/** * @file grave_menu.h * @ingroup GameMenusZones * @brief TODO: Document this. */ #ifndef COCKATRICE_GRAVE_MENU_H #define COCKATRICE_GRAVE_MENU_H #include "../../../interface/widgets/menus/tearoff_menu.h" #include "abstract_player_component.h" #include #include class Player; class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent { Q_OBJECT signals: void newPlayerActionCreated(QAction *action); public: explicit GraveyardMenu(Player *player, QWidget *parent = nullptr); void createMoveActions(); void createViewActions(); void populateRevealRandomMenuWithActivePlayers(); void onRevealRandomTriggered(); void retranslateUi() override; void setShortcutsActive() override; void setShortcutsInactive() override; QMenu *mRevealRandomGraveyardCard = nullptr; QMenu *moveGraveMenu = nullptr; QAction *aViewGraveyard = nullptr; QAction *aMoveGraveToTopLibrary = nullptr; QAction *aMoveGraveToBottomLibrary = nullptr; QAction *aMoveGraveToHand = nullptr; QAction *aMoveGraveToRfg = nullptr; private: Player *player; }; #endif // COCKATRICE_GRAVE_MENU_H