/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SERVER_H #define SERVER_H #include #include class ServerGame; class ServerSocket; class QSqlDatabase; class QSettings; class AbstractRNG; class ChatChannel; enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 }; class Server : public QTcpServer { Q_OBJECT private slots: void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator); void addClientToGame(int gameId, ServerSocket *client); void gameClosing(); void broadcastChannelUpdate(); public: Server(QObject *parent = 0); ~Server(); QSettings *settings; bool openDatabase(); bool checkGamePassword(int gameId, const QString &password); AuthenticationResult checkUserPassword(const QString &user, const QString &password); QList listOpenGames(); QList getChatChannelList() { return chatChannelList; } ServerGame *getGame(int gameId); AbstractRNG *getRNG() const { return rng; } void broadcastGameListUpdate(ServerGame *game); void removePlayer(ServerSocket *player); const QStringList &getLoginMessage() const { return loginMessage; } private: void incomingConnection(int SocketId); QList games; QList players; QList chatChannelList; int nextGameId; QStringList loginMessage; AbstractRNG *rng; }; #endif