#ifndef GAMESMODEL_H #define GAMESMODEL_H #include #include #include "servergame.h" class GamesModel : public QAbstractListModel { Q_OBJECT public: GamesModel(QObject *parent = 0) : QAbstractListModel(parent) { } ~GamesModel(); int rowCount(const QModelIndex &parent = QModelIndex()) const; int columnCount(const QModelIndex &parent = QModelIndex()) const; QVariant data(const QModelIndex &index, int role) const; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const; void setGameList(const QList &_gameList); ServerGame *getGame(int row); private: QList gameList; void cleanList(); }; #endif