#include "returnmessage.h" #include "serversocket.h" bool ReturnMessage::send(ReturnCode code) { ServerSocket *s = qobject_cast(parent()); if (!s) return false; QString returnCodeString; switch (code) { case ReturnNothing: return true; case ReturnOk: returnCodeString = "ok"; break; case ReturnNameNotFound: returnCodeString = "name_not_found"; break; case ReturnLoginNeeded: returnCodeString = "login_needed"; break; case ReturnSyntaxError: returnCodeString = "syntax"; break; case ReturnContextError: returnCodeString = "context"; break; case ReturnPasswordWrong: returnCodeString = "password"; break; case ReturnSpectatorsNotAllowed: returnCodeString = "spectators_not_allowed"; break; } s->msg(QString("resp|%1|%2").arg(msg_id) .arg(returnCodeString)); return (code == ReturnOk); } bool ReturnMessage::sendList(const QStringList &args, const QString &prefix) { ServerSocket *s = qobject_cast(parent()); if (!s) return false; QString arg1 = prefix.isEmpty() ? cmd : prefix; for (int i = 0; i < args.size(); i++) s->msg(QString("%1|%2|%3").arg(arg1) .arg(msg_id) .arg(args[i])); return true; }