/** * @file sideboard_menu.h * @ingroup GameMenusZones */ //! \todo Document this file. #ifndef COCKATRICE_SIDEBOARD_MENU_H #define COCKATRICE_SIDEBOARD_MENU_H #include "abstract_player_component.h" #include class PlayerGraphicsItem; class SideboardMenu : public QMenu, public AbstractPlayerComponent { Q_OBJECT public: explicit SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu); void retranslateUi() override; void setShortcutsActive() override; void setShortcutsInactive() override; private: PlayerGraphicsItem *player; QAction *aViewSideboard; }; #endif // COCKATRICE_SIDEBOARD_MENU_H