/** * @file theme_icon.h * @ingroup Interface */ #ifndef THEME_ICON_H #define THEME_ICON_H #include "theme_config.h" #include #include #include #include #include #include #include /** * @brief Selects how a `currentColor` glyph is painted. * * Style is a treatment, not a color: the tint still decides the tone, and the * style decides how much shape carries that tone. * * Line is the default and the behavior every caller had before the axis * existed: the recolored glyph alone, at the author's stroke weight. It stays * the right choice for navigation, menu and toolbar glyphs, where a row of * badges would outshout the content. * * Badge reproduces the pre-#7595 ready/not-ready art: a filled disc, a dark ring * and a contrast glyph derived from the tone. It costs attention as a filled * shape, so it is opt-in per call site and it is not a generic semantic * treatment: the add/remove/delete icons were filled glyphs with an outline and * no disc, so badging them would invent a look the UI never had. Authored art * that carries its own colors is never badged; it falls back to the asset path. * Disabled icons also fall back to the line glyph, because a filled disc at full * mass does not read as unavailable. * * Sticker reproduces the other half of the pre-#7595 set: the filled add, remove * and delete glyphs, painted with a tone gradient and a dark outline and no * disc. It shares the disabled fallback for the same reason. */ enum class IconStyle { Line, // the recolored glyph alone Badge, // filled disc + dark ring + contrast glyph Sticker, // filled glyph + dark outline, no disc }; /** * @brief Selects the color that replaces the `currentColor` sentinel. * * A palette role follows Qt's structural palette. An application color carries * meaning that QPalette cannot express, such as positive and negative states. * Callers pick the role by intent; the theme owns the concrete value. */ class IconTint { public: IconTint() = default; IconTint(QPalette::ColorRole role); // implicit: existing palette-role callers IconTint(AppColor::Role role); // implicit: semantic callers /** * @brief Resolves the concrete color for an icon mode. * * Disabled application colors resolve to the disabled foreground so an * unavailable control does not keep signalling its semantic color. Selected * palette colors keep the existing WindowText -> HighlightedText swap. * Application colors pass through the filled treatments' saturation floor, * so a line glyph, a badge disc and a sticker fill carry the same tone * instead of a pale line beside a saturated shape. */ QColor resolve(QIcon::Mode mode) const; private: enum class Source { Palette, AppColor, }; Source source = Source::Palette; QPalette::ColorRole paletteRole = QPalette::WindowText; AppColor::Role appRole = AppColor::AccentStrong; }; /** * @brief Builds a palette-aware icon from a `theme:` asset. * * SVG glyphs may use the `currentColor` sentinel. A plain QPixmap snapshot * cannot follow palette changes, so this returns a QIcon whose engine resolves * the sentinel from the current palette every time it is asked for a pixmap. * Icons therefore stay legible when the user switches between light and dark * themes without recreating any actions or buttons. * * @param prefix Asset prefix relative to the `theme:` search path, with no file * extension (for example `icons/search`), matching themePixmap(). * @param tint Color that replaces the sentinel: a palette role or a semantic * application color. Defaults to WindowText. * @param style Treatment of the glyph: a line, or one of the filled treatments * that keep the pre-migration art reading. Defaults to Line. * @return An icon that follows the application palette. */ QIcon loadThemedIcon(QStringView prefix, IconTint tint = {}, IconStyle style = IconStyle::Line); /** * @brief Renders a resolved theme SVG when it carries the `currentColor` sentinel. * * Non-SVG assets and SVGs without the sentinel return a null pixmap so callers * can fall back to their usual loading path (including legacy inversion). * * @param resolvedPath Asset path relative to the `theme:` search path, as * returned by ThemeManager::assetPath (includes extension). * @param tint Color that replaces the sentinel: a palette role or a semantic * application color. Defaults to WindowText. * @param size Pixel size to render at; an empty size uses the SVG's intrinsic size. * @param style Treatment of the glyph: a line, or one of the filled treatments. * A treatment on a non-sentinel asset stays null, like the line * path. * @return The recolored pixmap, or a null pixmap when the asset is not a * sentinel-carrying SVG. */ QPixmap loadSentinelSvgPixmap(const QString &resolvedPath, IconTint tint = {}, const QSize &size = {}, IconStyle style = IconStyle::Line); #endif // THEME_ICON_H