/** * @file dlg_move_top_cards_until.h * @ingroup GameDialogs * @brief TODO: Document this. */ #ifndef DLG_MOVE_TOP_CARDS_UNTIL_H #define DLG_MOVE_TOP_CARDS_UNTIL_H #include #include #include #include #include #include class FilterString; class DlgMoveTopCardsUntil : public QDialog { Q_OBJECT QLabel *exprLabel, *numberOfHitsLabel; QComboBox *exprComboBox; QSpinBox *numberOfHitsEdit; QDialogButtonBox *buttonBox; QCheckBox *autoPlayCheckBox; void validateAndAccept(); bool validateMatchExists(const FilterString &filterString); public: explicit DlgMoveTopCardsUntil(QWidget *parent = nullptr, QStringList exprs = QStringList(), uint numberOfHits = 1, bool autoPlay = false); [[nodiscard]] QString getExpr() const; [[nodiscard]] QStringList getExprs() const; [[nodiscard]] uint getNumberOfHits() const; [[nodiscard]] bool isAutoPlay() const; }; #endif // DLG_MOVE_TOP_CARDS_UNTIL_H