/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVATRICE_H #define SERVATRICE_H #include #if QT_VERSION > 0x050300 #include #endif #include "server.h" #include #include #include #include #include #include #include Q_DECLARE_METATYPE(QSqlDatabase) class QSqlQuery; class QTimer; class GameReplay; class Servatrice; class Servatrice_ConnectionPool; class Servatrice_DatabaseInterface; class AbstractServerSocketInterface; class IslInterface; class FeatureSet; class Servatrice_GameServer : public QTcpServer { Q_OBJECT private: Servatrice *server; QList connectionPools; public: Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0); ~Servatrice_GameServer(); protected: void incomingConnection(qintptr socketDescriptor); Servatrice_ConnectionPool *findLeastUsedConnectionPool(); }; #if QT_VERSION > 0x050300 class Servatrice_WebsocketGameServer : public QWebSocketServer { Q_OBJECT private: Servatrice *server; QList connectionPools; public: Servatrice_WebsocketGameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0); ~Servatrice_WebsocketGameServer(); protected: Servatrice_ConnectionPool *findLeastUsedConnectionPool(); protected slots: void onNewConnection(); }; #endif class Servatrice_IslServer : public QTcpServer { Q_OBJECT private: Servatrice *server; QSslCertificate cert; QSslKey privateKey; public: Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0) : QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { } protected: void incomingConnection(qintptr socketDescriptor); }; class ServerProperties { public: int id; QSslCertificate cert; QString hostname; QHostAddress address; int gamePort; int controlPort; ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort) : id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { } }; class Servatrice : public Server { Q_OBJECT public: enum AuthenticationMethod { AuthenticationNone, AuthenticationSql, AuthenticationPassword }; private slots: void statusUpdate(); void shutdownTimeout(); protected: void doSendIslMessage(const IslMessage &msg, int serverId); private: enum DatabaseType { DatabaseNone, DatabaseMySql }; AuthenticationMethod authenticationMethod; DatabaseType databaseType; QTimer *pingClock, *statusUpdateClock; Servatrice_GameServer *gameServer; #if QT_VERSION > 0x050300 Servatrice_WebsocketGameServer *websocketGameServer; #endif Servatrice_IslServer *islServer; mutable QMutex loginMessageMutex; QString loginMessage; QString dbPrefix; QString requiredFeatures; QMap serverRequiredFeatureList; QString officialWarnings; Servatrice_DatabaseInterface *servatriceDatabaseInterface; int serverId; int uptime; QMutex txBytesMutex, rxBytesMutex; quint64 txBytes, rxBytes; QString shutdownReason; int shutdownMinutes; int nextShutdownMessageMinutes; QTimer *shutdownTimer; bool isFirstShutdownMessage; mutable QMutex serverListMutex; QList serverList; void updateServerList(); QMap islInterfaces; QString getDBPrefixString() const; QString getDBHostNameString() const; QString getDBDatabaseNameString() const; QString getDBUserNameString() const; QString getDBPasswordString() const; QString getRoomsMethodString() const; QString getISLNetworkSSLCertFile() const; QString getISLNetworkSSLKeyFile() const; int getServerStatusUpdateTime() const; int getNumberOfTCPPools() const; int getServerTCPPort() const; int getNumberOfWebSocketPools() const; int getServerWebSocketPort() const; int getISLNetworkPort() const; bool getISLNetworkEnabled() const; bool getEnableInternalSMTPClient() const; public slots: void scheduleShutdown(const QString &reason, int minutes); void updateLoginMessage(); void setRequiredFeatures(const QString featureList); public: Servatrice(QObject *parent = 0); ~Servatrice(); bool initServer(); QMap getServerRequiredFeatureList() const { return serverRequiredFeatureList; } QString getOfficialWarningsList() const { return officialWarnings; } QString getServerName() const; QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; } QString getRequiredFeatures() const; QString getAuthenticationMethodString() const; QString getDBTypeString() const; QString getDbPrefix() const { return dbPrefix; } QString getEmailBlackList() const; AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; } bool permitUnregisteredUsers() const { return authenticationMethod != AuthenticationNone; } bool getGameShouldPing() const { return true; } bool getClientIDRequiredEnabled() const; bool getRegOnlyServerEnabled() const; bool getMaxUserLimitEnabled() const; bool getStoreReplaysEnabled() const; bool getRegistrationEnabled() const; bool getRequireEmailForRegistrationEnabled() const; bool getRequireEmailActivationEnabled() const; bool getEnableLogQuery() const; bool getEnableForgotPassword() const; bool getEnableForgotPasswordChallenge() const; bool getEnableAudit() const; bool getEnableRegistrationAudit() const; bool getEnableForgotPasswordAudit() const; int getIdleClientTimeout() const; int getServerID() const; int getMaxGameInactivityTime() const; int getMaxPlayerInactivityTime() const; int getClientKeepAlive() const; int getMaxUsersPerAddress() const; int getMessageCountingInterval() const; int getMaxMessageCountPerInterval() const; int getMaxMessageSizePerInterval() const; int getMaxGamesPerUser() const; int getCommandCountingInterval() const; int getMaxCommandCountPerInterval() const; int getMaxUserTotal() const; int getMaxTcpUserLimit() const; int getMaxWebSocketUserLimit() const; int getUsersWithAddress(const QHostAddress &address) const; int getMaxAccountsPerEmail() const; int getForgotPasswordTokenLife() const; QList getUsersWithAddressAsList(const QHostAddress &address) const; void incTxBytes(quint64 num); void incRxBytes(quint64 num); void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface); bool islConnectionExists(int serverId) const; void addIslInterface(int serverId, IslInterface *interface); void removeIslInterface(int serverId); QReadWriteLock islLock; QList getServerList() const; }; #endif