/** * @file phase.h * @ingroup GameLogic */ //! \todo Document this file. #ifndef PHASE_H #define PHASE_H #include #include class Phase { Q_DECLARE_TR_FUNCTIONS(Phase) QString name; public: QString color, soundFileName; Phase(const QString &_name, const QString &_color, const QString &_soundFileName); QString getName() const; }; struct Phases { const static int phaseTypesCount = 11; const static Phase unknownPhase; const static Phase phases[phaseTypesCount]; const static QVector subPhasesEnd; static Phase getPhase(int); static int getLastSubphase(int phase); }; #endif // PHASE_H