#include "game_settings.h" GameSettings::GameSettings(const QString &settingPath, QObject *parent) : SettingsManager(settingPath + "game.ini", QString(), QString(), parent) { } QString GameSettings::getGameDescription() const { return getValue("gamedescription", "game").toString(); } int GameSettings::getMaxPlayers() const { return getValue("maxplayers", "game", QString(), 2).toInt(); } QString GameSettings::getGameTypes() const { return getValue("gametypes", "game").toString(); } bool GameSettings::getOnlyBuddies() const { return getValue("onlybuddies", "game").toBool(); } bool GameSettings::getOnlyRegistered() const { return getValue("onlyregistered", "game").toBool(); } bool GameSettings::getSpectatorsAllowed() const { return getValue("spectatorsallowed", "game").toBool(); } bool GameSettings::getSpectatorsNeedPassword() const { return getValue("spectatorsneedpassword", "game").toBool(); } bool GameSettings::getSpectatorsCanTalk() const { return getValue("spectatorscantalk", "game").toBool(); } bool GameSettings::getSpectatorsCanSeeEverything() const { return getValue("spectatorscanseeeverything", "game").toBool(); } bool GameSettings::getCreateGameAsSpectator() const { return getValue("creategameasspectator", "game").toBool(); } int GameSettings::getDefaultStartingLifeTotal() const { return getValue("defaultstartinglifetotal", "game", QString(), 20).toInt(); } bool GameSettings::getShareDecklistsOnLoad() const { return getValue("sharedecklistsonload", "game").toBool(); } bool GameSettings::getRememberGameSettings() const { return getValue("remembergamesettings", "game", QString(), true).toBool(); } bool GameSettings::getLocalGameRememberSettings() const { return getValue("remembersettings", "localgameoptions").toBool(); } int GameSettings::getLocalGameMaxPlayers() const { return getValue("maxplayers", "localgameoptions", QString(), 1).toInt(); } int GameSettings::getLocalGameStartingLifeTotal() const { return getValue("startinglifetotal", "localgameoptions", QString(), 20).toInt(); } void GameSettings::setGameDescription(const QString &_gameDescription) { setValue(_gameDescription, "gamedescription", "game"); } void GameSettings::setMaxPlayers(int _maxPlayers) { setValue(_maxPlayers, "maxplayers", "game"); } void GameSettings::setGameTypes(const QString &_gameTypes) { setValue(_gameTypes, "gametypes", "game"); } void GameSettings::setOnlyBuddies(bool _onlyBuddies) { setValue(_onlyBuddies, "onlybuddies", "game"); } void GameSettings::setOnlyRegistered(bool _onlyRegistered) { setValue(_onlyRegistered, "onlyregistered", "game"); } void GameSettings::setSpectatorsAllowed(bool _spectatorsAllowed) { setValue(_spectatorsAllowed, "spectatorsallowed", "game"); } void GameSettings::setSpectatorsNeedPassword(bool _spectatorsNeedPassword) { setValue(_spectatorsNeedPassword, "spectatorsneedpassword", "game"); } void GameSettings::setSpectatorsCanTalk(bool _spectatorsCanTalk) { setValue(_spectatorsCanTalk, "spectatorscantalk", "game"); } void GameSettings::setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything) { setValue(_spectatorsCanSeeEverything, "spectatorscanseeeverything", "game"); } void GameSettings::setCreateGameAsSpectator(bool _createGameAsSpectator) { setValue(_createGameAsSpectator, "creategameasspectator", "game"); } void GameSettings::setDefaultStartingLifeTotal(int _defaultStartingLifeTotal) { setValue(_defaultStartingLifeTotal, "defaultstartinglifetotal", "game"); } void GameSettings::setShareDecklistsOnLoad(bool _shareDecklistsOnLoad) { setValue(_shareDecklistsOnLoad, "sharedecklistsonload", "game"); } void GameSettings::setRememberGameSettings(bool _rememberGameSettings) { setValue(_rememberGameSettings, "remembergamesettings", "game"); } void GameSettings::setLocalGameRememberSettings(bool value) { setValue(value, "remembersettings", "localgameoptions"); } void GameSettings::setLocalGameMaxPlayers(int value) { setValue(value, "maxplayers", "localgameoptions"); } void GameSettings::setLocalGameStartingLifeTotal(int value) { setValue(value, "startinglifetotal", "localgameoptions"); }