#include "gamescene.h" #include "player.h" #include "zoneviewlayout.h" GameScene::GameScene(ZoneViewLayout *_zvLayout, QObject *parent) : QGraphicsScene(parent), zvLayout(_zvLayout) { connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(rearrange())); addItem(zvLayout); } void GameScene::addPlayer(Player *player) { players << player; addItem(player); rearrange(); connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange())); } void GameScene::removePlayer(Player *player) { players.removeAt(players.indexOf(player)); removeItem(player); rearrange(); } void GameScene::rearrange() { struct PlayerProcessor { static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b) { const QRectF br = p->boundingRect(); if (br.width() > w) w = br.width(); if (h) h += playerAreaSpacing; h += br.height(); p->setPos(b); b += QPointF(0, br.height() + playerAreaSpacing); } }; QPointF base; qreal sceneWidth = 0; qreal sceneHeight = 0; Player *localPlayer = 0; for (int i = 0; i < players.size(); ++i) if (!players[i]->getLocal()) PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base); else localPlayer = players[i]; if (localPlayer) PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base); zvLayout->setPos(QPointF(sceneWidth, 0)); sceneWidth += zvLayout->size().width(); setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight); qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1()); }