#include "local_client.h" #include "../../../libs/server/include/server/debug_pb_message.h" #include "local_server_interface.h" #include "pb/session_commands.pb.h" LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName, const QString &_clientId, QObject *parent) : AbstractClient(parent), lsi(_lsi) { connect(lsi, &LocalServerInterface::itemToClient, this, &LocalClient::itemFromServer); userName = _playerName; Command_Login loginCmd; loginCmd.set_user_name(_playerName.toStdString()); loginCmd.set_clientid(_clientId.toStdString()); sendCommand(prepareSessionCommand(loginCmd)); Command_JoinRoom joinCmd; joinCmd.set_room_id(0); sendCommand(prepareSessionCommand(joinCmd)); } LocalClient::~LocalClient() { } void LocalClient::sendCommandContainer(const CommandContainer &cont) { qCDebug(LocalClientLog).noquote() << userName << "OUT" << getSafeDebugString(cont); lsi->itemFromClient(cont); } void LocalClient::itemFromServer(const ServerMessage &item) { qCDebug(LocalClientLog).noquote() << userName << "IN" << getSafeDebugString(item); processProtocolItem(item); }