#include "view_zone.h" #include "../../server/pending_command.h" #include "../board/card_drag_item.h" #include "../board/card_item.h" #include "../cards/card_info.h" #include "../player/player.h" #include "pb/command_dump_zone.pb.h" #include "pb/command_move_card.pb.h" #include "pb/response_dump_zone.pb.h" #include "pb/serverinfo_card.pb.h" #include #include #include #include #include /** * @param _p the player that the cards are revealed to. * @param _origZone the zone the cards were revealed from. * @param _revealZone if false, the cards will be face down. * @param _writeableRevealZone whether the player can interact with the revealed cards. * @param parent the parent QGraphicsWidget containing the reveal zone */ ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, bool _revealZone, bool _writeableRevealZone, QGraphicsItem *parent, bool _isReversed) : SelectZone(_p, _origZone->getName(), false, false, true, parent), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone), writeableRevealZone(_writeableRevealZone), groupBy(CardList::NoSort), sortBy(CardList::NoSort), isReversed(_isReversed) { if (!(revealZone && !writeableRevealZone)) { origZone->getViews().append(this); } } /** * Deletes this ZoneView and removes it from the origZone's views. * You should normally call this method instead of deleteLater() */ void ZoneViewZone::close() { emit closed(); if (!(revealZone && !writeableRevealZone)) { origZone->getViews().removeOne(this); } deleteLater(); } QRectF ZoneViewZone::boundingRect() const { return bRect; } void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) { QBrush windowBrush(QColor(240, 240, 240)); windowBrush.setColor(windowBrush.color().darker(150)); painter->fillRect(boundingRect(), windowBrush); } void ZoneViewZone::initializeCards(const QList &cardList) { if (!cardList.isEmpty()) { for (int i = 0; i < cardList.size(); ++i) addCard(new CardItem(player, this, QString::fromStdString(cardList[i]->name()), QString::fromStdString(cardList[i]->provider_id()), cardList[i]->id()), false, i); reorganizeCards(); } else if (!origZone->contentsKnown()) { Command_DumpZone cmd; cmd.set_player_id(player->getId()); cmd.set_zone_name(name.toStdString()); cmd.set_number_cards(numberCards); cmd.set_is_reversed(isReversed); PendingCommand *pend = player->prepareGameCommand(cmd); connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived); player->sendGameCommand(pend); } else { const CardList &c = origZone->getCards(); int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size()); for (int i = 0; i < number; i++) { CardItem *card = c.at(i); addCard(new CardItem(player, this, card->getName(), card->getProviderId(), card->getId()), false, i); } reorganizeCards(); } } void ZoneViewZone::zoneDumpReceived(const Response &r) { const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext); const int respCardListSize = resp.zone_info().card_list_size(); for (int i = 0; i < respCardListSize; ++i) { const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i); auto cardName = QString::fromStdString(cardInfo.name()); auto cardProviderId = QString::fromStdString(cardInfo.provider_id()); auto *card = new CardItem(player, this, cardName, cardProviderId, cardInfo.id(), this); cards.insert(i, card); } updateCardIds(INITIALIZE); reorganizeCards(); emit cardCountChanged(); } void ZoneViewZone::updateCardIds(CardAction action) { if (origZone->contentsKnown()) { return; } if (cards.isEmpty()) { return; } int cardCount = cards.size(); auto startId = 0; if (isReversed) { // the card has not been added to origZone's cardList at this point startId = origZone->getCards().size() - cardCount; switch (action) { case INITIALIZE: break; case ADD_CARD: startId += 1; break; case REMOVE_CARD: startId -= 1; break; } } for (int i = 0; i < cardCount; ++i) { cards[i]->setId(i + startId); } } // Because of boundingRect(), this function must not be called before the zone was added to a scene. void ZoneViewZone::reorganizeCards() { // filter cards CardList cardsToDisplay = CardList(cards.getContentsKnown()); for (auto card : cards) { if (filterString.check(card->getInfo())) { card->show(); cardsToDisplay.append(card); } else { card->hide(); } } // sort cards QList sortOptions; if (groupBy != CardList::NoSort) { sortOptions << groupBy; } if (sortBy != CardList::NoSort) { sortOptions << sortBy; // implicitly sort by name at the end so that cards with the same name appear together if (sortBy != CardList::SortByName) { sortOptions << CardList::SortByName; } // group printings together sortOptions << CardList::SortByPrinting; } cardsToDisplay.sortBy(sortOptions); // position cards GridSize gridSize; if (pileView) { gridSize = positionCardsForDisplay(cardsToDisplay, groupBy); } else { gridSize = positionCardsForDisplay(cardsToDisplay); } // determine bounding rect qreal aleft = 0; qreal atop = 0; qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING; qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3; optimumRect = QRectF(aleft, atop, awidth, aheight); updateGeometry(); emit optimumRectChanged(); } /** * @brief Sets the position of each card to the proper position for the view * * @param cards The cards to reposition. Will modify the cards in the list. * @param pileOption Property used to group cards for the piles. Expects `cards` to be sorted by that property. Pass in * NoSort to not make piles. * * @returns The number of rows and columns to display */ ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption) { int cardCount = cards.size(); if (pileOption != CardList::NoSort) { int row = 0; int col = 0; int longestRow = 0; QString lastColumnProp; const auto extractor = CardList::getExtractorFor(pileOption); for (int i = 0; i < cardCount; i++) { CardItem *c = cards.at(i); QString columnProp = extractor(c); if (i) { // if