syntax = "proto2"; /// Server response envelope linking to a command /** * This message is sent immediately after a client command, using the same `cmd_id` * to connect the response to the command. * * Responses may contain standard outcome codes (`ResponseCode`) and indicate * what type of response the server is sending (`ResponseType`). */ message Response { // Outcome of the command sent by the client enum ResponseCode { RespNotConnected = -1; // Client is not connected or session expired RespNothing = 0; // No response required RespOk = 1; // Command succeeded RespNotInRoom = 2; // Client is not in the room for this command RespInternalError = 3; // Server encountered an unexpected error RespInvalidCommand = 4; // Command was invalid or unrecognized RespInvalidData = 5; // Command data was invalid or malformed RespNameNotFound = 6; // Target user not found RespLoginNeeded = 7; // Client must log in first RespFunctionNotAllowed = 8; // Client tried to perform a restricted action RespGameNotStarted = 9; // Game has not started yet RespGameFull = 10; // Game is full RespContextError = 11; // Context (room/game) mismatch RespWrongPassword = 12; // Password for this room or game is incorrect RespSpectatorsNotAllowed = 13; // Spectators are not allowed in this room/game RespOnlyBuddies = 14; // Only buddies can perform this action RespUserLevelTooLow = 15; // User’s permission level is insufficient RespInIgnoreList = 16; // Target user has ignored the client RespWouldOverwriteOldSession = 17; // Would overwrite an existing session RespChatFlood = 18; // Too many messages sent in short time RespUserIsBanned = 19; // Client is banned RespAccessDenied = 20; // Access to this action is denied RespUsernameInvalid = 21; // Username is invalid RespRegistrationRequired = 22; // Registration is required RespRegistrationAccepted = 23; // Server agrees to process client's registration request RespUserAlreadyExists = 24; // Client attempted to register a name which is already registered RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one RespTooManyRequests = 26; // Server refused to complete command because client has sent too many too quickly RespPasswordTooShort = 27; // Server requires a decent password RespAccountNotActivated = 28; // Client attempted to log into a registered username but the account hasn't been activated RespRegistrationDisabled = 29; // Server does not allow clients to register RespRegistrationFailed = 30; // Server accepted a reg request but failed to perform the registration RespActivationAccepted = 31; // Server accepted a reg user activation token RespActivationFailed = 32; // Server didn't accept a reg user activation token RespRegistrationAcceptedNeedsActivation = 33; // Server accepted client registration, but it will need token activation RespClientIdRequired = 34; // Server requires client to generate and send its client id before allowing access RespClientUpdateRequired = 35; // Client is missing features that the server is requiring RespServerFull = 36; // Server user limit reached RespEmailBlackListed = 37; // Server has blocked the email address provided for registration for some reason } // Type of response, used to route handling on the client enum ResponseType { JOIN_ROOM = 1000; // Response for joining a room LIST_USERS = 1001; // Response listing users GET_GAMES_OF_USER = 1002; // Response with user's games GET_USER_INFO = 1003; // Response with user info DUMP_ZONE = 1004; // Response with zone dump LOGIN = 1005; // Response to login attempt DECK_LIST = 1006; // Response with deck list DECK_DOWNLOAD = 1007; // Response for deck download DECK_UPLOAD = 1008; // Response for deck upload REGISTER = 1009; // Response to registration ACTIVATE = 1010; // Response to activation ADJUST_MOD = 1011; // Response to mod adjustments BAN_HISTORY = 1012; // Response with ban history WARN_HISTORY = 1013; // Response with warn history WARN_LIST = 1014; // Response with current warnings VIEW_LOG = 1015; // Response with logs FORGOT_PASSWORD_REQUEST = 1016; // Response to password reset request PASSWORD_SALT = 1017; // Response containing password salt GET_ADMIN_NOTES = 1018; // Response with admin notes REPLAY_LIST = 1100; // Response listing replays REPLAY_DOWNLOAD = 1101; // Response for replay download REPLAY_GET_CODE = 1102; // Response containing replay code CARD_ART_RULE_LIST = 1200; } required uint64 cmd_id = 1; // Command ID that this response corresponds to optional ResponseCode response_code = 2; // Outcome code of the command extensions 100 to max; // Protobuf extensions reserved for future use }