, they don't have access to the secret
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.fork == false
uses: transifex/cli-action@v2 uses: transifex/cli-action@v2
with: with:
# Used config file: https://github.com/Cockatrice/Cockatrice/blob/master/.tx/config # used config file: https://github.com/Cockatrice/Cockatrice/blob/master/.tx/config
# Docs: https://github.com/transifex/cli#pulling-files-from-transifex # https://github.com/transifex/cli#pulling-files-from-transifex
args: pull --force --all
token: ${{ secrets.TX_TOKEN }} token: ${{ secrets.TX_TOKEN }}
args: pull --force --all
- name: "Create pull request" - name: Create pull request
if: github.event_name != 'pull_request' if: github.event_name != 'pull_request'
id: create_pr id: create_pr
uses: peter-evans/create-pull-request@v8 uses: peter-evans/create-pull-request@v8
@ -40,32 +38,35 @@ jobs:
add-paths: | add-paths: |
cockatrice/translations/*.ts cockatrice/translations/*.ts
oracle/translations/*.ts oracle/translations/*.ts
author: github-actions <github-actions@github.com> # owner of the commit commit-message: Update translation files
# author is the owner of the commit
author: github-actions <github-actions@github.com>
branch: ci-update_translations
delete-branch: true
title: 'Update translations'
body: | body: |
Pulled all translated strings from [Transifex][1]. Pulled all translated strings from [Transifex][1].
--- ---
*This PR is automatically generated and updated by the workflow at `.github/workflows/translations-pull.yml`. Review [action runs][2].*<br> *This PR is automatically generated and updated by the workflow at `.github/workflows/translations-pull.yml`. Review [action runs][2].*<br>
*After merging, all new languages and translations are available in the next build.* *After merging, all new languages and translations are available in the next build.*
[1]: https://explore.transifex.com/cockatrice/cockatrice/ [1]: https://explore.transifex.com/cockatrice/cockatrice/
[2]: https://github.com/Cockatrice/Cockatrice/actions/workflows/translations-pull.yml?query=branch%3Amaster [2]: https://github.com/Cockatrice/Cockatrice/actions/workflows/translations-pull.yml?query=branch%3Amaster
branch: ci-update_translations
commit-message: Update translation files
delete-branch: true
draft: false
labels: | labels: |
CI CI
Translation Translation
title: 'Update translations' draft: false
- name: "PR Status" - name: PR Status
if: github.event_name != 'pull_request' if: github.event_name != 'pull_request'
shell: bash shell: bash
env: env:
PR_NUMBER: ${{ steps.create_pr.outputs.pull-request-number }} STATUS: ${{ steps.create_pr.outputs.pull-request-operation }}
PR_URL: ${{ steps.create_pr.outputs.pull-request-url }}
STATUS: ${{ case(steps.create_pr.outputs.pull-request-operation == 'none', 'unchanged', steps.create_pr.outputs.pull-request-operation) }}
run: | run: |
echo "PR #$PR_NUMBER $STATUS!" >> "$GITHUB_STEP_SUMMARY" if [[ "$STATUS" == "none" ]]; then
echo "URL: $PR_URL" >> "$GITHUB_STEP_SUMMARY" echo "PR #${{ steps.create_pr.outputs.pull-request-number }} unchanged!" >> $GITHUB_STEP_SUMMARY
else
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} $STATUS!" >> $GITHUB_STEP_SUMMARY
fi
echo "URL: ${{ steps.create_pr.outputs.pull-request-url }}" >> $GITHUB_STEP_SUMMARY

View file

@ -1,14 +1,14 @@
name: Update Translation Source name: Update Translation Source
on: on:
workflow_dispatch:
schedule:
# runs at the start of each quarter (UTC)
- cron: '0 0 1 1,4,7,10 *'
pull_request: pull_request:
paths: paths:
- '.ci/update_translation_source_strings.sh' - '.ci/update_translation_source_strings.sh'
- '.github/workflows/translations-push.yml' - '.github/workflows/translations-push.yml'
schedule:
# Runs at the start of each quarter (UTC)
- cron: '0 0 1 1,4,7,10 *'
workflow_dispatch:
jobs: jobs:
translations: translations:
@ -19,33 +19,32 @@ jobs:
runs-on: ubuntu-slim runs-on: ubuntu-slim
steps: steps:
- name: "Checkout repo" - name: Checkout repo
uses: actions/checkout@v7 uses: actions/checkout@v6
- name: "Install lupdate" - name: Install lupdate
shell: bash shell: bash
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y --no-install-recommends qttools5-dev-tools sudo apt-get install -y --no-install-recommends qttools5-dev-tools
- name: "Update Cockatrice translation source" - name: Update Cockatrice translation source
env:
FILE: cockatrice/cockatrice_en@source.ts
id: cockatrice id: cockatrice
shell: bash shell: bash
run: > run: |
DIRS="cockatrice/src $(find . -maxdepth 1 -type d -name 'libcockatrice_*')" FILE="cockatrice/cockatrice_en@source.ts"
.ci/update_translation_source_strings.sh export DIRS="cockatrice/src $(find . -maxdepth 1 -type d -name 'libcockatrice_*')"
FILE="$FILE" DIRS="$DIRS" .ci/update_translation_source_strings.sh
- name: "Update Oracle translation source" - name: Update Oracle translation source
id: oracle id: oracle
shell: bash shell: bash
env: env:
DIRS: 'oracle/src'
FILE: 'oracle/oracle_en@source.ts' FILE: 'oracle/oracle_en@source.ts'
DIRS: 'oracle/src'
run: .ci/update_translation_source_strings.sh run: .ci/update_translation_source_strings.sh
- name: "Render template" - name: Render template
id: template id: template
uses: chuhlomin/render-template/binary@v1 uses: chuhlomin/render-template/binary@v1
with: with:
@ -55,7 +54,7 @@ jobs:
oracle_output: ${{ steps.oracle.outputs.output }} oracle_output: ${{ steps.oracle.outputs.output }}
commit: ${{ github.sha }} commit: ${{ github.sha }}
- name: "Create pull request" - name: Create pull request
if: github.event_name != 'pull_request' if: github.event_name != 'pull_request'
id: create_pr id: create_pr
uses: peter-evans/create-pull-request@v8 uses: peter-evans/create-pull-request@v8
@ -63,24 +62,27 @@ jobs:
add-paths: | add-paths: |
cockatrice/cockatrice_en@source.ts cockatrice/cockatrice_en@source.ts
oracle/oracle_en@source.ts oracle/oracle_en@source.ts
author: github-actions <github-actions@github.com> # owner of the commit
body: ${{ steps.template.outputs.result }}
branch: ci-update_translation_source
commit-message: Update translation source strings commit-message: Update translation source strings
# author is the owner of the commit
author: github-actions <github-actions@github.com>
branch: ci-update_translation_source
delete-branch: true delete-branch: true
draft: false title: 'Update source strings'
body: ${{ steps.template.outputs.result }}
labels: | labels: |
CI CI
Translation Translation
title: 'Update source strings' draft: false
- name: "PR Status" - name: PR Status
if: github.event_name != 'pull_request' if: github.event_name != 'pull_request'
shell: bash shell: bash
env: env:
PR_NUMBER: ${{ steps.create_pr.outputs.pull-request-number }} STATUS: ${{ steps.create_pr.outputs.pull-request-operation }}
PR_URL: ${{ steps.create_pr.outputs.pull-request-url }}
STATUS: ${{ case(steps.create_pr.outputs.pull-request-operation == 'none', 'unchanged', steps.create_pr.outputs.pull-request-operation) }}
run: | run: |
echo "PR #$PR_NUMBER $STATUS!" >> "$GITHUB_STEP_SUMMARY" if [[ "$STATUS" == "none" ]]; then
echo "URL: $PR_URL" >> "$GITHUB_STEP_SUMMARY" echo "PR #${{ steps.create_pr.outputs.pull-request-number }} unchanged!" >> $GITHUB_STEP_SUMMARY
else
echo "PR #${{ steps.create_pr.outputs.pull-request-number }} $STATUS!" >> $GITHUB_STEP_SUMMARY
fi
echo "URL: ${{ steps.create_pr.outputs.pull-request-url }}" >> $GITHUB_STEP_SUMMARY

View file

@ -74,7 +74,7 @@ endif()
# A project name is needed for CPack # A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake # Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 3.1.0) project("Cockatrice" VERSION 3.0.1)
# Set release name if not provided via env/cmake var # Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME) if(NOT DEFINED GIT_TAG_RELEASENAME)

View file

@ -117,22 +117,21 @@ ${If} $InstDir == ""
; we need to set a default based on the install mode ; we need to set a default based on the install mode
StrCpy $InstDir $0 StrCpy $InstDir $0
${EndIf} ${EndIf}
Call SetModeDestinationFromInstdir
; --- Detect portable install when using /R (must come BEFORE SetModeDestinationFromInstdir) --- ; --- Detect portable install when using /R ---
${If} $ReinstallMode = 1 ${If} $ReinstallMode = 1
IfFileExists "$InstDir\portable.dat" 0 not_portable IfFileExists "$InstDir\portable.dat" 0 not_portable
StrCpy $PortableMode 1 StrCpy $PortableMode 1
Goto portable_done Goto portable_done
not_portable: not_portable:
StrCpy $PortableMode 0 StrCpy $PortableMode 0
portable_done: portable_done:
${EndIf} ${EndIf}
; Now that $PortableMode reflects reality, commit InstDir into the correct slot
Call SetModeDestinationFromInstdir
${If} $ReinstallMode = 1 ${If} $ReinstallMode = 1
${AndIf} $PortableMode = 0
Call AutoUninstallIfNeeded Call AutoUninstallIfNeeded
${EndIf} ${EndIf}

View file

@ -56,75 +56,68 @@ set(cockatrice_SOURCES
src/filters/filter_tree_model.cpp src/filters/filter_tree_model.cpp
src/filters/syntax_help.cpp src/filters/syntax_help.cpp
src/game/abstract_game.cpp src/game/abstract_game.cpp
src/game/arrow_registry.cpp src/game/board/abstract_card_drag_item.cpp
src/game_graphics/board/abstract_card_drag_item.cpp src/game/board/abstract_card_item.cpp
src/game_graphics/board/abstract_card_item.cpp src/game/board/abstract_counter.cpp
src/game_graphics/board/abstract_counter.cpp src/game/board/arrow_item.cpp
src/game/board/arrow_data.cpp src/game/board/arrow_target.cpp
src/game_graphics/board/arrow_item.cpp src/game/board/card_drag_item.cpp
src/game_graphics/board/arrow_target.cpp src/game/board/card_item.cpp
src/game_graphics/board/card_drag_item.cpp
src/game_graphics/board/card_item.cpp
src/game/board/card_list.cpp src/game/board/card_list.cpp
src/game/board/card_state.cpp src/game/board/counter_general.cpp
src/game_graphics/board/counter_general.cpp src/game/board/translate_counter_name.cpp
src/game/board/counter_state.cpp src/game/deckview/deck_view.cpp
src/game_graphics/board/translate_counter_name.cpp src/game/deckview/deck_view_container.cpp
src/game_graphics/deckview/deck_view.cpp src/game/deckview/tabbed_deck_view_container.cpp
src/game_graphics/deckview/deck_view_container.cpp src/game/dialogs/dlg_create_token.cpp
src/game_graphics/deckview/tabbed_deck_view_container.cpp src/game/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_create_token.cpp src/game/dialogs/dlg_roll_dice.cpp
src/game_graphics/dialogs/dlg_move_top_cards_until.cpp
src/game_graphics/dialogs/dlg_roll_dice.cpp
src/game/game.cpp src/game/game.cpp
src/game/game_event_handler.cpp src/game/game_event_handler.cpp
src/game/game_meta_info.cpp src/game/game_meta_info.cpp
src/game_graphics/game_scene.cpp src/game/game_scene.cpp
src/game/game_state.cpp src/game/game_state.cpp
src/game_graphics/game_view.cpp src/game/game_view.cpp
src/game_graphics/hand_counter.cpp src/game/hand_counter.cpp
src/game_graphics/log/message_log_widget.cpp src/game/log/message_log_widget.cpp
src/game/phase.cpp src/game/phase.cpp
src/game_graphics/phases_toolbar.cpp src/game/phases_toolbar.cpp
src/game_graphics/player/menu/card_menu.cpp src/game/player/menu/card_menu.cpp
src/game_graphics/player/menu/custom_zone_menu.cpp src/game/player/menu/custom_zone_menu.cpp
src/game_graphics/player/menu/grave_menu.cpp src/game/player/menu/grave_menu.cpp
src/game_graphics/player/menu/hand_menu.cpp src/game/player/menu/hand_menu.cpp
src/game_graphics/player/menu/library_menu.cpp src/game/player/menu/library_menu.cpp
src/game_graphics/player/menu/move_menu.cpp src/game/player/menu/move_menu.cpp
src/game_graphics/player/menu/player_menu.cpp src/game/player/menu/player_menu.cpp
src/game_graphics/player/menu/pt_menu.cpp src/game/player/menu/pt_menu.cpp
src/game_graphics/player/menu/rfg_menu.cpp src/game/player/menu/rfg_menu.cpp
src/game_graphics/player/menu/say_menu.cpp src/game/player/menu/say_menu.cpp
src/game_graphics/player/menu/sideboard_menu.cpp src/game/player/menu/sideboard_menu.cpp
src/game_graphics/player/menu/utility_menu.cpp src/game/player/menu/utility_menu.cpp
src/game_graphics/tally/subtype_tally.cpp src/game/player/player.cpp
src/game_graphics/tally/tally.cpp
src/game/player/player_actions.cpp src/game/player/player_actions.cpp
src/game_graphics/player/player_area.cpp src/game/player/player_area.cpp
src/game_graphics/player/player_dialogs.cpp
src/game/player/player_event_handler.cpp src/game/player/player_event_handler.cpp
src/game_graphics/player/player_graphics_item.cpp src/game/player/player_graphics_item.cpp
src/game/player/player_info.cpp src/game/player/player_info.cpp
src/game_graphics/player/player_list_widget.cpp src/game/player/player_list_widget.cpp
src/game/player/player_logic.cpp
src/game/player/player_manager.cpp src/game/player/player_manager.cpp
src/game_graphics/player/player_target.cpp src/game/player/player_target.cpp
src/game/replay.cpp src/game/replay.cpp
src/game/zones/card_zone_logic.cpp src/game/zones/card_zone.cpp
src/game/zones/hand_zone_logic.cpp src/game/zones/hand_zone.cpp
src/game/zones/pile_zone_logic.cpp src/game/zones/logic/card_zone_logic.cpp
src/game/zones/stack_zone_logic.cpp src/game/zones/logic/hand_zone_logic.cpp
src/game/zones/table_zone_logic.cpp src/game/zones/logic/pile_zone_logic.cpp
src/game/zones/view_zone_logic.cpp src/game/zones/logic/stack_zone_logic.cpp
src/game_graphics/zones/card_zone.cpp src/game/zones/logic/table_zone_logic.cpp
src/game_graphics/zones/hand_zone.cpp src/game/zones/logic/view_zone_logic.cpp
src/game_graphics/zones/pile_zone.cpp src/game/zones/pile_zone.cpp
src/game_graphics/zones/select_zone.cpp src/game/zones/select_zone.cpp
src/game_graphics/zones/stack_zone.cpp src/game/zones/stack_zone.cpp
src/game_graphics/zones/table_zone.cpp src/game/zones/table_zone.cpp
src/game_graphics/zones/view_zone.cpp src/game/zones/view_zone.cpp
src/game_graphics/zones/view_zone_widget.cpp src/game/zones/view_zone_widget.cpp
src/game_graphics/board/abstract_graphics_item.cpp src/game_graphics/board/abstract_graphics_item.cpp
src/interface/card_picture_loader/card_picture_loader.cpp src/interface/card_picture_loader/card_picture_loader.cpp
src/interface/card_picture_loader/card_picture_loader_local.cpp src/interface/card_picture_loader/card_picture_loader_local.cpp
@ -137,13 +130,7 @@ set(cockatrice_SOURCES
src/interface/layouts/overlap_layout.cpp src/interface/layouts/overlap_layout.cpp
src/interface/widgets/utility/line_edit_completer.cpp src/interface/widgets/utility/line_edit_completer.cpp
src/interface/pixel_map_generator.cpp src/interface/pixel_map_generator.cpp
src/interface/theme_config.cpp
src/interface/theme_manager.cpp src/interface/theme_manager.cpp
src/interface/palette_editor/color_button.cpp
src/interface/palette_editor/palette_generator.cpp
src/interface/palette_editor/quick_setup_panel.cpp
src/interface/palette_editor/palette_grid_widget.cpp
src/interface/palette_editor/palette_editor_dialog.cpp
src/interface/widgets/cards/additional_info/color_identity_widget.cpp src/interface/widgets/cards/additional_info/color_identity_widget.cpp
src/interface/widgets/cards/additional_info/mana_cost_widget.cpp src/interface/widgets/cards/additional_info/mana_cost_widget.cpp
src/interface/widgets/cards/additional_info/mana_symbol_widget.cpp src/interface/widgets/cards/additional_info/mana_symbol_widget.cpp
@ -185,7 +172,6 @@ set(cockatrice_SOURCES
src/interface/widgets/deck_analytics/analyzer_modules/mana_distribution/mana_distribution_single_display_widget.cpp src/interface/widgets/deck_analytics/analyzer_modules/mana_distribution/mana_distribution_single_display_widget.cpp
src/interface/widgets/deck_analytics/analyzer_modules/mana_curve/mana_curve_total_widget.cpp src/interface/widgets/deck_analytics/analyzer_modules/mana_curve/mana_curve_total_widget.cpp
src/interface/widgets/deck_analytics/analyzer_modules/mana_curve/mana_curve_category_widget.cpp src/interface/widgets/deck_analytics/analyzer_modules/mana_curve/mana_curve_category_widget.cpp
src/interface/widgets/deck_editor/card_database_view.cpp
src/interface/widgets/deck_editor/deck_list_history_manager_widget.cpp src/interface/widgets/deck_editor/deck_list_history_manager_widget.cpp
src/interface/widgets/deck_editor/deck_editor_card_database_dock_widget.cpp src/interface/widgets/deck_editor/deck_editor_card_database_dock_widget.cpp
src/interface/widgets/deck_editor/deck_editor_card_info_dock_widget.cpp src/interface/widgets/deck_editor/deck_editor_card_info_dock_widget.cpp
@ -238,23 +224,11 @@ set(cockatrice_SOURCES
src/interface/widgets/server/handle_public_servers.cpp src/interface/widgets/server/handle_public_servers.cpp
src/interface/widgets/server/remote/remote_decklist_tree_widget.cpp src/interface/widgets/server/remote/remote_decklist_tree_widget.cpp
src/interface/widgets/server/remote/remote_replay_list_tree_widget.cpp src/interface/widgets/server/remote/remote_replay_list_tree_widget.cpp
src/interface/widgets/server/user/user_avatar_provider.cpp
src/interface/widgets/server/user/user_card_art_provider.cpp
src/interface/widgets/server/user/user_card_settings_dialog.cpp
src/interface/widgets/server/user/user_context_menu.cpp src/interface/widgets/server/user/user_context_menu.cpp
src/interface/widgets/server/user/user_info_box.cpp src/interface/widgets/server/user/user_info_box.cpp
src/interface/widgets/server/user/user_info_connection.cpp src/interface/widgets/server/user/user_info_connection.cpp
src/interface/widgets/server/user/user_list_manager.cpp src/interface/widgets/server/user/user_list_manager.cpp
src/interface/widgets/server/user/user_list_painter.cpp
src/interface/widgets/server/user/user_list_widget.cpp src/interface/widgets/server/user/user_list_widget.cpp
src/interface/widgets/settings_page/appearance_settings_page.cpp
src/interface/widgets/settings_page/deck_editor_settings_page.cpp
src/interface/widgets/settings_page/general_settings_page.cpp
src/interface/widgets/settings_page/messages_settings_page.cpp
src/interface/widgets/settings_page/shortcut_settings_page.cpp
src/interface/widgets/settings_page/sound_settings_page.cpp
src/interface/widgets/settings_page/storage_settings_page.cpp
src/interface/widgets/settings_page/user_interface_settings_page.cpp
src/interface/widgets/utility/custom_line_edit.cpp src/interface/widgets/utility/custom_line_edit.cpp
src/interface/widgets/utility/get_text_with_max.cpp src/interface/widgets/utility/get_text_with_max.cpp
src/interface/widgets/utility/sequence_edit.cpp src/interface/widgets/utility/sequence_edit.cpp
@ -333,7 +307,6 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/tab.cpp src/interface/widgets/tabs/tab.cpp
src/interface/widgets/tabs/tab_account.cpp src/interface/widgets/tabs/tab_account.cpp
src/interface/widgets/tabs/tab_admin.cpp src/interface/widgets/tabs/tab_admin.cpp
src/interface/widgets/tabs/tab_card_art_rules.cpp
src/interface/widgets/tabs/tab_deck_editor.cpp src/interface/widgets/tabs/tab_deck_editor.cpp
src/interface/widgets/tabs/tab_deck_storage.cpp src/interface/widgets/tabs/tab_deck_storage.cpp
src/interface/widgets/tabs/tab_game.cpp src/interface/widgets/tabs/tab_game.cpp
@ -356,8 +329,6 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h src/interface/widgets/tabs/api/edhrec/display/commander/edhrec_commander_api_response_budget_navigation_widget.h
src/interface/widgets/utility/compact_push_button.cpp src/interface/widgets/utility/compact_push_button.cpp
src/interface/widgets/utility/compact_push_button.h src/interface/widgets/utility/compact_push_button.h
src/interface/widgets/server/user/user_info_popup.cpp
src/interface/widgets/server/user/user_info_popup.h
) )
add_subdirectory(sounds) add_subdirectory(sounds)

View file

@ -55,7 +55,6 @@
<file>resources/icons/view.svg</file> <file>resources/icons/view.svg</file>
<file>resources/icons/mana/B.svg</file> <file>resources/icons/mana/B.svg</file>
<file>resources/icons/mana/C.svg</file>
<file>resources/icons/mana/G.svg</file> <file>resources/icons/mana/G.svg</file>
<file>resources/icons/mana/R.svg</file> <file>resources/icons/mana/R.svg</file>
<file>resources/icons/mana/U.svg</file> <file>resources/icons/mana/U.svg</file>
@ -70,7 +69,6 @@
<file>resources/config/interface.svg</file> <file>resources/config/interface.svg</file>
<file>resources/config/messages.svg</file> <file>resources/config/messages.svg</file>
<file>resources/config/deckeditor.svg</file> <file>resources/config/deckeditor.svg</file>
<file>resources/config/storage.svg</file>
<file>resources/config/shorcuts.svg</file> <file>resources/config/shorcuts.svg</file>
<file>resources/config/sound.svg</file> <file>resources/config/sound.svg</file>
<file>resources/config/debug.ini</file> <file>resources/config/debug.ini</file>

File diff suppressed because it is too large Load diff

View file

@ -28,8 +28,6 @@
#dlg_tip_of_the_day = true #dlg_tip_of_the_day = true
#dlg_update = true #dlg_update = true
#general_settings_page = true
#settings_cache = true #settings_cache = true
#servers_settings = true #servers_settings = true
#shortcuts_settings = true #shortcuts_settings = true

View file

@ -1,799 +0,0 @@
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:dc="http://purl.org/dc/elements/1.1/"
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id="svg2"
sodipodi:version="0.32"
inkscape:version="1.4.3 (0d15f75042, 2025-12-25)"
sodipodi:docname="storage.svg"
inkscape:output_extension="org.inkscape.output.svg.inkscape"
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@ -6,12 +6,12 @@
#include <QNetworkRequest> #include <QNetworkRequest>
#include <QRegularExpression> #include <QRegularExpression>
#include <QUrlQuery> #include <QUrlQuery>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h> #include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h> #include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <version_string.h> #include <version_string.h>
DeckStatsInterface::DeckStatsInterface(QObject *parent) : QObject(parent) DeckStatsInterface::DeckStatsInterface(CardDatabase &_cardDatabase, QObject *parent)
: QObject(parent), cardDatabase(_cardDatabase)
{ {
manager = new QNetworkAccessManager(this); manager = new QNetworkAccessManager(this);
connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished); connect(manager, &QNetworkAccessManager::finished, this, &DeckStatsInterface::queryFinished);
@ -70,8 +70,8 @@ void DeckStatsInterface::analyzeDeck(const DeckList &deck)
void DeckStatsInterface::copyDeckWithoutTokens(const DeckList &source, DeckList &destination) void DeckStatsInterface::copyDeckWithoutTokens(const DeckList &source, DeckList &destination)
{ {
auto copyIfNotAToken = [&destination](const auto node, const auto card) { auto copyIfNotAToken = [this, &destination](const auto node, const auto card) {
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName()); CardInfoPtr dbCard = cardDatabase.query()->getCardInfo(card->getName());
if (dbCard && !dbCard->getIsToken()) { if (dbCard && !dbCard->getIsToken()) {
DecklistCardNode *addedCard = destination.addCard(card->getName(), node->getName(), -1); DecklistCardNode *addedCard = destination.addCard(card->getName(), node->getName(), -1);
addedCard->setNumber(card->getNumber()); addedCard->setNumber(card->getNumber());

