#include #include #include #include #include #include "tab_message.h" #include "abstractclient.h" #include "protocol_items.h" #include "chatview.h" TabMessage::TabMessage(AbstractClient *_client, const QString &_ownName, const QString &_userName) : Tab(), client(_client), userName(_userName), userOnline(true) { chatView = new ChatView(_ownName); sayEdit = new QLineEdit; connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage())); QVBoxLayout *vbox = new QVBoxLayout; vbox->addWidget(chatView); vbox->addWidget(sayEdit); aLeave = new QAction(this); connect(aLeave, SIGNAL(triggered()), this, SLOT(actLeave())); tabMenu = new QMenu(this); tabMenu->addAction(aLeave); retranslateUi(); setLayout(vbox); } TabMessage::~TabMessage() { emit talkClosing(this); } void TabMessage::retranslateUi() { tabMenu->setTitle(tr("Personal &talk")); aLeave->setText(tr("&Leave")); } void TabMessage::sendMessage() { if (sayEdit->text().isEmpty() || !userOnline) return; client->sendCommand(new Command_Message(userName, sayEdit->text())); sayEdit->clear(); } void TabMessage::actLeave() { deleteLater(); } void TabMessage::processMessageEvent(Event_Message *event) { chatView->appendMessage(event->getSenderName(), event->getText()); emit userEvent(); } void TabMessage::processUserLeft() { chatView->appendMessage(QString(), tr("%1 has left the server.").arg(userName)); userOnline = false; } void TabMessage::processUserJoined() { chatView->appendMessage(QString(), tr("%1 has joined the server.").arg(userName)); userOnline = true; }