/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "playerzone.h" #include "abstractrng.h" #include "card.h" PlayerZone::PlayerZone(QString _name, bool _has_coords, bool _is_public, bool _is_private, bool _id_access) : name(_name), has_coords(_has_coords), is_public(_is_public), is_private(_is_private), id_access(_id_access) { } PlayerZone::~PlayerZone() { qDebug(QString("PlayerZone destructor: %1").arg(name).toLatin1()); clear(); } void PlayerZone::shuffle(AbstractRNG *rnd) { QList temp; for (int i = cards.size(); i; i--) temp.append(cards.takeAt(rnd->getNumber(0, i - 1))); cards = temp; } Card *PlayerZone::getCard(int id, bool remove, int *position) { if (hasIdAccess()) { QListIterator CardIterator(cards); int i = 0; while (CardIterator.hasNext()) { Card *tmp = CardIterator.next(); if (tmp->getId() == id) { if (remove) cards.removeAt(i); if (position) *position = i; return tmp; } i++; } return NULL; } else { if (id >= cards.size()) return NULL; Card *tmp = cards[id]; if (remove) cards.removeAt(id); if (position) *position = id; return tmp; } } void PlayerZone::insertCard(Card *card, int x, int y) { if (hasCoords()) { card->setCoords(x, y); cards.append(card); } else { card->setCoords(0, 0); cards.insert(x, card); } } void PlayerZone::clear() { for (int i = 0; i < cards.size(); i++) delete cards.at(i); cards.clear(); }