View file

@ -1,12 +1,13 @@
/** /**
* @file deck_stats_interface.h * @file deck_stats_interface.h
* @ingroup ApiInterfaces * @ingroup ApiInterfaces
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DECKSTATS_INTERFACE_H #ifndef DECKSTATS_INTERFACE_H
#define DECKSTATS_INTERFACE_H #define DECKSTATS_INTERFACE_H
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/deck_list/deck_list.h> #include <libcockatrice/deck_list/deck_list.h>
class QByteArray; class QByteArray;
@ -20,6 +21,8 @@ class DeckStatsInterface : public QObject
private: private:
QNetworkAccessManager *manager; QNetworkAccessManager *manager;
CardDatabase &cardDatabase;
/** /**
* Deckstats doesn't recognize token cards, and instead tries to find the * Deckstats doesn't recognize token cards, and instead tries to find the
* closest non-token card instead. So we construct a new deck which has no * closest non-token card instead. So we construct a new deck which has no
@ -32,7 +35,7 @@ private slots:
void getAnalyzeRequestData(const DeckList &deck, QByteArray &data); void getAnalyzeRequestData(const DeckList &deck, QByteArray &data);
public: public:
explicit DeckStatsInterface(QObject *parent = nullptr); explicit DeckStatsInterface(CardDatabase &_cardDatabase, QObject *parent = nullptr);
void analyzeDeck(const DeckList &deck); void analyzeDeck(const DeckList &deck);
}; };

View file

@ -6,12 +6,12 @@
#include <QNetworkRequest> #include <QNetworkRequest>
#include <QRegularExpression> #include <QRegularExpression>
#include <QUrlQuery> #include <QUrlQuery>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h> #include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h> #include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <version_string.h> #include <version_string.h>
TappedOutInterface::TappedOutInterface(QObject *parent) : QObject(parent) TappedOutInterface::TappedOutInterface(CardDatabase &_cardDatabase, QObject *parent)
: QObject(parent), cardDatabase(_cardDatabase)
{ {
manager = new QNetworkAccessManager(this); manager = new QNetworkAccessManager(this);
connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished); connect(manager, &QNetworkAccessManager::finished, this, &TappedOutInterface::queryFinished);
@ -97,8 +97,8 @@ void TappedOutInterface::analyzeDeck(const DeckList &deck)
void TappedOutInterface::copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard) void TappedOutInterface::copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard)
{ {
auto copyMainOrSide = [&mainboard, &sideboard](const auto node, const auto card) { auto copyMainOrSide = [this, &mainboard, &sideboard](const auto node, const auto card) {
CardInfoPtr dbCard = CardDatabaseManager::query()->getCardInfo(card->getName()); CardInfoPtr dbCard = cardDatabase.query()->getCardInfo(card->getName());
if (!dbCard || dbCard->getIsToken()) { if (!dbCard || dbCard->getIsToken()) {
return; return;
} }

View file

@ -1,14 +1,14 @@
/** /**
* @file tapped_out_interface.h * @file tapped_out_interface.h
* @ingroup ApiInterfaces * @ingroup ApiInterfaces
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef TAPPEDOUT_INTERFACE_H #ifndef TAPPEDOUT_INTERFACE_H
#define TAPPEDOUT_INTERFACE_H #define TAPPEDOUT_INTERFACE_H
#include <QLoggingCategory> #include <libcockatrice/card/database/card_database.h>
#include <QObject> #include <libcockatrice/deck_list/deck_list.h>
inline Q_LOGGING_CATEGORY(TappedOutInterfaceLog, "tapped_out_interface"); inline Q_LOGGING_CATEGORY(TappedOutInterfaceLog, "tapped_out_interface");
@ -29,13 +29,14 @@ class TappedOutInterface : public QObject
private: private:
QNetworkAccessManager *manager; QNetworkAccessManager *manager;
CardDatabase &cardDatabase;
void copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard); void copyDeckSplitMainAndSide(const DeckList &source, DeckList &mainboard, DeckList &sideboard);
private slots: private slots:
void queryFinished(QNetworkReply *reply); void queryFinished(QNetworkReply *reply);
void getAnalyzeRequestData(const DeckList &deck, QByteArray &data); void getAnalyzeRequestData(const DeckList &deck, QByteArray &data);
public: public:
explicit TappedOutInterface(QObject *parent = nullptr); explicit TappedOutInterface(CardDatabase &_cardDatabase, QObject *parent = nullptr);
void analyzeDeck(const DeckList &deck); void analyzeDeck(const DeckList &deck);
}; };

View file

@ -1,8 +1,8 @@
/** /**
* @file deck_link_to_api_transformer.h * @file deck_link_to_api_transformer.h
* @ingroup ApiInterfaces * @ingroup ApiInterfaces
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DECK_LINK_TO_API_TRANSFORMER_H #ifndef DECK_LINK_TO_API_TRANSFORMER_H
#define DECK_LINK_TO_API_TRANSFORMER_H #define DECK_LINK_TO_API_TRANSFORMER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file interface_json_deck_parser.h * @file interface_json_deck_parser.h
* @ingroup ApiInterfaces * @ingroup ApiInterfaces
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef INTERFACE_JSON_DECK_PARSER_H #ifndef INTERFACE_JSON_DECK_PARSER_H
#define INTERFACE_JSON_DECK_PARSER_H #define INTERFACE_JSON_DECK_PARSER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file spoiler_background_updater.h * @file spoiler_background_updater.h
* @ingroup Client * @ingroup Client
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_SPOILER_DOWNLOADER_H #ifndef COCKATRICE_SPOILER_DOWNLOADER_H
#define COCKATRICE_SPOILER_DOWNLOADER_H #define COCKATRICE_SPOILER_DOWNLOADER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file client_update_checker.h * @file client_update_checker.h
* @ingroup ClientUpdate * @ingroup ClientUpdate
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef CLIENT_UPDATE_CHECKER_H #ifndef CLIENT_UPDATE_CHECKER_H
#define CLIENT_UPDATE_CHECKER_H #define CLIENT_UPDATE_CHECKER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file release_channel.h * @file release_channel.h
* @ingroup ClientUpdate * @ingroup ClientUpdate
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef RELEASECHANNEL_H #ifndef RELEASECHANNEL_H
#define RELEASECHANNEL_H #define RELEASECHANNEL_H

View file

@ -1,8 +1,8 @@
/** /**
* @file update_downloader.h * @file update_downloader.h
* @ingroup ClientUpdate * @ingroup ClientUpdate
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_UPDATEDOWNLOADER_H #ifndef COCKATRICE_UPDATEDOWNLOADER_H
#define COCKATRICE_UPDATEDOWNLOADER_H #define COCKATRICE_UPDATEDOWNLOADER_H

View file

@ -1,7 +1,5 @@
#include "cache_settings.h" #include "cache_settings.h"
#include "../../interface/card_picture_loader/card_picture_loader_cache_method.h"
#include "../../interface/card_picture_loader/card_picture_loader_local_schemes.h"
#include "../network/update/client/release_channel.h" #include "../network/update/client/release_channel.h"
#include "card_counter_settings.h" #include "card_counter_settings.h"
#include "version_string.h" #include "version_string.h"
@ -280,16 +278,6 @@ SettingsCache::SettingsCache()
networkCacheSize = settings->value("personal/networkCacheSize", NETWORK_CACHE_SIZE_DEFAULT).toInt(); networkCacheSize = settings->value("personal/networkCacheSize", NETWORK_CACHE_SIZE_DEFAULT).toInt();
redirectCacheTtl = settings->value("personal/redirectCacheTtl", NETWORK_REDIRECT_CACHE_TTL_DEFAULT).toInt(); redirectCacheTtl = settings->value("personal/redirectCacheTtl", NETWORK_REDIRECT_CACHE_TTL_DEFAULT).toInt();
cardPictureLoaderCacheMethod =
settings
->value("personal/cardPictureLoaderCacheMethod",
static_cast<int>(CardPictureLoaderCacheMethod::CacheMethod::NETWORK_CACHE))
.toInt();
localCardImageStorageNamingScheme =
settings
->value("personal/localCardImageStorageNamingScheme",
static_cast<int>(CardPictureLoaderLocalSchemes::NamingScheme::Set_Folder_Name_Set_Collector))
.toInt();
picDownload = settings->value("personal/picturedownload", true).toBool(); picDownload = settings->value("personal/picturedownload", true).toBool();
showStatusBar = settings->value("personal/showStatusBar", false).toBool(); showStatusBar = settings->value("personal/showStatusBar", false).toBool();
@ -309,11 +297,9 @@ SettingsCache::SettingsCache()
cardViewExpandedRowsMax = settings->value("interface/cardViewExpandedRowsMax", 20).toInt(); cardViewExpandedRowsMax = settings->value("interface/cardViewExpandedRowsMax", 20).toInt();
closeEmptyCardView = settings->value("interface/closeEmptyCardView", true).toBool(); closeEmptyCardView = settings->value("interface/closeEmptyCardView", true).toBool();
focusCardViewSearchBar = settings->value("interface/focusCardViewSearchBar", true).toBool(); focusCardViewSearchBar = settings->value("interface/focusCardViewSearchBar", true).toBool();
keepGameChatFocus = settings->value("interface/keepGameChatFocus", false).toBool();
showDragSelectionCount = settings->value("interface/showlassoselectioncount", true).toBool(); showDragSelectionCount = settings->value("interface/showlassoselectioncount", true).toBool();
showTotalSelectionCount = settings->value("interface/showpersistentselectioncount", true).toBool(); showTotalSelectionCount = settings->value("interface/showpersistentselectioncount", true).toBool();
showSubtypeSelectionTally = settings->value("interface/showsubtypeselectiontally", true).toBool();
showShortcuts = settings->value("menu/showshortcuts", true).toBool(); showShortcuts = settings->value("menu/showshortcuts", true).toBool();
showGameSelectorFilterToolbar = settings->value("menu/showgameselectorfiltertoolbar", true).toBool(); showGameSelectorFilterToolbar = settings->value("menu/showgameselectorfiltertoolbar", true).toBool();
@ -372,7 +358,6 @@ SettingsCache::SettingsCache()
openDeckInNewTab = settings->value("editor/openDeckInNewTab", false).toBool(); openDeckInNewTab = settings->value("editor/openDeckInNewTab", false).toBool();
rewindBufferingMs = settings->value("replay/rewindBufferingMs", 200).toInt(); rewindBufferingMs = settings->value("replay/rewindBufferingMs", 200).toInt();
styleUserList = settings->value("appearance/styleUserList", true).toBool();
chatMention = settings->value("chat/mention", true).toBool(); chatMention = settings->value("chat/mention", true).toBool();
chatMentionCompleter = settings->value("chat/mentioncompleter", true).toBool(); chatMentionCompleter = settings->value("chat/mentioncompleter", true).toBool();
chatMentionForeground = settings->value("chat/mentionforeground", true).toBool(); chatMentionForeground = settings->value("chat/mentionforeground", true).toBool();
@ -391,7 +376,6 @@ SettingsCache::SettingsCache()
ignoreUnregisteredUsers = settings->value("chat/ignore_unregistered", false).toBool(); ignoreUnregisteredUsers = settings->value("chat/ignore_unregistered", false).toBool();
ignoreUnregisteredUserMessages = settings->value("chat/ignore_unregistered_messages", false).toBool(); ignoreUnregisteredUserMessages = settings->value("chat/ignore_unregistered_messages", false).toBool();
ignoreNonBuddyUserMessages = settings->value("chat/ignore_nonbuddy_messages", false).toBool();
scaleCards = settings->value("cards/scaleCards", true).toBool(); scaleCards = settings->value("cards/scaleCards", true).toBool();
verticalCardOverlapPercent = settings->value("cards/verticalCardOverlapPercent", 33).toInt(); verticalCardOverlapPercent = settings->value("cards/verticalCardOverlapPercent", 33).toInt();
@ -460,13 +444,6 @@ void SettingsCache::setFocusCardViewSearchBar(QT_STATE_CHANGED_T value)
settings->setValue("interface/focusCardViewSearchBar", focusCardViewSearchBar); settings->setValue("interface/focusCardViewSearchBar", focusCardViewSearchBar);
} }
void SettingsCache::setKeepGameChatFocus(QT_STATE_CHANGED_T value)
{
keepGameChatFocus = value;
settings->setValue("interface/keepGameChatFocus", keepGameChatFocus);
emit keepGameChatFocusChanged(keepGameChatFocus);
}
void SettingsCache::setKnownMissingFeatures(const QString &_knownMissingFeatures) void SettingsCache::setKnownMissingFeatures(const QString &_knownMissingFeatures)
{ {
knownMissingFeatures = _knownMissingFeatures; knownMissingFeatures = _knownMissingFeatures;
@ -1047,13 +1024,6 @@ void SettingsCache::setRewindBufferingMs(int _rewindBufferingMs)
settings->setValue("replay/rewindBufferingMs", rewindBufferingMs); settings->setValue("replay/rewindBufferingMs", rewindBufferingMs);
} }
void SettingsCache::setStyleUserList(QT_STATE_CHANGED_T _styleUserList)
{
styleUserList = static_cast<bool>(_styleUserList);
settings->setValue("appearance/styleUserList", styleUserList);
emit styleUserListChanged();
}
void SettingsCache::setChatMention(QT_STATE_CHANGED_T _chatMention) void SettingsCache::setChatMention(QT_STATE_CHANGED_T _chatMention)
{ {
chatMention = static_cast<bool>(_chatMention); chatMention = static_cast<bool>(_chatMention);
@ -1135,12 +1105,6 @@ void SettingsCache::setIgnoreUnregisteredUserMessages(QT_STATE_CHANGED_T _ignore
settings->setValue("chat/ignore_unregistered_messages", ignoreUnregisteredUserMessages); settings->setValue("chat/ignore_unregistered_messages", ignoreUnregisteredUserMessages);
} }
void SettingsCache::setIgnoreNonBuddyUserMessages(QT_STATE_CHANGED_T _ignoreNonBuddyUserMessages)
{
ignoreNonBuddyUserMessages = static_cast<bool>(_ignoreNonBuddyUserMessages);
settings->setValue("chat/ignore_nonbuddy_messages", ignoreNonBuddyUserMessages);
}
void SettingsCache::setPixmapCacheSize(const int _pixmapCacheSize) void SettingsCache::setPixmapCacheSize(const int _pixmapCacheSize)
{ {
pixmapCacheSize = _pixmapCacheSize; pixmapCacheSize = _pixmapCacheSize;
@ -1148,13 +1112,6 @@ void SettingsCache::setPixmapCacheSize(const int _pixmapCacheSize)
emit pixmapCacheSizeChanged(pixmapCacheSize); emit pixmapCacheSizeChanged(pixmapCacheSize);
} }
void SettingsCache::setCardImageCacheMethod(const CardPictureLoaderCacheMethod::CacheMethod _cardImageCachingMethod)
{
cardPictureLoaderCacheMethod = static_cast<int>(_cardImageCachingMethod);
settings->setValue("personal/cardPictureLoaderCacheMethod", cardPictureLoaderCacheMethod);
emit cardPictureLoaderCacheMethodChanged(cardPictureLoaderCacheMethod);
}
void SettingsCache::setNetworkCacheSizeInMB(const int _networkCacheSize) void SettingsCache::setNetworkCacheSizeInMB(const int _networkCacheSize)
{ {
networkCacheSize = _networkCacheSize; networkCacheSize = _networkCacheSize;
@ -1169,14 +1126,6 @@ void SettingsCache::setNetworkRedirectCacheTtl(const int _redirectCacheTtl)
emit redirectCacheTtlChanged(redirectCacheTtl); emit redirectCacheTtlChanged(redirectCacheTtl);
} }
void SettingsCache::setLocalCardImageStorageNamingScheme(
const CardPictureLoaderLocalSchemes::NamingScheme _localCardImageStorageNamingScheme)
{
localCardImageStorageNamingScheme = static_cast<int>(_localCardImageStorageNamingScheme);
settings->setValue("personal/localCardImageStorageNamingScheme", localCardImageStorageNamingScheme);
emit localCardImageStorageNamingSchemeChanged(localCardImageStorageNamingScheme);
}
void SettingsCache::setClientID(const QString &_clientID) void SettingsCache::setClientID(const QString &_clientID)
{ {
clientID = _clientID; clientID = _clientID;
@ -1396,12 +1345,6 @@ void SettingsCache::setShowTotalSelectionCount(QT_STATE_CHANGED_T _showTotalSele
settings->setValue("interface/showpersistentselectioncount", showTotalSelectionCount); settings->setValue("interface/showpersistentselectioncount", showTotalSelectionCount);
} }
void SettingsCache::setShowSubtypeSelectionTally(QT_STATE_CHANGED_T _showSubtypeSelectionTally)
{
showSubtypeSelectionTally = static_cast<bool>(_showSubtypeSelectionTally);
settings->setValue("interface/showsubtypeselectiontally", showSubtypeSelectionTally);
}
void SettingsCache::loadPaths() void SettingsCache::loadPaths()
{ {
QString dataPath = getDataPath(); QString dataPath = getDataPath();

View file

@ -1,14 +1,12 @@
/** /**
* @file cache_settings.h * @file cache_settings.h
* @ingroup Settings * @ingroup Settings
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef SETTINGSCACHE_H #ifndef SETTINGSCACHE_H
#define SETTINGSCACHE_H #define SETTINGSCACHE_H
#include "../../interface/card_picture_loader/card_picture_loader_cache_method.h"
#include "../../interface/card_picture_loader/card_picture_loader_local_schemes.h"
#include "shortcuts_settings.h" #include "shortcuts_settings.h"
#include <QDate> #include <QDate>
@ -183,20 +181,15 @@ signals:
void soundThemeChanged(); void soundThemeChanged();
void ignoreUnregisteredUsersChanged(); void ignoreUnregisteredUsersChanged();
void ignoreUnregisteredUserMessagesChanged(); void ignoreUnregisteredUserMessagesChanged();
void ignoreNonBuddyUserMessagesChanged();
void pixmapCacheSizeChanged(int newSizeInMBs); void pixmapCacheSizeChanged(int newSizeInMBs);
void networkCacheSizeChanged(int newSizeInMBs); void networkCacheSizeChanged(int newSizeInMBs);
void redirectCacheTtlChanged(int newTtl); void redirectCacheTtlChanged(int newTtl);
void cardPictureLoaderCacheMethodChanged(int cardPictureLoaderCacheMethod);
void localCardImageStorageNamingSchemeChanged(int localCardImageStorageNamingScheme);
void masterVolumeChanged(int value); void masterVolumeChanged(int value);
void styleUserListChanged();
void chatMentionCompleterChanged(); void chatMentionCompleterChanged();
void downloadSpoilerTimeIndexChanged(); void downloadSpoilerTimeIndexChanged();
void downloadSpoilerStatusChanged(); void downloadSpoilerStatusChanged();
void useTearOffMenusChanged(bool state); void useTearOffMenusChanged(bool state);
void roundCardCornersChanged(bool roundCardCorners); void roundCardCornersChanged(bool roundCardCorners);
void keepGameChatFocusChanged(bool value);
private: private:
QSettings *settings; QSettings *settings;
@ -285,7 +278,6 @@ private:
bool autoRotateSidewaysLayoutCards; bool autoRotateSidewaysLayoutCards;
bool openDeckInNewTab; bool openDeckInNewTab;
int rewindBufferingMs; int rewindBufferingMs;
bool styleUserList;
bool chatMention; bool chatMention;
bool chatMentionCompleter; bool chatMentionCompleter;
QString chatMentionColor; QString chatMentionColor;
@ -298,7 +290,6 @@ private:
QString soundThemeName; QString soundThemeName;
bool ignoreUnregisteredUsers; bool ignoreUnregisteredUsers;
bool ignoreUnregisteredUserMessages; bool ignoreUnregisteredUserMessages;
bool ignoreNonBuddyUserMessages;
QString picUrl; QString picUrl;
QString picUrlFallback; QString picUrlFallback;
QString clientID; QString clientID;
@ -309,12 +300,9 @@ private:
int cardViewExpandedRowsMax; int cardViewExpandedRowsMax;
bool closeEmptyCardView; bool closeEmptyCardView;
bool focusCardViewSearchBar; bool focusCardViewSearchBar;
bool keepGameChatFocus;
int pixmapCacheSize; int pixmapCacheSize;
int networkCacheSize; int networkCacheSize;
int redirectCacheTtl; int redirectCacheTtl;
int cardPictureLoaderCacheMethod;
int localCardImageStorageNamingScheme;
bool scaleCards; bool scaleCards;
int verticalCardOverlapPercent; int verticalCardOverlapPercent;
bool showMessagePopups; bool showMessagePopups;
@ -355,7 +343,6 @@ private:
bool showStatusBar; bool showStatusBar;
bool showDragSelectionCount; bool showDragSelectionCount;
bool showTotalSelectionCount; bool showTotalSelectionCount;
bool showSubtypeSelectionTally;
public: public:
SettingsCache(); SettingsCache();
@ -479,10 +466,6 @@ public:
{ {
return showTotalSelectionCount; return showTotalSelectionCount;
} }
[[nodiscard]] bool getShowSubtypeSelectionTally() const
{
return showSubtypeSelectionTally;
}
[[nodiscard]] bool getNotificationsEnabled() const [[nodiscard]] bool getNotificationsEnabled() const
{ {
return notificationsEnabled; return notificationsEnabled;
@ -745,10 +728,6 @@ public:
{ {
return rewindBufferingMs; return rewindBufferingMs;
} }
[[nodiscard]] bool getStyleUserList() const
{
return styleUserList;
}
[[nodiscard]] bool getChatMention() const [[nodiscard]] bool getChatMention() const
{ {
return chatMention; return chatMention;
@ -803,18 +782,10 @@ public:
{ {
return ignoreUnregisteredUserMessages; return ignoreUnregisteredUserMessages;
} }
[[nodiscard]] bool getIgnoreNonBuddyUserMessages() const
{
return ignoreNonBuddyUserMessages;
}
[[nodiscard]] int getPixmapCacheSize() const [[nodiscard]] int getPixmapCacheSize() const
{ {
return pixmapCacheSize; return pixmapCacheSize;
} }
[[nodiscard]] CardPictureLoaderCacheMethod::CacheMethod getCardPictureLoaderCacheMethod() const
{
return static_cast<CardPictureLoaderCacheMethod::CacheMethod>(cardPictureLoaderCacheMethod);
}
[[nodiscard]] int getNetworkCacheSizeInMB() const [[nodiscard]] int getNetworkCacheSizeInMB() const
{ {
return networkCacheSize; return networkCacheSize;
@ -823,10 +794,6 @@ public:
{ {
return redirectCacheTtl; return redirectCacheTtl;
} }
[[nodiscard]] CardPictureLoaderLocalSchemes::NamingScheme getLocalCardImageStorageNamingScheme() const
{
return static_cast<CardPictureLoaderLocalSchemes::NamingScheme>(localCardImageStorageNamingScheme);
}
[[nodiscard]] bool getScaleCards() const [[nodiscard]] bool getScaleCards() const
{ {
return scaleCards; return scaleCards;
@ -948,7 +915,6 @@ public:
void setCardViewExpandedRowsMax(int value); void setCardViewExpandedRowsMax(int value);
void setCloseEmptyCardView(QT_STATE_CHANGED_T value); void setCloseEmptyCardView(QT_STATE_CHANGED_T value);
void setFocusCardViewSearchBar(QT_STATE_CHANGED_T value); void setFocusCardViewSearchBar(QT_STATE_CHANGED_T value);
void setKeepGameChatFocus(QT_STATE_CHANGED_T value);
QString getClientID() override QString getClientID() override
{ {
return clientID; return clientID;
@ -981,10 +947,6 @@ public:
{ {
return focusCardViewSearchBar; return focusCardViewSearchBar;
} }
[[nodiscard]] bool getKeepGameChatFocus() const
{
return keepGameChatFocus;
}
[[nodiscard]] ShortcutsSettings &shortcuts() const [[nodiscard]] ShortcutsSettings &shortcuts() const
{ {
return *shortcutsSettings; return *shortcutsSettings;
@ -1124,7 +1086,6 @@ public slots:
void setAutoRotateSidewaysLayoutCards(QT_STATE_CHANGED_T _autoRotateSidewaysLayoutCards); void setAutoRotateSidewaysLayoutCards(QT_STATE_CHANGED_T _autoRotateSidewaysLayoutCards);
void setOpenDeckInNewTab(QT_STATE_CHANGED_T _openDeckInNewTab); void setOpenDeckInNewTab(QT_STATE_CHANGED_T _openDeckInNewTab);
void setRewindBufferingMs(int _rewindBufferingMs); void setRewindBufferingMs(int _rewindBufferingMs);
void setStyleUserList(QT_STATE_CHANGED_T _styleUserList);
void setChatMention(QT_STATE_CHANGED_T _chatMention); void setChatMention(QT_STATE_CHANGED_T _chatMention);
void setChatMentionCompleter(QT_STATE_CHANGED_T _chatMentionCompleter); void setChatMentionCompleter(QT_STATE_CHANGED_T _chatMentionCompleter);
void setChatMentionForeground(QT_STATE_CHANGED_T _chatMentionForeground); void setChatMentionForeground(QT_STATE_CHANGED_T _chatMentionForeground);
@ -1136,13 +1097,9 @@ public slots:
void setSoundThemeName(const QString &_soundThemeName); void setSoundThemeName(const QString &_soundThemeName);
void setIgnoreUnregisteredUsers(QT_STATE_CHANGED_T _ignoreUnregisteredUsers); void setIgnoreUnregisteredUsers(QT_STATE_CHANGED_T _ignoreUnregisteredUsers);
void setIgnoreUnregisteredUserMessages(QT_STATE_CHANGED_T _ignoreUnregisteredUserMessages); void setIgnoreUnregisteredUserMessages(QT_STATE_CHANGED_T _ignoreUnregisteredUserMessages);
void setIgnoreNonBuddyUserMessages(QT_STATE_CHANGED_T _ignoreNonBuddyUserMessages);
void setPixmapCacheSize(const int _pixmapCacheSize); void setPixmapCacheSize(const int _pixmapCacheSize);
void setCardImageCacheMethod(CardPictureLoaderCacheMethod::CacheMethod _cardImageCachingMethod);
void setNetworkCacheSizeInMB(const int _networkCacheSize); void setNetworkCacheSizeInMB(const int _networkCacheSize);
void setNetworkRedirectCacheTtl(const int _redirectCacheTtl); void setNetworkRedirectCacheTtl(const int _redirectCacheTtl);
void setLocalCardImageStorageNamingScheme(
const CardPictureLoaderLocalSchemes::NamingScheme _localCardImageStorageNamingScheme);
void setCardScaling(const QT_STATE_CHANGED_T _scaleCards); void setCardScaling(const QT_STATE_CHANGED_T _scaleCards);
void setStackCardOverlapPercent(const int _verticalCardOverlapPercent); void setStackCardOverlapPercent(const int _verticalCardOverlapPercent);
void setShowMessagePopups(const QT_STATE_CHANGED_T _showMessagePopups); void setShowMessagePopups(const QT_STATE_CHANGED_T _showMessagePopups);
@ -1181,6 +1138,5 @@ public slots:
void setRoundCardCorners(bool _roundCardCorners); void setRoundCardCorners(bool _roundCardCorners);
void setShowDragSelectionCount(QT_STATE_CHANGED_T _showDragSelectionCount); void setShowDragSelectionCount(QT_STATE_CHANGED_T _showDragSelectionCount);
void setShowTotalSelectionCount(QT_STATE_CHANGED_T _showTotalSelectionCount); void setShowTotalSelectionCount(QT_STATE_CHANGED_T _showTotalSelectionCount);
void setShowSubtypeSelectionTally(QT_STATE_CHANGED_T _showSubtypeSelectionTally);
}; };
#endif #endif

