#include "hand_zone.h" #include "../../client/settings/cache_settings.h" #include "../../interface/theme_manager.h" #include "../board/card_drag_item.h" #include "../board/card_item.h" #include "../card_dimensions.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include class QGraphicsItem; HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent) : SelectZone(_logic, parent), zoneHeight(_zoneHeight) { connect(themeManager, &ThemeManager::themeChanged, this, &HandZone::updateBg); updateBg(); setCacheMode(DeviceCoordinateCache); } void HandZone::updateBg() { update(); } void HandZone::handleDropEvent(const QList &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) { if (startZone == nullptr || startZone->getPlayer() == nullptr || dragItems.isEmpty()) { return; } QPoint point = dropPoint + scenePos().toPoint(); int x = -1; if (SettingsCache::instance().userInterface().getHorizontalHand()) { for (x = 0; x < cardItems().size(); x++) { if (point.x() < cardItems().at(x)->scenePos().x()) { break; } } } else { bool sameZone = startZone == getLogic(); x = calcDropIndexFromY(dropPoint.y(), !sameZone); } QList cards; cards.reserve(dragItems.size()); for (const CardDragItem *item : dragItems) { cards.append(CardMoveRequest{item->getId()}); } getLogic()->getPlayer()->getPlayerActions()->moveCards(startZone, getLogic(), x, -1, cards); } QRectF HandZone::boundingRect() const { if (SettingsCache::instance().userInterface().getHorizontalHand()) { return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10); } else { return QRectF(0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight); } } void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) { QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Hand, getLogic()->getPlayer()->getZoneId()); painter->fillRect(boundingRect(), brush); } void HandZone::reorganizeCards() { if (!cardItems().isEmpty()) { const int cardCount = cardItems().size(); if (SettingsCache::instance().userInterface().getHorizontalHand()) { bool leftJustified = SettingsCache::instance().userInterface().getLeftJustified(); qreal cardWidth = cardItems().at(0)->boundingRect().width(); const int xPadding = leftJustified ? cardWidth * 1.4 : 5; qreal totalWidth = leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding; if (cardCount == 1) { CardItem *c = cardItems().at(0); qreal xPosition = leftJustified ? xPadding : xPadding + (totalWidth - cardWidth) / 2; c->setPos(xPosition, 5); c->setRealZValue(0); } else { for (int i = 0; i < cardCount; i++) { CardItem *c = cardItems().at(i); // If the total width of the cards is smaller than the available width, // the cards do not need to overlap and are displayed in the center of the area. if (cardWidth * cardCount > totalWidth) { c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5); } else { qreal xPosition = leftJustified ? xPadding + ((qreal)i) * cardWidth : xPadding + ((qreal)i) * cardWidth + (totalWidth - cardCount * cardWidth) / 2; c->setPos(xPosition, 5); } c->setRealZValue(i); } } } else { // No clip container: hand cards should always be visible to the player. const auto params = buildStackParams(); layoutCardsVertically(params); } } update(); } void HandZone::sortHand(const QList &options) { if (cardItems().isEmpty()) { return; } getLogic()->sortCards(options); reorganizeCards(); } void HandZone::setWidth(qreal _width) { if (SettingsCache::instance().userInterface().getHorizontalHand()) { prepareGeometryChange(); width = _width; reorganizeCards(); } } void HandZone::updateOrientation() { prepareGeometryChange(); reorganizeCards(); }