/** * @file layouts_settings.h * @ingroup CoreSettings */ //! \todo Document this file. #ifndef LAYOUTSSETTINGS_H #define LAYOUTSSETTINGS_H #include "settings_manager.h" #include class LayoutsSettings : public SettingsManager { Q_OBJECT friend class SettingsCache; public: void setMainWindowGeometry(const QByteArray &value); void setDeckEditorLayoutState(const QByteArray &value); void setDeckEditorGeometry(const QByteArray &value); void setVisualDeckEditorLayoutState(const QByteArray &value); void setVisualDeckEditorGeometry(const QByteArray &value); void setDeckEditorDbHeaderState(const QByteArray &value); void setSetsDialogHeaderState(const QByteArray &value); void setSetsDialogGeometry(const QByteArray &value); void setTokenDialogGeometry(const QByteArray &value); void setGamePlayAreaGeometry(const QByteArray &value); void setGamePlayAreaState(const QByteArray &value); void setReplayPlayAreaGeometry(const QByteArray &value); void setReplayPlayAreaState(const QByteArray &value); QByteArray getMainWindowGeometry() const; QByteArray getDeckEditorLayoutState() const; QByteArray getDeckEditorGeometry() const; QByteArray getVisualDeckEditorLayoutState() const; QByteArray getVisualDeckEditorGeometry() const; QByteArray getDeckEditorDbHeaderState() const; QByteArray getSetsDialogHeaderState() const; QByteArray getSetsDialogGeometry() const; QByteArray getTokenDialogGeometry() const; QByteArray getGamePlayAreaLayoutState() const; QByteArray getGamePlayAreaGeometry() const; QByteArray getReplayPlayAreaLayoutState() const; QByteArray getReplayPlayAreaGeometry() const; signals: public slots: private: explicit LayoutsSettings(const QString &settingPath, QObject *parent = nullptr); LayoutsSettings(const LayoutsSettings & /*other*/); }; #endif // LAYOUTSSETTINGS_H