View file

@ -1,8 +1,8 @@
/** /**
* @file card_counter_settings.h * @file card_counter_settings.h
* @ingroup GameSettings * @ingroup GameSettings
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef CARD_COUNTER_SETTINGS_H #ifndef CARD_COUNTER_SETTINGS_H
#define CARD_COUNTER_SETTINGS_H #define CARD_COUNTER_SETTINGS_H

View file

@ -1,8 +1,8 @@
/** /**
* @file shortcut_treeview.h * @file shortcut_treeview.h
* @ingroup CoreSettings * @ingroup CoreSettings
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef SHORTCUT_TREEVIEW_H #ifndef SHORTCUT_TREEVIEW_H
#define SHORTCUT_TREEVIEW_H #define SHORTCUT_TREEVIEW_H

View file

@ -64,13 +64,8 @@ ShortcutsSettings::ShortcutsSettings(const QString &settingsPath, QObject *paren
} }
} }
/** /// PR 5079 changes Textbox/unfocusTextBox to Player/unfocusTextBox and tab_game/aFocusChat to Player/aFocusChat.
* @brief Migrates legacy shortcut key names to current naming scheme. /// A migration is necessary to let players keep their already configured shortcuts.
*
* PR 5079 changed Textbox/unfocusTextBox to Player/unfocusTextBox and
* tab_game/aFocusChat to Player/aFocusChat. This migration allows players
* to keep their already configured shortcuts.
*/
void ShortcutsSettings::migrateShortcuts() void ShortcutsSettings::migrateShortcuts()
{ {
if (QFile(settingsFilePath).exists()) { if (QFile(settingsFilePath).exists()) {
@ -241,7 +236,9 @@ bool ShortcutsSettings::isValid(const QString &name, const QString &sequences) c
return findOverlaps(name, sequences).isEmpty(); return findOverlaps(name, sequences).isEmpty();
} }
/** @brief Checks if the shortcut is a shortcut that is active in all windows. */ /**
* Checks if the shortcut is a shortcut that is active in all windows
*/
static bool isAlwaysActiveShortcut(const QString &shortcutName) static bool isAlwaysActiveShortcut(const QString &shortcutName)
{ {
return shortcutName.startsWith("MainWindow") || shortcutName.startsWith("Tabs"); return shortcutName.startsWith("MainWindow") || shortcutName.startsWith("Tabs");

View file

@ -1,8 +1,8 @@
/** /**
* @file shortcuts_settings.h * @file shortcuts_settings.h
* @ingroup CoreSettings * @ingroup CoreSettings
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef SHORTCUTSSETTINGS_H #ifndef SHORTCUTSSETTINGS_H
#define SHORTCUTSSETTINGS_H #define SHORTCUTSSETTINGS_H
@ -223,10 +223,6 @@ private:
{"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."), {"TabDeckEditor/aLoadDeck", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck..."),
parseSequenceString("Ctrl+O"), parseSequenceString("Ctrl+O"),
ShortcutGroup::Deck_Editor)}, ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aLoadDeckFromWebsite",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load deck from online service..."),
parseSequenceString("Ctrl+Shift+O"),
ShortcutGroup::Deck_Editor)},
{"TabDeckEditor/aLoadDeckFromClipboard", {"TabDeckEditor/aLoadDeckFromClipboard",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."), ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
parseSequenceString("Ctrl+Shift+V"), parseSequenceString("Ctrl+Shift+V"),
@ -287,10 +283,6 @@ private:
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."), ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load Deck from Clipboard..."),
parseSequenceString("Ctrl+Shift+V"), parseSequenceString("Ctrl+Shift+V"),
ShortcutGroup::Game_Lobby)}, ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/loadFromWebsiteButton",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Load from website..."),
parseSequenceString("Ctrl+Shift+O"),
ShortcutGroup::Game_Lobby)},
{"DeckViewContainer/unloadDeckButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unload Deck"), {"DeckViewContainer/unloadDeckButton", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Unload Deck"),
parseSequenceString("Ctrl+Alt+U"), parseSequenceString("Ctrl+Alt+U"),
ShortcutGroup::Game_Lobby)}, ShortcutGroup::Game_Lobby)},

View file

@ -1,8 +1,8 @@
/** /**
* @file sound_engine.h * @file sound_engine.h
* @ingroup Core * @ingroup Core
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef SOUNDENGINE_H #ifndef SOUNDENGINE_H
#define SOUNDENGINE_H #define SOUNDENGINE_H

View file

@ -1,8 +1,8 @@
/** /**
* @file deck_filter_string.h * @file deck_filter_string.h
* @ingroup DeckStorageWidgets * @ingroup DeckStorageWidgets
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DECK_FILTER_STRING_H #ifndef DECK_FILTER_STRING_H
#define DECK_FILTER_STRING_H #define DECK_FILTER_STRING_H

View file

@ -1,8 +1,8 @@
/** /**
* @file filter_builder.h * @file filter_builder.h
* @ingroup CardDatabaseModelFilters * @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef FILTERBUILDER_H #ifndef FILTERBUILDER_H
#define FILTERBUILDER_H #define FILTERBUILDER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file filter_tree_model.h * @file filter_tree_model.h
* @ingroup CardDatabaseModelFilters * @ingroup CardDatabaseModelFilters
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef FILTERTREEMODEL_H #ifndef FILTERTREEMODEL_H
#define FILTERTREEMODEL_H #define FILTERTREEMODEL_H

View file

@ -2,8 +2,8 @@
* @file syntax_help.h * @file syntax_help.h
* @ingroup CardDatabaseModelFilters * @ingroup CardDatabaseModelFilters
* @ingroup DeckStorageWidgets * @ingroup DeckStorageWidgets
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef SEARCH_SYNTAX_HELP_H #ifndef SEARCH_SYNTAX_HELP_H
#define SEARCH_SYNTAX_HELP_H #define SEARCH_SYNTAX_HELP_H

View file

@ -1,9 +1,9 @@
#include "abstract_game.h" #include "abstract_game.h"
#include "../interface/widgets/tabs/tab_game.h" #include "../interface/widgets/tabs/tab_game.h"
#include "player/player_logic.h" #include "player/player.h"
AbstractGame::AbstractGame(QObject *_parent) : QObject(_parent) AbstractGame::AbstractGame(TabGame *_tab) : QObject(_tab), tab(_tab)
{ {
gameMetaInfo = new GameMetaInfo(this); gameMetaInfo = new GameMetaInfo(this);
gameEventHandler = new GameEventHandler(this); gameEventHandler = new GameEventHandler(this);
@ -44,7 +44,7 @@ void AbstractGame::setActiveCard(CardItem *card)
CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const CardItem *AbstractGame::getCard(int playerId, const QString &zoneName, int cardId) const
{ {
PlayerLogic *player = playerManager->getPlayer(playerId); Player *player = playerManager->getPlayer(playerId);
if (!player) { if (!player) {
return nullptr; return nullptr;
} }

View file

@ -1,8 +1,8 @@
/** /**
* @file abstract_game.h * @file abstract_game.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_ABSTRACT_GAME_H #ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H #define COCKATRICE_ABSTRACT_GAME_H
@ -16,19 +16,26 @@
#include <libcockatrice/protocol/pb/game_replay.pb.h> #include <libcockatrice/protocol/pb/game_replay.pb.h>
class CardItem; class CardItem;
class TabGame;
class AbstractGame : public QObject class AbstractGame : public QObject
{ {
Q_OBJECT Q_OBJECT
public: public:
explicit AbstractGame(QObject *parent); explicit AbstractGame(TabGame *tab);
TabGame *tab;
GameMetaInfo *gameMetaInfo; GameMetaInfo *gameMetaInfo;
GameState *gameState; GameState *gameState;
GameEventHandler *gameEventHandler; GameEventHandler *gameEventHandler;
PlayerManager *playerManager; PlayerManager *playerManager;
CardItem *activeCard; CardItem *activeCard;
TabGame *getTab() const
{
return tab;
}
GameMetaInfo *getGameMetaInfo() GameMetaInfo *getGameMetaInfo()
{ {
return gameMetaInfo; return gameMetaInfo;

View file

@ -1,48 +0,0 @@
#include "arrow_registry.h"
#include "../game_graphics/board/arrow_item.h"
void ArrowRegistry::insert(QSharedPointer<ArrowData> data, ArrowItem *arrow)
{
const ArrowKey key{data->creatorId, data->id};
if (auto *existing = take(data->creatorId, data->id)) {
existing->delArrow();
}
dataStore.insert(key, data);
items.insert(key, arrow);
byPlayer[data->creatorId].insert(data->id);
}
ArrowItem *ArrowRegistry::take(int creatorId, int arrowId)
{
const ArrowKey key{creatorId, arrowId};
dataStore.remove(key);
auto &playerSet = byPlayer[creatorId];
playerSet.remove(arrowId);
if (playerSet.isEmpty()) {
byPlayer.remove(creatorId);
}
return items.take(key);
}
ArrowItem *ArrowRegistry::get(int creatorId, int arrowId) const
{
return items.value(ArrowKey{creatorId, arrowId}, nullptr);
}
bool ArrowRegistry::contains(int creatorId, int arrowId) const
{
return items.contains(ArrowKey{creatorId, arrowId});
}
QSet<int> ArrowRegistry::idsForPlayer(int playerId) const
{
return byPlayer.value(playerId);
}
QList<ArrowItem *> ArrowRegistry::all() const
{
return items.values();
}

View file

@ -1,43 +0,0 @@
#ifndef COCKATRICE_ARROW_REGISTRY_H
#define COCKATRICE_ARROW_REGISTRY_H
#include "board/arrow_data.h"
#include <QMap>
#include <QSet>
#include <QSharedPointer>
class ArrowItem;
struct ArrowKey
{
int creatorId;
int arrowId;
bool operator<(const ArrowKey &other) const
{
if (creatorId != other.creatorId) {
return creatorId < other.creatorId;
}
return arrowId < other.arrowId;
}
};
class ArrowRegistry
{
public:
void insert(QSharedPointer<ArrowData> data, ArrowItem *arrow);
ArrowItem *take(int creatorId, int arrowId);
[[nodiscard]] ArrowItem *get(int creatorId, int arrowId) const;
[[nodiscard]] bool contains(int creatorId, int arrowId) const;
[[nodiscard]] QSet<int> idsForPlayer(int playerId) const;
[[nodiscard]] QList<ArrowItem *> all() const;
private:
QMap<ArrowKey, QSharedPointer<ArrowData>> dataStore;
QMap<ArrowKey, ArrowItem *> items;
QMap<int, QSet<int>> byPlayer;
};
#endif

View file

@ -1,8 +1,8 @@
/** /**
* @file abstract_card_drag_item.h * @file abstract_card_drag_item.h
* @ingroup GameGraphicsCards * @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef ABSTRACTCARDDRAGITEM_H #ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H #define ABSTRACTCARDDRAGITEM_H

View file

@ -13,7 +13,7 @@
#include <libcockatrice/card/database/card_database.h> #include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h> #include <libcockatrice/card/database/card_database_manager.h>
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id) AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, Player *_owner, int _id)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0), : ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),
bgColor(Qt::transparent), isHovered(false), realZValue(0) bgColor(Qt::transparent), isHovered(false), realZValue(0)
{ {

View file

@ -7,14 +7,14 @@
#ifndef ABSTRACTCARDITEM_H #ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H #define ABSTRACTCARDITEM_H
#include "../../game_graphics/board/graphics_item_type.h"
#include "../card_dimensions.h" #include "../card_dimensions.h"
#include "arrow_target.h" #include "arrow_target.h"
#include "graphics_item_type.h"
#include <libcockatrice/card/printing/exact_card.h> #include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h> #include <libcockatrice/utility/card_ref.h>
class PlayerLogic; class Player;
class AbstractCardItem : public ArrowTarget class AbstractCardItem : public ArrowTarget
{ {
@ -44,11 +44,6 @@ signals:
void deleteCardInfoPopup(QString cardName); void deleteCardInfoPopup(QString cardName);
void sigPixmapUpdated(); void sigPixmapUpdated();
void cardShiftClicked(QString cardName); void cardShiftClicked(QString cardName);
void rightClicked(AbstractCardItem *card, QPoint screenPos);
void playSelected(AbstractCardItem *card);
void playSelectedFaceDown(AbstractCardItem *card);
void hideSelected(AbstractCardItem *card);
void selectionChanged(AbstractCardItem *card, bool selected);
public: public:
enum enum
@ -61,7 +56,7 @@ public:
} }
explicit AbstractCardItem(QGraphicsItem *parent = nullptr, explicit AbstractCardItem(QGraphicsItem *parent = nullptr,
const CardRef &cardRef = {}, const CardRef &cardRef = {},
PlayerLogic *_owner = nullptr, Player *_owner = nullptr,
int _id = -1); int _id = -1);
~AbstractCardItem() override; ~AbstractCardItem() override;
QRectF boundingRect() const override; QRectF boundingRect() const override;

View file

@ -1,15 +1,14 @@
#include "abstract_counter.h" #include "abstract_counter.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/tabs/tab_game.h" #include "../../interface/widgets/tabs/tab_game.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include "translate_counter_name.h"
#include <QAction> #include <QAction>
#include <QApplication> #include <QApplication>
#include <QGraphicsSceneMouseEvent> #include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QKeyEvent> #include <QKeyEvent>
#include <QMenu> #include <QMenu>
#include <QString> #include <QString>
@ -17,24 +16,24 @@
#include <libcockatrice/protocol/pb/command_set_counter.pb.h> #include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/utility/expression.h> #include <libcockatrice/utility/expression.h>
AbstractCounter::AbstractCounter(CounterState *state, AbstractCounter::AbstractCounter(Player *_player,
PlayerLogic *_player, int _id,
const QString &_name,
bool _shownInCounterArea, bool _shownInCounterArea,
int _value,
bool _useNameForShortcut, bool _useNameForShortcut,
QGraphicsItem *parent) QGraphicsItem *parent)
: QGraphicsItem(parent), player(_player), id(state->getId()), name(state->getName()), value(state->getValue()), : QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
color(state->getColor()), radius(state->getRadius()), useNameForShortcut(_useNameForShortcut), useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
shownInCounterArea(_shownInCounterArea) deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
{ {
setAcceptHoverEvents(true); setAcceptHoverEvents(true);
connect(state, &CounterState::valueChanged, this, [this](int, int newValue) { shortcutActive = false;
value = newValue;
update();
});
if (player->getPlayerInfo()->getLocalOrJudge()) { if (player->getPlayerInfo()->getLocalOrJudge()) {
menu = new TearOffMenu(TranslateCounterName::getDisplayName(state->getName())); QString displayName = TranslateCounterName::getDisplayName(_name);
menu = new TearOffMenu(displayName);
aSet = new QAction(this); aSet = new QAction(this);
connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter); connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter);
menu->addAction(aSet); menu->addAction(aSet);
@ -42,18 +41,17 @@ AbstractCounter::AbstractCounter(CounterState *state,
for (int i = 10; i >= -10; --i) { for (int i = 10; i >= -10; --i) {
if (i == 0) { if (i == 0) {
menu->addSeparator(); menu->addSeparator();
continue; } else {
QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
if (i == -1) {
aDec = aIncrement;
} else if (i == 1) {
aInc = aIncrement;
}
aIncrement->setData(i);
connect(aIncrement, &QAction::triggered, this, &AbstractCounter::incrementCounter);
menu->addAction(aIncrement);
} }
auto *a = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
if (i == -1) {
aDec = a;
}
if (i == 1) {
aInc = a;
}
a->setData(i);
connect(a, &QAction::triggered, this, &AbstractCounter::incrementCounter);
menu->addAction(a);
} }
} else { } else {
menu = nullptr; menu = nullptr;
@ -81,26 +79,31 @@ void AbstractCounter::delCounter()
void AbstractCounter::retranslateUi() void AbstractCounter::retranslateUi()
{ {
if (aSet) { if (menu) {
aSet->setText(tr("&Set counter...")); aSet->setText(tr("&Set counter..."));
} }
} }
void AbstractCounter::setShortcutsActive() void AbstractCounter::setShortcutsActive()
{ {
if (!menu || !player->getPlayerInfo()->getLocal()) { if (!menu) {
return; return;
} }
ShortcutsSettings &sc = SettingsCache::instance().shortcuts(); if (!player->getPlayerInfo()->getLocal()) {
shortcutActive = true; return;
}
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
if (name == "life") { if (name == "life") {
aSet->setShortcuts(sc.getShortcut("Player/aSet")); shortcutActive = true;
aDec->setShortcuts(sc.getShortcut("Player/aDec")); aSet->setShortcuts(shortcuts.getShortcut("Player/aSet"));
aInc->setShortcuts(sc.getShortcut("Player/aInc")); aDec->setShortcuts(shortcuts.getShortcut("Player/aDec"));
aInc->setShortcuts(shortcuts.getShortcut("Player/aInc"));
} else if (useNameForShortcut) { } else if (useNameForShortcut) {
aSet->setShortcuts(sc.getShortcut("Player/aSetCounter_" + name)); shortcutActive = true;
aDec->setShortcuts(sc.getShortcut("Player/aDecCounter_" + name)); aSet->setShortcuts(shortcuts.getShortcut("Player/aSetCounter_" + name));
aInc->setShortcuts(sc.getShortcut("Player/aIncCounter_" + name)); aDec->setShortcuts(shortcuts.getShortcut("Player/aDecCounter_" + name));
aInc->setShortcuts(shortcuts.getShortcut("Player/aIncCounter_" + name));
} }
} }
@ -125,32 +128,45 @@ void AbstractCounter::refreshShortcuts()
} }
} }
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event) void AbstractCounter::setValue(int _value)
{ {
if (!isUnderMouse() || !player->getPlayerInfo()->getLocalOrJudge()) { value = _value;
event->ignore(); update();
return;
}
if (event->button() == Qt::MiddleButton || QApplication::keyboardModifiers() & Qt::ShiftModifier) {
if (menu) {
menu->exec(event->screenPos());
}
} else {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(event->button() == Qt::LeftButton ? 1 : -1);
player->getPlayerActions()->sendGameCommand(cmd);
}
event->accept();
} }
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent *) void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (isUnderMouse() && player->getPlayerInfo()->getLocalOrJudge()) {
if (event->button() == Qt::MiddleButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
if (menu) {
menu->exec(event->screenPos());
}
event->accept();
} else if (event->button() == Qt::LeftButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(1);
player->getPlayerActions()->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::RightButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(-1);
player->getPlayerActions()->sendGameCommand(cmd);
event->accept();
}
} else {
event->ignore();
}
}
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
{ {
hovered = true; hovered = true;
update(); update();
} }
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
{ {
hovered = false; hovered = false;
update(); update();
@ -158,36 +174,35 @@ void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent *)
void AbstractCounter::incrementCounter() void AbstractCounter::incrementCounter()
{ {
const int delta = static_cast<QAction *>(sender())->data().toInt();
Command_IncCounter cmd; Command_IncCounter cmd;
cmd.set_counter_id(id); cmd.set_counter_id(id);
cmd.set_delta(static_cast<QAction *>(sender())->data().toInt()); cmd.set_delta(delta);
player->getPlayerActions()->sendGameCommand(cmd); player->getPlayerActions()->sendGameCommand(cmd);
} }
void AbstractCounter::setCounter() void AbstractCounter::setCounter()
{ {
QWidget *parent = nullptr;
if (auto *view = scene() ? scene()->views().value(0) : nullptr) {
parent = view->window();
}
dialogSemaphore = true; dialogSemaphore = true;
AbstractCounterDialog dlg(name, QString::number(value), parent); AbstractCounterDialog dialog(name, QString::number(value), player->getGame()->getTab());
const int ok = dlg.exec(); const int ok = dialog.exec();
dialogSemaphore = false;
if (deleteAfterDialog) { if (deleteAfterDialog) {
deleteLater(); deleteLater();
return; return;
} }
dialogSemaphore = false;
if (!ok) { if (!ok) {
return; return;
} }
Expression exp(value); Expression exp(value);
int newValue = static_cast<int>(exp.parse(dialog.textValue()));
Command_SetCounter cmd; Command_SetCounter cmd;
cmd.set_counter_id(id); cmd.set_counter_id(id);
cmd.set_value(static_cast<int>(exp.parse(dlg.textValue()))); cmd.set_value(newValue);
player->getPlayerActions()->sendGameCommand(cmd); player->getPlayerActions()->sendGameCommand(cmd);
} }

