#include "dlg_roll_dice.h" #include "trice_limits.h" #include #include #include #include #include DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent) { numberOfSidesLabel = new QLabel(tr("Number of sides:")); numberOfSidesEdit = new QSpinBox(this); numberOfSidesEdit->setValue(DEFAULT_NUMBER_SIDES_DIE); numberOfSidesEdit->setRange(MINIMUM_DIE_SIDES, MAXIMUM_DIE_SIDES); numberOfSidesEdit->setFocus(); numberOfSidesLabel->setBuddy(numberOfSidesEdit); numberOfDiceLabel = new QLabel(tr("Number of dice:")); numberOfDiceEdit = new QSpinBox(this); numberOfDiceEdit->setValue(DEFAULT_NUMBER_DICE_TO_ROLL); numberOfDiceEdit->setRange(MINIMUM_DICE_TO_ROLL, MAXIMUM_DICE_TO_ROLL); numberOfDiceLabel->setBuddy(numberOfDiceEdit); auto *grid = new QGridLayout; grid->addWidget(numberOfSidesLabel, 0, 0); grid->addWidget(numberOfSidesEdit, 0, 1); grid->addWidget(numberOfDiceLabel, 1, 0); grid->addWidget(numberOfDiceEdit, 1, 1); buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept); connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject); auto *mainLayout = new QVBoxLayout; mainLayout->addItem(grid); mainLayout->addWidget(buttonBox); setLayout(mainLayout); setWindowTitle(tr("Roll Dice")); } uint DlgRollDice::getDieSideCount() const { return numberOfSidesEdit->text().toUInt(); } uint DlgRollDice::getDiceToRollCount() const { return numberOfDiceEdit->text().toUInt(); }