#ifndef LAYOUTSSETTINGS_H #define LAYOUTSSETTINGS_H #include "settingsmanager.h" #include class LayoutsSettings : public SettingsManager { Q_OBJECT friend class SettingsCache; public: void setDeckEditorLayoutState(const QByteArray &value); void setDeckEditorGeometry(const QByteArray &value); void setDeckEditorCardSize(const QSize &value); void setDeckEditorDeckSize(const QSize &value); void setDeckEditorFilterSize(const QSize &value); void setDeckEditorDbHeaderState(const QByteArray &value); void setGamePlayAreaGeometry(const QByteArray &value); void setGamePlayAreaState(const QByteArray &value); void setGameCardInfoSize(const QSize &value); void setGameMessageLayoutSize(const QSize &value); void setGamePlayerListSize(const QSize &value); void setReplayPlayAreaGeometry(const QByteArray &value); void setReplayPlayAreaState(const QByteArray &value); void setReplayCardInfoSize(const QSize &value); void setReplayMessageLayoutSize(const QSize &value); void setReplayPlayerListSize(const QSize &value); void setReplayReplaySize(const QSize &value); const QByteArray getDeckEditorLayoutState(); const QByteArray getDeckEditorGeometry(); const QSize getDeckEditorCardSize(); const QSize getDeckEditorDeckSize(); const QSize getDeckEditorFilterSize(); const QByteArray getDeckEditorDbHeaderState(); const QByteArray getGamePlayAreaLayoutState(); const QByteArray getGamePlayAreaGeometry(); const QSize getGameCardInfoSize(); const QSize getGameMessageLayoutSize(); const QSize getGamePlayerListSize(); const QByteArray getReplayPlayAreaLayoutState(); const QByteArray getReplayPlayAreaGeometry(); const QSize getReplayCardInfoSize(); const QSize getReplayMessageLayoutSize(); const QSize getReplayPlayerListSize(); const QSize getReplayReplaySize(); signals: public slots: private: explicit LayoutsSettings(QString settingPath, QObject *parent = nullptr); LayoutsSettings(const LayoutsSettings & /*other*/); }; #endif // LAYOUTSSETTINGS_H