View file

@ -1,20 +1,19 @@
/** /**
* @file abstract_counter.h * @file abstract_counter.h
* @ingroup GameGraphicsPlayers * @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COUNTER_H #ifndef COUNTER_H
#define COUNTER_H #define COUNTER_H
#include "../../game/board/counter_state.h"
#include "../../interface/widgets/menus/tearoff_menu.h" #include "../../interface/widgets/menus/tearoff_menu.h"
#include "../player/menu/abstract_player_component.h" #include "../player/menu/abstract_player_component.h"
#include <QGraphicsItem> #include <QGraphicsItem>
#include <QInputDialog> #include <QInputDialog>
class PlayerLogic; class Player;
class QAction; class QAction;
class QKeyEvent; class QKeyEvent;
class QMenu; class QMenu;
@ -26,26 +25,22 @@ class AbstractCounter : public QObject, public QGraphicsItem, public AbstractPla
Q_INTERFACES(QGraphicsItem) Q_INTERFACES(QGraphicsItem)
protected: protected:
PlayerLogic *player; Player *player;
int id; int id;
QString name; QString name;
int value; int value;
QColor color; bool useNameForShortcut, hovered;
int radius;
bool hovered = false;
bool useNameForShortcut;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override; void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override; void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override; void hoverLeaveEvent(QGraphicsSceneHoverEvent *event) override;
private: private:
QAction *aSet = nullptr, *aDec = nullptr, *aInc = nullptr; QAction *aSet, *aDec, *aInc;
TearOffMenu *menu = nullptr; TearOffMenu *menu;
bool dialogSemaphore = false; bool dialogSemaphore, deleteAfterDialog;
bool deleteAfterDialog = false;
bool shownInCounterArea; bool shownInCounterArea;
bool shortcutActive = false; bool shortcutActive;
private slots: private slots:
void refreshShortcuts(); void refreshShortcuts();
@ -53,14 +48,17 @@ private slots:
void setCounter(); void setCounter();
public: public:
AbstractCounter(CounterState *state, AbstractCounter(Player *_player,
PlayerLogic *player, int _id,
bool shownInCounterArea, const QString &_name,
bool useNameForShortcut = false, bool _shownInCounterArea,
int _value,
bool _useNameForShortcut = false,
QGraphicsItem *parent = nullptr); QGraphicsItem *parent = nullptr);
~AbstractCounter() override; ~AbstractCounter() override;
void retranslateUi() override; void retranslateUi() override;
void setValue(int _value);
void setShortcutsActive() override; void setShortcutsActive() override;
void setShortcutsInactive() override; void setShortcutsInactive() override;
void delCounter(); void delCounter();
@ -69,6 +67,7 @@ public:
{ {
return menu; return menu;
} }
int getId() const int getId() const
{ {
return id; return id;
@ -77,22 +76,14 @@ public:
{ {
return name; return name;
} }
QColor getColor() const bool getShownInCounterArea() const
{ {
return color; return shownInCounterArea;
}
int getRadius() const
{
return radius;
} }
int getValue() const int getValue() const
{ {
return value; return value;
} }
bool getShownInCounterArea() const
{
return shownInCounterArea;
}
}; };
class AbstractCounterDialog : public QInputDialog class AbstractCounterDialog : public QInputDialog

View file

@ -1,21 +0,0 @@
#include "arrow_data.h"
ArrowData ArrowData::fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator)
{
ArrowData data;
data.creatorId = creatorId;
data.isLocalCreator = isLocalCreator;
data.id = arrow.id();
data.startPlayerId = arrow.start_player_id();
data.startZone = QString::fromStdString(arrow.start_zone());
data.startCardId = arrow.start_card_id();
data.targetPlayerId = arrow.target_player_id();
data.color = convertColorToQColor(arrow.arrow_color());
if (arrow.has_target_zone()) {
data.targetZone = QString::fromStdString(arrow.target_zone());
data.targetCardId = arrow.target_card_id();
}
return data;
}

View file

@ -1,30 +0,0 @@
#ifndef COCKATRICE_ARROW_DATA_H
#define COCKATRICE_ARROW_DATA_H
#include <QColor>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_arrow.pb.h>
#include <libcockatrice/utility/color.h>
struct ArrowData
{
int creatorId = -1;
bool isLocalCreator = false;
int id = -1;
int startPlayerId = -1;
QString startZone = "";
int startCardId = -1;
int targetPlayerId = -1;
QString targetZone = "";
int targetCardId = -1;
QColor color = "";
static ArrowData fromProto(const ServerInfo_Arrow &arrow, int creatorId, bool isLocalCreator);
bool isPlayerTargeted() const
{
return targetZone.isEmpty();
}
};
#endif // COCKATRICE_ARROW_DATA_H

View file

@ -2,8 +2,8 @@
#include "arrow_item.h" #include "arrow_item.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h" #include "../player/player.h"
#include "../../game/player/player_logic.h" #include "../player/player_actions.h"
#include "../player/player_target.h" #include "../player/player_target.h"
#include "../z_values.h" #include "../z_values.h"
#include "../zones/card_zone.h" #include "../zones/card_zone.h"
@ -21,24 +21,17 @@
#include <libcockatrice/utility/color.h> #include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem) ArrowItem::ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &_color)
: data(std::move(_data)), startItem(_startItem), targetItem(_targetItem) : QGraphicsItem(), player(_player), id(_id), startItem(_startItem), targetItem(_targetItem), targetLocked(false),
color(_color), fullColor(true)
{ {
setZValue(ZValues::ARROWS); setZValue(ZValues::ARROWS);
auto doUpdate = [this]() {
if (startItem && targetItem) {
updatePath();
}
};
if (startItem) { if (startItem) {
connect(startItem, &ArrowTarget::scenePositionChanged, this, doUpdate); startItem->addArrowFrom(this);
connect(startItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
} }
if (targetItem) { if (targetItem) {
connect(targetItem, &ArrowTarget::scenePositionChanged, this, doUpdate); targetItem->addArrowTo(this);
connect(targetItem, &QObject::destroyed, this, &ArrowItem::onTargetDestroyed);
} }
if (startItem && targetItem) { if (startItem && targetItem) {
@ -46,16 +39,24 @@ ArrowItem::ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startI
} }
} }
void ArrowItem::onTargetDestroyed() ArrowItem::~ArrowItem()
{ {
emit requestDeletion(data->creatorId, data->id);
} }
void ArrowItem::delArrow() void ArrowItem::delArrow()
{ {
if (startItem) {
startItem->removeArrowFrom(this);
startItem = 0;
}
if (targetItem) { if (targetItem) {
targetItem->setBeingPointedAt(false); targetItem->setBeingPointedAt(false);
targetItem->removeArrowTo(this);
targetItem = 0;
} }
player->removeArrow(this);
deleteLater(); deleteLater();
} }
@ -126,7 +127,7 @@ void ArrowItem::updatePath(const QPointF &endPoint)
void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{ {
QColor paintColor(data->color); QColor paintColor(color);
if (fullColor) { if (fullColor) {
paintColor.setAlpha(200); paintColor.setAlpha(200);
} else { } else {
@ -138,12 +139,13 @@ void ArrowItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*opti
void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event) void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{ {
if (!data->isLocalCreator) { if (!player->getPlayerInfo()->getLocal()) {
event->ignore(); event->ignore();
return; return;
} }
for (auto *item : scene()->items(event->scenePos())) { QList<QGraphicsItem *> colliding = scene()->items(event->scenePos());
for (QGraphicsItem *item : colliding) {
if (qgraphicsitem_cast<CardItem *>(item)) { if (qgraphicsitem_cast<CardItem *>(item)) {
event->ignore(); event->ignore();
return; return;
@ -152,72 +154,66 @@ void ArrowItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
event->accept(); event->accept();
if (event->button() == Qt::RightButton) { if (event->button() == Qt::RightButton) {
emit requestDeletion(data->creatorId, data->id); Command_DeleteArrow cmd;
cmd.set_arrow_id(id);
player->getPlayerActions()->sendGameCommand(cmd);
} }
} }
// ArrowDragItem ArrowDragItem::ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
: ArrowItem(_owner, -1, _startItem, 0, _color), deleteInPhase(_deleteInPhase)
ArrowDragItem::ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase)
: ArrowItem(QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _owner->getPlayerInfo()->getId(),
.isLocalCreator = true,
.id = -1,
.color = _color}),
_startItem,
nullptr),
player(_owner), deleteInPhase(_deleteInPhase)
{ {
} }
void ArrowDragItem::addChildArrow(ArrowDragItem *child) void ArrowDragItem::addChildArrow(ArrowDragItem *childArrow)
{ {
childArrows.append(child); childArrows.append(childArrow);
} }
void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event) void ArrowDragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{ {
// This ensures that if a mouse move event happens after a call to delArrow(),
// the event will be discarded as it would create some stray pointers.
if (targetLocked || !startItem) { if (targetLocked || !startItem) {
return; return;
} }
const QPointF endPos = event->scenePos(); QPointF endPos = event->scenePos();
ArrowTarget *cursorItem = nullptr; QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1; qreal cursorItemZ = -1;
for (auto *item : scene()->items(endPos)) { for (int i = colliding.size() - 1; i >= 0; i--) {
ArrowTarget *candidate = nullptr; if (qgraphicsitem_cast<PlayerTarget *>(colliding.at(i)) || qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) { if (colliding.at(i)->zValue() > cursorItemZ) {
candidate = card; cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
} else if (auto *pt = qgraphicsitem_cast<PlayerTarget *>(item)) { cursorItemZ = cursorItem->zValue();
candidate = pt; }
}
if (candidate && candidate->zValue() > cursorItemZ) {
cursorItem = candidate;
cursorItemZ = candidate->zValue();
} }
} }
if (cursorItem != targetItem) { if ((cursorItem != targetItem) && targetItem) {
if (targetItem) { targetItem->setBeingPointedAt(false);
disconnect(positionConnection); targetItem->removeArrowTo(this);
targetItem->setBeingPointedAt(false); }
} if (!cursorItem) {
fullColor = false;
targetItem = cursorItem; targetItem = 0;
fullColor = (cursorItem != nullptr); updatePath(endPos);
} else {
if (cursorItem && cursorItem != startItem) { if (cursorItem != targetItem) {
cursorItem->setBeingPointedAt(true); fullColor = true;
positionConnection = if (cursorItem != startItem) {
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); }); cursorItem->setBeingPointedAt(true);
} cursorItem->addArrowTo(this);
}
targetItem = cursorItem;
}
updatePath();
} }
targetItem ? updatePath() : updatePath(endPos);
update(); update();
for (auto *child : childArrows) { for (ArrowDragItem *child : childArrows) {
child->mouseMoveEvent(event); child->mouseMoveEvent(event);
} }
} }
@ -228,33 +224,27 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
return; return;
} }
if (targetItem && targetItem != startItem) { if (targetItem && (targetItem != startItem)) {
CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem); CardZoneLogic *startZone = static_cast<CardItem *>(startItem)->getZone();
// For now, we can safely assume that the start item is always a card. // For now, we can safely assume that the start item is always a card.
// The target item can be a player as well. // The target item can be a player as well.
if (!startCard) { CardItem *startCard = qgraphicsitem_cast<CardItem *>(startItem);
delArrow(); CardItem *targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
return;
}
CardZoneLogic *startZone = startCard->getZone();
Command_CreateArrow cmd; Command_CreateArrow cmd;
cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(data->color)); cmd.mutable_arrow_color()->CopyFrom(convertQColorToColor(color));
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId()); cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_start_card_id(startCard->getId()); cmd.set_start_card_id(startCard->getId());
if (auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem)) { if (targetCard) {
CardZoneLogic *targetZone = targetCard->getZone(); CardZoneLogic *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId()); cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString()); cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId()); cmd.set_target_card_id(targetCard->getId());
} else if (auto *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem)) { } else { // failed to cast target to card, this means it's a player
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId()); cmd.set_target_player_id(targetPlayer->getOwner()->getPlayerInfo()->getId());
} else {
delArrow();
return;
} }
// if the card is in hand then we will move the card to stack or table as part of drawing the arrow // if the card is in hand then we will move the card to stack or table as part of drawing the arrow
@ -277,29 +267,21 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
player->getPlayerActions()->sendGameCommand(cmd); player->getPlayerActions()->sendGameCommand(cmd);
} }
delArrow(); delArrow();
for (auto *child : childArrows) {
for (ArrowDragItem *child : childArrows) {
child->mouseReleaseEvent(event); child->mouseReleaseEvent(event);
} }
} }
// ArrowAttachItem
ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem) ArrowAttachItem::ArrowAttachItem(ArrowTarget *_startItem)
: ArrowItem( : ArrowItem(_startItem->getOwner(), -1, _startItem, 0, Qt::green)
QSharedPointer<ArrowData>::create(ArrowData{.creatorId = _startItem->getOwner()->getPlayerInfo()->getId(),
.isLocalCreator = true,
.id = -1,
.color = Qt::green}),
_startItem,
nullptr),
player(_startItem->getOwner())
{ {
} }
void ArrowAttachItem::addChildArrow(ArrowAttachItem *child) void ArrowAttachItem::addChildArrow(ArrowAttachItem *childArrow)
{ {
childArrows.append(child); childArrows.append(childArrow);
} }
void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event) void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
@ -308,43 +290,67 @@ void ArrowAttachItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
return; return;
} }
const QPointF endPos = event->scenePos(); QPointF endPos = event->scenePos();
ArrowTarget *cursorItem = nullptr; QList<QGraphicsItem *> colliding = scene()->items(endPos);
ArrowTarget *cursorItem = 0;
qreal cursorItemZ = -1; qreal cursorItemZ = -1;
for (auto *item : scene()->items(endPos)) { for (int i = colliding.size() - 1; i >= 0; i--) {
if (auto *card = qgraphicsitem_cast<CardItem *>(item)) { if (qgraphicsitem_cast<CardItem *>(colliding.at(i))) {
if (card->zValue() > cursorItemZ) { if (colliding.at(i)->zValue() > cursorItemZ) {
cursorItem = card; cursorItem = static_cast<ArrowTarget *>(colliding.at(i));
cursorItemZ = card->zValue(); cursorItemZ = cursorItem->zValue();
} }
} }
} }
if (cursorItem != targetItem) { if ((cursorItem != targetItem) && targetItem) {
if (targetItem) { targetItem->setBeingPointedAt(false);
disconnect(positionConnection); }
targetItem->setBeingPointedAt(false); if (!cursorItem) {
} fullColor = false;
targetItem = 0;
targetItem = cursorItem; updatePath(endPos);
fullColor = (cursorItem != nullptr); } else {
fullColor = true;
if (cursorItem && cursorItem != startItem) { if (cursorItem != startItem) {
cursorItem->setBeingPointedAt(true); cursorItem->setBeingPointedAt(true);
positionConnection = }
connect(cursorItem, &ArrowTarget::scenePositionChanged, this, [this]() { updatePath(); }); targetItem = cursorItem;
} updatePath();
} }
targetItem ? updatePath() : updatePath(endPos);
update(); update();
for (auto *child : childArrows) { for (ArrowAttachItem *child : childArrows) {
child->mouseMoveEvent(event); child->mouseMoveEvent(event);
} }
} }
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
// do nothing if target is already attached to another card or is not in play
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
CardZoneLogic *startZone = startCard->getZone();
CardZoneLogic *targetZone = targetCard->getZone();
// move card onto table first if attaching from some other zone
if (startZone->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}
void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{ {
if (!startItem) { if (!startItem) {
@ -353,40 +359,21 @@ void ArrowAttachItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
// Attaching could move startItem under the current cursor position, causing all children to retarget to it right // Attaching could move startItem under the current cursor position, causing all children to retarget to it right
// before they are processed. Prevent that. // before they are processed. Prevent that.
for (auto *child : childArrows) { for (ArrowAttachItem *child : childArrows) {
child->setTargetLocked(true); child->setTargetLocked(true);
} }
if (targetItem && targetItem != startItem) { if (targetItem && (targetItem != startItem)) {
auto *startCard = qgraphicsitem_cast<CardItem *>(startItem); auto startCard = qgraphicsitem_cast<CardItem *>(startItem);
auto *targetCard = qgraphicsitem_cast<CardItem *>(targetItem); auto targetCard = qgraphicsitem_cast<CardItem *>(targetItem);
if (startCard && targetCard) { if (startCard && targetCard) {
attachCards(startCard, targetCard); attachCards(startCard, targetCard);
} }
} }
delArrow(); delArrow();
for (auto *child : childArrows) {
for (ArrowAttachItem *child : childArrows) {
child->mouseReleaseEvent(event); child->mouseReleaseEvent(event);
} }
} }
void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCard)
{
if (targetCard->getAttachedTo() || targetCard->getZone()->getName() != ZoneNames::TABLE) {
return;
}
// move card onto table first if attaching from some other zone
if (startCard->getZone()->getName() != ZoneNames::TABLE) {
player->getPlayerActions()->playCardToTable(startCard, false);
}
Command_AttachCard cmd;
cmd.set_start_zone(ZoneNames::TABLE);
cmd.set_card_id(startCard->getId());
cmd.set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(targetCard->getZone()->getName().toStdString());
cmd.set_target_card_id(targetCard->getId());
player->getPlayerActions()->sendGameCommand(cmd);
}

View file

@ -1,44 +1,40 @@
/**
* @file arrow_item.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ARROWITEM_H #ifndef ARROWITEM_H
#define ARROWITEM_H #define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "arrow_target.h"
#include <QGraphicsItem> #include <QGraphicsItem>
#include <QPointer>
#include <QSharedPointer>
class CardItem; class CardItem;
class QGraphicsSceneMouseEvent; class QGraphicsSceneMouseEvent;
class PlayerLogic; class QMenu;
class Player;
class ArrowTarget;
class ArrowItem : public QObject, public QGraphicsItem class ArrowItem : public QObject, public QGraphicsItem
{ {
Q_OBJECT Q_OBJECT
Q_INTERFACES(QGraphicsItem) Q_INTERFACES(QGraphicsItem)
signals:
void requestDeletion(int creatorId, int id);
private: private:
QPainterPath path; QPainterPath path;
QMenu *menu;
protected: protected:
QSharedPointer<const ArrowData> data; Player *player;
QPointer<ArrowTarget> startItem; int id;
QPointer<ArrowTarget> targetItem; ArrowTarget *startItem, *targetItem;
bool targetLocked = false; bool targetLocked;
bool fullColor = true; QColor color;
bool fullColor;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override; void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
public: public:
ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem); ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
~ArrowItem() override;
void onTargetDestroyed();
void delArrow();
void updatePath();
void updatePath(const QPointF &endPoint);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] QRectF boundingRect() const override [[nodiscard]] QRectF boundingRect() const override
{ {
@ -48,13 +44,24 @@ public:
{ {
return path; return path;
} }
void updatePath();
void updatePath(const QPointF &endPoint);
[[nodiscard]] int getId() const [[nodiscard]] int getId() const
{ {
return data->id; return id;
} }
[[nodiscard]] int getCreatorId() const [[nodiscard]] Player *getPlayer() const
{ {
return data->creatorId; return player;
}
void setStartItem(ArrowTarget *_item)
{
startItem = _item;
}
void setTargetItem(ArrowTarget *_item)
{
targetItem = _item;
} }
[[nodiscard]] ArrowTarget *getStartItem() const [[nodiscard]] ArrowTarget *getStartItem() const
{ {
@ -68,20 +75,19 @@ public:
{ {
targetLocked = _targetLocked; targetLocked = _targetLocked;
} }
void delArrow();
}; };
class ArrowDragItem : public ArrowItem class ArrowDragItem : public ArrowItem
{ {
Q_OBJECT Q_OBJECT
private: private:
PlayerLogic *player;
int deleteInPhase; int deleteInPhase;
QList<ArrowDragItem *> childArrows; QList<ArrowDragItem *> childArrows;
QMetaObject::Connection positionConnection;
public: public:
ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase); ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
void addChildArrow(ArrowDragItem *child); void addChildArrow(ArrowDragItem *childArrow);
protected: protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override; void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
@ -92,18 +98,17 @@ class ArrowAttachItem : public ArrowItem
{ {
Q_OBJECT Q_OBJECT
private: private:
PlayerLogic *player;
QList<ArrowAttachItem *> childArrows; QList<ArrowAttachItem *> childArrows;
QMetaObject::Connection positionConnection;
void attachCards(CardItem *startCard, const CardItem *targetCard); void attachCards(CardItem *startCard, const CardItem *targetCard);
public: public:
explicit ArrowAttachItem(ArrowTarget *_startItem); explicit ArrowAttachItem(ArrowTarget *_startItem);
void addChildArrow(ArrowAttachItem *child); void addChildArrow(ArrowAttachItem *childArrow);
protected: protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override; void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override; void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
}; };
#endif #endif // ARROWITEM_H

View file

@ -0,0 +1,43 @@
#include "arrow_target.h"
#include "../player/player.h"
#include "arrow_item.h"
ArrowTarget::ArrowTarget(Player *_owner, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), owner(_owner), beingPointedAt(false)
{
setFlag(ItemSendsScenePositionChanges);
}
ArrowTarget::~ArrowTarget()
{
for (int i = 0; i < arrowsFrom.size(); ++i) {
arrowsFrom[i]->setStartItem(0);
arrowsFrom[i]->delArrow();
}
for (int i = 0; i < arrowsTo.size(); ++i) {
arrowsTo[i]->setTargetItem(0);
arrowsTo[i]->delArrow();
}
}
void ArrowTarget::setBeingPointedAt(bool _beingPointedAt)
{
beingPointedAt = _beingPointedAt;
update();
}
QVariant ArrowTarget::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
if (change == ItemScenePositionHasChanged && scene()) {
for (auto *arrow : arrowsFrom) {
arrow->updatePath();
}
for (auto *arrow : arrowsTo) {
arrow->updatePath();
}
}
return QGraphicsItem::itemChange(change, value);
}

View file

@ -0,0 +1,70 @@
/**
* @file arrow_target.h
* @ingroup GameGraphics
* @brief TODO: Document this.
*/
#ifndef ARROWTARGET_H
#define ARROWTARGET_H
#include "../../game_graphics/board/abstract_graphics_item.h"
#include <QList>
class Player;
class ArrowItem;
class ArrowTarget : public AbstractGraphicsItem
{
Q_OBJECT
protected:
Player *owner;
private:
bool beingPointedAt;
QList<ArrowItem *> arrowsFrom, arrowsTo;
public:
explicit ArrowTarget(Player *_owner, QGraphicsItem *parent = nullptr);
~ArrowTarget() override;
[[nodiscard]] Player *getOwner() const
{
return owner;
}
void setBeingPointedAt(bool _beingPointedAt);
[[nodiscard]] bool getBeingPointedAt() const
{
return beingPointedAt;
}
[[nodiscard]] const QList<ArrowItem *> &getArrowsFrom() const
{
return arrowsFrom;
}
void addArrowFrom(ArrowItem *arrow)
{
arrowsFrom.append(arrow);
}
void removeArrowFrom(ArrowItem *arrow)
{
arrowsFrom.removeOne(arrow);
}
[[nodiscard]] const QList<ArrowItem *> &getArrowsTo() const
{
return arrowsTo;
}
void addArrowTo(ArrowItem *arrow)
{
arrowsTo.append(arrow);
}
void removeArrowTo(ArrowItem *arrow)
{
arrowsTo.removeOne(arrow);
}
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
};
#endif

View file

@ -1,8 +1,8 @@
/** /**
* @file card_drag_item.h * @file card_drag_item.h
* @ingroup GameGraphicsCards * @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef CARDDRAGITEM_H #ifndef CARDDRAGITEM_H
#define CARDDRAGITEM_H #define CARDDRAGITEM_H

