#include "replay.h" #include "game_meta_info.h" #include "game_state.h" #include "player/player_manager.h" #include class GameReplay; class QObject; Replay::Replay(QObject *_parent, const GameReplay *_replay, bool isLocalGame, IInterfaceSettingsProvider *interfaceSettings, ICardPreferenceProvider *cardPreferences) : AbstractGame(_parent) { gameState = new GameState(this, 0, -1, isLocalGame, {}, false, false, -1, false); connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged); playerManager = new PlayerManager(this, -1, false, true, interfaceSettings, cardPreferences); loadReplay(_replay); }