/** * @file player_info.h * @ingroup GameLogicPlayers * @brief TODO: Document this. */ #ifndef COCKATRICE_PLAYER_INFO_H #define COCKATRICE_PLAYER_INFO_H #include "../../../common/pb/serverinfo_user.pb.h" #include "../../deck/deck_loader.h" #include "../zones/hand_zone.h" #include "../zones/pile_zone.h" #include "../zones/stack_zone.h" #include "../zones/table_zone.h" #include "player_target.h" #include class PlayerInfo : public QObject { Q_OBJECT public: PlayerInfo(const ServerInfo_User &info, int id, bool local, bool judge); ServerInfo_User *userInfo; int id; bool local; bool judge; bool handVisible; int getId() const { return id; } ServerInfo_User *getUserInfo() const { return userInfo; } void setLocal(bool _local) { local = _local; } bool getLocal() const { return local; } bool getLocalOrJudge() const { return local || judge; } bool getJudge() const { return judge; } void setHandVisible(bool _handVisible) { handVisible = _handVisible; } bool getHandVisible() const { return handVisible; } QString getName() const { return QString::fromStdString(userInfo->name()); } }; #endif // COCKATRICE_PLAYER_INFO_H