/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVATRICE_H #define SERVATRICE_H #include #include #include #include #include #include #include "server.h" class QSqlDatabase; class QSettings; class QSqlQuery; class QTimer; class GameReplay; class Servatrice; class ServerSocketInterface; class IslInterface; class Servatrice_GameServer : public QTcpServer { Q_OBJECT private: Servatrice *server; bool threaded; public: Servatrice_GameServer(Servatrice *_server, bool _threaded, QObject *parent = 0) : QTcpServer(parent), server(_server), threaded(_threaded) { } protected: void incomingConnection(int socketDescriptor); }; class Servatrice_IslServer : public QTcpServer { Q_OBJECT private: Servatrice *server; QSslCertificate cert; QSslKey privateKey; public: Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0) : QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { } protected: void incomingConnection(int socketDescriptor); }; class ServerProperties { public: int id; QSslCertificate cert; QString hostname; QHostAddress address; int gamePort; int controlPort; ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort) : id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { } }; class Servatrice : public Server { Q_OBJECT private slots: void statusUpdate(); void shutdownTimeout(); public slots: void scheduleShutdown(const QString &reason, int minutes); public: mutable QMutex dbMutex; Servatrice(QSettings *_settings, QObject *parent = 0); ~Servatrice(); bool openDatabase(); bool checkSql(); bool execSqlQuery(QSqlQuery &query); QString getServerName() const { return serverName; } QString getLoginMessage() const { return loginMessage; } bool getGameShouldPing() const { return true; } int getMaxGameInactivityTime() const { return maxGameInactivityTime; } int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; } int getMaxUsersPerAddress() const { return maxUsersPerAddress; } int getMessageCountingInterval() const { return messageCountingInterval; } int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; } int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; } int getMaxGamesPerUser() const { return maxGamesPerUser; } bool getThreaded() const { return threaded; } QString getDbPrefix() const { return dbPrefix; } int getServerId() const { return serverId; } void updateLoginMessage(); ServerInfo_User getUserData(const QString &name, bool withId = false); int getUsersWithAddress(const QHostAddress &address) const; QList getUsersWithAddressAsList(const QHostAddress &address) const; QMap getBuddyList(const QString &name); QMap getIgnoreList(const QString &name); bool isInBuddyList(const QString &whoseList, const QString &who); bool isInIgnoreList(const QString &whoseList, const QString &who); void incTxBytes(quint64 num); void incRxBytes(quint64 num); int getUserIdInDB(const QString &name); int getNextGameId(); int getNextReplayId(); void storeGameInformation(int secondsElapsed, const QSet &allPlayersEver, const QSet &allSpectatorsEver, const QList &replays); DeckList *getDeckFromDatabase(int deckId, const QString &userName); bool islConnectionExists(int serverId) const; void addIslInterface(int serverId, IslInterface *interface); void removeIslInterface(int serverId); QReadWriteLock islLock; QList getServerList() const; protected: qint64 startSession(const QString &userName, const QString &address); void endSession(qint64 sessionId); bool userExists(const QString &user); AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr, int &secondsLeft); void clearSessionTables(); void lockSessionTables(); void unlockSessionTables(); bool userSessionExists(const QString &userName); void doSendIslMessage(const IslMessage &msg, int serverId); private: enum AuthenticationMethod { AuthenticationNone, AuthenticationSql }; enum DatabaseType { DatabaseNone, DatabaseMySql }; AuthenticationMethod authenticationMethod; DatabaseType databaseType; QTimer *pingClock, *statusUpdateClock; Servatrice_GameServer *gameServer; Servatrice_IslServer *islServer; QString serverName; QString loginMessage; QString dbPrefix; QSettings *settings; int serverId; bool threaded; int uptime; QMutex txBytesMutex, rxBytesMutex; quint64 txBytes, rxBytes; int maxGameInactivityTime, maxPlayerInactivityTime; int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser; ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete, bool withId = false); QString shutdownReason; int shutdownMinutes; QTimer *shutdownTimer; mutable QMutex serverListMutex; QList serverList; void updateServerList(); QMap islInterfaces; }; #endif