View file

@ -1,12 +1,12 @@
#include "card_item.h" #include "card_item.h"
#include "../../client/settings/cache_settings.h" #include "../../client/settings/cache_settings.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/widgets/tabs/tab_game.h" #include "../../interface/widgets/tabs/tab_game.h"
#include "../game_scene.h" #include "../game_scene.h"
#include "../phase.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include "../zones/logic/view_zone_logic.h"
#include "../zones/table_zone.h" #include "../zones/table_zone.h"
#include "../zones/view_zone.h" #include "../zones/view_zone.h"
#include "arrow_item.h" #include "arrow_item.h"
@ -20,17 +20,14 @@
#include <libcockatrice/card/card_info.h> #include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h> #include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
CardItem::CardItem(PlayerLogic *_owner, CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZoneLogic *_zone)
QGraphicsItem *parent, : AbstractCardItem(parent, cardRef, _owner, _cardid), zone(_zone), attacking(false), destroyOnZoneChange(false),
const CardRef &cardRef, doesntUntap(false), dragItem(nullptr), attachedTo(nullptr)
int _cardid,
CardZoneLogic *_zone)
: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
{ {
owner->addCard(this); owner->addCard(this);
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) { connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
if (state->getCounters().contains(counterId)) { if (counters.contains(counterId)) {
update(); update();
} }
}); });
@ -40,7 +37,7 @@ void CardItem::prepareDelete()
{ {
if (owner != nullptr) { if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) { if (owner->getGame()->getActiveCard() == this) {
emit owner->requestCardMenuUpdate(nullptr); owner->getPlayerMenu()->updateCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr); owner->getGame()->setActiveCard(nullptr);
} }
owner = nullptr; owner = nullptr;
@ -51,9 +48,9 @@ void CardItem::prepareDelete()
attachedCards.first()->setAttachedTo(nullptr); attachedCards.first()->setAttachedTo(nullptr);
} }
if (state->getAttachedTo() != nullptr) { if (attachedTo != nullptr) {
state->getAttachedTo()->removeAttachedCard(this); attachedTo->removeAttachedCard(this);
state->setAttachedTo(nullptr); attachedTo = nullptr;
} }
} }
@ -68,7 +65,7 @@ void CardItem::deleteLater()
void CardItem::setZone(CardZoneLogic *_zone) void CardItem::setZone(CardZoneLogic *_zone)
{ {
state->setZone(_zone); zone = _zone;
} }
void CardItem::retranslateUi() void CardItem::retranslateUi()
@ -83,23 +80,23 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
AbstractCardItem::paint(painter, option, widget); AbstractCardItem::paint(painter, option, widget);
int i = 0; int i = 0;
QMapIterator<int, int> counterIterator(state->getCounters()); QMapIterator<int, int> counterIterator(counters);
while (counterIterator.hasNext()) { while (counterIterator.hasNext()) {
counterIterator.next(); counterIterator.next();
QColor _color = cardCounterSettings.color(counterIterator.key()); QColor _color = cardCounterSettings.color(counterIterator.key());
paintNumberEllipse(counterIterator.value(), 14, _color, i, state->getCounters().size(), painter); paintNumberEllipse(counterIterator.value(), 14, _color, i, counters.size(), painter);
++i; ++i;
} }
QSizeF translatedSize = getTranslatedSize(painter); QSizeF translatedSize = getTranslatedSize(painter);
qreal scaleFactor = translatedSize.width() / boundingRect().width(); qreal scaleFactor = translatedSize.width() / boundingRect().width();
if (!state->getPT().isEmpty()) { if (!pt.isEmpty()) {
painter->save(); painter->save();
transformPainter(painter, translatedSize, tapAngle); transformPainter(painter, translatedSize, tapAngle);
if (!getFaceDown() && state->getPT() == exactCard.getInfo().getPowTough()) { if (!getFaceDown() && pt == exactCard.getInfo().getPowTough()) {
painter->setPen(Qt::white); painter->setPen(Qt::white);
} else { } else {
painter->setPen(QColor(255, 150, 0)); // dark orange painter->setPen(QColor(255, 150, 0)); // dark orange
@ -110,11 +107,11 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor, painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor,
translatedSize.height() - 8 * scaleFactor), translatedSize.height() - 8 * scaleFactor),
Qt::AlignRight | Qt::AlignBottom, state->getPT()); Qt::AlignRight | Qt::AlignBottom, pt);
painter->restore(); painter->restore();
} }
if (!state->getAnnotation().isEmpty()) { if (!annotation.isEmpty()) {
painter->save(); painter->save();
transformPainter(painter, translatedSize, tapAngle); transformPainter(painter, translatedSize, tapAngle);
@ -124,7 +121,7 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor, painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor,
translatedSize.height() - 8 * scaleFactor), translatedSize.height() - 8 * scaleFactor),
Qt::AlignCenter | Qt::TextWrapAnywhere, state->getAnnotation()); Qt::AlignCenter | Qt::TextWrapAnywhere, annotation);
painter->restore(); painter->restore();
} }
@ -132,7 +129,7 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100))); painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100)));
} }
if (state->getDoesntUntap()) { if (doesntUntap) {
painter->save(); painter->save();
painter->setRenderHint(QPainter::Antialiasing, false); painter->setRenderHint(QPainter::Antialiasing, false);
@ -151,66 +148,70 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
void CardItem::setAttacking(bool _attacking) void CardItem::setAttacking(bool _attacking)
{ {
state->setAttacking(_attacking); attacking = _attacking;
update(); update();
} }
void CardItem::setCounter(int _id, int _value) void CardItem::setCounter(int _id, int _value)
{ {
state->setCounter(_id, _value); if (_value) {
counters.insert(_id, _value);
} else {
counters.remove(_id);
}
update(); update();
} }
void CardItem::setAnnotation(const QString &_annotation) void CardItem::setAnnotation(const QString &_annotation)
{ {
state->setAnnotation(_annotation); annotation = _annotation;
update(); update();
} }
void CardItem::setDoesntUntap(bool _doesntUntap) void CardItem::setDoesntUntap(bool _doesntUntap)
{ {
state->setDoesntUntap(_doesntUntap); doesntUntap = _doesntUntap;
update(); update();
} }
void CardItem::setPT(const QString &_pt) void CardItem::setPT(const QString &_pt)
{ {
state->setPT(_pt); pt = _pt;
update(); update();
} }
void CardItem::setAttachedTo(CardItem *_attachedTo) void CardItem::setAttachedTo(CardItem *_attachedTo)
{ {
if (state->getAttachedTo() != nullptr) { if (attachedTo != nullptr) {
state->getAttachedTo()->removeAttachedCard(this); attachedTo->removeAttachedCard(this);
} }
gridPoint.setX(-1); gridPoint.setX(-1);
state->setAttachedTo(_attachedTo); attachedTo = _attachedTo;
if (state->getAttachedTo() != nullptr) { if (attachedTo != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its // If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards // attached cards
if (state->getAttachedTo()->getZone() == nullptr) { if (attachedTo->zone == nullptr) {
deleteLater(); deleteLater();
} else { } else {
emit state->getAttachedTo()->getZone()->cardAdded(this); emit attachedTo->zone->cardAdded(this);
state->getAttachedTo()->addAttachedCard(this); attachedTo->addAttachedCard(this);
if (state->getZone() != state->getAttachedTo()->getZone()) { if (zone != attachedTo->getZone()) {
state->getAttachedTo()->getZone()->reorganizeCards(); attachedTo->getZone()->reorganizeCards();
} }
} }
} else { } else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its // If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards // attached cards
if (state->getZone() == nullptr) { if (zone == nullptr) {
deleteLater(); deleteLater();
} else { } else {
emit state->getZone()->cardAdded(this); emit zone->cardAdded(this);
} }
} }
if (state->getZone() != nullptr) { if (zone != nullptr) {
state->getZone()->reorganizeCards(); zone->reorganizeCards();
} }
} }
@ -219,7 +220,13 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
*/ */
void CardItem::resetState(bool keepAnnotations) void CardItem::resetState(bool keepAnnotations)
{ {
state->resetState(keepAnnotations); attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = 0;
attachedCards.clear(); attachedCards.clear();
setTapped(false, false); setTapped(false, false);
setDoesntUntap(false); setDoesntUntap(false);
@ -231,11 +238,11 @@ void CardItem::resetState(bool keepAnnotations)
void CardItem::processCardInfo(const ServerInfo_Card &_info) void CardItem::processCardInfo(const ServerInfo_Card &_info)
{ {
state->clearCounters(); counters.clear();
const int counterListSize = _info.counter_list_size(); const int counterListSize = _info.counter_list_size();
for (int i = 0; i < counterListSize; ++i) { for (int i = 0; i < counterListSize; ++i) {
const ServerInfo_CardCounter &counterInfo = _info.counter_list(i); const ServerInfo_CardCounter &counterInfo = _info.counter_list(i);
state->insertCounter(counterInfo.id(), counterInfo.value()); counters.insert(counterInfo.id(), counterInfo.value());
} }
setId(_info.id()); setId(_info.id());
@ -277,7 +284,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
} }
auto *game = owner->getGame(); auto *game = owner->getGame();
PlayerLogic *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer()); Player *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
int phase = 0; // 0 means to not set the phase int phase = 0; // 0 means to not set the phase
if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) { if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
int currentPhase = game->getGameState()->getCurrentPhase(); int currentPhase = game->getGameState()->getCurrentPhase();
@ -292,7 +299,7 @@ void CardItem::drawArrow(const QColor &arrowColor)
if (card == nullptr || card == this) { if (card == nullptr || card == this) {
continue; continue;
} }
if (card->getZone() != state->getZone()) { if (card->getZone() != zone) {
continue; continue;
} }
@ -317,7 +324,7 @@ void CardItem::drawAttachArrow()
if (card == nullptr) { if (card == nullptr) {
continue; continue;
} }
if (card->getZone() != state->getZone()) { if (card->getZone() != zone) {
continue; continue;
} }
@ -350,7 +357,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
2 * QApplication::startDragDistance()) { 2 * QApplication::startDragDistance()) {
return; return;
} }
if (const ZoneViewZoneLogic *view = qobject_cast<const ZoneViewZoneLogic *>(state->getZone())) { if (const ZoneViewZoneLogic *view = qobject_cast<const ZoneViewZoneLogic *>(zone)) {
if (view->getRevealZone() && !view->getWriteableRevealZone()) { if (view->getRevealZone() && !view->getWriteableRevealZone()) {
return; return;
} }
@ -368,12 +375,12 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
int childIndex = 0; int childIndex = 0;
for (const auto &item : scene()->selectedItems()) { for (const auto &item : scene()->selectedItems()) {
CardItem *card = static_cast<CardItem *>(item); CardItem *card = static_cast<CardItem *>(item);
if ((card == this) || (card->getZone() != state->getZone())) { if ((card == this) || (card->getZone() != zone)) {
continue; continue;
} }
++childIndex; ++childIndex;
QPointF childPos; QPointF childPos;
if (state->getZone()->getHasCardAttr()) { if (zone->getHasCardAttr()) {
childPos = card->pos() - pos(); childPos = card->pos() - pos();
} else { } else {
childPos = QPointF(childIndex * CardDimensions::WIDTH_HALF_F, 0); childPos = QPointF(childIndex * CardDimensions::WIDTH_HALF_F, 0);
@ -394,18 +401,15 @@ void CardItem::playCard(bool faceDown)
return; return;
} }
TableZoneLogic *tz = qobject_cast<TableZoneLogic *>(state->getZone()); TableZoneLogic *tz = qobject_cast<TableZoneLogic *>(zone);
if (tz) { if (tz) {
emit tz->toggleTapped(); emit tz->toggleTapped();
} else { } else {
if (SettingsCache::instance().getClickPlaysAllSelected()) { if (SettingsCache::instance().getClickPlaysAllSelected()) {
if (faceDown) { faceDown ? zone->getPlayer()->getPlayerActions()->actPlayFacedown()
emit playSelectedFaceDown(this); : zone->getPlayer()->getPlayerActions()->actPlay();
} else {
emit playSelected(this);
}
} else { } else {
state->getZone()->getPlayer()->getPlayerActions()->playCard(this, faceDown); zone->getPlayer()->getPlayerActions()->playCard(this, faceDown);
} }
} }
} }
@ -461,11 +465,11 @@ static bool isUnwritableRevealZone(CardZoneLogic *zone)
*/ */
void CardItem::handleClickedToPlay(bool shiftHeld) void CardItem::handleClickedToPlay(bool shiftHeld)
{ {
if (isUnwritableRevealZone(state->getZone())) { if (isUnwritableRevealZone(zone)) {
if (SettingsCache::instance().getClickPlaysAllSelected()) { if (SettingsCache::instance().getClickPlaysAllSelected()) {
emit hideSelected(this); zone->getPlayer()->getPlayerActions()->actHide();
} else { } else {
state->getZone()->removeCard(this); zone->removeCard(this);
} }
} else { } else {
playCard(shiftHeld); playCard(shiftHeld);
@ -474,15 +478,21 @@ void CardItem::handleClickedToPlay(bool shiftHeld)
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{ {
if (event->button() == Qt::RightButton && owner != nullptr) { if (event->button() == Qt::RightButton) {
emit rightClicked(this, event->screenPos());
return; if (owner != nullptr) {
} owner->getGame()->setActiveCard(this);
if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) && if (QMenu *cardMenu = owner->getPlayerMenu()->updateCardMenu(this)) {
(!SettingsCache::instance().getDoubleClickToPlay())) { cardMenu->popup(event->screenPos());
return;
}
}
} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier)); handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
} }
if (owner != nullptr) {
if (owner != nullptr) { // cards without owner will be deleted
setCursor(Qt::OpenHandCursor); setCursor(Qt::OpenHandCursor);
} }
AbstractCardItem::mouseReleaseEvent(event); AbstractCardItem::mouseReleaseEvent(event);
@ -528,14 +538,14 @@ bool CardItem::animationEvent()
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value) QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{ {
if ((change == ItemSelectedHasChanged) && owner != nullptr) { if ((change == ItemSelectedHasChanged) && owner != nullptr) {
bool selected = value.toBool(); if (value == true) {
if (selected) {
owner->getGame()->setActiveCard(this); owner->getGame()->setActiveCard(this);
owner->getPlayerMenu()->updateCardMenu(this);
} else if (owner->getGameScene()->selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
} }
emit selectionChanged(this, selected);
} }
return AbstractCardItem::itemChange(change, value); return AbstractCardItem::itemChange(change, value);
} }

View file

@ -1,14 +1,13 @@
/** /**
* @file card_item.h * @file card_item.h
* @ingroup GameGraphicsCards * @ingroup GameGraphicsCards
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef CARDITEM_H #ifndef CARDITEM_H
#define CARDITEM_H #define CARDITEM_H
#include "../../game/board/card_state.h" #include "../zones/logic/card_zone_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "abstract_card_item.h" #include "abstract_card_item.h"
#include <libcockatrice/network/server/remote/game/server_card.h> #include <libcockatrice/network/server/remote/game/server_card.h>
@ -17,20 +16,27 @@ class CardDatabase;
class CardDragItem; class CardDragItem;
class CardZone; class CardZone;
class ServerInfo_Card; class ServerInfo_Card;
class PlayerLogic; class Player;
class QAction; class QAction;
class QColor; class QColor;
const int MAX_COUNTERS_ON_CARD = 999;
const int ROTATION_DEGREES_PER_FRAME = 10; const int ROTATION_DEGREES_PER_FRAME = 10;
class CardItem : public AbstractCardItem class CardItem : public AbstractCardItem
{ {
Q_OBJECT Q_OBJECT
private: private:
CardState *state; CardZoneLogic *zone;
bool attacking;
QMap<int, int> counters;
QString annotation;
QString pt;
bool destroyOnZoneChange;
bool doesntUntap;
QPoint gridPoint; QPoint gridPoint;
CardDragItem *dragItem; CardDragItem *dragItem;
CardItem *attachedTo;
QList<CardItem *> attachedCards; QList<CardItem *> attachedCards;
void prepareDelete(); void prepareDelete();
@ -47,20 +53,16 @@ public:
{ {
return Type; return Type;
} }
explicit CardItem(PlayerLogic *_owner, explicit CardItem(Player *_owner,
QGraphicsItem *parent = nullptr, QGraphicsItem *parent = nullptr,
const CardRef &cardRef = {}, const CardRef &cardRef = {},
int _cardid = -1, int _cardid = -1,
CardZoneLogic *_zone = nullptr); CardZoneLogic *_zone = nullptr);
void retranslateUi(); void retranslateUi();
[[nodiscard]] CardState *getState() const
{
return state;
}
[[nodiscard]] CardZoneLogic *getZone() const [[nodiscard]] CardZoneLogic *getZone() const
{ {
return state->getZone(); return zone;
} }
void setZone(CardZoneLogic *_zone); void setZone(CardZoneLogic *_zone);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
@ -76,50 +78,50 @@ public:
{ {
return gridPoint; return gridPoint;
} }
[[nodiscard]] PlayerLogic *getOwner() const [[nodiscard]] Player *getOwner() const
{ {
return owner; return owner;
} }
void setOwner(PlayerLogic *_owner) void setOwner(Player *_owner)
{ {
owner = _owner; owner = _owner;
} }
[[nodiscard]] bool getAttacking() const [[nodiscard]] bool getAttacking() const
{ {
return state->getAttacking(); return attacking;
} }
void setAttacking(bool _attacking); void setAttacking(bool _attacking);
[[nodiscard]] const QMap<int, int> &getCounters() const [[nodiscard]] const QMap<int, int> &getCounters() const
{ {
return state->getCounters(); return counters;
} }
void setCounter(int _id, int _value); void setCounter(int _id, int _value);
[[nodiscard]] QString getAnnotation() const [[nodiscard]] QString getAnnotation() const
{ {
return state->getAnnotation(); return annotation;
} }
void setAnnotation(const QString &_annotation); void setAnnotation(const QString &_annotation);
[[nodiscard]] bool getDoesntUntap() const [[nodiscard]] bool getDoesntUntap() const
{ {
return state->getDoesntUntap(); return doesntUntap;
} }
void setDoesntUntap(bool _doesntUntap); void setDoesntUntap(bool _doesntUntap);
[[nodiscard]] QString getPT() const [[nodiscard]] QString getPT() const
{ {
return state->getPT(); return pt;
} }
void setPT(const QString &_pt); void setPT(const QString &_pt);
[[nodiscard]] bool getDestroyOnZoneChange() const [[nodiscard]] bool getDestroyOnZoneChange() const
{ {
return state->getDestroyOnZoneChange(); return destroyOnZoneChange;
} }
void setDestroyOnZoneChange(bool _destroy) void setDestroyOnZoneChange(bool _destroy)
{ {
state->setDestroyOnZoneChange(_destroy); destroyOnZoneChange = _destroy;
} }
[[nodiscard]] CardItem *getAttachedTo() const [[nodiscard]] CardItem *getAttachedTo() const
{ {
return state->getAttachedTo(); return attachedTo;
} }
void setAttachedTo(CardItem *_attachedTo); void setAttachedTo(CardItem *_attachedTo);
void addAttachedCard(CardItem *card) void addAttachedCard(CardItem *card)

View file

@ -1,6 +1,6 @@
#include "card_list.h" #include "card_list.h"
#include "../../game_graphics/board/card_item.h" #include "card_item.h"
#include <QDebug> #include <QDebug>
#include <algorithm> #include <algorithm>

View file

@ -1,8 +1,8 @@
/** /**
* @file card_list.h * @file card_list.h
* @ingroup GameLogicCards * @ingroup GameLogicCards
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef CARDLIST_H #ifndef CARDLIST_H
#define CARDLIST_H #define CARDLIST_H

View file

@ -1,111 +0,0 @@
#include "card_state.h"
void CardState::resetState(bool keepAnnotations)
{
attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = nullptr;
}
void CardState::setZone(CardZoneLogic *_zone)
{
if (zone == _zone) {
return;
}
zone = _zone;
emit zoneChanged(this, zone);
emit stateChanged();
}
void CardState::setAttacking(bool _attacking)
{
if (attacking == _attacking) {
return;
}
attacking = _attacking;
emit attackingChanged(_attacking);
emit stateChanged();
}
void CardState::insertCounter(int id, int value)
{
counters.insert(id, value);
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setCounter(int id, int value)
{
if (value) {
counters[id] = value;
} else {
counters.remove(id);
}
emit countersChanged(counters);
emit stateChanged();
}
void CardState::clearCounters()
{
counters.clear();
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setAnnotation(const QString &_annotation)
{
if (annotation == _annotation) {
return;
}
annotation = _annotation;
emit annotationChanged(annotation);
emit stateChanged();
}
void CardState::setPT(const QString &_pt)
{
if (pt == _pt) {
return;
}
pt = _pt;
emit ptChanged(pt);
emit stateChanged();
}
void CardState::setDoesntUntap(bool _doesntUntap)
{
if (doesntUntap == _doesntUntap) {
return;
}
doesntUntap = _doesntUntap;
emit doesntUntapChanged(_doesntUntap);
emit stateChanged();
}
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
{
if (destroyOnZoneChange == _destroyOnZoneChange) {
return;
}
destroyOnZoneChange = _destroyOnZoneChange;
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
emit stateChanged();
}
void CardState::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo == _attachedTo) {
return;
}
attachedTo = _attachedTo;
emit attachedToChanged(_attachedTo);
emit stateChanged();
}

View file

@ -1,103 +0,0 @@
#ifndef COCKATRICE_CARD_STATE_H
#define COCKATRICE_CARD_STATE_H
#include <QMap>
#include <QObject>
class CardZoneLogic;
class CardItem;
class CardState : public QObject
{
Q_OBJECT
private:
bool attacking = false;
QMap<int, int> counters;
QString annotation;
QString pt;
bool doesntUntap = false;
bool destroyOnZoneChange = false;
CardItem *attachedTo = nullptr;
CardZoneLogic *zone = nullptr;
signals:
void stateChanged();
void attackingChanged(bool newValue);
void countersChanged(const QMap<int, int> &newCounters);
void annotationChanged(const QString &newAnnotation);
void ptChanged(const QString &newPt);
void doesntUntapChanged(bool newValue);
void destroyOnZoneChangeChanged(bool newValue);
void attachedToChanged(CardItem *newAttachedTo);
void zoneChanged(CardState *changedCard, CardZoneLogic *newZone);
public:
explicit CardState(QObject *parent, CardZoneLogic *_zone) : QObject(parent), zone(_zone)
{
}
void resetState(bool keepAnnotations);
CardZoneLogic *getZone() const
{
return zone;
}
void setZone(CardZoneLogic *_zone);
bool getAttacking() const
{
return attacking;
}
void setAttacking(bool _attacking);
const QMap<int, int> &getCounters() const
{
return counters;
}
void insertCounter(int id, int value);
void setCounter(int id, int value);
void clearCounters();
QString getAnnotation() const
{
return annotation;
}
void setAnnotation(const QString &_annotation);
QString getPT() const
{
return pt;
}
void setPT(const QString &_pt);
bool getDoesntUntap() const
{
return doesntUntap;
}
void setDoesntUntap(bool _doesntUntap);
bool getDestroyOnZoneChange() const
{
return destroyOnZoneChange;
}
void setDestroyOnZoneChange(bool _destroyOnZoneChange);
CardItem *getAttachedTo() const
{
return attachedTo;
}
void setAttachedTo(CardItem *_attachedTo);
};
#endif // COCKATRICE_CARD_STATE_H

View file

@ -1,12 +1,19 @@
#include "counter_general.h" #include "counter_general.h"
#include "../../game_graphics/board/abstract_graphics_item.h"
#include "../../interface/pixel_map_generator.h" #include "../../interface/pixel_map_generator.h"
#include "abstract_graphics_item.h"
#include <QPainter> #include <QPainter>
GeneralCounter::GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut, QGraphicsItem *parent) GeneralCounter::GeneralCounter(Player *_player,
: AbstractCounter(state, player, true, useNameForShortcut, parent) int _id,
const QString &_name,
const QColor &_color,
int _radius,
int _value,
bool useNameForShortcut,
QGraphicsItem *parent)
: AbstractCounter(_player, _id, _name, true, _value, useNameForShortcut, parent), color(_color), radius(_radius)
{ {
setCacheMode(DeviceCoordinateCache); setCacheMode(DeviceCoordinateCache);
} }

View file

@ -1,8 +1,8 @@
/** /**
* @file counter_general.h * @file counter_general.h
* @ingroup GameGraphicsPlayers * @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COUNTER_GENERAL_H #ifndef COUNTER_GENERAL_H
#define COUNTER_GENERAL_H #define COUNTER_GENERAL_H
@ -12,10 +12,17 @@
class GeneralCounter : public AbstractCounter class GeneralCounter : public AbstractCounter
{ {
Q_OBJECT Q_OBJECT
private:
QColor color;
int radius;
public: public:
GeneralCounter(CounterState *state, GeneralCounter(Player *_player,
PlayerLogic *player, int _id,
const QString &_name,
const QColor &_color,
int _radius,
int _value,
bool useNameForShortcut = false, bool useNameForShortcut = false,
QGraphicsItem *parent = nullptr); QGraphicsItem *parent = nullptr);
QRectF boundingRect() const override; QRectF boundingRect() const override;

View file

@ -1,24 +0,0 @@
#include "counter_state.h"
#include <libcockatrice/utility/color.h>
CounterState::CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent)
: QObject(parent), id(id), name(name), color(color), radius(radius), value(value)
{
}
CounterState *CounterState::fromProto(const ServerInfo_Counter &counter, QObject *parent)
{
return new CounterState(counter.id(), QString::fromStdString(counter.name()),
convertColorToQColor(counter.counter_color()), counter.radius(), counter.count(), parent);
}
void CounterState::setValue(int newValue)
{
if (newValue == value) {
return;
}
int old = value;
value = newValue;
emit valueChanged(old, newValue);
}

