/** * @file hand_counter.h * @ingroup GameGraphicsPlayers * @brief TODO: Document this. */ #ifndef HANDCOUNTER_H #define HANDCOUNTER_H #include "../game_graphics/board/abstract_graphics_item.h" #include "../game_graphics/board/graphics_item_type.h" #include class QPainter; class QPixmap; class HandCounter : public AbstractGraphicsItem { Q_OBJECT private: int number; protected: void mousePressEvent(QGraphicsSceneMouseEvent *event) override; public slots: void updateNumber(); signals: void showContextMenu(const QPoint &screenPos); public: enum { Type = typeOther }; int type() const override { return Type; } explicit HandCounter(QGraphicsItem *parent = nullptr); ~HandCounter() override; QRectF boundingRect() const override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; }; #endif