#ifndef WINDOW_DECKEDITOR_H #define WINDOW_DECKEDITOR_H #include "../../game/cards/card_database.h" #include "../game_logic/key_signals.h" #include "../ui/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.h" #include "abstract_tab_deck_editor.h" class CardDatabaseModel; class CardDatabaseDisplayModel; class DeckListModel; class QLabel; class DeckLoader; class TabDeckEditor : public AbstractTabDeckEditor { Q_OBJECT protected slots: void loadLayout() override; void restartLayout() override; void freeDocksSize() override; void refreshShortcuts() override; bool eventFilter(QObject *o, QEvent *e) override; void dockVisibleTriggered() override; void dockFloatingTriggered() override; void dockTopLevelChanged(bool topLevel) override; public: explicit TabDeckEditor(TabSupervisor *_tabSupervisor); void retranslateUi() override; QString getTabText() const override; void createMenus() override; public slots: void showPrintingSelector() override; }; #endif