not the first card if (columnProp == lastColumnProp) row++; // add below current card else { // if no match then move card to next column col++; row = 0; } } lastColumnProp = columnProp; qreal x = col * CARD_WIDTH; qreal y = row * CARD_HEIGHT / 3; c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y); c->setRealZValue(i); longestRow = qMax(row, longestRow); } // +1 because the row/col variables used in the calculations are 0-indexed but // GridSize expects the actual row/col count return GridSize{longestRow + 1, qMax(col + 1, 3)}; } else { int cols = qBound(1, qFloor(qSqrt((double)cardCount / 2)), 7); int rows = qMax(qCeil((double)cardCount / cols), 1); if (minRows == 0) { minRows = rows; } else if (rows < minRows) { rows = minRows; cols = qCeil((double)cardCount / minRows); } if (cols < 2) cols = 2; qCDebug(ViewZoneLog) << "reorganizeCards: rows=" << rows << "cols=" << cols; for (int i = 0; i < cardCount; i++) { CardItem *c = cards.at(i); qreal x = (i / rows) * CARD_WIDTH; qreal y = (i % rows) * CARD_HEIGHT / 3; c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y); c->setRealZValue(i); } return GridSize{rows, qMax(cols, 1)}; } } void ZoneViewZone::setFilterString(const QString &_filterString) { filterString = FilterString(_filterString); reorganizeCards(); } void ZoneViewZone::setGroupBy(CardList::SortOption _groupBy) { groupBy = _groupBy; reorganizeCards(); } void ZoneViewZone::setSortBy(CardList::SortOption _sortBy) { sortBy = _sortBy; reorganizeCards(); } void ZoneViewZone::setPileView(int _pileView) { pileView = _pileView; reorganizeCards(); } /** * Checks if inserting a card at the given position requires an actual new card to be created and added to the view. * Also does any cardId updates that would be required if a card is inserted in that position. * * Note that this method can end up modifying the cardIds despite returning false. * (for example, if the card is inserted into a hidden portion of the deck while the view is reversed) * * Make sure to call this method once before calling addCard(), so that you skip creating a new CardItem and calling * addCard() if it's not required. * * @param x The position to insert the card at. * @return Whether to proceed with calling addCard. */ bool ZoneViewZone::prepareAddCard(int x) { bool doInsert = false; if (!isReversed) { if (x <= cards.size() || cards.size() == -1) { doInsert = true; } } else { // map x (which is in origZone indexes) to this viewZone's cardList index int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId(); int insertionIndex = x - firstId; if (insertionIndex >= 0) { // card was put into a portion of the deck that's in the view doInsert = true; } else { // card was put into a portion of the deck that's not in the view; update ids but don't insert card updateCardIds(ADD_CARD); } } // autoclose check is done both here and in removeCard if (cards.isEmpty() && !doInsert && SettingsCache::instance().getCloseEmptyCardView()) { close(); } return doInsert; } /** * Make sure prepareAddCard() was called before calling addCard(). * This method assumes we already checked that the card is being inserted into the visible portion */ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/) { if (!isReversed) { // if x is negative set it to add at end // if x is out-of-bounds then also set it to add at the end if (x < 0 || x >= cards.size()) { x = cards.size(); } cards.insert(x, card); } else { // map x (which is in origZone indexes) to this viewZone's cardList index int firstId = cards.isEmpty() ? origZone->getCards().size() : cards.front()->getId(); int insertionIndex = x - firstId; // qMin to prevent out-of-bounds error when bottoming a card that is already in the view cards.insert(qMin(insertionIndex, cards.size()), card); } card->setParentItem(this); card->update(); updateCardIds(ADD_CARD); reorganizeCards(); } void ZoneViewZone::handleDropEvent(const QList &dragItems, CardZone *startZone, const QPoint & /*dropPoint*/) { Command_MoveCard cmd; cmd.set_start_player_id(startZone->getPlayer()->getId()); cmd.set_start_zone(startZone->getName().toStdString()); cmd.set_target_player_id(player->getId()); cmd.set_target_zone(getName().toStdString()); cmd.set_x(0); cmd.set_y(0); cmd.set_is_reversed(isReversed); for (int i = 0; i < dragItems.size(); ++i) cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId()); player->sendGameCommand(cmd); } void ZoneViewZone::removeCard(int position, bool toNewZone) { if (isReversed) { position -= cards.first()->getId(); if (position < 0 || position >= cards.size()) { updateCardIds(REMOVE_CARD); return; } } if (position >= cards.size()) { return; } CardItem *card = cards.takeAt(position); card->deleteLater(); // The toNewZone check is to prevent the view from auto-closing if the view contains only a single card and that // card gets dragged within the view. // Another autoclose check is done in prepareAddCard so that the view autocloses if the last card was moved to an // unrevealed portion of the same zone. if (cards.isEmpty() && SettingsCache::instance().getCloseEmptyCardView() && toNewZone) { close(); return; } updateCardIds(REMOVE_CARD); reorganizeCards(); } void ZoneViewZone::setGeometry(const QRectF &rect) { prepareGeometryChange(); setPos(rect.x(), rect.y()); bRect = QRectF(0, 0, rect.width(), rect.height()); } QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const { return optimumRect.size(); } void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone) { if (writeableRevealZone && !_writeableRevealZone) { origZone->getViews().append(this); } else if (!writeableRevealZone && _writeableRevealZone) { origZone->getViews().removeOne(this); } writeableRevealZone = _writeableRevealZone; } void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event) { emit wheelEventReceived(event); }