syntax = "proto2"; import "serverinfo_user.proto"; // Container for information about a game in the room's game list message ServerInfo_Game { // id of server the game is on optional sint32 server_id = 1 [default = -1]; // id of room the game is in optional sint32 room_id = 2 [default = -1]; // unique id of the game inside the room optional sint32 game_id = 3 [default = -1]; // user provided game description optional string description = 4; // password required to join game optional bool with_password = 5; // players required to play optional uint32 max_players = 6; // mask of server defined game types repeated sint32 game_types = 7; // user that created the game optional ServerInfo_User creator_info = 8; // only buddies of the creator can join this game optional bool only_buddies = 9; // only registered users can join this game optional bool only_registered = 10; // if spectators are allowed to join optional bool spectators_allowed = 11; // spectators need to enter the game optional bool spectators_need_password = 12; // spectators can use cmdGameSay optional bool spectators_can_chat = 13; // spectators receive private events for all players optional bool spectators_omniscient = 14; // decklists are sent to all players when loaded optional bool share_decklists_on_load = 15; // the current player count optional uint32 player_count = 30; // the current spectator count optional uint32 spectators_count = 31; // whether the game is currently ongoing optional bool started = 50; // time that the game started at optional uint32 start_time = 51; // whether the game is closed. Closed games are finished and can't be interacted with optional bool closed = 52; }