#ifndef PATHS_SETTINGS_H #define PATHS_SETTINGS_H #include "settings_manager.h" #include class PathsSettings : public SettingsManager, public IPathsSettingsProvider { Q_OBJECT friend class SettingsCache; public: [[nodiscard]] QString getDeckPath() const override; [[nodiscard]] QString getFiltersPath() const override; [[nodiscard]] QString getReplaysPath() const override; [[nodiscard]] QString getPicsPath() const override; [[nodiscard]] QString getCustomPicsPath() const override; [[nodiscard]] QString getThemesPath() const override; [[nodiscard]] QString getCardDatabasePath() const override; [[nodiscard]] QString getCustomCardDatabasePath() const override; [[nodiscard]] QString getTokenDatabasePath() const override; [[nodiscard]] QString getSpoilerCardDatabasePath() const override; [[nodiscard]] QString getRedirectCachePath() const override; void setDeckPath(const QString &_deckPath); void setFiltersPath(const QString &_filtersPath); void setReplaysPath(const QString &_replaysPath); void setPicsPath(const QString &_picsPath); void setCustomPicsPath(const QString &_customPicsPath); void setThemesPath(const QString &_themesPath); void setCardDatabasePath(const QString &_cardDatabasePath); void setCustomCardDatabasePath(const QString &_customCardDatabasePath); void setTokenDatabasePath(const QString &_tokenDatabasePath); void setSpoilerDatabasePath(const QString &_spoilerDatabasePath); signals: void cardDatabasePathChanged(); void picsPathChanged(); void themeChanged(); private: explicit PathsSettings(const QString &settingPath, QObject *parent = nullptr); PathsSettings(const PathsSettings & /*other*/); }; #endif // PATHS_SETTINGS_H