View file

@ -1,51 +0,0 @@
#ifndef COCKATRICE_COUNTER_STATE_H
#define COCKATRICE_COUNTER_STATE_H
#include <QColor>
#include <QObject>
#include <QString>
#include <libcockatrice/protocol/pb/serverinfo_counter.pb.h>
class CounterState : public QObject
{
Q_OBJECT
public:
CounterState(int id, const QString &name, const QColor &color, int radius, int value, QObject *parent = nullptr);
static CounterState *fromProto(const ServerInfo_Counter &counter, QObject *parent = nullptr);
int getId() const
{
return id;
}
QString getName() const
{
return name;
}
QColor getColor() const
{
return color;
}
int getRadius() const
{
return radius;
}
int getValue() const
{
return value;
}
void setValue(int newValue);
signals:
void valueChanged(int oldValue, int newValue);
private:
int id;
QString name;
QColor color;
int radius;
int value;
};
#endif // COCKATRICE_COUNTER_STATE_H

View file

@ -1,8 +1,8 @@
/** /**
* @file translate_counter_name.h * @file translate_counter_name.h
* @ingroup GameGraphicsPlayers * @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef TRANSLATECOUNTERNAME_H #ifndef TRANSLATECOUNTERNAME_H
#define TRANSLATECOUNTERNAME_H #define TRANSLATECOUNTERNAME_H

View file

@ -12,16 +12,16 @@
*/ */
namespace CardDimensions namespace CardDimensions
{ {
/** @brief Card width in pixels. */ /// Card width in pixels
constexpr int WIDTH = 72; constexpr int WIDTH = 72;
/** @brief Card height in pixels. */ /// Card height in pixels
constexpr int HEIGHT = 102; constexpr int HEIGHT = 102;
/** @brief Pre-converted for floating-point contexts (Z-value calculations). */ /// Pre-converted for floating-point contexts (Z-value calculations)
constexpr qreal WIDTH_F = static_cast<qreal>(WIDTH); constexpr qreal WIDTH_F = static_cast<qreal>(WIDTH);
constexpr qreal HEIGHT_F = static_cast<qreal>(HEIGHT); constexpr qreal HEIGHT_F = static_cast<qreal>(HEIGHT);
/** @brief Half-dimensions for centering and rotation transforms. */ /// Half-dimensions for centering and rotation transforms
constexpr qreal WIDTH_HALF_F = WIDTH_F / 2; constexpr qreal WIDTH_HALF_F = WIDTH_F / 2;
constexpr qreal HEIGHT_HALF_F = HEIGHT_F / 2; constexpr qreal HEIGHT_HALF_F = HEIGHT_F / 2;
} // namespace CardDimensions } // namespace CardDimensions

View file

@ -360,16 +360,6 @@ void DeckViewScene::rebuildTree()
return; return;
} }
QStringList requiredZones = {DECK_ZONE_MAIN, DECK_ZONE_SIDE};
for (const QString &zoneName : requiredZones) {
if (!cardContainers.contains(zoneName)) {
auto *container = new DeckViewCardContainer(zoneName);
cardContainers.insert(zoneName, container);
addItem(container);
}
}
for (auto *currentZone : deck->getZoneNodes()) { for (auto *currentZone : deck->getZoneNodes()) {
DeckViewCardContainer *container = cardContainers.value(currentZone->getName(), 0); DeckViewCardContainer *container = cardContainers.value(currentZone->getName(), 0);
if (!container) { if (!container) {

View file

@ -1,8 +1,8 @@
/** /**
* @file deck_view.h * @file deck_view.h
* @ingroup Lobby * @ingroup Lobby
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DECKVIEW_H #ifndef DECKVIEW_H
#define DECKVIEW_H #define DECKVIEW_H

View file

@ -19,7 +19,7 @@
#include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h> #include <libcockatrice/protocol/pb/command_set_sideboard_plan.pb.h>
#include <libcockatrice/protocol/pb/response_deck_download.pb.h> #include <libcockatrice/protocol/pb/response_deck_download.pb.h>
#include <libcockatrice/protocol/pending_command.h> #include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/utility/string_limits.h> #include <libcockatrice/utility/trice_limits.h>
ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false) ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
{ {
@ -209,7 +209,6 @@ void DeckViewContainer::refreshShortcuts()
loadLocalButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadLocalButton")); loadLocalButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadLocalButton"));
loadRemoteButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadRemoteButton")); loadRemoteButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadRemoteButton"));
loadFromClipboardButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadFromClipboardButton")); loadFromClipboardButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadFromClipboardButton"));
loadFromWebsiteButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/loadFromWebsiteButton"));
unloadDeckButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/unloadDeckButton")); unloadDeckButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/unloadDeckButton"));
readyStartButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/readyStartButton")); readyStartButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/readyStartButton"));
sideboardLockButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/sideboardLockButton")); sideboardLockButton->setShortcut(shortcuts.getSingleShortcut("DeckViewContainer/sideboardLockButton"));

View file

@ -1,8 +1,8 @@
/** /**
* @file deck_view_container.h * @file deck_view_container.h
* @ingroup Lobby * @ingroup Lobby
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DECK_VIEW_CONTAINER_H #ifndef DECK_VIEW_CONTAINER_H
#define DECK_VIEW_CONTAINER_H #define DECK_VIEW_CONTAINER_H

View file

@ -1,8 +1,8 @@
/** /**
* @file tabbed_deck_view_container.h * @file tabbed_deck_view_container.h
* @ingroup Lobby * @ingroup Lobby
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef TABBED_DECK_VIEW_CONTAINER_H #ifndef TABBED_DECK_VIEW_CONTAINER_H
#define TABBED_DECK_VIEW_CONTAINER_H #define TABBED_DECK_VIEW_CONTAINER_H

View file

@ -20,7 +20,7 @@
#include <libcockatrice/deck_list/deck_list.h> #include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/models/database/card_database_model.h> #include <libcockatrice/models/database/card_database_model.h>
#include <libcockatrice/models/database/token/token_display_model.h> #include <libcockatrice/models/database/token/token_display_model.h>
#include <libcockatrice/utility/string_limits.h> #include <libcockatrice/utility/trice_limits.h>
DlgCreateToken::DlgCreateToken(const QStringList &_predefinedTokens, QWidget *parent) DlgCreateToken::DlgCreateToken(const QStringList &_predefinedTokens, QWidget *parent)
: QDialog(parent), predefinedTokens(_predefinedTokens) : QDialog(parent), predefinedTokens(_predefinedTokens)

View file

@ -1,8 +1,8 @@
/** /**
* @file dlg_create_token.h * @file dlg_create_token.h
* @ingroup GameDialogs * @ingroup GameDialogs
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DLG_CREATETOKEN_H #ifndef DLG_CREATETOKEN_H
#define DLG_CREATETOKEN_H #define DLG_CREATETOKEN_H

View file

@ -1,8 +1,8 @@
/** /**
* @file dlg_move_top_cards_until.h * @file dlg_move_top_cards_until.h
* @ingroup GameDialogs * @ingroup GameDialogs
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H #ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H #define DLG_MOVE_TOP_CARDS_UNTIL_H

View file

@ -5,7 +5,7 @@
#include <QSpinBox> #include <QSpinBox>
#include <QVBoxLayout> #include <QVBoxLayout>
#include <QWidget> #include <QWidget>
#include <libcockatrice/utility/dice_limits.h> #include <libcockatrice/utility/trice_limits.h>
DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent) DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent)
{ {

View file

@ -1,8 +1,8 @@
/** /**
* @file dlg_roll_dice.h * @file dlg_roll_dice.h
* @ingroup GameDialogs * @ingroup GameDialogs
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef DLG_ROLL_DICE_H #ifndef DLG_ROLL_DICE_H
#define DLG_ROLL_DICE_H #define DLG_ROLL_DICE_H

View file

@ -4,16 +4,16 @@
#include <libcockatrice/protocol/pb/event_game_joined.pb.h> #include <libcockatrice/protocol/pb/event_game_joined.pb.h>
Game::Game(QObject *_parent, Game::Game(TabGame *_tab,
bool isLocalGame,
QList<AbstractClient *> &_clients, QList<AbstractClient *> &_clients,
const Event_GameJoined &event, const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes) const QMap<int, QString> &_roomGameTypes)
: AbstractGame(_parent) : AbstractGame(_tab)
{ {
gameMetaInfo->setFromProto(event.game_info()); gameMetaInfo->setFromProto(event.game_info());
gameMetaInfo->setRoomGameTypes(_roomGameTypes); gameMetaInfo->setRoomGameTypes(_roomGameTypes);
gameState = new GameState(this, 0, event.host_id(), isLocalGame, _clients, false, event.resuming(), -1, false); gameState = new GameState(this, 0, event.host_id(), tab->getTabSupervisor()->getIsLocalGame(), _clients, false,
event.resuming(), -1, false);
connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged); connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged);
playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator()); playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator());
gameMetaInfo->setStarted(false); gameMetaInfo->setStarted(false);

View file

@ -1,8 +1,8 @@
/** /**
* @file game.h * @file game.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_GAME_H #ifndef COCKATRICE_GAME_H
#define COCKATRICE_GAME_H #define COCKATRICE_GAME_H
@ -16,8 +16,7 @@ class Game : public AbstractGame
Q_OBJECT Q_OBJECT
public: public:
Game(QObject *parent, Game(TabGame *tab,
bool isLocalGame,
QList<AbstractClient *> &_clients, QList<AbstractClient *> &_clients,
const Event_GameJoined &event, const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes); const QMap<int, QString> &_roomGameTypes);

View file

@ -1,8 +1,8 @@
#include "game_event_handler.h" #include "game_event_handler.h"
#include "../game_graphics/log/message_log_widget.h"
#include "../interface/widgets/tabs/tab_game.h" #include "../interface/widgets/tabs/tab_game.h"
#include "abstract_game.h" #include "abstract_game.h"
#include "log/message_log_widget.h"
#include <libcockatrice/network/client/abstract/abstract_client.h> #include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/get_pb_extension.h> #include <libcockatrice/protocol/get_pb_extension.h>
@ -99,7 +99,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
if (cont.has_forced_by_judge()) { if (cont.has_forced_by_judge()) {
auto id = cont.forced_by_judge(); auto id = cont.forced_by_judge();
PlayerLogic *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr); Player *judgep = game->getPlayerManager()->getPlayers().value(id, nullptr);
if (judgep) { if (judgep) {
emit setContextJudgeName(judgep->getPlayerInfo()->getName()); emit setContextJudgeName(judgep->getPlayerInfo()->getName());
} else if (game->getPlayerManager()->getSpectators().contains(id)) { } else if (game->getPlayerManager()->getSpectators().contains(id)) {
@ -160,7 +160,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont,
break; break;
default: { default: {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0); Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) { if (!player) {
qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id"; qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id";
break; break;
@ -213,25 +213,11 @@ void GameEventHandler::handleChatMessageSent(const QString &chatMessage)
sendGameCommand(cmd); sendGameCommand(cmd);
} }
void GameEventHandler::handleArrowDeletion(int creatorId, int arrowId) void GameEventHandler::handleArrowDeletion(int arrowId)
{ {
Command_DeleteArrow cmd; Command_DeleteArrow cmd;
cmd.set_arrow_id(arrowId); cmd.set_arrow_id(arrowId);
sendGameCommand(cmd);
auto preparedCommand = prepareGameCommand(cmd);
connect(preparedCommand, &PendingCommand::finished, this, [creatorId, arrowId, this](const Response &response) {
handleArrowDeletionFinished(response, creatorId, arrowId);
});
sendGameCommand(preparedCommand);
}
void GameEventHandler::handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId)
{
if (response.response_code() == Response::RespNameNotFound) {
emit arrowDeleted(creatorId, arrowId);
}
} }
void GameEventHandler::eventSpectatorSay(const Event_GameSay &event, void GameEventHandler::eventSpectatorSay(const Event_GameSay &event,
@ -275,7 +261,7 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event
emit spectatorJoined(prop); emit spectatorJoined(prop);
} }
} else { } else {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(playerId, 0); Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0);
if (!player) { if (!player) {
player = game->getPlayerManager()->addPlayer(playerId, prop.user_info()); player = game->getPlayerManager()->addPlayer(playerId, prop.user_info());
emit playerJoined(prop); emit playerJoined(prop);
@ -324,7 +310,7 @@ void GameEventHandler::processCardAttachmentsForPlayers(const Event_GameStateCha
const ServerInfo_Player &playerInfo = event.player_list(i); const ServerInfo_Player &playerInfo = event.player_list(i);
const ServerInfo_PlayerProperties &prop = playerInfo.properties(); const ServerInfo_PlayerProperties &prop = playerInfo.properties();
if (!prop.spectator()) { if (!prop.spectator()) {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0); Player *player = game->getPlayerManager()->getPlayers().value(prop.player_id(), 0);
if (!player) { if (!player) {
continue; continue;
} }
@ -337,7 +323,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
int eventPlayerId, int eventPlayerId,
const GameEventContext &context) const GameEventContext &context)
{ {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0); Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) { if (!player) {
return; return;
} }
@ -361,7 +347,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
case GameEventContext::CONCEDE: { case GameEventContext::CONCEDE: {
player->setConceded(true); player->setConceded(true);
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers()); QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) { while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones(); playerIterator.next().value()->updateZones();
} }
@ -373,7 +359,7 @@ void GameEventHandler::eventPlayerPropertiesChanged(const Event_PlayerProperties
case GameEventContext::UNCONCEDE: { case GameEventContext::UNCONCEDE: {
player->setConceded(false); player->setConceded(false);
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers()); QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) { while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones(); playerIterator.next().value()->updateZones();
} }
@ -423,7 +409,7 @@ void GameEventHandler::eventJoin(const Event_Join &event, int /*eventPlayerId*/,
emit logJoinSpectator(playerName); emit logJoinSpectator(playerName);
emit spectatorJoined(playerInfo); emit spectatorJoined(playerInfo);
} else { } else {
PlayerLogic *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info()); Player *newPlayer = game->getPlayerManager()->addPlayer(playerId, playerInfo.user_info());
emit logJoinPlayer(newPlayer); emit logJoinPlayer(newPlayer);
emit playerJoined(playerInfo); emit playerJoined(playerInfo);
} }
@ -451,7 +437,7 @@ QString GameEventHandler::getLeaveReason(Event_Leave::LeaveReason reason)
} }
void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/) void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
{ {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0); Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) { if (!player) {
return; return;
} }
@ -466,7 +452,7 @@ void GameEventHandler::eventLeave(const Event_Leave &event, int eventPlayerId, c
player->deleteLater(); player->deleteLater();
// Rearrange all remaining zones so that attachment relationship updates take place // Rearrange all remaining zones so that attachment relationship updates take place
QMapIterator<int, PlayerLogic *> playerIterator(game->getPlayerManager()->getPlayers()); QMapIterator<int, Player *> playerIterator(game->getPlayerManager()->getPlayers());
while (playerIterator.hasNext()) { while (playerIterator.hasNext()) {
playerIterator.next().value()->updateZones(); playerIterator.next().value()->updateZones();
} }
@ -488,7 +474,7 @@ void GameEventHandler::eventReverseTurn(const Event_ReverseTurn &event,
int eventPlayerId, int eventPlayerId,
const GameEventContext & /*context*/) const GameEventContext & /*context*/)
{ {
PlayerLogic *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0); Player *player = game->getPlayerManager()->getPlayers().value(eventPlayerId, 0);
if (!player) { if (!player) {
return; return;
} }
@ -519,7 +505,7 @@ void GameEventHandler::eventSetActivePlayer(const Event_SetActivePlayer &event,
const GameEventContext & /*context*/) const GameEventContext & /*context*/)
{ {
game->getGameState()->setActivePlayer(event.active_player_id()); game->getGameState()->setActivePlayer(event.active_player_id());
PlayerLogic *player = game->getPlayerManager()->getPlayer(event.active_player_id()); Player *player = game->getPlayerManager()->getPlayer(event.active_player_id());
if (!player) { if (!player) {
return; return;
} }

View file

@ -1,8 +1,8 @@
/** /**
* @file game_event_handler.h * @file game_event_handler.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_GAME_EVENT_HANDLER_H #ifndef COCKATRICE_GAME_EVENT_HANDLER_H
#define COCKATRICE_GAME_EVENT_HANDLER_H #define COCKATRICE_GAME_EVENT_HANDLER_H
@ -38,7 +38,7 @@ class Event_Kicked;
class Event_ReverseTurn; class Event_ReverseTurn;
class AbstractGame; class AbstractGame;
class PendingCommand; class PendingCommand;
class PlayerLogic; class Player;
inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler"); inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "game_event_handler");
@ -60,8 +60,7 @@ public:
void handleActivePhaseChanged(int phase); void handleActivePhaseChanged(int phase);
void handleGameLeft(); void handleGameLeft();
void handleChatMessageSent(const QString &chatMessage); void handleChatMessageSent(const QString &chatMessage);
void handleArrowDeletion(int creatorId, int arrowId); void handleArrowDeletion(int arrowId);
void handleArrowDeletionFinished(const Response &response, int creatorId, int arrowId);
void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context); void eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext &context);
void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context); void eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext &context);
@ -96,7 +95,7 @@ public slots:
signals: signals:
void emitUserEvent(); void emitUserEvent();
void addPlayerToAutoCompleteList(QString playerName); void addPlayerToAutoCompleteList(QString playerName);
void localPlayerDeckSelected(PlayerLogic *localPlayer, int playerId, ServerInfo_Player playerInfo); void localPlayerDeckSelected(Player *localPlayer, int playerId, ServerInfo_Player playerInfo);
void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName); void remotePlayerDeckSelected(QString deckList, int playerId, QString playerName);
void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks); void remotePlayersDecksSelected(QVector<QPair<int, QPair<QString, QString>>> opponentDecks);
void localPlayerSideboardLocked(int playerId, bool sideboardLocked); void localPlayerSideboardLocked(int playerId, bool sideboardLocked);
@ -113,22 +112,21 @@ signals:
void containerProcessingStarted(GameEventContext context); void containerProcessingStarted(GameEventContext context);
void setContextJudgeName(QString judgeName); void setContextJudgeName(QString judgeName);
void containerProcessingDone(); void containerProcessingDone();
void arrowDeleted(int creatorId, int arrowId);
void logSpectatorSay(ServerInfo_User userInfo, QString message); void logSpectatorSay(ServerInfo_User userInfo, QString message);
void logSpectatorLeave(QString name, QString reason); void logSpectatorLeave(QString name, QString reason);
void logGameStart(); void logGameStart();
void logReadyStart(PlayerLogic *player); void logReadyStart(Player *player);
void logNotReadyStart(PlayerLogic *player); void logNotReadyStart(Player *player);
void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize); void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logSideboardLockSet(PlayerLogic *player, bool sideboardLocked); void logSideboardLockSet(Player *player, bool sideboardLocked);
void logConnectionStateChanged(PlayerLogic *player, bool connected); void logConnectionStateChanged(Player *player, bool connected);
void logJoinSpectator(QString spectatorName); void logJoinSpectator(QString spectatorName);
void logJoinPlayer(PlayerLogic *player); void logJoinPlayer(Player *player);
void logLeave(PlayerLogic *player, QString reason); void logLeave(Player *player, QString reason);
void logKicked(); void logKicked();
void logTurnReversed(PlayerLogic *player, bool reversed); void logTurnReversed(Player *player, bool reversed);
void logGameClosed(); void logGameClosed();
void logActivePlayer(PlayerLogic *activePlayer); void logActivePlayer(Player *activePlayer);
void logActivePhaseChanged(int activePhase); void logActivePhaseChanged(int activePhase);
void logConcede(int playerId); void logConcede(int playerId);
void logUnconcede(int playerId); void logUnconcede(int playerId);

View file

@ -1,8 +1,8 @@
/** /**
* @file game_meta_info.h * @file game_meta_info.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef GAME_META_INFO_H #ifndef GAME_META_INFO_H
#define GAME_META_INFO_H #define GAME_META_INFO_H

