#ifndef TRICE_LIMITS_H #define TRICE_LIMITS_H #include // max size for short strings, like names and things that are generally a single phrase constexpr int MAX_NAME_LENGTH = 0xff; // max size for chat messages and text contents constexpr int MAX_TEXT_LENGTH = 0xfff; // max size for deck files and pictures constexpr int MAX_FILE_LENGTH = 0x1fffff; // about 2 megabytes constexpr uint MINIMUM_DIE_SIDES = 2; constexpr uint MAXIMUM_DIE_SIDES = 1000000; constexpr uint MINIMUM_DICE_TO_ROLL = 1; constexpr uint MAXIMUM_DICE_TO_ROLL = 100; // Card counter value bounds [0, MAX_COUNTERS_ON_CARD]. // Counters on cards (e.g., +1/+1 counters, charge counters) are non-negative physical game objects. // The max of 999 is a display constraint (3-digit rendering) and reasonable gameplay limit. // Server enforces these bounds; client may also check for UX optimization. constexpr int MAX_COUNTERS_ON_CARD = 999; // optimized functions to get qstrings that are at most that long static inline QString nameFromStdString(const std::string &_string) { return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_NAME_LENGTH)); } static inline QString textFromStdString(const std::string &_string) { return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_TEXT_LENGTH)); } static inline QString fileFromStdString(const std::string &_string) { return QString::fromUtf8(_string.data(), std::min(int(_string.size()), MAX_FILE_LENGTH)); } #endif // TRICE_LIMITS_H