/** * @file move_menu.h * @ingroup GameMenusZones */ //! \todo Document this file. #ifndef COCKATRICE_MOVE_MENU_H #define COCKATRICE_MOVE_MENU_H #include class PlayerGraphicsItem; class MoveMenu : public QMenu { Q_OBJECT public: explicit MoveMenu(PlayerGraphicsItem *player); void setShortcutsActive(); void retranslateUi(); QAction *aMoveToTopLibrary = nullptr; QAction *aMoveToXfromTopOfLibrary = nullptr; QAction *aMoveToBottomLibrary = nullptr; QAction *aMoveToHand = nullptr; QAction *aMoveToTable = nullptr; QAction *aMoveToGraveyard = nullptr; QAction *aMoveToExile = nullptr; QAction *aMoveToCommandZone = nullptr; }; #endif // COCKATRICE_MOVE_MENU_H