#include "game.h" #include "../interface/widgets/tabs/tab_game.h" #include Game::Game(TabGame *_tab, QList &_clients, const Event_GameJoined &event, const QMap &_roomGameTypes) : AbstractGame(_tab) { gameMetaInfo->setFromProto(event.game_info()); gameMetaInfo->setRoomGameTypes(_roomGameTypes); gameState = new GameState(this, 0, event.host_id(), tab->getTabSupervisor()->getIsLocalGame(), _clients, false, event.resuming(), -1, false); connect(gameMetaInfo, &GameMetaInfo::startedChanged, gameState, &GameState::onStartedChanged); playerManager = new PlayerManager(this, event.player_id(), event.judge(), event.spectator()); gameMetaInfo->setStarted(false); }