/** * @file table_zone_logic.h * @ingroup GameLogicZones */ //! \todo Document this file. #ifndef COCKATRICE_TABLE_ZONE_LOGIC_H #define COCKATRICE_TABLE_ZONE_LOGIC_H #include "card_zone_logic.h" class TableZoneLogic : public CardZoneLogic { Q_OBJECT signals: void contentSizeChanged(); void toggleTapped(); public: TableZoneLogic(PlayerLogic *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QObject *parent = nullptr); protected: void addCardImpl(CardState *card, int x, int y) override; /** * @brief Removes a card from view. * * @param position card position * @param cardId id of card to take * @param toNewZone Whether the destination of the card is not the same as the starting zone. Defaults to true * @return CardItem that has been removed */ CardState *takeCard(int position, int cardId, bool toNewZone = true) override; }; #endif // COCKATRICE_TABLE_ZONE_LOGIC_H