View file

@ -1,13 +1,9 @@
#include "game_scene.h" #include "game_scene.h"
#include "../client/settings/cache_settings.h" #include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_logic.h"
#include "../game_graphics/player/player_graphics_item.h"
#include "board/card_item.h" #include "board/card_item.h"
#include "phases_toolbar.h" #include "phases_toolbar.h"
#include "player/menu/player_menu.h" #include "player/player.h"
#include "player/player_graphics_item.h" #include "player/player_graphics_item.h"
#include "zones/select_zone.h" #include "zones/select_zone.h"
#include "zones/view_zone.h" #include "zones/view_zone.h"
@ -76,114 +72,19 @@ QList<CardItem *> GameScene::selectedCards() const
return selectedCards; return selectedCards;
} }
void GameScene::onCardSelectionChanged(AbstractCardItem *abstractCard, bool selected)
{
CardItem *card = qobject_cast<CardItem *>(abstractCard);
if (!card || !card->getOwner()) {
return;
}
auto *owner = card->getOwner();
if (selected) {
owner->requestCardMenuUpdate(card);
return;
}
if (selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->requestCardMenuUpdate(nullptr);
}
}
void GameScene::onCardRightClicked(AbstractCardItem *abstractCard, QPoint screenPos)
{
auto *card = qobject_cast<CardItem *>(abstractCard);
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
auto *view = playerViews.value(card->getOwner()->getPlayerInfo()->getId());
if (!view) {
return;
}
card->getOwner()->getGame()->setActiveCard(card);
if (auto *menu = view->getPlayerMenu()->updateCardMenu(card)) {
menu->popup(screenPos);
}
}
void GameScene::playSelected(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlay(selectedCards());
}
void GameScene::playSelectedFaceDown(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actPlayFacedown(selectedCards());
}
void GameScene::hideSelected(AbstractCardItem *card)
{
if (!card) {
return;
}
if (!card->getOwner()) {
return;
}
card->getOwner()->getPlayerActions()->actHide(selectedCards());
}
/** /**
* @brief Adds a player to the scene and stores their graphics item. * @brief Adds a player to the scene and stores their graphics item.
* @param player Player to add. * @param player Player to add.
* *
* Connects to the player's sizeChanged signal to recompute layout on resize. * Connects to the player's sizeChanged signal to recompute layout on resize.
*/ */
void GameScene::addPlayer(PlayerLogic *player) void GameScene::addPlayer(Player *player)
{ {
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName(); qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::addPlayer name=" << player->getPlayerInfo()->getName();
auto *view = new PlayerGraphicsItem(player); players << player->getGraphicsItem();
addItem(player->getGraphicsItem());
playerViews.insert(player->getPlayerInfo()->getId(), view); connect(player->getGraphicsItem(), &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
addItem(view);
connect(view, &PlayerGraphicsItem::sizeChanged, this, &GameScene::rearrange);
connect(player, &PlayerLogic::concededChanged, this, [this](int id, bool conceded) {
if (conceded) {
clearArrowsForPlayer(id);
}
rearrange();
});
connect(player, &PlayerLogic::requestZoneViewToggle, this, &GameScene::toggleZoneView);
connect(player, &PlayerLogic::requestRevealedZoneView, this, &GameScene::addRevealedZoneView);
connect(player, &PlayerLogic::arrowDeleted, this, &GameScene::deleteArrow);
connect(player, &PlayerLogic::arrowCreateRequested, this, &GameScene::addArrow);
connect(player, &PlayerLogic::arrowDeleteRequested, this, &GameScene::requestArrowDeletion);
connect(player, &PlayerLogic::arrowsClearedLocally, this,
[this, id = player->getPlayerInfo()->getId()]() { clearArrowsForPlayerLocally(id); });
connect(player->getPlayerEventHandler(), &PlayerEventHandler::cardZoneChanged, this, &GameScene::onCardZoneChanged);
rearrange();
} }
/** /**
@ -192,20 +93,17 @@ void GameScene::addPlayer(PlayerLogic *player)
* *
* Closes any zone views associated with the player and recomputes layout. * Closes any zone views associated with the player and recomputes layout.
*/ */
void GameScene::removePlayer(PlayerLogic *player) void GameScene::removePlayer(Player *player)
{ {
qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName(); qCInfo(GameScenePlayerAdditionRemovalLog) << "GameScene::removePlayer name=" << player->getPlayerInfo()->getName();
clearArrowsForPlayer(player->getPlayerInfo()->getId());
for (ZoneViewWidget *zone : zoneViews) { for (ZoneViewWidget *zone : zoneViews) {
if (zone->getPlayer() == player) { if (zone->getPlayer() == player) {
zone->close(); zone->close();
} }
} }
auto *view = playerViews.take(player->getPlayerInfo()->getId()); players.removeOne(player->getGraphicsItem());
removeItem(view); removeItem(player->getGraphicsItem());
view->deleteLater();
rearrange(); rearrange();
} }
@ -280,14 +178,14 @@ void GameScene::processViewSizeChange(const QSize &newSize)
* *
* Used to determine rotation and layout order. * Used to determine rotation and layout order.
*/ */
QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) const QList<Player *> GameScene::collectActivePlayers(int &firstPlayerIndex) const
{ {
QList<PlayerLogic *> activePlayers; QList<Player *> activePlayers;
firstPlayerIndex = 0; firstPlayerIndex = 0;
bool firstPlayerFound = false; bool firstPlayerFound = false;
for (auto *pgItem : playerViews.values()) { for (auto *pgItem : players) {
PlayerLogic *p = pgItem->getLogic(); Player *p = pgItem->getPlayer();
if (p && !p->getConceded()) { if (p && !p->getConceded()) {
activePlayers.append(p); activePlayers.append(p);
if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) { if (!firstPlayerFound && p->getPlayerInfo()->getLocal()) {
@ -307,9 +205,9 @@ QList<PlayerLogic *> GameScene::collectActivePlayers(int &firstPlayerIndex) cons
* *
* Applies rotation offset and ensures the list wraps correctly. * Applies rotation offset and ensures the list wraps correctly.
*/ */
QList<PlayerLogic *> GameScene::rotatePlayers(const QList<PlayerLogic *> &activePlayers, int firstPlayerIndex) const QList<Player *> GameScene::rotatePlayers(const QList<Player *> &activePlayers, int firstPlayerIndex) const
{ {
QList<PlayerLogic *> rotated = activePlayers; QList<Player *> rotated = activePlayers;
if (!rotated.isEmpty()) { if (!rotated.isEmpty()) {
int totalRotation = firstPlayerIndex + playerRotation; int totalRotation = firstPlayerIndex + playerRotation;
while (totalRotation < 0) { while (totalRotation < 0) {
@ -340,7 +238,7 @@ int GameScene::determineColumnCount(int playerCount)
* - Position players in columns with spacing. * - Position players in columns with spacing.
* - Mirror graphics for visual balance. * - Mirror graphics for visual balance.
*/ */
QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &playersPlaying, int columns) QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<Player *> &playersPlaying, int columns)
{ {
playersByColumn.clear(); playersByColumn.clear();
@ -348,7 +246,7 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &pl
qreal sceneHeight = 0, sceneWidth = -playerAreaSpacing; qreal sceneHeight = 0, sceneWidth = -playerAreaSpacing;
QList<int> columnWidth; QList<int> columnWidth;
QListIterator<PlayerLogic *> playersIter(playersPlaying); QListIterator<Player *> playersIter(playersPlaying);
for (int col = 0; col < columns; ++col) { for (int col = 0; col < columns; ++col) {
playersByColumn.append(QList<PlayerGraphicsItem *>()); playersByColumn.append(QList<PlayerGraphicsItem *>());
columnWidth.append(0); columnWidth.append(0);
@ -356,14 +254,14 @@ QSizeF GameScene::computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &pl
int rowsInColumn = rows - (playersPlaying.size() % columns) * col; // Adjust rows for uneven columns int rowsInColumn = rows - (playersPlaying.size() % columns) * col; // Adjust rows for uneven columns
for (int j = 0; j < rowsInColumn; ++j) { for (int j = 0; j < rowsInColumn; ++j) {
PlayerLogic *player = playersIter.next(); Player *player = playersIter.next();
if (col == 0) { if (col == 0) {
playersByColumn[col].prepend(playerViews.value(player->getPlayerInfo()->getId())); playersByColumn[col].prepend(player->getGraphicsItem());
} else { } else {
playersByColumn[col].append(playerViews.value(player->getPlayerInfo()->getId())); playersByColumn[col].append(player->getGraphicsItem());
} }
auto *pgItem = playerViews.value(player->getPlayerInfo()->getId()); auto *pgItem = player->getGraphicsItem();
thisColumnHeight += pgItem->boundingRect().height() + playerAreaSpacing; thisColumnHeight += pgItem->boundingRect().height() + playerAreaSpacing;
columnWidth[col] = std::max(columnWidth[col], (int)pgItem->boundingRect().width()); columnWidth[col] = std::max(columnWidth[col], (int)pgItem->boundingRect().width());
} }
@ -450,89 +348,6 @@ void GameScene::resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qr
} }
} }
void GameScene::addArrow(QSharedPointer<ArrowData> data)
{
auto *startView = playerViews.value(data->startPlayerId);
auto *targetView = playerViews.value(data->targetPlayerId);
if (!startView || !targetView) {
return;
}
PlayerLogic *startLogic = startView->getLogic();
auto *startZone = startLogic->getZones().value(data->startZone);
if (!startZone) {
return;
}
CardItem *startCard = startZone->getCard(data->startCardId);
if (!startCard) {
return;
}
ArrowTarget *targetItem = nullptr;
if (data->isPlayerTargeted()) {
targetItem = targetView->getPlayerTarget();
} else {
auto *zone = targetView->getLogic()->getZones().value(data->targetZone);
if (zone) {
targetItem = zone->getCard(data->targetCardId);
}
}
if (!targetItem) {
return;
}
auto *arrow = new ArrowItem(data, startCard, targetItem);
addItem(arrow);
arrowRegistry.insert(data, arrow);
connect(arrow, &ArrowItem::requestDeletion, this, &GameScene::requestArrowDeletion);
}
void GameScene::deleteArrow(int playerId, int arrowId)
{
if (auto *arrow = arrowRegistry.take(playerId, arrowId)) {
arrow->delArrow();
}
}
void GameScene::requestArrowDeletion(int playerId, int arrowId)
{
if (arrowRegistry.contains(playerId, arrowId)) {
emit arrowDeletionRequested(playerId, arrowId);
}
}
void GameScene::onCardZoneChanged(CardItem *card, bool sameZone)
{
QList<ArrowItem *> toDelete;
for (auto *arrow : arrowRegistry.all()) {
if (arrow->getStartItem() == card || arrow->getTargetItem() == card) {
if (sameZone) {
arrow->updatePath();
} else {
toDelete.append(arrow);
}
}
}
for (auto *arrow : toDelete) {
deleteArrow(arrow->getCreatorId(), arrow->getId());
}
}
void GameScene::clearArrowsForPlayer(int playerId)
{
for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {
emit requestArrowDeletion(playerId, arrowId);
}
}
void GameScene::clearArrowsForPlayerLocally(int playerId)
{
for (int arrowId : arrowRegistry.idsForPlayer(playerId)) {
arrowRegistry.take(playerId, arrowId)->delArrow();
}
}
// ---------- Hover Handling ---------- // ---------- Hover Handling ----------
void GameScene::updateHover(const QPointF &scenePos) void GameScene::updateHover(const QPointF &scenePos)
@ -620,7 +435,7 @@ CardItem *GameScene::findTopmostCardInZone(const QList<QGraphicsItem *> &items,
* If an identical view exists, it is closed. Otherwise, a new ZoneViewWidget is created * If an identical view exists, it is closed. Otherwise, a new ZoneViewWidget is created
* and positioned based on zone type. * and positioned based on zone type.
*/ */
void GameScene::toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed) void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed)
{ {
for (auto &view : zoneViews) { for (auto &view : zoneViews) {
ZoneViewZone *temp = view->getZone(); ZoneViewZone *temp = view->getZone();
@ -653,7 +468,7 @@ void GameScene::toggleZoneView(PlayerLogic *player, const QString &zoneName, int
* @param cardList List of cards to show. * @param cardList List of cards to show.
* @param withWritePermission Whether edits are allowed. * @param withWritePermission Whether edits are allowed.
*/ */
void GameScene::addRevealedZoneView(PlayerLogic *player, void GameScene::addRevealedZoneView(Player *player,
CardZoneLogic *zone, CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList, const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission) bool withWritePermission)

View file

@ -1,10 +1,7 @@
#ifndef GAMESCENE_H #ifndef GAMESCENE_H
#define GAMESCENE_H #define GAMESCENE_H
#include "../game/arrow_registry.h" #include "zones/logic/card_zone_logic.h"
#include "../game/board/arrow_data.h"
#include "../game/zones/card_zone_logic.h"
#include "board/arrow_item.h"
#include <QGraphicsScene> #include <QGraphicsScene>
#include <QList> #include <QList>
@ -15,7 +12,7 @@
inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene"); inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal"); inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");
class PlayerLogic; class Player;
class PlayerGraphicsItem; class PlayerGraphicsItem;
class ZoneViewWidget; class ZoneViewWidget;
class CardZone; class CardZone;
@ -44,9 +41,8 @@ private:
static const int playerAreaSpacing = 5; ///< Space between player areas static const int playerAreaSpacing = 5; ///< Space between player areas
PhasesToolbar *phasesToolbar; ///< Toolbar showing game phases PhasesToolbar *phasesToolbar; ///< Toolbar showing game phases
QMap<int, PlayerGraphicsItem *> playerViews; ///< ID lookup for player graphics items QList<PlayerGraphicsItem *> players; ///< All player graphics items
QList<QList<PlayerGraphicsItem *>> playersByColumn; ///< Players organized by column QList<QList<PlayerGraphicsItem *>> playersByColumn; ///< Players organized by column
ArrowRegistry arrowRegistry; ///< ID registry for arrow graphics items
QList<ZoneViewWidget *> zoneViews; ///< Active zone view widgets QList<ZoneViewWidget *> zoneViews; ///< Active zone view widgets
QSize viewSize; ///< Current view size QSize viewSize; ///< Current view size
QPointer<CardItem> hoveredCard; ///< Currently hovered card QPointer<CardItem> hoveredCard; ///< Currently hovered card
@ -60,12 +56,10 @@ private:
*/ */
void updateHover(const QPointF &scenePos); void updateHover(const QPointF &scenePos);
/** /// Activates hover state and escapes the card from its clip container so hover scaling is visible beyond zone
* @brief Activates hover state and escapes the card from its clip container /// bounds.
* so hover scaling is visible beyond zone bounds.
*/
void beginCardHover(CardItem *card); void beginCardHover(CardItem *card);
/** @brief Deactivates hover state and restores the card to its clip container. */ /// Deactivates hover state and restores the card to its clip container.
void endCardHover(CardItem *card); void endCardHover(CardItem *card);
public: public:
@ -76,36 +70,26 @@ public:
*/ */
explicit GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr); explicit GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
/** @brief Destructor, cleans up timer and zone views. */ /** Destructor, cleans up timer and zone views. */
~GameScene() override; ~GameScene() override;
/** @brief Updates UI text for all zone views. */ /** Updates UI text for all zone views. */
void retranslateUi(); void retranslateUi();
/** @brief Gets all selected CardItems. */ /** Gets all selected CardItems */
QList<CardItem *> selectedCards() const; QList<CardItem *> selectedCards() const;
/** /**
* @brief Adds a player to the scene and stores their graphics item. * @brief Adds a player to the scene and stores their graphics item.
* @param player Player to add. * @param player Player to add.
*/ */
void addPlayer(PlayerLogic *player); void addPlayer(Player *player);
/** /**
* @brief Removes a player from the scene. * @brief Removes a player from the scene.
* @param player Player to remove. * @param player Player to remove.
*/ */
void removePlayer(PlayerLogic *player); void removePlayer(Player *player);
QMap<int, PlayerGraphicsItem *> getPlayers() const
{
return playerViews;
}
PlayerGraphicsItem *viewForPlayer(int playerId)
{
return playerViews.value(playerId);
}
/** /**
* @brief Adjusts the global rotation offset for player layout. * @brief Adjusts the global rotation offset for player layout.
@ -113,7 +97,7 @@ public:
*/ */
void adjustPlayerRotation(int rotationAdjustment); void adjustPlayerRotation(int rotationAdjustment);
/** @brief Recomputes the layout of players and the scene size. */ /** Recomputes the layout of players and the scene size. */
void rearrange(); void rearrange();
/** /**
@ -127,7 +111,7 @@ public:
* @param firstPlayerIndex Output index of first local player. * @param firstPlayerIndex Output index of first local player.
* @return List of active players. * @return List of active players.
*/ */
QList<PlayerLogic *> collectActivePlayers(int &firstPlayerIndex) const; QList<Player *> collectActivePlayers(int &firstPlayerIndex) const;
/** /**
* @brief Rotates the list of players for layout. * @brief Rotates the list of players for layout.
@ -135,7 +119,7 @@ public:
* @param firstPlayerIndex Index of first local player. * @param firstPlayerIndex Index of first local player.
* @return Rotated list. * @return Rotated list.
*/ */
QList<PlayerLogic *> rotatePlayers(const QList<PlayerLogic *> &players, int firstPlayerIndex) const; QList<Player *> rotatePlayers(const QList<Player *> &players, int firstPlayerIndex) const;
/** /**
* @brief Determines the number of columns to display players in. * @brief Determines the number of columns to display players in.
@ -150,7 +134,7 @@ public:
* @param columns Number of columns to split into. * @param columns Number of columns to split into.
* @return Calculated scene size. * @return Calculated scene size.
*/ */
QSizeF computeSceneSizeAndPlayerLayout(const QList<PlayerLogic *> &playersPlaying, int columns); QSizeF computeSceneSizeAndPlayerLayout(const QList<Player *> &playersPlaying, int columns);
/** /**
* @brief Computes the minimum width for each column based on player minimum widths. * @brief Computes the minimum width for each column based on player minimum widths.
@ -173,73 +157,56 @@ public:
*/ */
void resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qreal newWidth); void resizeColumnsAndPlayers(const QList<qreal> &minWidthByColumn, qreal newWidth);
/** @brief Finds the topmost card zone under the cursor. */ /** Finds the topmost card zone under the cursor. */
static CardZone *findTopmostZone(const QList<QGraphicsItem *> &items); static CardZone *findTopmostZone(const QList<QGraphicsItem *> &items);
/** @brief Finds the topmost card in a given zone, considering attachments and Z-order. */ /** Finds the topmost card in a given zone, considering attachments and Z-order. */
static CardItem *findTopmostCardInZone(const QList<QGraphicsItem *> &items, CardZone *zone); static CardItem *findTopmostCardInZone(const QList<QGraphicsItem *> &items, CardZone *zone);
/** @brief Updates hovered card highlighting. */ /** Updates hovered card highlighting. */
void updateHoveredCard(CardItem *newCard); void updateHoveredCard(CardItem *newCard);
/** @brief Registers a card for animation updates. */ /** Registers a card for animation updates. */
void registerAnimationItem(AbstractCardItem *card); void registerAnimationItem(AbstractCardItem *card);
/** @brief Unregisters a card from animation updates. */ /** Unregisters a card from animation updates. */
void unregisterAnimationItem(AbstractCardItem *card); void unregisterAnimationItem(AbstractCardItem *card);
void startRubberBand(const QPointF &selectionOrigin); void startRubberBand(const QPointF &selectionOrigin);
void resizeRubberBand(const QPointF &cursorPoint, int selectedCount); void resizeRubberBand(const QPointF &cursorPoint, int selectedCount);
void stopRubberBand(); void stopRubberBand();
public slots: public slots:
void onCardSelectionChanged(AbstractCardItem *card, bool selected); /** Toggles a zone view for a player. */
void onCardRightClicked(AbstractCardItem *card, QPoint screenPos); void toggleZoneView(Player *player, const QString &zoneName, int numberCards, bool isReversed = false);
void playSelected(AbstractCardItem *card);
void playSelectedFaceDown(AbstractCardItem *card);
void hideSelected(AbstractCardItem *card);
/** @brief Toggles a zone view for a player. */
void toggleZoneView(PlayerLogic *player, const QString &zoneName, int numberCards, bool isReversed = false);
/** @brief Adds a revealed zone view (for shown cards). */ /** Adds a revealed zone view (for shown cards). */
void addRevealedZoneView(PlayerLogic *player, void addRevealedZoneView(Player *player,
CardZoneLogic *zone, CardZoneLogic *zone,
const QList<const ServerInfo_Card *> &cardList, const QList<const ServerInfo_Card *> &cardList,
bool withWritePermission); bool withWritePermission);
/** @brief Removes a zone view widget from the scene. */ /** Removes a zone view widget from the scene. */
void removeZoneView(ZoneViewWidget *item); void removeZoneView(ZoneViewWidget *item);
/** @brief Closes all zone views. */ /** Closes all zone views. */
void clearViews(); void clearViews();
/** @brief Closes the most recently added zone view. */ /** Closes the most recently added zone view. */
void closeMostRecentZoneView(); void closeMostRecentZoneView();
QTransform getViewTransform() const; QTransform getViewTransform() const;
QTransform getViewportTransform() const; QTransform getViewportTransform() const;
/// Directly modifies the scene
void addArrow(QSharedPointer<ArrowData> data);
void deleteArrow(int playerId, int arrowId);
void clearArrowsForPlayer(int playerId);
void clearArrowsForPlayerLocally(int playerId);
/// Queues up arrow deletion but doesn't directly modify the scene
void requestArrowDeletion(int playerId, int arrowId);
void onCardZoneChanged(CardItem *card, bool sameZone);
protected: protected:
/** @brief Handles hover updates. */ /** Handles hover updates. */
bool event(QEvent *event) override; bool event(QEvent *event) override;
/** @brief Handles animation timer updates. */ /** Handles animation timer updates. */
void timerEvent(QTimerEvent *event) override; void timerEvent(QTimerEvent *event) override;
signals: signals:
void sigStartRubberBand(const QPointF &selectionOrigin); void sigStartRubberBand(const QPointF &selectionOrigin);
void sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount); void sigResizeRubberBand(const QPointF &cursorPoint, int selectedCount);
void sigStopRubberBand(); void sigStopRubberBand();
void arrowDeletionRequested(int creatorId, int arrowId);
}; };
#endif #endif

View file

@ -1,8 +1,8 @@
/** /**
* @file game_state.h * @file game_state.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef COCKATRICE_GAME_STATE_H #ifndef COCKATRICE_GAME_STATE_H
#define COCKATRICE_GAME_STATE_H #define COCKATRICE_GAME_STATE_H

View file

@ -4,12 +4,9 @@
#include "game_scene.h" #include "game_scene.h"
#include <QAction> #include <QAction>
#include <QGridLayout>
#include <QLabel> #include <QLabel>
#include <QLayout>
#include <QResizeEvent> #include <QResizeEvent>
#include <QRubberBand> #include <QRubberBand>
#include <libcockatrice/utility/qt_utils.h>
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings. // QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
// This subclass disables that behavior so dragCountLabel can appear above it. // This subclass disables that behavior so dragCountLabel can appear above it.
@ -37,6 +34,7 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
{ {
setBackgroundBrush(QBrush(QColor(0, 0, 0))); setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing); setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::ClickFocus);
setViewportUpdateMode(BoundingRectViewportUpdate); setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect); connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect);
@ -46,9 +44,6 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand); connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); }); connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateTotalSelectionCount(); });
setFocusDisabled(SettingsCache::instance().getKeepGameChatFocus());
connect(&SettingsCache::instance(), &SettingsCache::keepGameChatFocusChanged, this, &GameView::setFocusDisabled);
aCloseMostRecentZoneView = new QAction(this); aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView); connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView);
@ -58,40 +53,31 @@ GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, par
refreshShortcuts(); refreshShortcuts();
rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this); rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this);
const QString baseProperties = "color: white; " const QString countLabelStyle = "color: white; "
"font-family: monospace; " "font-size: 14px; "
"background-color: rgba(0, 0, 0, 160); " "font-weight: bold; "
"border-radius: 3px; " "background-color: rgba(0, 0, 0, 160); "
"padding: 1px 2px; " "border-radius: 3px; "
"white-space: pre;"; "padding: 1px 2px;";
const QString dragCountLabelStyle = baseProperties + "font-size: 14px; font-weight: bold;";
const QString totalCountLabelStyle = baseProperties + "font-size: 16px; font-weight: bold;";
const QString subtypeTallyLabelStyle = baseProperties + "font-size: 12px;";
dragCountLabel = new QLabel(this); dragCountLabel = new QLabel(this);
dragCountLabel->setStyleSheet(dragCountLabelStyle); dragCountLabel->setStyleSheet(countLabelStyle);
dragCountLabel->hide(); dragCountLabel->hide();
dragCountLabel->raise(); dragCountLabel->raise();
totalCountLabel = new QLabel(this); totalCountLabel = new QLabel(this);
totalCountLabel->setStyleSheet(totalCountLabelStyle); totalCountLabel->setStyleSheet(countLabelStyle);
totalCountLabel->hide(); totalCountLabel->hide();
tallyContainer = new QWidget(this);
tallyContainer->setStyleSheet(subtypeTallyLabelStyle);
tallyLayout = new QGridLayout(tallyContainer);
tallyLayout->setContentsMargins(2, 2, 2, 2);
tallyLayout->setSpacing(2);
tallyContainer->hide();
} }
void GameView::resizeEvent(QResizeEvent *event) void GameView::resizeEvent(QResizeEvent *event)
{ {
QGraphicsView::resizeEvent(event); QGraphicsView::resizeEvent(event);
GameScene *s = static_cast<GameScene *>(scene()); GameScene *s = dynamic_cast<GameScene *>(scene());
s->processViewSizeChange(event->size()); if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect()); updateSceneRect(scene()->sceneRect());
updateTotalSelectionCount(event->size()); updateTotalSelectionCount(event->size());
@ -176,118 +162,27 @@ void GameView::refreshShortcuts()
SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView")); SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
} }
void GameView::clearTallyLabels()
{
QtUtils::clearLayoutRec(tallyLayout);
}
QSize GameView::rebuildTallyLabels(const QList<TallyRow> &entries)
{
clearTallyLabels();
const QString nameStyle = QStringLiteral("color: white; font-size: 12px; background: transparent;");
const QString countStyle =
QStringLiteral("color: white; font-size: 14px; font-weight: bold; background: transparent;");
int totalHeight = 0;
int maxNameWidth = 0;
int maxCountWidth = 0;
int row = 0;
for (const TallyRow &entry : entries) {
auto *nameLabel = new QLabel(entry.name, tallyContainer);
nameLabel->setStyleSheet(nameStyle);
nameLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
tallyLayout->addWidget(nameLabel, row, 0);
auto *countLabel = new QLabel(entry.value, tallyContainer);
countLabel->setStyleSheet(countStyle);
countLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
tallyLayout->addWidget(countLabel, row, 1);
QSize nameSize = nameLabel->sizeHint();
QSize countSize = countLabel->sizeHint();
maxNameWidth = qMax(maxNameWidth, nameSize.width());
maxCountWidth = qMax(maxCountWidth, countSize.width());
totalHeight += qMax(nameSize.height(), countSize.height());
++row;
}
int spacing = tallyLayout->spacing();
int margins = tallyLayout->contentsMargins().left() + tallyLayout->contentsMargins().right();
int verticalMargins = tallyLayout->contentsMargins().top() + tallyLayout->contentsMargins().bottom();
int width = maxNameWidth + spacing + maxCountWidth + margins;
int height = totalHeight + (row - 1) * spacing + verticalMargins;
return QSize(width, height);
}
void GameView::updateTotalSelectionCount(const QSize &viewSize) void GameView::updateTotalSelectionCount(const QSize &viewSize)
{ {
constexpr int kMarginInPixels = 10; if (!SettingsCache::instance().getShowTotalSelectionCount()) {
constexpr int kSpacingBetweenLabels = 4; totalCountLabel->hide();
return;
int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width(); }
int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
int count = scene()->selectedItems().count(); int count = scene()->selectedItems().count();
if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) { if (count > 1) {
totalCountLabel->hide();
} else {
totalCountLabel->setText(QString::number(count)); totalCountLabel->setText(QString::number(count));
totalCountLabel->adjustSize(); totalCountLabel->adjustSize();
constexpr int kMarginInPixels = 10;
int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width();
int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
int x = availableWidth - totalCountLabel->width() - kMarginInPixels; int x = availableWidth - totalCountLabel->width() - kMarginInPixels;
int y = availableHeight - totalCountLabel->height() - kMarginInPixels; int y = availableHeight - totalCountLabel->height() - kMarginInPixels;
totalCountLabel->move(x, y); totalCountLabel->move(x, y);
totalCountLabel->show(); totalCountLabel->show();
}
TallyType tallyType =
SettingsCache::instance().getShowSubtypeSelectionTally() ? TallyType::Subtypes : TallyType::None;
GameScene *gameScene = static_cast<GameScene *>(scene());
QList<TallyRow> entries = Tally::compute(gameScene->selectedCards(), tallyType);
if (entries.isEmpty() || count <= 1) {
tallyContainer->hide();
cachedTallyRows.clear();
return;
}
// Only rebuild labels if entries changed
QSize containerSize;
if (entries != cachedTallyRows) {
cachedTallyRows = entries;
containerSize = rebuildTallyLabels(entries);
tallyContainer->resize(containerSize);
} else { } else {
containerSize = tallyContainer->size(); totalCountLabel->hide();
} }
int x = availableWidth - containerSize.width() - kMarginInPixels;
int y;
if (totalCountLabel->isVisible()) {
y = totalCountLabel->y() - containerSize.height() - kSpacingBetweenLabels;
} else {
y = availableHeight - containerSize.height() - kMarginInPixels;
}
y = qMax(kMarginInPixels, y);
tallyContainer->move(x, y);
tallyContainer->show();
}
/**
* Disabling focus on the game view will allow chat to maintain the autofocusing behavior of pre 2.10.3,
* at the cost of disabling the zone view search bar.
*/
void GameView::setFocusDisabled(bool disabled)
{
setFocusPolicy(disabled ? Qt::NoFocus : Qt::ClickFocus);
} }

