import { ServerDispatch } from 'store'; import { Log, StatusEnum, User, WebSocketConnectOptions } from 'types'; import { sanitizeHtml } from 'websocket/utils'; import NormalizeService from '../utils/NormalizeService'; import { GameJoinedData } from '../events/session/interfaces'; export class SessionPersistence { static initialized() { ServerDispatch.initialized(); } static clearStore() { ServerDispatch.clearStore(); } static loginSuccessful(options: WebSocketConnectOptions) { ServerDispatch.loginSuccessful(options); } static loginFailed() { ServerDispatch.loginFailed(); } static connectionClosed(reason: number) { ServerDispatch.connectionClosed(reason); } static connectionFailed() { ServerDispatch.connectionFailed(); } static testConnectionSuccessful() { ServerDispatch.testConnectionSuccessful(); } static testConnectionFailed() { ServerDispatch.testConnectionFailed(); } static updateBuddyList(buddyList) { ServerDispatch.updateBuddyList(buddyList); } static addToBuddyList(user: User) { ServerDispatch.addToBuddyList(user); } static removeFromBuddyList(userName: string) { ServerDispatch.removeFromBuddyList(userName); } static updateIgnoreList(ignoreList) { ServerDispatch.updateIgnoreList(ignoreList); } static addToIgnoreList(user: User) { ServerDispatch.addToIgnoreList(user); } static removeFromIgnoreList(userName: string) { ServerDispatch.removeFromIgnoreList(userName); } static updateInfo(name: string, version: string) { ServerDispatch.updateInfo(name, version); } static updateStatus(state: number, description: string) { ServerDispatch.updateStatus(state, description); if (state === StatusEnum.DISCONNECTED) { this.connectionClosed(state); } } static updateUser(user: User) { ServerDispatch.updateUser(user); } static updateUsers(users: User[]) { ServerDispatch.updateUsers(users); } static userJoined(user: User) { ServerDispatch.userJoined(user); } static userLeft(userName: string) { ServerDispatch.userLeft(userName); } static serverMessage(message: string) { ServerDispatch.serverMessage(sanitizeHtml(message)); } static accountAwaitingActivation(options: WebSocketConnectOptions) { ServerDispatch.accountAwaitingActivation(options); } static accountActivationSuccess() { ServerDispatch.accountActivationSuccess(); } static accountActivationFailed() { ServerDispatch.accountActivationFailed(); } static registrationRequiresEmail() { ServerDispatch.registrationRequiresEmail(); } static registrationSuccess() { ServerDispatch.registrationSuccess(); } static registrationFailed(error: string) { ServerDispatch.registrationFailed(error); } static registrationEmailError(error: string) { ServerDispatch.registrationEmailError(error); } static registrationPasswordError(error: string) { ServerDispatch.registrationPasswordError(error); } static registrationUserNameError(error: string) { ServerDispatch.registrationUserNameError(error); } static resetPasswordChallenge() { ServerDispatch.resetPasswordChallenge(); } static resetPassword() { ServerDispatch.resetPassword(); } static resetPasswordSuccess() { ServerDispatch.resetPasswordSuccess(); } static resetPasswordFailed() { ServerDispatch.resetPasswordFailed(); } static accountPasswordChange(): void { console.log('accountPassword'); } static accountEditChanged(realName?: string, email?: string, country?: string): void { console.log('accountEditChange'); } static accountImageChanged(): void { console.log('accountImageChanged'); } static directMessageSent(userName: string, message: string): void { console.log('directMessageSent'); } static getUserInfo(userInfo: string) { console.log('getUserInfo'); } static getGamesOfUser(userName: string, response: any): void { console.log('getGamesOfUser'); } static gameJoined(gameJoinedData: GameJoinedData): void { console.log('gameJoined', gameJoinedData); } }