/** * @file card_move_request.h * @ingroup GameLogicActions */ //! \todo Document this file. #ifndef COCKATRICE_CARD_MOVE_REQUEST_H #define COCKATRICE_CARD_MOVE_REQUEST_H #include /** * @brief Describes one card a view wants moved, in logic terms rather than wire terms. */ struct CardMoveRequest { int cardId = -1; bool faceDown = false; QString pt = {}; }; #endif // COCKATRICE_CARD_MOVE_REQUEST_H