View file

@ -1,18 +1,15 @@
/** /**
* @file game_view.h * @file game_view.h
* @ingroup GameGraphics * @ingroup GameGraphics
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef GAMEVIEW_H #ifndef GAMEVIEW_H
#define GAMEVIEW_H #define GAMEVIEW_H
#include "tally/tally.h"
#include <QGraphicsView> #include <QGraphicsView>
class GameScene; class GameScene;
class QGridLayout;
class QLabel; class QLabel;
class QRubberBand; class QRubberBand;
@ -24,13 +21,7 @@ private:
QRubberBand *rubberBand; QRubberBand *rubberBand;
QLabel *dragCountLabel; QLabel *dragCountLabel;
QLabel *totalCountLabel; QLabel *totalCountLabel;
QWidget *tallyContainer;
QGridLayout *tallyLayout;
QPointF selectionOrigin; QPointF selectionOrigin;
QList<TallyRow> cachedTallyRows; ///< Cached entries to avoid redundant rebuilds
QSize rebuildTallyLabels(const QList<TallyRow> &entries);
void clearTallyLabels();
protected: protected:
void resizeEvent(QResizeEvent *event) override; void resizeEvent(QResizeEvent *event) override;
@ -40,7 +31,6 @@ private slots:
void stopRubberBand(); void stopRubberBand();
void refreshShortcuts(); void refreshShortcuts();
void updateTotalSelectionCount(const QSize &viewSize = QSize()); void updateTotalSelectionCount(const QSize &viewSize = QSize());
void setFocusDisabled(bool disabled);
public slots: public slots:
void updateSceneRect(const QRectF &rect); void updateSceneRect(const QRectF &rect);

View file

@ -1,14 +1,14 @@
/** /**
* @file hand_counter.h * @file hand_counter.h
* @ingroup GameGraphicsPlayers * @ingroup GameGraphicsPlayers
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef HANDCOUNTER_H #ifndef HANDCOUNTER_H
#define HANDCOUNTER_H #define HANDCOUNTER_H
#include "board/abstract_graphics_item.h" #include "../game_graphics/board/abstract_graphics_item.h"
#include "board/graphics_item_type.h" #include "../game_graphics/board/graphics_item_type.h"
#include <QString> #include <QString>

View file

@ -1,13 +1,13 @@
#include "message_log_widget.h" #include "message_log_widget.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h" #include "../../client/sound_engine.h"
#include "../../game/phase.h"
#include "../../game/player/player_logic.h"
#include "../../interface/widgets/tabs/tab_game.h" #include "../../interface/widgets/tabs/tab_game.h"
#include "../board/card_item.h" #include "../board/card_item.h"
#include "../board/translate_counter_name.h" #include "../board/translate_counter_name.h"
#include "../phase.h"
#include "../player/player.h"
#include <../../client/settings/card_counter_settings.h>
#include <libcockatrice/protocol/pb/context_move_card.pb.h> #include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h> #include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
@ -105,7 +105,7 @@ void MessageLogWidget::containerProcessingStarted(const GameEventContext &contex
} }
} }
void MessageLogWidget::logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal) void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal)
{ {
appendHtmlServerMessage((reveal ? tr("%1 is now keeping the top card %2 revealed.") appendHtmlServerMessage((reveal ? tr("%1 is now keeping the top card %2 revealed.")
: tr("%1 is not revealing the top card %2 any longer.")) : tr("%1 is not revealing the top card %2 any longer."))
@ -113,7 +113,7 @@ void MessageLogWidget::logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone))); .arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
} }
void MessageLogWidget::logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal) void MessageLogWidget::logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal)
{ {
appendHtmlServerMessage((reveal ? tr("%1 can now look at top card %2 at any time.") appendHtmlServerMessage((reveal ? tr("%1 can now look at top card %2 at any time.")
: tr("%1 no longer can look at top card %2 at any time.")) : tr("%1 no longer can look at top card %2 at any time."))
@ -121,10 +121,7 @@ void MessageLogWidget::logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic
.arg(zone->getTranslatedName(true, CaseTopCardsOfZone))); .arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
} }
void MessageLogWidget::logAttachCard(PlayerLogic *player, void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
QString cardName,
PlayerLogic *targetPlayer,
QString targetCardName)
{ {
appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.") appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
.arg(sanitizeHtml(player->getPlayerInfo()->getName())) .arg(sanitizeHtml(player->getPlayerInfo()->getName()))
@ -151,7 +148,7 @@ void MessageLogWidget::logUnconcede(int playerId)
true); true);
} }
void MessageLogWidget::logConnectionStateChanged(PlayerLogic *player, bool connectionState) void MessageLogWidget::logConnectionStateChanged(Player *player, bool connectionState)
{ {
if (connectionState) { if (connectionState) {
soundEngine->playSound("player_reconnect"); soundEngine->playSound("player_reconnect");
@ -164,10 +161,10 @@ void MessageLogWidget::logConnectionStateChanged(PlayerLogic *player, bool conne
} }
} }
void MessageLogWidget::logCreateArrow(PlayerLogic *player, void MessageLogWidget::logCreateArrow(Player *player,
PlayerLogic *startPlayer, Player *startPlayer,
QString startCard, QString startCard,
PlayerLogic *targetPlayer, Player *targetPlayer,
QString targetCard, QString targetCard,
bool playerTarget) bool playerTarget)
{ {
@ -223,7 +220,7 @@ void MessageLogWidget::logCreateArrow(PlayerLogic *player,
} }
} }
void MessageLogWidget::logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown) void MessageLogWidget::logCreateToken(Player *player, QString cardName, QString pt, bool faceDown)
{ {
if (faceDown) { if (faceDown) {
appendHtmlServerMessage( appendHtmlServerMessage(
@ -236,7 +233,7 @@ void MessageLogWidget::logCreateToken(PlayerLogic *player, QString cardName, QSt
} }
} }
void MessageLogWidget::logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize) void MessageLogWidget::logDeckSelect(Player *player, QString deckHash, int sideboardSize)
{ {
if (sideboardSize < 0) { if (sideboardSize < 0) {
appendHtmlServerMessage( appendHtmlServerMessage(
@ -249,13 +246,13 @@ void MessageLogWidget::logDeckSelect(PlayerLogic *player, QString deckHash, int
} }
} }
void MessageLogWidget::logDestroyCard(PlayerLogic *player, QString cardName) void MessageLogWidget::logDestroyCard(Player *player, QString cardName)
{ {
appendHtmlServerMessage( appendHtmlServerMessage(
tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName)))); tr("%1 destroys %2.").arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(std::move(cardName))));
} }
void MessageLogWidget::logMoveCard(PlayerLogic *player, void MessageLogWidget::logMoveCard(Player *player,
CardItem *card, CardItem *card,
CardZoneLogic *startZone, CardZoneLogic *startZone,
int oldX, int oldX,
@ -362,7 +359,7 @@ void MessageLogWidget::logMoveCard(PlayerLogic *player,
appendHtmlServerMessage(message); appendHtmlServerMessage(message);
} }
void MessageLogWidget::logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty) void MessageLogWidget::logDrawCards(Player *player, int number, bool deckIsEmpty)
{ {
soundEngine->playSound("draw_card"); soundEngine->playSound("draw_card");
if (currentContext == MessageContext_Mulligan) { if (currentContext == MessageContext_Mulligan) {
@ -379,7 +376,7 @@ void MessageLogWidget::logDrawCards(PlayerLogic *player, int number, bool deckIs
} }
} }
void MessageLogWidget::logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed) void MessageLogWidget::logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed)
{ {
if (numberCards == -1) { if (numberCards == -1) {
appendHtmlServerMessage(tr("%1 is looking at %2.") appendHtmlServerMessage(tr("%1 is looking at %2.")
@ -395,7 +392,7 @@ void MessageLogWidget::logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int
} }
} }
void MessageLogWidget::logFlipCard(PlayerLogic *player, QString cardName, bool faceDown) void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
{ {
if (faceDown) { if (faceDown) {
appendHtmlServerMessage( appendHtmlServerMessage(
@ -421,7 +418,7 @@ void MessageLogWidget::logGameFlooded()
appendMessage(tr("You are flooding the game. Please wait a couple of seconds.")); appendMessage(tr("You are flooding the game. Please wait a couple of seconds."));
} }
void MessageLogWidget::logJoin(PlayerLogic *player) void MessageLogWidget::logJoin(Player *player)
{ {
soundEngine->playSound("player_join"); soundEngine->playSound("player_join");
appendHtmlServerMessage(tr("%1 has joined the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); appendHtmlServerMessage(tr("%1 has joined the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
@ -438,7 +435,7 @@ void MessageLogWidget::logKicked()
appendHtmlServerMessage(tr("You have been kicked out of the game."), true); appendHtmlServerMessage(tr("You have been kicked out of the game."), true);
} }
void MessageLogWidget::logLeave(PlayerLogic *player, QString reason) void MessageLogWidget::logLeave(Player *player, QString reason)
{ {
soundEngine->playSound("player_leave"); soundEngine->playSound("player_leave");
appendHtmlServerMessage(tr("%1 has left the game (%2).") appendHtmlServerMessage(tr("%1 has left the game (%2).")
@ -453,13 +450,13 @@ void MessageLogWidget::logLeaveSpectator(QString name, QString reason)
.arg(sanitizeHtml(std::move(name)), sanitizeHtml(std::move(reason)))); .arg(sanitizeHtml(std::move(name)), sanitizeHtml(std::move(reason))));
} }
void MessageLogWidget::logNotReadyStart(PlayerLogic *player) void MessageLogWidget::logNotReadyStart(Player *player)
{ {
appendHtmlServerMessage( appendHtmlServerMessage(
tr("%1 is not ready to start the game any more.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); tr("%1 is not ready to start the game any more.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
} }
void MessageLogWidget::logMulligan(PlayerLogic *player, int number) void MessageLogWidget::logMulligan(Player *player, int number)
{ {
if (!player) { if (!player) {
return; return;
@ -479,16 +476,16 @@ void MessageLogWidget::logReplayStarted(int gameId)
appendHtmlServerMessage(tr("You are watching a replay of game #%1.").arg(gameId)); appendHtmlServerMessage(tr("You are watching a replay of game #%1.").arg(gameId));
} }
void MessageLogWidget::logReadyStart(PlayerLogic *player) void MessageLogWidget::logReadyStart(Player *player)
{ {
appendHtmlServerMessage(tr("%1 is ready to start the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); appendHtmlServerMessage(tr("%1 is ready to start the game.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
} }
void MessageLogWidget::logRevealCards(PlayerLogic *player, void MessageLogWidget::logRevealCards(Player *player,
CardZoneLogic *zone, CardZoneLogic *zone,
int cardId, int cardId,
QString cardName, QString cardName,
PlayerLogic *otherPlayer, Player *otherPlayer,
bool faceDown, bool faceDown,
int amount, int amount,
bool isLentToAnotherPlayer) bool isLentToAnotherPlayer)
@ -571,14 +568,14 @@ void MessageLogWidget::logRevealCards(PlayerLogic *player,
} }
} }
void MessageLogWidget::logReverseTurn(PlayerLogic *player, bool reversed) void MessageLogWidget::logReverseTurn(Player *player, bool reversed)
{ {
appendHtmlServerMessage(tr("%1 reversed turn order, now it's %2.") appendHtmlServerMessage(tr("%1 reversed turn order, now it's %2.")
.arg(sanitizeHtml(player->getPlayerInfo()->getName())) .arg(sanitizeHtml(player->getPlayerInfo()->getName()))
.arg(reversed ? tr("reversed") : tr("normal"))); .arg(reversed ? tr("reversed") : tr("normal")));
} }
void MessageLogWidget::logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls) void MessageLogWidget::logRollDie(Player *player, int sides, const QList<uint> &rolls)
{ {
if (rolls.length() == 1) { if (rolls.length() == 1) {
const auto roll = rolls.at(0); const auto roll = rolls.at(0);
@ -615,7 +612,7 @@ void MessageLogWidget::logRollDie(PlayerLogic *player, int sides, const QList<ui
soundEngine->playSound("roll_dice"); soundEngine->playSound("roll_dice");
} }
void MessageLogWidget::logSay(PlayerLogic *player, QString message) void MessageLogWidget::logSay(Player *player, QString message)
{ {
appendMessage(std::move(message), {}, *player->getPlayerInfo()->getUserInfo(), true); appendMessage(std::move(message), {}, *player->getPlayerInfo()->getUserInfo(), true);
} }
@ -630,13 +627,13 @@ void MessageLogWidget::logSetActivePhase(int phaseNumber)
phase.getName() + "</b></font>"); phase.getName() + "</b></font>");
} }
void MessageLogWidget::logSetActivePlayer(PlayerLogic *player) void MessageLogWidget::logSetActivePlayer(Player *player)
{ {
appendHtml("<br><font color=\"green\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") + appendHtml("<br><font color=\"green\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") +
QString(tr("%1's turn.")).arg(player->getPlayerInfo()->getName()) + "</b></font><br>"); QString(tr("%1's turn.")).arg(player->getPlayerInfo()->getName()) + "</b></font><br>");
} }
void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation) void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
{ {
appendHtmlServerMessage( appendHtmlServerMessage(
QString(tr("%1 sets annotation of %2 to %3.")) QString(tr("%1 sets annotation of %2 to %3."))
@ -645,27 +642,25 @@ void MessageLogWidget::logSetAnnotation(PlayerLogic *player, CardItem *card, QSt
.arg(QString("&quot;<font class=\"blue\">%1</font>&quot;").arg(sanitizeHtml(std::move(newAnnotation))))); .arg(QString("&quot;<font class=\"blue\">%1</font>&quot;").arg(sanitizeHtml(std::move(newAnnotation)))));
} }
void MessageLogWidget::logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue) void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue)
{ {
QString finalStr; QString finalStr;
int delta = abs(oldValue - value); int delta = abs(oldValue - value);
if (value > oldValue) { if (value > oldValue) {
finalStr = tr("%1 places %2 %3%4 counter(s) on %5 (now %6).", "", delta); finalStr = tr("%1 places %2 \"%3\" counter(s) on %4 (now %5).", "", delta);
} else { } else {
finalStr = tr("%1 removes %2 %3%4 counter(s) from %5 (now %6).", "", delta); finalStr = tr("%1 removes %2 \"%3\" counter(s) from %4 (now %5).", "", delta);
} }
auto &cardCounterSettings = SettingsCache::instance().cardCounters(); auto &cardCounterSettings = SettingsCache::instance().cardCounters();
QString hex = cardCounterSettings.color(counterId).name();
appendHtmlServerMessage(finalStr.arg(sanitizeHtml(player->getPlayerInfo()->getName())) appendHtmlServerMessage(finalStr.arg(sanitizeHtml(player->getPlayerInfo()->getName()))
.arg("<font class=\"blue\">" + QString::number(delta) + "</font>") .arg("<font class=\"blue\">" + QString::number(delta) + "</font>")
.arg("<font color=\"" + hex + "\">●</font>")
.arg(cardCounterSettings.displayName(counterId)) .arg(cardCounterSettings.displayName(counterId))
.arg(cardLink(std::move(cardName))) .arg(cardLink(std::move(cardName)))
.arg(value)); .arg(value));
} }
void MessageLogWidget::logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue) void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
{ {
if (counterName == "life") { if (counterName == "life") {
soundEngine->playSound("life_change"); soundEngine->playSound("life_change");
@ -680,7 +675,7 @@ void MessageLogWidget::logSetCounter(PlayerLogic *player, QString counterName, i
.arg(value - oldValue)); .arg(value - oldValue));
} }
void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap) void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
{ {
QString str; QString str;
if (doesntUntap) { if (doesntUntap) {
@ -691,7 +686,7 @@ void MessageLogWidget::logSetDoesntUntap(PlayerLogic *player, CardItem *card, bo
appendHtmlServerMessage(str.arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(card->getName()))); appendHtmlServerMessage(str.arg(sanitizeHtml(player->getPlayerInfo()->getName())).arg(cardLink(card->getName())));
} }
void MessageLogWidget::logSetPT(PlayerLogic *player, CardItem *card, QString newPT) void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
{ {
if (currentContext == MessageContext_MoveCard) { if (currentContext == MessageContext_MoveCard) {
return; return;
@ -718,7 +713,7 @@ void MessageLogWidget::logSetPT(PlayerLogic *player, CardItem *card, QString new
} }
} }
void MessageLogWidget::logSetSideboardLock(PlayerLogic *player, bool locked) void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
{ {
if (locked) { if (locked) {
appendHtmlServerMessage( appendHtmlServerMessage(
@ -729,7 +724,7 @@ void MessageLogWidget::logSetSideboardLock(PlayerLogic *player, bool locked)
} }
} }
void MessageLogWidget::logSetTapped(PlayerLogic *player, CardItem *card, bool tapped) void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
{ {
if (currentContext == MessageContext_MoveCard) { if (currentContext == MessageContext_MoveCard) {
return; return;
@ -752,7 +747,7 @@ void MessageLogWidget::logSetTapped(PlayerLogic *player, CardItem *card, bool ta
} }
} }
void MessageLogWidget::logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end) void MessageLogWidget::logShuffle(Player *player, CardZoneLogic *zone, int start, int end)
{ {
if (currentContext == MessageContext_Mulligan) { if (currentContext == MessageContext_Mulligan) {
return; return;
@ -789,14 +784,14 @@ void MessageLogWidget::logSpectatorSay(const ServerInfo_User &spectator, QString
appendMessage(std::move(message), {}, spectator, false); appendMessage(std::move(message), {}, spectator, false);
} }
void MessageLogWidget::logUnattachCard(PlayerLogic *player, QString cardName) void MessageLogWidget::logUnattachCard(Player *player, QString cardName)
{ {
appendHtmlServerMessage(tr("%1 unattaches %2.") appendHtmlServerMessage(tr("%1 unattaches %2.")
.arg(sanitizeHtml(player->getPlayerInfo()->getName())) .arg(sanitizeHtml(player->getPlayerInfo()->getName()))
.arg(cardLink(std::move(cardName)))); .arg(cardLink(std::move(cardName))));
} }
void MessageLogWidget::logUndoDraw(PlayerLogic *player, QString cardName) void MessageLogWidget::logUndoDraw(Player *player, QString cardName)
{ {
if (cardName.isEmpty()) { if (cardName.isEmpty()) {
appendHtmlServerMessage(tr("%1 undoes their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); appendHtmlServerMessage(tr("%1 undoes their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));
@ -808,7 +803,7 @@ void MessageLogWidget::logUndoDraw(PlayerLogic *player, QString cardName)
} }
} }
void MessageLogWidget::logUndoDrawFailed(PlayerLogic *player) void MessageLogWidget::logUndoDrawFailed(Player *player)
{ {
appendHtmlServerMessage( appendHtmlServerMessage(
tr("%1 failed to undo their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName()))); tr("%1 failed to undo their last draw.").arg(sanitizeHtml(player->getPlayerInfo()->getName())));

View file

@ -0,0 +1,109 @@
/**
* @file message_log_widget.h
* @ingroup GameWidgets
* @brief TODO: Document this.
*/
#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../zones/logic/card_zone_logic.h"
class AbstractGame;
class CardItem;
class GameEventContext;
class Player;
class PlayerEventHandler;
class MessageLogWidget : public ChatView
{
Q_OBJECT
private:
enum MessageContext
{
MessageContext_None,
MessageContext_MoveCard,
MessageContext_Mulligan
};
MessageContext currentContext;
QString messagePrefix, messageSuffix;
static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
public:
void connectToPlayerEventHandler(PlayerEventHandler *player);
MessageLogWidget(TabSupervisor *_tabSupervisor, AbstractGame *_game, QWidget *parent = nullptr);
public slots:
void containerProcessingDone();
void containerProcessingStarted(const GameEventContext &context);
void logAlwaysRevealTopCard(Player *player, CardZoneLogic *zone, bool reveal);
void logAlwaysLookAtTopCard(Player *player, CardZoneLogic *zone, bool reveal);
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
void logConcede(int playerId);
void logUnconcede(int playerId);
void logConnectionStateChanged(Player *player, bool connectionState);
void logCreateArrow(Player *player,
Player *startPlayer,
QString startCard,
Player *targetPlayer,
QString targetCard,
bool playerTarget);
void logCreateToken(Player *player, QString cardName, QString pt, bool faceDown);
void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
void logDestroyCard(Player *player, QString cardName);
void logDrawCards(Player *player, int number, bool deckIsEmpty);
void logDumpZone(Player *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
void logFlipCard(Player *player, QString cardName, bool faceDown);
void logGameClosed();
void logGameStart();
void logGameFlooded();
void logJoin(Player *player);
void logJoinSpectator(QString name);
void logKicked();
void logLeave(Player *player, QString reason);
void logLeaveSpectator(QString name, QString reason);
void logNotReadyStart(Player *player);
void logMoveCard(Player *player,
CardItem *card,
CardZoneLogic *startZone,
int oldX,
CardZoneLogic *targetZone,
int newX);
void logMulligan(Player *player, int number);
void logReplayStarted(int gameId);
void logReadyStart(Player *player);
void logRevealCards(Player *player,
CardZoneLogic *zone,
int cardId,
QString cardName,
Player *otherPlayer,
bool faceDown,
int amount,
bool isLentToAnotherPlayer);
void logReverseTurn(Player *player, bool reversed);
void logRollDie(Player *player, int sides, const QList<uint> &rolls);
void logSay(Player *player, QString message);
void logSetActivePhase(int phase);
void logSetActivePlayer(Player *player);
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
void logSetPT(Player *player, CardItem *card, QString newPT);
void logSetSideboardLock(Player *player, bool locked);
void logSetTapped(Player *player, CardItem *card, bool tapped);
void logShuffle(Player *player, CardZoneLogic *zone, int start, int end);
void logSpectatorSay(const ServerInfo_User &spectator, QString message);
void logUnattachCard(Player *player, QString cardName);
void logUndoDraw(Player *player, QString cardName);
void logUndoDrawFailed(Player *player);
void setContextJudgeName(QString player);
void appendHtmlServerMessage(const QString &html,
bool optionalIsBold = false,
QString optionalFontColor = QString()) override;
};
#endif

View file

@ -1,8 +1,8 @@
/** /**
* @file phase.h * @file phase.h
* @ingroup GameLogic * @ingroup GameLogic
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef PHASE_H #ifndef PHASE_H
#define PHASE_H #define PHASE_H

View file

@ -2,13 +2,13 @@
* @file phases_toolbar.h * @file phases_toolbar.h
* @ingroup GameGraphics * @ingroup GameGraphics
* @ingroup GameWidgets * @ingroup GameWidgets
* @brief TODO: Document this.
*/ */
//! \todo Document this file.
#ifndef PHASESTOOLBAR_H #ifndef PHASESTOOLBAR_H
#define PHASESTOOLBAR_H #define PHASESTOOLBAR_H
#include "board/abstract_graphics_item.h" #include "../game_graphics/board/abstract_graphics_item.h"
#include <QFrame> #include <QFrame>
#include <QGraphicsObject> #include <QGraphicsObject>
@ -21,7 +21,7 @@ namespace protobuf
class Message; class Message;
} }
} // namespace google } // namespace google
class PlayerLogic; class Player;
class GameCommand; class GameCommand;
class PhaseButton : public QObject, public QGraphicsItem class PhaseButton : public QObject, public QGraphicsItem

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